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Posted by Kotaku Mar 11 2010 15:00 GMT
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#gdc Don't snicker at Move Party. It is the game most squarely targeted at families among the motion-sensitive games showcased today at Sony's PlayStation Move event. It is the most magical game here. More »

Posted by Joystiq Mar 11 2010 15:05 GMT
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Good morning, dear reader! You've got a lot to catch up on:
  • "PlayStation Move" is official name of motion controller
  • We touched it: PlayStation Move from every angle

That's it, you ask? Oh, no -- wait till you see what we've lined up for you after the break!

Posted by Kotaku Mar 11 2010 14:00 GMT
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#move Kotaku has already provided the first ever official, up-close look at the Sony's PlayStation Move motion-controller. Now, it's time to look at models pretending to play with it. Can't wait! More »

Posted by Kotaku Mar 11 2010 13:30 GMT
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#gdc10 Yesterday, Sony took the wraps off the PlayStation Move, which some people will call Sony's next big thing in video gaming, and others will call a shameless Wii Remote rip-off. Here's everything you need to know about it. More »

Posted by Kotaku Mar 11 2010 12:30 GMT
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#clips This is Sony Europe's handy instructional trailer for the newly-christened PlayStation Move. Isn't it chipper? More »

Posted by Kotaku Mar 11 2010 11:30 GMT
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#gdc10 Slider may well be one of the more interesting launch titles for the PlayStation Move, in that it involves the player performing kung-fu. While belting through city streets on an office chair. More »

Posted by Kotaku Mar 11 2010 10:30 GMT
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#playstationmove Here's our first ever official, up-close look at Sony's PlayStation Move motion-control peripheral, due later this year. More »

Posted by Kotaku Mar 11 2010 07:30 GMT
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#gdc10 When the PlayStation Move is released later this year, it won't just be Sony making games for the thing. A grand total of 36 third-party publishers are also signed up to develop games for the motion-sensing peripheral. More »

Posted by Kotaku Mar 11 2010 06:30 GMT
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#gdc10 The first press shots of the PlayStation Move look delicious, courtesy of the bright coloured balls perched atop the peripheral. Wondering why there's so much variety? So were we. More »

Posted by Joystiq Mar 11 2010 06:00 GMT
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Click to MOVE into the gallery
Professionally taken publicity shots of new hardware are nice, sure, but nothing really compares to seeing what the thing actually looks like in the real world. It's with that in mind that we grabbed a PlayStation Move and snapped the photos you can browse in the gallery below. In them, you'll see such noteworthy features as the USB syncing / charging port; what appear to be notches for some addition doodad to lock onto at the bottom of the Move; and the select and start buttons tucked away on either side of the "wand" itself.

Posted by Joystiq Mar 11 2010 05:40 GMT
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Even the not-so-keen-eyed observer has probably noticed by now that the PlayStation Move's logo doesn't really look like a letter "M." That's because it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name. In fact, we've been told that the change to "Move" was made quite recently, which further explains the incongruous logo.

If you think "Move" is an odd name for Sony's motion controller, these same sources assured us that we got lucky - many of the other proposed names following the trademark denial were ranged from silly to awful, they said. When we suggested that "PlayStation Boogie" was about as bad as we could imagine, we were told, "Actually, that's an improvement over a lot of them."

Keep an eye on the Move logo -- we wouldn't be surprised if Sony's marketing department adds a little extra blue ink before E3, making it a true (stylized) letter "M."

Posted by Kotaku Mar 11 2010 05:30 GMT
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#gdc10 With the PlayStation Move looking, well, similar to Nintendo's Wii Remote, you may have wondered how long it would take until it was announced a Wii game was being ported to the PS3. The answer? How about, oh, a few hours. More »

Posted by Joystiq Mar 11 2010 05:20 GMT
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Click to enlarge
The PlayStation Move-equivalent of the minigame compilations released for PS2's EyeToy, Move Party is an excuse to use Sony's motion controller to look like a fool in front of your family and friends. (As if holding a glowing wand and pantomiming playing a sport isn't already silly enough.)

Ludwig and I took turns looking utterly ridiculous while playing the title earlier today, trying to best one another in a series of minigames which ranged from swatting bugs with tennis rackets to painting shapes in the air - things that would have been entirely possible with Sony's older tech. We got a brief taste of the Move's potential when we needed to stab a spear at jellyfish floating up the screen - I really had to stab toward the screen pretty strongly to pop them. The precision possible with the Move was best demonstrated by the haircut minigame, where it was possible to finely cut along the scalp line to remove the comical characters' locks.

The most impressive element of Move Party, though, is by far the precision with which the various tools - paintbrushes, shears, rackets - that all mimicked how I was holding the controller exactly in the on-screen "augmented reality" video. It was ... kind of spooky. Though it wasn't announced as such, this has to be the software title Sony intends to pack in with the hardware. I can't imagine it debuting as a full-priced retail title. Maybe at $20, or, better yet, a PSN release.

Posted by IGN Mar 11 2010 04:09 GMT
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We go beyond the waggle with Sony's motion controller.

Posted by Kotaku Mar 11 2010 04:00 GMT
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#gdc10 Zipper Interactive's recently revealed SOCOM 4: U.S. Navy SEALs is one of the games we were least expecting to be fully playable with the PlayStation Move controller. Can a hardcore online shooter stay competitive with a motion control scheme ? More »

Posted by Kotaku Mar 11 2010 01:38 GMT
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#gdc I just played SOCOM 4 with the newly-named PlayStation Move controller. And now I know how the PlayStation 3's motion-sensitive controller is not just a me-too Wii controller. More »

Francis
Fewer buttons
Rechargeable internal battery
Smarter
No gyro in sub-controller
Colored ball changes color based on colors in room
Detects movement toward/away screen
MM

Wouldn't exist if Nintendo never made the Wii.


Posted by Joystiq Mar 11 2010 03:30 GMT
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There are two questions I'll try to answer with this quick hands-on preview. Firstly, is SOCOM 4 the true sequel to the SOCOM franchise we've been waiting for? Secondly, does the PlayStation Move controller work as intended?

It's hard to answer the first question, especially within the constraints of a ten-minute demo. What I can say is that even in this early state, SOCOM 4 looks very good, sporting incredibly detailed environments. While the early code has a noticeably choppy framerate, there was already a large number of objects in the environment. Whether its a car, a trash can, a thrown out mattress, there are tons of objects to take cover behind in the world.

Controlling your squad should be familiar to anyone that's played a recent SOCOM game. Holding L1 on the Move allows you to slightly slow down time and direct your team to move to position and await orders. You can even call in an airstrike by holding down the Move button and holding Down on a target. After sneaking down an alley, we were able to catch a large squad of soldiers lounging in an open field. They had no idea what hit them as the bombs dropped.

Posted by Kotaku Mar 11 2010 03:20 GMT
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#gdc10 The Shoot is Sony's first light gun shooter for the newly named PlayStation Move controller, an arcade-style sci-fi shoot 'em up with a twist, in that you have to twist. More »

Posted by IGN Mar 11 2010 03:12 GMT
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Third party developers and publishers enter the mix.

Posted by Kotaku Mar 11 2010 03:00 GMT
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#move Another title shown off at the PlayStation Move's unveiling today is "Move Party" the working title of a PlayStation Eye-enabled casual game that puts the player on screen in the action. More »

Posted by Joystiq Mar 11 2010 01:09 GMT
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At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device.

Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?

We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.

Posted by Joystiq Mar 11 2010 02:05 GMT
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Click for little-big size
In case this is your first visit to Joystiq, know that Sony has dropped major megatons this evening at its GDC press conference -- as well as one very small megaton: the PlayStation Move "sub-controller." What you see above is the little brother (if you will) to the main ice cream cone-esque Move wand and the enabler of all things analog stick-controlled.

As per Sony's announcement of Move, the sub-controller attachment is intended to "expand the game play options that PlayStation Move games can offer," and -- unlike Nintendo Wii's Nunchuk controller -- it will connect wirelessly to the console via Bluetooth. We'll have our hands-on with the PlayStation Move (and the sub-controller) for you later tonight. For now, ogle the high-res images in our gallery below.

Posted by Joystiq Mar 11 2010 01:55 GMT
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According to the block of info posted on European PlayStation Blog, there are a lot more PlayStation Move games out there to be seen than tonight's press release let on. Beyond the already revealed support for Move in SOCOM 4, LittleBigPlanet and EyePet, a whole mess of games were shown off at Sony's GDC event, from Move Party (um, a party game) to Slider (Mirror's Edge meets Pain?) to a Western shooter in The Shoot. (We've dropped a screen of Sports Champion above -- a game we think looks particularly fantastic.)

Oh, and the Euro Blog's mention of "DUKES" is just another name for that Motion Fighter game, which was mentioned onstage during this evening's press event -- so cool your heels and put the Jump to Conclusion mat back away. (We do rather like the name "Dukes," we'll admit; though we've been told it's a regional thing, and us North Americans are likely stuck with "Motion Fighter" instead.) We've yet to confirm which studios are developing which games, but you can be sure we'll ask Sony just as soon as we can. Here's the complete list of PlayStation Move titles that we know of, though, for now:
  • Sports Champion
  • The Shoot
  • Slider
  • TV Superstars
  • Move Party
  • Motion Fighter

Posted by Joystiq Mar 11 2010 01:36 GMT
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PlayStation.Blog recently got its hands on a trailer for the very recently monikered PlayStation Move -- though it doesn't really contain any information which hasn't surfaced over the past few minutes (or rather, months). There's PlayStation Eye integration, voice support, and -- guess what! That ball on top? Totally changes colors.

The only new information this new trailer imparts is what you're going to look like while you play a game with the PlayStation Move. That is to say, infinitely dweeby. Check out the trailer above to see what we mean.

Posted by IGN Mar 11 2010 01:40 GMT
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Look at every angle and every detail up close.

Posted by Joystiq Mar 11 2010 00:30 GMT
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During its GDC press conference, Sony announced that the PlayStation motion controller -- newly dubbed PlayStation Move -- will launch in several different packages to accommodate the various gamers out there. Sony is planning an "aggressive" marketing campaign around the new peripheral when it launches later this year and -- similar to Microsoft's launch plans for Project Natal -- it will treat the launch of the PlayStation Move as a separate "platform launch."

There will be multiple bundles, including a bundle that includes a PlayStation 3 console, the PlayStation Move and the PlayStation Eye. Furthermore, the company will launch a starter pack, which includes a PlayStation Move, a PlayStation Eye and an unnamed game all for under $100.

Posted by Joystiq Mar 11 2010 00:09 GMT
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Though you guys had some bold, provocative ideas for what the heretofore unnamed "PlayStation Motion Controller" should be called, Sony has just squelched your creativity during its GDC event by giving the peripheral its official name: The PlayStation Move. We know, we know -- we were also really hoping for "The Seybold," too.

So, now that we can stop posting conjecture about what the device is going to be called, what other reason will we have to write about it? Sony hopes to provide that information later in the event, when it reveals a few of the killer apps that will accompany the peripheral's release. Stay tuned!

Posted by Joystiq Mar 10 2010 23:55 GMT
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It's an awfully nice gesture of Sony to invite us to its GDC 2010 press conference -- and it's one where we expect to see some equally nice gestures. That's a Motion Controller joke, folks. Check back by 4:00PM PST (7PM EST) to catch our full and irritatingly detailed liveblog!

Posted by Kotaku Mar 10 2010 23:20 GMT
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#gdc10 Sony's press conference at the 2010 Games Developer Conference is about to begin, and Kotaku is there, bringing you the news as it happens. Join us as Sony shares its deepest, darkest secrets with the world. More »

Posted by Joystiq Mar 10 2010 21:20 GMT
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Sony will announce the "official" name for its PlayStation Motion Controller during its main event tonight (7PM ET) at GDC. In the meantime, let's play a game!

According to our source, the official name for the device is one of the choices in the poll below -- we're not going to tell you which one, though. So ...
View Poll
Francis
How about the "PlayStation Shaft-Orb New User Remote" aka the PSSONU Remote
Flar3
I lol'd at the WeeToo name.