Comic Jumper: The Adventures of Captain Smiley Message Board

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Posted by Joystiq Oct 04 2010 13:15 GMT
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Games are made by human beings. It's easy to forget that fact when you're playing an extravagant, focus-tested blockbuster like Assassin's Creed, whose high production values can even obscure a team of over 200 people. In contrast, Twisted Pixel's games don't feel like perfectly orchestrated, inhuman feats -- they feel like they were handmade, just for you.

That contrast isn't diminished when the Texas-based indie developer attempts more complex storytelling in Comic Jumper: The Adventures of Captain Smiley. There has never been this much dialogue, creative presentation and extra content in a Twisted Pixel game, and while it feels less economical and less elegant than either The Maw or 'Splosion Man, hubristic hero Captain Smiley doesn't waste his time in the spotlight.

Posted by Kotaku Mar 26 2010 22:00 GMT
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#paxeast The last video game from Twisted Pixel was a ridiculous exploration of how good a game you can get out of a character who only explodes. Their new hero has a worse affliction. He stars in a bad comic book. More »