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Posted by Rock, Paper, Shotgun Mar 27 2014 11:00 GMT
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The plot thickens. Actually, come to think of it, the plot was already quite thick – perhaps even viscous – given that 3D Realms sold the rights to Duke Nukem years ago only to resurface out-of-the-blue with a new Duke Nukem game being developed by Rise of the Triad developer Interceptor, get sued by Gearbox for it, sell its entire business to Interceptor, and allege that the purveyor of borders and lands has no legal ground to stand on. It’s been a mess so far, frankly – a sticky morass of contradictory claims. And now for the latest chapter, in which 3DR and Interceptor claim an agreement over an old project called Duke Nukem Survivor gives them every right to continue absconding with Gearbox’s supplies of gum and frighteningly kickable ass in the night.

… [visit site to read more]


Posted by Kotaku Mar 02 2014 17:00 GMT
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3D Realms, the beleaguered original developer of Duke Nukem Forever, will be acquired by a Danish firm that had been set to publish a new Duke Nukem game until both were sued last week by Gearbox Software .Read more...

Posted by Kotaku Feb 24 2014 20:43 GMT
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"We have acted in good faith and are working towards a resolution," says the CEO and game director of Interceptor Entertainment, which was due to publish a Duke Nukem game by 3D Realms before Gearbox Software filed a lawsuit Friday. "We are not all out of gum."Read more...

Posted by Kotaku Feb 23 2014 16:30 GMT
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The studio that spent 12 years unable to finish Duke Nukem Forever and the one that finally did in 2011 are back in court again, this time over a Duke Nukem game for PC and PlayStation that was teased earlier this month.Read more...

Posted by Kotaku Jun 13 2013 16:51 GMT
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Apogee Software/3D Realms—the studio that spent more than a decade working on Duke Nukem Forever—is suing Gearbox Software, the company that bought that game’s rights and released the long-brewing sequel in 2011. Apogee/3D Realms alleges that Gearbox has refused to pay more than $2 million owed to 3D Realms from royalties and advances Gearbox received from publishers for Duke Nukem Forever. In a lawsuit filed June 7 in Texas district court, 3D Realms insists that its agreement with Gearbox permits it to conduct an audit of Gearbox's royalty statements, which the studio has not allowed. “Gearbox is simply stonewalling here in an improper attempt to conceal information from 3D Realms that it is absolutely entitled to receive," the suit alleges. 3D Realms has asked for a jury trial. Apogee/3D Realms also alleges that Gearbox has refused to pay the agreed-upon portion of revenue Gearbox received after Duke Nukem Forever was released. Gearbox, the suit says, "contends that this additional revenue is an advance from the publisher that was paid after the game was released," and therefore not subject to terms of the royalty agreement. This suit is apparently the end result of a friendly deal gone wrong. From the filing: "This was a deal among friends, because Gearbox's President, Randy Pitchford had long been friendly in the industry with Scott Miller and George Broussard, the principals of 3D Realms." The filing mentions not only Duke Nukem Forever, but also a project called "Duke Begins" that was "already under development." Together these two titles were called "Future Duke Games," and that is what Gearbox acquired. The suit also describes an email exchange in January 2010 in which Pitchford is said to agree to those terms. "Even in the worst case, I am prepared to make sure that debt is repaid in exchange for the opportunity to drive the brand forward and generate profit through the development of the big ticket Duke Nukem video games for many years to come." Gearbox has sent Kotaku a statement on the lawsuit, which begins by citing 3D Realms co-founder Scott Miller : Ironically, Scott Miller himself provided the best response when he wrote: "... filed lawsuits are entirely one-sided statements, based on knee-deep BS and with more spin than a top." The reality is that Apogee / 3D Realms (3DR) received the full benefit of its bargain. Gearbox, in its fulfillment of its commitments, enriched 3DR, saved 3DR from its debts and rescued 3DR from its litigation surrounding its failed dozen-plus year attempt to ship Duke Nukem Forever. Everyone wished that 3DR's game was better received by the market for the benefit of gamers and profit to its creators. While 3DR might not wish the reality that the results make clear, 3DR turned out to be the only beneficiary of the deal. Gearbox Software, meanwhile, experienced damage to its credibility and loss of its money. It's unfortunate that 3DR did not abide by the the objective audit rules outlined in the agreement and even more unfortunate that it chose to blame its failures on Gearbox. Since 3DR seems unable to accept reality and has chosen to become hostile, Gearbox is forced to bring its actual claims of breach of contract against 3DR and is confident Gearbox will prevail. Perhaps the lesson learned here is to never enter a gaming business deal with a person who has had more lawsuits than shipped games. The two companies had nothing but good things to say to each other when announcing the deal that gave Gearbox rights to the Duke Nukem franchise. Here’s Gearbox CEO Randy Pitchford two years ago: “The Gearbox Software team and I are ecstatic that we have grown to a position to be able to pick up and carry the torch and help Duke rise back to glory in his time of need." And Scott Miller in a companion statement: Gearbox was handpicked as the new home for Duke Nukem because of their continued passion, commitment and long-time heritage with the brand and 3D Realms Kotaku has reached out to former members of 3D Realms—which ceased to exist in 2009—and will update this story if they respond

Posted by Rock, Paper, Shotgun May 01 2013 18:00 GMT
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Remember Duke Nukem Forever? No, not that one with the poo-throwing; the other one, the one people were excited about 12 years ago. The one in the 2001 trailer which appeared to offer endless impossible, fantastical things. By today’s standards, those things no longer seem impossible and quite a few them seem deeply unsavoury, but it remains a shame that the DNF we got was something entirely different. A group of modders have been busily attempting to rewrite history – by recreating the game that 2001 trailer suggested in good old Duke Nukem 3D. Given they suffered aa degree of 3D Realms-esque hubris in their struggle to finish the thing, are these the first Method Developers?(more…)


Posted by Kotaku May 01 2013 03:30 GMT
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Poor Duke. Once an A-list star of the FPS world, his long absence during the hellish development of Duke Nukem Forever - and the even more hellish end result of that - has tarnished his name. As regretful as his latest title was, though, there are many who still harbour a soft spot for the man he used to be. And the engine his games used to run on. And so we have Duke Nukem Forever 2013, a project that recreates much of the experience of DNF, only now it's in the old engine from Duke Nukem 3D. It's amazing what a visual downgrade and a switch from creepy polygons to serviceable bitmap characters can do for a game. Duke Nukem Forever 2013 [ModDB, via PC Gamer] Duke Nukem Forever 2013 Trailer - Mod DB

Posted by Giant Bomb Sep 25 2012 19:30 GMT
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Here's what Earth No more looked like when the project was first discussed a few years back.

3D Realms is apparently mounting a comeback. Crowdfunding service Gambitious is advertising an awfully interesting upcoming project preparing to launch: a new 3D Realms game.

Yes, the same 3D Realms that worked on Duke Nukem Forever for more than a decade, and failed to produce that game before someone else came in and saved it. Maybe things have changed?

In any case, 3D Realms will reportedly look for capital from Internet citizens to revive Earth No More. Earth No More was once a project that was intended to be developed by Recoil Games in partnership with Radar Group, which was co-founded by 3D Realms co-founder Scott Miller. That dissolved a few years back, but apparently Miller hasn’t completely forgotten about Earth No More.

The big difference between Kickstarter and Gambitious is the ability to get actual equity of a project.

Here’s the project description, by the way:

“Mankind’s relentless destruction of Earth awakens a biological response from deep within the planet’s crust that threatens an environmental apocalypse.”

Eurogamer got in touch with Gambitious, who provided a few more details about the project. It’s set to be developed by 3D Realms in collaboration with an unknown other developer. This makes it likely 3D Realms is only overseeing it, a role the company has held in the past with games like Prey, which was largely created by Human Head.

It’s unclear when 3D Realms will formally launch its pitch for Earth No More.


Posted by Rock, Paper, Shotgun Sep 25 2012 13:00 GMT
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I wanted to snarkily write ’3D Realms’ in the title, but when I added the apostrophe it looked like ’3D Realms” and everyone would have thought I’d just forgotten what type of speech mark I was using. Anyway! The 3D Realms name is indeed back, even if it’s currently somewhat unclear as to whether it’s anything more than a name at present. The Duke Nukem dev closed its doors after too many years and too much money spent creating the horrible piss-mountain that was Duke Nukem Forever, but owners including Scott Miller and George Broussard kept some intangible measure of it alive afterwards. And so it is that 3D Realms’ name is attached to crowd-funded, post-apocalyptic shooter Earth No More.(more…)


Posted by Kotaku Sep 25 2012 12:30 GMT
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#3drealms For years, 3D Realms toiled on Duke Nukem Forever. After the game languished, another studio (Gearbox Software) came in and finished it. Now, 3D Realms is working on a new game. A game it's been working on for a while—and it wants your money to finish it. More »

Posted by Rock, Paper, Shotgun Jul 16 2012 16:00 GMT
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I had been worried that Duke Nukem would never, ever make me laugh again. Then I listened to his voice actor Jon St. John reading an extract from ubiquitous rutting tome 50 Shades of Gray in character as Duke, and a multitude of recent sins were forgiven.(more…)


Posted by Kotaku Jul 04 2012 07:00 GMT
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#toys It's been over a year since Duke Nukem Forever was released, and to commemorate (commiserate?) the whole experience, Sideshow is next year bringing out this 16" statue of the Duke. More »

Posted by Kotaku Feb 15 2012 11:30 GMT
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Didn't see that coming, did you? The years-in-development Duke Nukem Forever is getting pushed back in Japan: from March 8 to March 29. [Famitsu] More »

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Posted by Joystiq Dec 14 2011 00:58 GMT
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It may have taken, like, forever (sorry!) for Duke Nukem Forever to launch, but mere months later, the first single-player DLC for the game has been released. On top of that, PSN also kicks off its Holiday Collection today, a promotion that discounts select game bundles and content from the top PSN performers this year.

This week's free game for PlayStation Plus subscribers is Marvel Pinball, and there's also a KOF XIII demo available for download. The full list of what's available this week can be found over on the PlayStation Blog.

Posted by Joystiq Dec 10 2011 15:30 GMT
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To be honest, we thought Duke's DNA was too invincible to be cloned, but here we are. A new set of DLC for Duke Nukem Forever drops on Tuesday, adding new single-player and multiplayer content. Dr. Proton has cloned Duke in Area 51 and now Duke's gotta eradicate 'em all. Sounds like par for the course.

On the multiplayer side, The Doctor Who Cloned Me also adds four new multiplayer maps to the game: Sky High, Command, Drop Zone and Biohazard. You can see some images of the DLC in our gallery below.

Posted by Rock, Paper, Shotgun Dec 10 2011 09:08 GMT
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Speaking of that DLC stuff, Duke Nukem is destined to expand for the price of $10, next Tuesday. The DLC, which is called The Doctor Who Cloned me, features a new single player campaign (although presumably it’s only short compared to the main campaign) as well as a bunch of multiplayer maps. Gearbox explain the setting thusly: “Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes!”

Mmm!


Posted by IGN Dec 09 2011 20:41 GMT
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Gearbox's Duke Nukem Forever is about to be updated again, this time with four additional multiplayer maps and a new single-player storyline...

Posted by Giant Bomb Dec 09 2011 20:40 GMT
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The crazy $5 deal on Duke Nukem Forever at Best Buy has come and gone, but it’s not like the game will cost you very much anywhere else if you still find yourself morbidly interested in how that project turned out.

Once you’ve done that, you may not be interested in playing more, but, well, the option is available, as 2K Games today announced The Doctor Who Cloned Me, a single-player add-on set in Area 51.

The Doctor Who Cloned me costs $9.99, launches everywhere on December 13, and includes new enemies, bosses, weapons, achievements and additional places to interact with for an ego boost. There are also four multiplayer maps--Sky-High, Command, Drop Zone, Biohazard--to run around in.

News!


Posted by Kotaku Nov 04 2011 07:30 GMT
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#dukenukem Duke Nukem Forever was, I thought, an absolute disaster. I was not alone in this. Yet Gearbox co-founder Brian Martel thinks the game's poor reviews weren't a consequence of the game being terrible. They were because reviewers were somehow unfair to the game. More »

Posted by IGN Oct 12 2011 00:57 GMT
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The previously announced Duke Nukem Forever "Hail to the Icons Parody Pack" is now available on all platforms...

Posted by Kotaku Oct 11 2011 18:40 GMT
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#dukenukem Today's the day 2K Games delivers the "Hail to the Icons Parody Pack" downloadable content for Duke Nukem Forever, featuring new game modes and maps that parody much better games. More »

Posted by Valve Oct 11 2011 14:30 GMT
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- Added DLC support for 'Hail to the Icons Parody Pack'
- Dedicated server tool improvements
- Miscellaneous bug fixes

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Posted by Joystiq Oct 06 2011 05:30 GMT
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Want more Duke Nukem Forever? We're not judging, and neither is Gearbox, who will offer the "Hail to the Icons" Parody Pack next week -- October 11, to be specific. The DLC adds three new multiplayer modes: Freeze Tag, Hail to the King, and Hot Potato ("See who can hold on to the babe the longest," the description reads, testing our ability to withhold judgement). It also offers four new maps, parodying popular FPS games.

If you're in the "First Access Club," this is all free. If you're in the much less exclusive club of "everyone else," it's $10 or 800 Microsoft Points, plus the cost of bubblegum.

Posted by Kotaku Aug 30 2011 15:00 GMT
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#dukenukemforever You don't acquire the rights to one of video game's most famous characters without planning on doing something great with him. More »

Posted by Giant Bomb Aug 09 2011 19:09 GMT
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We probably won't ever know the full story about the financials, but according to Take-Two Interactive CEO Strauss Zelnick, Duke Nukem Forever will be a profitable release for the company.

How profitable, however, is something we don't know.

The CEO revealed this interesting tidbit on yesterday's call with investors and analysts, where Take-Two announced a loss for the quarter, despite shipping more than four million copies of L.A. Noire.

Duke Nukem Forever's ending suggested the so-called king would return again, but who knows how long it'll be before Gearbox Software shows off Duke's inevitable reboot.

Gearbox certainly has its hands full at the moment, having just announced Borderlands 2, polishing up the oft-delayed Aliens: Colonial Marines for a release next spring and taking the Brothers in Arms series in a brand-new direction with the Borderlands-inspired Brothers in Arms: Furious 4.


Posted by Joystiq Aug 09 2011 00:30 GMT
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"Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two," company CEO Strauss Zelnick told investors during a conference call this evening. While disappointing might be a nice way of describing most of the game's reviews (here's ours!), it's no surprise that the title is selling well. After fourteen-years of waiting, audience interest in the title was massive and, poor reviews be damned, Duke earned a #2 spot on the month's NPD charts.

While Take-Two didn't bankroll those fourteen years of development, the publisher did sue Apogee over the unfinished game in 2009 claiming that it paid $12 million for the publishing rights to the title. The two settled in 2010 and then, just a few months later, Texas-based Gearbox Software announced it had purchased the game, the character, et al and resumed the publishing relationship with Take-Two.

Posted by Valve Aug 02 2011 22:18 GMT
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- 4-weapon inventory option in single player campaign
- MP Server favorites
- Dedicated server overhaul
- FOV can be modified
- Change VOIP to push-to-talk (bandwidth fix)
- VAC anti-cheat system enabled
- Support for Japanese Steam IDs for PC release in Japan
- Auto-aim fix
- Blood effects on surfaces behind enemies when shot
- Steam.exe no longer uses an unusually high amount of CPU
- Texture quality improvements
- Fixes to prevent single player and multiplayer save data corruption
- Leaderboard exploit fixed
- AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
- Crash/compatibility fixes and other minor bugs

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Posted by Joystiq Jul 29 2011 18:30 GMT
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Say what you will about how well Duke Nukem Forever treated the Duke Nukem 3D legacy, but one mechanic in particular is very un-Duke. Specifically, it's very strange that Duke Nukem Forever limits our brash hero's arsenal to a paltry two guns at a time. An upcoming patch aims to fix that.

Community manager Chris Faylor stated on the Gearbox forums that updates based on user feedback are "in the works for all three platforms." Along with some other fixes and additions, the PC update will raise Duke's weapon limit from two to four. Faylor didn't confirm whether or not the weapon limit will be raised on the Xbox or PS3 versions, saying that details on the console updates will be announced "as they're finalized."

Posted by IGN Jul 29 2011 16:00 GMT
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Gearbox revealed in a forum post that an upcoming patch for the PC version of Duke Nukem Forever will allow Duke to carry more than two weapons. The new limit will be four in the single-player campaign. Though patches for all three versions are in the works, the weapon limit change was only mentioned in reference to the PC version by Gearbox community manager Chris Faylor...

Posted by Kotaku Jul 29 2011 14:40 GMT
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The PC version of Duke Nukem Forever will be getting patched, and that patch will enable the game's hero to carry four weapons instead of just two (take that, Master Chief!). The official Gearbox forums list a few other coming changes for PC, but none detailed just yet for future Xbox 360 and PlayStation 3 patches. [via Rock Paper Shotgun.] More »