The most intense, chaotic gaming experience of 2010 is almost here! The developers at Housemarque, creators of PSN classic Super Stardust HD, are putting the finishing touches on their latest masterpiece: Dead Nation. Come November 30th in the U.S., it’ll be in your hands for $14.99 — and yes, it includes a Platinum Trophy!
November 30th isn’t far off, but stay tuned to the PlayStation.Blog as we reveal even more information in the final days before Dead Nation’s PSN release. We’ll be giving you an up-close look at Dead Nation’s metagame that will pit country versus country in a global battle for high score dominance and the ultimate bragging rights. Also, keep your eyeballs peeled for an upcoming video that will show you how crazed Dead Nation’s gameplay gets when it reaches fever pitch – you’ll be surrounded by more onscreen zombies than you can count complete with per-pixel shadows and lighting, particle effects galore, and realistic ragdoll physics all happening at the same time. Once you’ve seen the worst scenarios Dead Nation has to throw at you, there’s no going back.
Dead Nation features online and offline two-player cooperative play, a lengthy campaign littered with hidden treasures, hugely upgradeable weapons and armor, and tremendous replay value thanks to a host of difficulty levels. The fifth and final difficulty level — “Undead” — will leave you breathless!
Look for Dead Nation on PSN this November 30th for $14.99. Thanks for your support, PS3 fans!
Zombies, zombies everywhere. They’re coming from above you and below, they’re coming from all sides. So how are you supposed to fend off the increasing hordes as you progress through Dead Nation? Upgrades!
In Dead Nation’s action-packed levels, it’s crucial to collect as much cash as possible from the undead hordes and trunks of vehicles. Once you find a Weapon Shop, you’ll be able to cash in your loot and purchase more ammo and, most importantly, weapon upgrades. Increasing the power and firing rate for your default Rifle can be the difference between life and (un)death, especially since it’s your designated fallback weapon and the only gun with unlimited ammo. The SMG and Shotgun also benefit enormously from power and firing rate, helping you annihilate dozens of ghouls at a time. You can also upgrade ammo carrying capacity and clip size for most weapons, while power weapons such as the Blade Cannon feature special weapon-specific upgrades.
What’s more, you can also upgrade deployable items. Grenades can have a greater blast radius, flares can burn longer to make for an even more useful diversion, and mines can be infused with multi-stage explosive charges to keep the pain coming. You can also increase your carrying capacity for these items – if you’re got the cash!
You’ll also come across armor pieces hidden throughout the environments of Dead Nation, so keep your eyes peeled for golden crates. Armor pieces can be mixed and matched, enabling you to customize your character’s attributes at Weapon Stores in between levels. Want to be a melee master? Select armor with a high Strength rating. Want to shrug off enemy zombie attacks? Max out your Endurance rating. Prefer to rely on evasive maneuvers? Choose armor with high Agility. You can mix and match to specialize in one attribute or become a Jack of all trades, so the choice is yours!
This week on the PlayStation Store, we released the City of the Dead theme for free. Hope you all enjoyed it! Keep your eyes on the Store next week as the Dead Man’s Hand dynamic theme is coming out on Nov. 2nd for North America. You can pick it up for $2.99 but we’re giving it away for FREE for PlayStation Plus subscribers. Enjoy!
It’s been a big month for Dead Nation! We’ve confirmed that online co-op play will be included from day one and also shown off three special zombies – the Mouth, Jumper, and Bombie — in our new “Know Your Enemies” video and there’s still more to come in October.
But one thing we haven’t yet discussed is audio. With Dead Nation, it’s vital that we create a skin-crawling atmosphere; more importantly, the music needs to adapt to the intensity of the on-screen carnage. I thought it would be fun to address some common questions related to Dead Nation’s audio design, everything from the zombie groans to dynamic music to soundtrack inspirations. I hope you enjoy it, and be sure to listen to the sample track below.
How did you start working with Housemarque?
The first game that I worked on with Housemarque was Super Stardust HD, the original soundtrack and sound design. I was in-house audio director in Frozenbyte Inc. back then and working outsourced. SSHD was a awesome project for me since I’ve grown up with retro arcade games and I got my chance to finally make style of my own.
What was your reaction when Housemarque originally came to you with the Dead Nation concept?
I’m a huge fan of apocalyptic and zombie movies and games, and when I first time heard about making a “really nasty R-rated zombie shooter” I was thrilled! Harri (the creative director) explained me of all the cool things you could do to the zombies and how gory everything would be. If you’re gonna do a great zombie game or a movie, it’s gotta be R-rated! The top-down perspective allows an interesting angle for the game audio design, too. You perceive the big picture of the soundscape much more broadly than in FPS games.
Has the music changed a lot since you took a first pass on it?
My first tracks for the game were a bit too slow and we ended up setting the tempo up to 162bpm for the highest intensity levels. The soundtrack is a mash-up of different genres like industrial, orchestral and ambient. We wanted it to sound dark, gritty, and dynamic so we ended up having six different intensity levels for every dynamic music group. It works really great — the music adapts seamlessly to the in-game events.
How difficult did you find putting together a concept soundtrack for Dead Nation?
It was not an easy task! There was not much reference for the Dead Nation soundtrack, I had to invent almost everything from scratch. The closest resemblance was found in the Dawn of the Dead remake OST, but I still had no reference for the highest intensity levels. The in-game music is almost sound design in some parts, since it doesn’t have much in the way of melody and it relies heavily on dark tones and gritty sounds. Overall, I achieved the feeling that we were after, it does sound unique and it fits in the game atmosphere perfectly.
What can you say about the sound design?
Well, first of all, I have to mention that Dead Nation has a huge amount of sounds. It features over 8000 unique sound files and craploads of near-authentic zombie vocals. The aim of the sound design was to make Dead Nation feel as gory and gritty as it plays — players will have to endure (or enjoy) quite twisted sounds! This is my most ambitious and biggest audio design work so far, I’m hoping players to have just the right feeling while playing.
What is your favorite part of Dead Nation?
I really like the feeling of nailing down the zombies. It just has this realness to it, feels like the zombies are really getting hurt in every way possible! I like the overall atmosphere too, I’m already hooked to the game!
The Major League Gaming Pro Circuit Event is coming to Washington D.C. this weekend and PlayStation is bringing more than 20 stations of killer PS3 apps! Stop by the PlayStation Booth at the Gaylord National Resort and Convention Center to play Killzone 3, Dead Nation’s co-op mode, and ModNation Racers. While you’re there, watch or compete against the best Tekken 6 fighters in the world or spend some time blasting Helghast with Killzone 3 — it’s playable in stereoscopic 3D.
Gaylord National Resort and Convention Center
201 Waterfront Street
National Harbor, MD 20745
The PlayStation booth will be open for business during the following hours:
Friday: 1:30pm – 10:00pm
Saturday: 10:00am – 10:00pm
Sunday: 10:00am – 5:00pm
Admission is FREE for spectators (i.e. if you’re not competing in the pro circuit), so bring your friends, your mom, your dad, and anyone else interested in experiencing cutting-edge PS3 games. Below is just a taste of this weekend’s activities going on inside the PlayStation booth:
Killzone 3
Dead Nation
For the first time, get your hands-on Dead Nation’s online co-op mode, complete with those new special zombies you’ve been hearing so much about. In an added bonus, you’ll be able to play Dead Nation with Housemarque developer tlo-Mek (who currently holds the high score on SSHD). Better limber up those thumbs before rigor mortis sets in!
ModNation Racers
Compete head-to-head throughout the weekend to prove who really is the fastest racer in the ModNation!
Killzone 3 “Twitter Feedback Part 2” Sweepstakes Official Rules
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Ladies and gentlemen! Today I would like to confirm that Dead Nation does indeed feature online co-op play! You will be able to team up with your friends either sharing the same couch or via the PlayStation Network against the undead invasion and start blasting thousands of zombies into pieces and piling up the bodies. All of this and much more is included in Dead Nation, check out the Know Your Enemy trailer.
Originally, online co-op wasn’t going to be included as a launch feature, as the schedule and resources didn’t allow it. However, after many late night play testing sessions and long talks with Sony Computer Entertainment, we decided that this was a must-have feature and it would be unfair to you if we launched without it! At this point, our coders went from working 12 hour days to working 16 hour days as well as weekends! Fortunately I think what we came up works really well. Check out these new co-op screenshots and see for yourself!
The online co-op fully matches the offline experience. Enjoy the full co-op experience with hundreds of on-screen zombies, huge explosions, blowing up zombies into a plethora of pieces and bloody entrails scattered around.
In addition to the coders working non-stop, the designers and artists felt it was only fair to throw themselves into the mix and created big gameplay levels with tons of replay value, adding weapon upgrade system and cool weapons to bring a new tactical dimension to the gameplay.
Dead Nation will be released exclusively on PSN. Watch this space for further info!
With zombies coming at you from every angle in Dead Nation, you’ll need to know the basics of surviving the zombie apocalypse! Watch the Zombie Survival Guide below:
Dead Nation offers up a variety of weapons to tackle the different zombie types that are after your brains. The combination of the Rifle’s power and accuracy is effective for taking out the big zombies coming at you from a distance. Use your Shotgun when entering tight alleyways and crossing bridges to ensure you stop anything coming at you. Surrounded by a horde of zombies? Whip out that SMG and spray those bullets all directions. And of course there’s my personal favorite: light ‘em up with the flamethrower and watch as a single burning zombie turns into a walking forest fire!
Now don’t forget to use the environment and your secondary weapons as distractions. You can fire at vending machines and watch the zombies run towards the spitting cans dispensing from the machine making themselves easy targets for you and your SMG. Now imagine laying a mine down in front of that machine before setting it off: Zombies will rush right up to it and then BOOM!
There will be droves of zombies coming after you in Dead Nation. Use the strategies mentioned above in your arsenal but remember: How you take out the zombie apocalypse in your quest for the cure is up to you. Stay alive and happy hunting!
I’m a pathological fan of zombie movies. Night of the Living Dead. Return of the Living Dead. 28 Days Later, [REC], Dawn of the Dead — I count these films among my all-time favorites.
So I was obviously itching to get my mitts on Dead Nation, the upcoming PSN shooter from the creators of Super Stardust HD. Luckily, I got some extensive play time from last week’s NYC PlayStation media day. Here’s what I learned.
You can upgrade your guns…a lot. Dead Nation’s environments are dotted with fenced-in “safe zones” that give you a chance to catch your breath and buy supplies from a nearby gun shop. In addition to buying health and ammo, you can purchase mods that will enhance your various weapons in different ways, depending on the gun. The mods upgrade stats such as damage, ammo capacity, firing rate, reload time, and range. While the most potent weapon upgrades are expensive, you can pop open car trunks and chests found through the environments in order to collect cash and other useful items.
The Shotgun is devastating. The Dead Nation build I played featured three weapons — the Shotgun, SMG, and Rifle — with more to come in the final version. Early on, I decided to pour my money into repeatedly upgrading the Shotgun’s damage and spread capability. The results were impressive: My buckshot blasts became massive cones of death, ripping through the ghoul hordes like a wet sneeze through a store-brand tissue. Sometimes I swapped to the SMG for its rapid firing rate, or the Rifle for its long-range capabilities. But come Dead Nation’s release date later this fall, I know what my go-to gun will be.
There are many zombie types. After you shake off the initial shock of battling dozens and dozens of zombies, you’ll quickly learn that not every zombie is created equal. You’ll see fast, gangly zombies that rush up close but fall quickly to melee attacks. You’ll see big, tough zombies that take a licking but move more slowly. I even spotted a few zombie cops that wildly fired their service revolvers while they lunged at me.
Mobility = life. Housemarque’s previous game, twinstick PSN shooter Super Stardust HD, is clearly an influence on Dead Nation’s fast-paced gameplay. For example, rapid kills fill up your combo meter, which in turn sends your score into the stratosphere. As in Super Stardust HD, you’ll also realize the importance of staying mobile to avoid incoming enemies — to get cornered is to die. Luckily, you can throw mines and grenades to clear some temporary space, or use the “rush” move to push your way through a line of hungry flesh eaters.
Dead Nation will be released on PSN later this fall. Have any questions about its core gameplay, or zombies in general? Ask away in the comments!
The undead in Dead Nation weren’t always the dirty, shambling corpses they are now. They came from all walks of life and, even after their transformation, retain a piece of who they once were. Watch the trailer below to see what happens when the zombie plague reaches a baseball stadium.
Dead Nation features a large variety of zombie types that reflect the locales and show the transformation of ordinary people into merciless undead killers. Check out the new screens, and stay tuned to the PlayStation.Blog as we reveal more Dead Nation details in the coming months.
Oh, and if you’re in town, check out Dead Nation at Comic-Con this week!
You first heard the title last year. You got a sneak peek when the live action promo was released last month. But what kind of game is Dead Nation, exactly? US Producer Damion Pinnock tells us about Housemarque’s zombie-filled follow up to PSN smash hit Super Stardust HD.
Hey all! Firstly, I’d like to take this opportunity to thank all of you that contributed to our recent zombie video game trailer in San Francisco this past month.
Many of you guessed it, but here’s the official word: the upcoming PSN exclusive in production is DEAD NATION!
Your help was monumental in putting together our trailer. Below is an introduction from the SCEE and Housemarque teams giving you a little bit of information for our upcoming zombie game. Look out for future updates from myself and the team, as we get closer to the game’s launch later this year.
From Robert Karp, SCEE Producer:
Following the original announcement of Dead Nation at Gamescom in Cologne last year we’ve kept purposefully quiet about what we’ve got in store for you, but at this year’s E3 we’ll be bringing you right up to speed with the game and what you can expect from Housemarque and Sony Computer Entertainment’s PSN-exclusive zombie game. We’ve been pulling out all the stops over the past year to make this game a nerve shredding, atmospheric and action packed experience, and to whet your appetite for what we’ve got coming up at E3, try this on for size…
We’ve got a lot more to show off over the coming weeks and months so keep your eyes peeled, stock up on water and canned goods because you never know when you might need to secure your position and fight off the Dead Nation.