Ratchet & Clank Future: A Crack in Time Message Board

Sign-in to post

Posted by Giant Bomb Oct 19 2011 23:00 GMT
- Like?

3 out of 5

Screen-filling bosses are the norm, requiring focused fire.

There aren’t many big studios making platformers anymore, but like Mario, Ratchet & Clank has proven a mostly reliable companion for the platforming fan, especially if you also love shootin’.

If you haven’t yet played 2009’s Ratchet & Clank: A Crack in Time, you’re missing out on a truly great platformer, one filled with terrific action, clever puzzles and gorgeous visuals. While Insomniac Games’ latest entry, Ratchet & Clank: All 4 One, takes place canonically after A Crack in Time, a “proper” sequel it is not, at least by traditional definitions. This is a much different Ratchet & Clank.

All 4 One is a multiplayer take on the Ratchet & Clank series, a prospect that sounds rather fantastic on paper, especially given how well Nintendo was able to adapt its premiere platforming series into a maniac, sometimes too crazy four-player bonanza in New Super Mario Bros. Wii. The mechanics driving Mario and friends are pretty basic, however, which is not necessarily the case for Ratchet & Clank, a series that’s deceptively simple.

To go into All 4 One thinking it’s just another Ratchet & Clank that happens to have multiplayer is a mistake--you should know that up front. If you won’t play All 4 One with one or more people, there’s not much for you here. All 4 One ditches the exploratory aspects of previous Ratchet & Clank games in favor of a very linear, focused experience. In single-player, the game spawns an AI-controlled Clank to ensure the co-op parts are playable, and while the AI is certifiably competent, it’s not a very fun solo game. The action is fairly straightforward, with weapon choice meaning little and puzzles staying simple.

All 4 One’s hook relies on having a blast because things are becoming totally insane around you, by virtue of four people and a million enemies running around at once. The times where I’d actually play with four people, it would become nearly impossible keep track of everything, as explosions would constantly fill the screen to the point of obscuring your view entirely. All 4 One doesn’t have a particularly punishing death mechanic, however, so when the combat causes the screen to implode into a series of indecipherable fireworks, it’s not a big deal. Players can be quickly resurrected without consequence by another player, and the group only goes back to a previous checkpoint if everyine is unconscious at once, which isn’t common.

As with previous games, the dialogue is actually pretty funny.

I don’t really recommend four players if you’re looking to actually play the game--it’s mostly dumb goofiness, like New Super Bros Wii. Two people seemed like the sweet spot here, learned while working through most of All 4 One with a friend by my side.

For most of All 4 One, the pacing is fast, frenetic and enjoyable, with transitions from standard combat to quick puzzles at a rapid pace, typically punctuated with a variety in the form of a rail grinding, strapping on a jetpack, piloting a space ship or maneuvering a boat. Even with two people, trying to coordinate movement is mostly impossible, which usually resulted in a room full of laughs as disaster ensued.

Insomniac Games must also be commended for fixing a problem that’s plagued co-op platformers. So many casual game fans struggle with platforming, and waiting for one person to make it through a section you finished minutes ago is not only frustrating, it’s actually lead to annoying arguments I'd rather not repeat. With All 4 One, you can tether yourself to another player by tapping Triangle, which means the less skillful participant(s) can follow another’s lead without having to communicate anything. It works perfectly.

In fact, All 4 One managed to avoid co-op frustration until the game’s slightly-too-long campaign starts to near its conclusion, where an increase in challenge is achieved through endless waves of repetitive, powerful enemies. Suddenly, ammunition management becomes a real worry, and progression becomes a cycle of moving from room to room and holding down the R1 button until stuff stops blowing up. This goes on for hours, transforming combat from wild (in mostly a good way) to tedious and grindy.

You should probably avoid touching the glowing things.

Perhaps more of an affront to traditional Ratchet & Clank fans is how weapon choice means far less in All 4 One. Besides how upgrading has been relegated to store purchases rather than rewards for actual use, it doesn't really matter which weapon you're picking so long as it's firing, and the game strongly emphasizes players picking the same weapon, which causes damage multipliers when fired at once. Sure, some weapons are more powerful than others, but the end result usually means two or more people firing the same thing at the same dude, rather than picking the "right" weapon. Enemies don't require much strategy in All 4 One. Especially towards the end, crowd control demands the game boil down to endlessly cycling between rockets and grenades. Yawn.

Somewhere else, this might not be a big deal, but in a Ratchet & Clank game, it just feels...off.

Ratchet & Clank with multiplayer works--mostly. Unfortunately, the emphasis on chaos over control doesn’t always favor fun, which means multiplayer thrill seekers are left with a sometimes unsatisfying experience and Rachet & Clank diehards may want to think about replaying an already released game to get their fix.


Posted by Giant Bomb May 20 2011 17:54 GMT
- Like?

I'm a sucker for Insomniac Games' Ratchet & Clank. The franchise should have run out of steam by now, but Ratchet & Clank: A Crack in Time was pretty fantastic--and a good puzzler.

It's a little unclear how much fun Ratchet & Clank: All 4 One will be solo, but whether with one person or several, the release date cometh: the next Ratchet & Clank drops on October 18.

The news was announced today on the PlayStation Blog. Like Resistance 3, Ratchet & Clank: All 4 One will have both 3D functionality. If you have a 3DTV, anyway. Lucky dog.

Ratchet & Clank: All 4 One marks the first project from Insomniac Games' North Carolina studio. Every other game from the company has previously been developed out in California.

At least PSN should be locked, loaded, and ready to go by October!


Posted by IGN Oct 30 2009 23:14 GMT
- Like?
"You got moxie, kid. I like that."

Video
Posted by GameTrailers Oct 30 2009 20:00 GMT
- Like?
There is no awesome place that Ratchet can't go.

Video
Posted by GameTrailers Oct 30 2009 02:53 GMT
- Like?
The Lombax is here! Both of them!

Video
Posted by GameTrailers Oct 30 2009 02:53 GMT
- Like?
Qwark finally gets the love he evidently never got from his parents.

Video
Posted by GameTrailers Oct 30 2009 02:53 GMT
- Like?
Nefarious' evil knows only a few bounds.

Posted by IGN Oct 27 2009 20:43 GMT
- Like?
Some of the finest anti-alien tools in the galaxy, at your fingertips.

Posted by IGN Oct 27 2009 17:58 GMT
- Like?
Featuring all-new Clank gameplay, space exploration and endless explosive mayhem, award-winning franchise returns with an original heartfelt adventure.

Video
Posted by GameTrailers Oct 22 2009 22:23 GMT
- Like?
What arsenal will you build?

Video
Posted by GameTrailers Oct 22 2009 22:18 GMT
- Like?
Are you tired of building a new weapon for every application?

Video
Posted by GameTrailers Oct 22 2009 07:01 GMT
- Like?
Does the Ratchet and Clank series wrap up with a whimper or a bang?

Posted by IGN Oct 20 2009 16:30 GMT
- Like?
The Lombax's latest adventure is a brilliant one.

Posted by IGN Oct 20 2009 16:30 GMT
- Like?
The fate of the universe hangs in the balance. Grab your guns.

Video
Posted by GameTrailers Oct 16 2009 21:17 GMT
- Like?
With unlockables aplenty, you may not be putting Ratchet down very soon.

Video
Posted by GameTrailers Oct 13 2009 20:54 GMT
- Like?
Insomniac Games takes time to discuss the new, unique aspects of A Crack in Time.

Video
Posted by GameTrailers Sep 26 2009 02:12 GMT
- Like?
Brave the dangers of a massive factory.

Video
Posted by GameTrailers Sep 26 2009 02:12 GMT
- Like?
Hover boots are every child's dream. Now that dream is realized.

Video
Posted by GameTrailers Sep 24 2009 14:22 GMT
- Like?
Time travel seems to have effected our heroes' vocal cords.

Video
Posted by GameTrailers Sep 09 2009 01:09 GMT
- Like?
Witness Ratchet's new symphony of destruction.

Video
Posted by GameTrailers Aug 18 2009 23:55 GMT
- Like?
The two greatest heroes must reunite to save the Universe.

Video
Posted by GameTrailers Aug 07 2009 00:38 GMT
- Like?
The Constructo will revolutionize your Ratchet and Clank experience.

Video
Posted by GameTrailers Jul 28 2009 23:57 GMT
- Like?
Take a sneak peek at Clank's gameplay and concepts from behind the scenes.

Video
Posted by GameTrailers Jul 28 2009 23:57 GMT
- Like?
Ratchet returns to his quest to find Clank, with the help of a not-so-superhero friend.

Video
Posted by GameTrailers Jul 28 2009 20:13 GMT
- Like?
Brian Allgeier takes a minute to talk about the creative aspects of A Crack in Time at Comic-Con.