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Posted by IGN Jun 14 2010 23:34 GMT
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Some first-person views of the new problem.

Posted by Kotaku Jun 14 2010 22:20 GMT
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#e3 EA is hopping onto the 3D bandwagon with Crytek's upcoming first-person shooter, Crysis 2. The sci-fi shoot 'em up will be playable in stereoscopic 3D on the PlayStation 3, Xbox 360 and PC when the game ships later this year. More »

Posted by Joystiq Jun 14 2010 22:16 GMT
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EA has claimed that Crytek's Crysis 2 will be the first "true 3D" game for Xbox 360, PS3 and PC. This is likely EA's marquee 3D title promised at the last Electronic Arts investor call. Crytek CEO Cevat Yerli stated that the "3D revolution" is part of the team's continued "strive to raise the technology bar ... The 3D experience represents a quantum leap in interactive entertainment. With all of the same story and action seen in the 2D version of the game, the 3D version adds another dimension of intensity and immersion to the action."

But can your PC TV run it?



Posted by Joystiq Jun 14 2010 22:16 GMT
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EA has claimed that Crytek's Crysis 2 will be the first "true 3D" game for Xbox 360, PS3 and PC. This is likely EA's marquee 3D title promised at the last Electronic Arts investor call. Crytek CEO Cevat Yerli stated that the "3D revolution" is part of the team's continued "strive to raise the technology bar ... The 3D experience represents a quantum leap in interactive entertainment. With all of the same story and action seen in the 2D version of the game, the 3D version adds another dimension of intensity and immersion to the action."

But can your PC TV run it?



Posted by Joystiq Jun 14 2010 22:16 GMT
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But which dimension???!

The third dimension, apparently. Crytek's Crysis 2 will be the first "true 3D" game for Xbox 360, PS3 and PC. This is likely EA's marquee 3D title promised at the last Electronic Arts investor call. Crytek CEO Cevat Yerli stated that the "3D revolution" is part of the team's continued "strive to raise the technology bar ... The 3D experience represents a quantum leap in interactive entertainment. With all of the same story and action seen in the 2D version of the game, the 3D version adds another dimension of intensity and immersion to the action."

Posted by IGN Jun 14 2010 21:11 GMT
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A batch of beautiful new screenshots, crisis averted.

Posted by IGN Jun 14 2010 21:00 GMT
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We play Crysis 2 and see its newest trick: 3D.

Posted by Kotaku Jun 13 2010 19:00 GMT
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#grabbag The Crysis 2 community site is relaunching, and when it goes active, EA's promising that those who sign up first will be prioritized when it comes time to distribute beta keys for the game. More »

Posted by Joystiq Jun 12 2010 23:00 GMT
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Excited about Crysis 2 but can't wait until the game arrives later this year? You could probably don a Nano Muscle Suit and spend the summer looking like a psychotic person -- or you could go over to the MyCrysis community page and sign up for an account, granting you a chance at early access to the beta. "What beta?" you say? Yep, turns out that Crytek is working on giving fans early access to its upcoming sequel.

Details are slim right now, with Crytek only saying that "early registrations" to the soon-to-be relaunched community site "will be tracked, and our first wave of users will have a chance to win a key as and when the Crysis 2 beta takes place." Presumably that's just PC users for now, but we've reached out to Crytek for clarification all the same. The relaunch has yet to take place, but is promised to be "coming soon" according to the game's Facebook page. And hey, that personal Nano Muscle Suit might come in handy for hitting refresh in your browser window really, really fast.

Video
Posted by Kotaku Jun 08 2010 05:00 GMT
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#clips "The Pinger attacks E3 2010," warns this trailer for Crytek's Crysis 2. Again I ask, what the hell is a Pinger? More »

Posted by Kotaku May 14 2010 01:00 GMT
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#crytek Instead, appreciate the photorealism of Crytek's New York set sequel, which looks a lot like this in-game—provided you have the hardware to make Crysis 2 run this well, of course. More »

Posted by Joystiq May 01 2010 08:00 GMT
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Look, we get it. You found a primo slab of stone that's just aching to have your name emblazoned all over it in big, funky letters. There's just one problem: it's illegal.

So how about slapping your name or handle onto a virtual wall? That's what Crytek is offering 50 lucky winners in its latest game, Crysis 2. It's a Twitter-based contest, so you'll need to follow @Crysis and fire off the appropriate tweet below, given your region:
  • UK: Hey @Crysis, I want you to put my name in the game! http://crys.is #Crysis2contestUK
  • US/Canada: Hey @Crysis, I want you to put my name in the game! http://crys.is #Crysis2contestNA
  • Germany: Hey @Crysis, Ich mochte meinen Namen im Spiel sehen! http://crys.is #Crysis2contestDE
Act quickly, because the contest concludes on May 3. Oh how we can't wait to see all of the "Pothead McSmokesweeds" and "XxBlazingMad420zxXs" when we're running through a dilapidated New York city!

Posted by Kotaku May 01 2010 01:30 GMT
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#twitter EA Canada is offering to immortalize 50 people in virtual spray-paint or sharpie in Crysis 2, under a Twitter promo running over the weekend. It ends on Monday. More »

Posted by Joystiq Apr 23 2010 01:44 GMT
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In an interview with VG247, science fiction author Richard Morgan had some interesting things to say about his writing role on Crysis 2, the upcoming shooter set in a crumbling New York City. It's an industry role with a "soft" template, he explained, and it's not one without some familiar challenges. We're still dealing with a sequel and a superguy shooting aliens, after all.

"I hate the Big Mac aesthetic of pop culture," Morgan said, "which is, you know, sequelitis: 'We're going to give people exactly what we gave them last time, because they liked it, so let's do exactly the same.'" Avoiding that aesthetic and eating healthy, as it were, requires some fresh ingredients. "If we can beat that Big Mac mentality and keep delivering fresh stuff, and something fresh gives the consumer something really fresh to do, then I'm happy, because when I'm doing fresh stuff that's when I'm most awake. With the Crytek experience so far, I'm very awake."

We like the Big Mac explanation, but it's still big talk before Crysis 2 launches this holiday. Admittedly, seeing a game's writer cast in the spotlight at this stage is still uncommon -- and possibly a display of publisher EA's confidence.

Posted by Kotaku Apr 13 2010 19:00 GMT
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#crysis2 Cevat Yerli makes big video games for Windows PCs and, now consoles. He owns a Mac, but his studio doesn't make games for them. Apple, he said, doesn't try hard to get games. More »

Posted by Kotaku Apr 13 2010 21:00 GMT
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#crysis2 Cevat Yerli makes big video games for Windows PCs and, now consoles. He owns a Mac, but his studio doesn't make games for them. Apple, he said, doesn't try hard to get games. More »

Posted by Kotaku Apr 12 2010 20:20 GMT
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#ea Having despaired over technology complaints involving the PC-only first Crysis game, the main man behind Crysis 2 now dares to withstand the harsh judgments of console gamers. More »

Posted by Kotaku Apr 12 2010 12:30 GMT
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#halo You might like Halo. You might not. Crysis 2 lead writer and sci-fi novelist Richard Morgan says he doesn't like Halo at all. More »

Posted by Joystiq Apr 10 2010 18:00 GMT
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Despite earlier claims that Haze developer Free Radical (now Crytek UK) were working on an "original FPS" for its new overlord Crytek Studios, it appears that the UK-based studio is actually hard at work on Crysis 2's multiplayer component. In an interview with VG247, CEO Cevat Yerli revealed "several online functionalities" for the game, as well as the team behind said functionalities. "That is all they [Crytek UK] are doing, with a full team on it, and they are blasting forward at full speed with more focus and dedication than I've ever had before at Crytek." Jeez you two, get a room!

Yerli unfortunately couldn't expand on the various types of multiplayer we'll find in Crysis 2 when it arrives later this year, though he did note that the team at Crytek UK will be "making the gameplay unique to both the console and PC versions." Presumably he means that in a sense greater than "The PC version has way, way prettier graphics."

Video
Posted by Joystiq Apr 09 2010 22:00 GMT
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Crysis has long been the poster child of the PC gaming community. Still heralded as a technical benchmark for the platform, the first Crysis game exploited the power of PCs, going far beyond what consoles could initially offer. Crytek has managed to set another technical benchmark with Crysis 2, offering a similar experience on consoles. We spoke to Crytek's executive producer Nathan Camarillo on the process of transitioning to console development, and how that affected game development.

Joystiq: Console gamers are likely to be unfamiliar with the story of the first Crysis. Will that put them at a disadvantage going into the second game?
Nathan Camarillo: With Crysis 2, we're considering it in some ways a reboot of the franchise. But we're not starting over from scratch. There will be continuity between Crysis 1 and Crysis 2 for players who have played Crysis 1, but you don't need to have played it in order to understand what Crysis 2 is about. We're hoping that the story and gameplay is so compelling that people will be encouraged to try Crysis 1 after, but in no way is it a prerequisite.

Why make the switch to consoles now? How do you address complaints from dedicated PC fans that are concerned about a "watered down" experience caused by multiplatform development?
In actuality, our switch to focusing development to include consoles has strengthened the quality of game that we're making for Crysis 2, because it's allows us to look at, with a higher degree of scrutiny, what it is we're trying to do and how we go about accomplishing it. It's not "can we just do it on console?" Is it the best decision to make for the product? And can we do it on consoles and PC?

Posted by IGN Apr 09 2010 18:37 GMT
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'Altered Carbon' author to pen the story for Crytek's blockbuster action game coming Holiday 2010.

Video
Posted by Kotaku Apr 09 2010 17:40 GMT
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#clips Trailer for the late 2010 video game Crysis 2, in flipbook form. More »

Posted by Kotaku Apr 09 2010 13:00 GMT
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#preview According to Crysis 2, one of the biggest shooters coming to consoles and PC this fall, there will be two ways to save the Big Apple in early September of 2023: Like a predator; or like a tank. More »

Posted by IGN Apr 09 2010 13:01 GMT
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Crytek invades the Big Apple.

Posted by Joystiq Apr 09 2010 14:00 GMT
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The first Crysis is probably best known for its benchmark-setting graphics. Unfortunately, its PC exclusivity meant console gamers weren't able to discover the true beauty of the game: its nail-biting emergent gameplay, crafted by realistic AI, and a truly open world to explore. The Nanosuit endowed players with superhero tools that encouraged playing with the environment: punching a tree to have it land on enemies, for example.

It's so easy to get caught up by the spectacle that many don't know about the nuanced gameplay hidden in Crytek's previous FPS. While the Nanosuit offers remarkable powers, players were still as vulnerable as a regular man. What gamers -- and certainly most console gamers -- may not know about the franchise is that, in spite of its sci-fi influences, it's a tactical shooter at heart.

But don't expect a large focus on the depth of combat today. Like its predecessor, it's easy to get caught up by the sheer spectacle that is Crysis 2.

Posted by IGN Apr 09 2010 12:59 GMT
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YouTube
Posted by Kotaku Apr 07 2010 05:30 GMT
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#clips There was a big Crysis 2 event in New York earlier today, the pinnacle of which was this debut of a new trailer for the game. More »

Posted by Kotaku Mar 24 2010 23:40 GMT
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#legalissues Dystopian science fiction author and video game story contributor Peter Watts faces up to two years in prison and a $5,000 fine after being found guilty of assaulting, resisting and obstructing a U.S. Customs and Border Protection officer last year. More »

Posted by Kotaku Mar 13 2010 07:00 GMT
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#crysis Crysis 2 is at the Game Developers Conference, seemingly there not just for its own ends, but to help developer Crytek shill its engine, CryEngine 3. It's doing a very good job. More »

Posted by IGN Mar 11 2010 21:59 GMT
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Prepare to be amazed. These are some of the most breathtaking visuals from GDC 10.