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Posted by Shrowser Mar 15 2011 01:20 GMT
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I won a Bravia 3DTV and PS3 through LittleBigPlanet.


>winning a PS3
>from playing a PS3 game
weedlord bonerhitler
so happy someone bumped this

Posted by Shrowser Feb 17 2011 00:08 GMT
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I entered to win a Toyota Prius-themed LBP2 contest and I need a little help to boost its popularity a little bit.

The level is a lot of Prius bs, but I worked pretty hard on it and it's gotten nothing but positive reviews so far.

If you've got some free time search for Prius_Eco Adventure by rhansen2 or just go to the lbp.me link and queue it up to play, heart, and rate.


Thanks, it means a lot to me.

Tails Doll

Don't feel so hard Shrowser. Maybe Brooklyn can cheer you up!

Posted by Shrowser Dec 17 2010 03:29 GMT
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Posted by Shrowser Dec 12 2010 18:35 GMT
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my body is ready

I haven't even touched uncharted 2 hold your horses JEEZ

Posted by Shrowser Nov 14 2010 04:11 GMT
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-Assassin- Increased speed and jump height. No special abilities. Less health.

-Brute- Low speed and jump height. Able to use Grabinators. More health.

-Vominator- Average speed and jump height. Able to spew poisonous bile. Average health.

-Torch- Average speed and and slightly above-average jump height. Able to set self on fire and set pieces of sponge on fire. Average health.

-Electrician- Average speed and and slightly above-average jump height. Able to electrify itself and electrify pieces of metal. Average health.

weedlord bonerhitler

Super *crag*in neat-o

nobody should be

Posted by Shrowser Nov 13 2010 14:59 GMT
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It has a built in weapon selection system and some sweet visuals yo.

totally kickin' rad, man i envy ya
That was pretty cool for a beta level, imagine the FULL game.

Posted by Shrowser Oct 27 2010 01:18 GMT
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this is totally not old at all
hey shrowser maybe if you didnt focus on your life you could have not been late

Posted by Shrowser Sep 05 2010 20:39 GMT
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Duke Nukem Forever is there and is now in the hands of Gearbox Studios, the developers of Borderlands.

Coming out 2011. I hope.

Do want
Well, I'm assuming the game was pretty close to completion if they can state that the game is coming out next year. They're probably just refining it for release.

Posted by Shrowser Aug 13 2010 20:51 GMT
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It's like River City Ransom.

Except not.

Fallen Shade
I heard anamanaguchi did the entire ost, which thats pretty *crag*ing cash on it's own
weedlord bonerhitler
Andre Ulmayda is a *crag*ing badass too.

Posted by Shrowser Aug 05 2010 15:58 GMT
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I came.

weedlord bonerhitler
pretty damn neat-o

I would eat at ScienceDINER.

Posted by Shrowser Aug 07 2010 18:39 GMT
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Posted by Shrowser Aug 02 2010 02:13 GMT
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You guys should do this shit with me.

Basically, you get people to sponsor you as you play videogames for 24 hours.

All the money goes to any Children's Miracle Network of your choice.

It's super fun. I did it with a couple buddies last year and we raised over $200. This year, we're planning a huge Extra-Life party for our school in the gym.

It's pretty much the greatest excuse to play videogames nonstop ever.


Oh yeah sign up here: https://www.hospitalshelpingkids.org/ExtraLife/

I'm not giving you money to be a jack ass on camera.
Ph1r3 App Inventor for Android's visual block language

Posted by Shrowser Jul 30 2010 01:35 GMT
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*crag* yeah a Sackboy, book ends, and an assload of dlc.

Oh yeah inb4darkz.


Should I get this if all I want is the DLC?

*crag* why must so many collector's editions of shit I want be coming out at once

Posted by Shrowser Jul 23 2010 21:41 GMT
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Seriously like what the *crag* is wrong with this game?

Oh boy high quality video games
It's been out since like February I think but I finally took the time to actually look it up.

Posted by Shrowser Jul 18 2010 03:11 GMT
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Yeah, it's pretty hipster but I'd watch it.

Posted by Shrowser Jul 17 2010 22:40 GMT
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Posted by Shrowser Jul 14 2010 22:36 GMT
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It's pretty freaking awesome.

Spanking? Sounds hot.

Whoa the image flips out here

Posted by Shrowser Jul 01 2010 00:14 GMT
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Fallen Shade
Left 4 head 3

Posted by Shrowser Jun 27 2010 18:42 GMT
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It's a pretty *crag*ing amazing movie.

Lord Crump B
I like how ken acts more lady-like than barbie

Posted by Shrowser Jun 13 2010 20:23 GMT
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If he does appear at the Sony press conference, I hope he nails his performance live.

what's chef ramsay doing there
He could sell slimfast to africans

Posted by Shrowser May 28 2010 00:06 GMT
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Here's the schedule for this year's Electronic Entertainment Expo:

Monday, June 14, 10:00 a.m. PST – Microsoft
Monday, June 14, 5:00 p.m. PST – Ubisoft
Tuesday, June 15, 9:00 a.m. – Nintendo
Tuesday, June 15, 11:30 a.m. PST – Sony

Meet in the chatbox and watch the live stream on Gamespot, IGN, or G4 and discuss!

Who cares?

i wish E3 was open to the public T_T

Posted by Shrowser May 23 2010 21:08 GMT
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Where did you get the coconut
Did a swallow carry it over to you
They were selling them when I went to see Spamalot.

Posted by Shrowser May 23 2010 17:08 GMT
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Also this ^

Posted by Shrowser May 08 2010 21:21 GMT
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It's more than just a tool to build platformers apparently.

LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with

There is an all-new level creator and it is not just a tool to create platform games.

As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

A player can even customize a HUD. The example given is a health bar for a fighting game.

A Media Molecule developer has created a fully-functioning Command & Conquer Clone

Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.

There is a new super-important creator tool called "direct control seats"

(from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.

Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.

You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.

Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.

Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.

There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)

Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.

Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.

Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.

A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.

There are now movie editing options as well.

Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages

There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.

If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.

For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.

Sackbots can be drastically increased or decreased in physical size.

Sackbots can be controlled by direct control seats as well.

There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.

Media Molecule says explicitly there are multiple more gadgets coming.

All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.

There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.

Storyline is not country-based like last time, but is based in periods of time

Here is a list of levels and summaries so far:

  • Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
  • Steam & Cake: Steampunk-style level based on a *crag*ed-up tea and cake party
  • Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
  • Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
  • Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
  • Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface

Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.







Posted by Shrowser Apr 11 2010 16:32 GMT
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This shit is so freaking hilarious. If you have a PC you can use a program called ManyCam since CamTwist is only for Mac. The reactions on some of these people's faces is priceless.

Jack Noir
Chatroulette is old, bro
It would be better to actually draw their face, then add a body doing... stuff.

Posted by Shrowser Dec 23 2009 15:33 GMT
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Why do people keep posting this everywhere?

Posted by Shrowser Dec 15 2009 23:03 GMT
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LBP Water Trailer for Pirates DLC on Dec 22.

Posted by Shrowser Dec 13 2009 16:50 GMT
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This guy does a ton of sweet Sackboy costumes.

Posted by Shrowser Dec 11 2009 00:37 GMT
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Go compare your LBP trophies with someone else and you'll see that there are a bunch of PotC themed trophies.

Also, water is coming with it. Yep.

Sony announced that it would be coming before Christmas and the latest "Sack it to Me" entry on the PSBlog says to get your bathing suits ready.
I have excitement.