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Posted by Giant Bomb Sep 24 2011 00:00 GMT
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I think this Pringles car is from Forza 2. I spent a lot of time bidding on Pringles cars back then and I DON'T EVEN LIKE PRINGLES ALL THAT MUCH.

One of the first things I saw as I explored a pre-release version of Forza Motorsport 4's storefront system was a a vinyl set made to look like the head of the Pringles guy. You know, the little mustache face guy that's on the cans? Right then and there, I knew Forza 4 was going to be totally fine.

I'm honestly not sure where the Pringles thing comes from. It was one of the first vinyl groups I saw in Forza Motorsport 2, I think. It carried on to Forza 3, and... I don't know, is it some sort of weird in-joke in the Forza community? Is one of Turn 10's long-timers a fan of canned chips? It's a mystery that someone should probably solve someday. But as I only had a few hours to sit and take in the early parts of Forza 4, that person isn't me. At least, not yet.

Forza Motorsport 4 probably isn't going to shock you if you're already familiar with the series' past. The cars look great, the tuning setups are well-explained, and the game is primarily structured to feed you events that fit with the cars you currently own. If you're driving a stock Honda Fit, you'll get races for low-powered hatchbacks, cars of Japanese origin, events for your specific engine type and so on. As you upgrade that car, you'll start to see offers for higher-class events, but your driver level will have to be high enough to qualify for certain events, also. The game will once again automatically upgrade or downgrade your car to fit certain events, if you need a helping hand.

The game looks great in screenshots, but you know what? It totally holds up in motion, too.

But if touring around the world and racing in the game's preset events leaves you a little cold, Forza 4 has a new Rivals mode, which is an asynchronous multiplayer mode in the same vein as Need For Speed: Hot Pursuit's Autolog. Rivals mode gives you groups of events, often requiring specific cars (which it lends you for the event) and other restrictions. From there, it's leaderboard battles against ghost racers as you attempt to beat the community or, if you're being realistic about your abilities, just your friends. It's a good change of pace, but everything you do still filters into the same driver and car level buckets, so it looks like you'll find yourself progressing through the game regardless of which mode you choose. That progress includes an affinity level with the game's different car manufacturers. Instead of leveling cars, you'll level a relationship with, say, Nissan. This has the same effect as the car levels in that you'll get a discount on parts and upgrades.

As before, the game will invite you to install a load of cars from the second disc, but you can opt to just play off of the first disc, if that's your thing. Of course, you'll still have to earn enough in-game money to actually buy these cars and add them to your garage, right? Actually... no. Forza 4 comes equipped with a microtransaction-based option that lets you purchase packs of "car tokens" for varying amounts of Microsoft Points. You can, at any point, opt to buy the game's best cars for a few of these tokens. But this might not give you much of an edge, as your driver level still prevents you from entering single-player events in super-high-class race cars. Considering how many different ways you can earn credits in Forza, the whole car token thing seems a little silly.

The storefronts, as you may have guessed, have returned. If you want to slap anime ladies all over your cars then you can build it one layer at a time, just like you did before. You can sell full cars or just vinyl groups on your storefront, as well as tuning setups and stuff like that. The auction house is back, too. It looks like some more options have been added to make it easier to find the stuff you're looking for, but you can still browse around if you're just window shopping.

The Auto Vista mode has been a real focus in a lot of the pre-release Forza coverage, so you probably already know that it's all about floating around a bunch of high-quality car models and zooming in for a closer look. I messed around with it for a bit with a controller and, yeah, it's nice. If you're interested in hearing Jeremy Clarkson of Top Gear feed you some notes about different cars, it's pretty cool--but I don't know that I'll spend much more time with it now that I've gotten the basic idea. Maybe if you're an absolute car fiend it'll make more sense, but I think I'd rather drive. Or, actually, I'd probably rather surf the storefronts for ridiculous decals to slap all over my cars. To each his own, right?

After a few hours with it, Forza Motorsport 4 doesn't feel dramatically different from the previous game. You'll quickly recognize tracks that appeared in previous games and the options you get for adjusting the difficulty and driver assistance are similar, as well. That should actually feel like good news for most of you with an interest in the Forza franchise. It certainly gave me just enough of a taste to get me excited to sink a ton of hours into painting and driving cars when the game's released next month.

Here, check out these other screenshots!


Posted by IGN Sep 23 2011 16:15 GMT
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Forza Motorsport 4's content director John Wendl says the game's Autovista mode gets players so close to the cars "it can actually surpass your experience in reality"...

Posted by Joystiq Sep 23 2011 14:00 GMT
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I haven't really played much Forza since the second game, and my biggest concern going into a recent preview event here in San Francisco was what Turn 10 Studios was doing to bring the wayward back.

Forza 4's Car Club alleviated my concern, and in a way that I didn't expect. I'm not a member of any club or institution -- wary of elitism and membership -- so why did I find the Car Club so intoxicating?

Posted by IGN Sep 22 2011 17:32 GMT
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Last month we heard about how Halo's Warthog would feature in Forza 4, allowing players to inspect and luxuriate in a virtual tour of the beast. Now we've heard about another beautiful machine set to appear in the game...

Posted by Giant Bomb Sep 22 2011 16:20 GMT
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The season pass is officially the hot new DLC trend in gaming, and for once, it's not an abhorrently disgusting trend. I mean not, of course, the whole "you need a code to play online at all" version of the season pass--that still pretty well sucks--but rather the idea of offering DLC discounts to the most dedicated of players of big new games. Say what you will about downloadable content pricing, the idea of offering an appreciable discount to players who have every intention of purchasing all of a game's downloadable supplements is hardly something to bunch one's panties over. Unless you just really like bunching up your panties over things. I suppose I can't fault you for that. Whatever turns you on, you know? I don't judge.

You are going to download muscle cars you didn't even know you could! BIG muscle cars! HARD...muscle cars!

If you are the panty-bunching type, prepare to get thoroughly bunched up over today's news that Microsoft and developer Turn 10 will be offering up a $30 season pass for Forza Motorsport 4. The pass covers all six of the DLC expansions Turn 10 plans to release between the game's November launch and April of next year. Any interested motorhead who purchases the pack will also gain access to a free bonus pack of American muscle cars, which includes the following musclebound vehicular behemoths.

  • 1965 Pontiac GTO
  • 1968 Pontiac Firebird
  • 1970 Buick GSX
  • 1970 Dodge Cornet Super Bee
  • 1966 Chevrolet Nova SS
  • 1969 Shelby GT500 428CJ
  • 1971 Plymouth GTX 426 Hemi
  • 1967 Dodge Cornet W023
  • 1968 Dodge Dart HEMI Super Stock
  • 1964 Ford Fairlane Thunderbolt

Between the six packs in question (and presumably not counting the bonus pack), the DLC will include a total of 60 new cars for the game, which with the discount applied, averages out to about 50 cents a car. Intriguingly, the press release only discusses cars as DLC, and makes no mention of potential track DLC. Perhaps that means Turn 10 isn't planning on adding any supplemental tracks, or it could just mean that any planned additional tracks simply aren't part of this deal. We'll just have to wait and see.

Regardless, as someone who spent a bunch of money on Forza 3 DLC, and most recently on the season pass-less DiRT 3, I see this as a welcome help to my wallet. I will download all of the cars. All of them.


Posted by Joystiq Sep 22 2011 15:43 GMT
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Turn 10 Studios has announced that it will sell a Season Pass for Forza Motorsport 4, giving players access to six DLC packs the developer plans to launch over the next year. The ticket is priced at $29.99 -- a 30 percent discount from the combined prices of the six expansions -- and comes with a bonus American Muscle car pack on launch day. Is $30 too much to spend on a Coronet Super Bee? God, we hope not.

The six DLC packs in question will launch between November 2011 and April 2012, which might be too slow a drip for the high-octane, Forza-consuming audience. We suggest Turn 10 hold off on releasing any of the DLC, and then, in the middle of February: Booyah, a thousand new cars.

Posted by Kotaku Sep 22 2011 14:40 GMT
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#forza Look, you might be considering spending $60 on this fall's Forza Motorsport 4, if you're a racing fan and you've got an Xbox 360. More »

Posted by Joystiq Sep 21 2011 23:00 GMT
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The above image comes courtesy of Eurogamer, who noticed the demo date was attached to the end of a trailer that just released on Xbox Live yesterday. You can view the trailer for yourself by queuing it up for download on your Xbox 360 here.

Of course, no exact demo contents were revealed, but we're betting that come October 3, it'll mostly be an equal mix of asphalt and cars. Call it a hunch!

Posted by Kotaku Sep 21 2011 10:15 GMT
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Microsoft has announced that a demo for upcoming racer Forza 4 will be released on the Xbox Live Marketplace on October 3. The actual game is out just over a week later, on October 11 (Oct 14 for Europe). More »

Posted by Kotaku Sep 16 2011 10:00 GMT
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#forza4 Not content with throwing some Kinect support into Forza 4, Microsoft is also releasing a wireless, motion-controlled racing wheel for the game. It didn't sound too promising when it was first announced. And doesn't look too promising in action, either. More »

Posted by IGN Sep 07 2011 07:08 GMT
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In an interview in The Guardian Forza Motorsport 4 creative director Dan Greenawalt has spoken about how a "global resurgence in this kind of hooliganism around gas-guzzling V8s" has led to a heavier investment in muscle cars in Forza 4...

Posted by IGN Aug 31 2011 10:53 GMT
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Top Gear's Jeremy Clarkson has shared his thoughts on Halo's Warthog, which will appear as part of Forza Motorsports 4's Autovista mode. You'll be able to walk around and interact with the vehicle, just not race in it...

Posted by Kotaku Aug 29 2011 11:30 GMT
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#forza4 One of Australia's most iconic muscle cars is coming to Forza Motorspot 4. In Mad Max 2: The Road Warrior, it was the Pursuit Special, a tuned and customized 1973 Ford XB Falcon GT. More »

Posted by IGN Aug 29 2011 02:47 GMT
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Turn 10 has announced the 1973 Ford XB Falcon GT will be included in the Forza Motorsport 4 car roster. The inclusion of the XB marks the first time a classic Australian muscle car has been included in the series...

Posted by Joystiq Aug 25 2011 18:00 GMT
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Despite their inclusion in previous Forza Motorsport titles, Forza 4 won't feature any vehicles from German sports car company Porsche. In a FAQ posted to the official Forza website, Turn 10 creative director Dan Greenwalt explained, "EA couldn't see their way towards collaborating again," though it seems that it wasn't for lack of trying on Turn 10's part. EA currently has licensing exclusivity arrangements with Porsche, similar to the publisher's deal with the NFL. But with Need for Speed: Shift becoming its own sim racing franchise, it seems EA could be pushing back on the Forza folks.

"We've asked our contacts at EA to reconsider their position frequently and regularly over the last 18 months," Greenwalt said. "We also reached out to various influential people in gaming to lobby on our behalf, but that was to no avail." Though he said that his employer and EA have worked out sub-licensing deals before, this time EA didn't allow wasn't on board -- regardless of how hard Turn 10 lobbied.

In total, the game will be lacking 35 Porsche models, replaced with an unnamed cadre of "new makes and models." Greenwalt's lament is palpable in his conclusion, where he apologized to series loyalists: "Fans shouldn't have to think about any of this -- you should just be able to drive Porsches and Ferraris in the games you love. Porsche makes wonderful cars and I'm sorry that we won't have them in Forza 4." EA had yet to respond to request for comment as of publishing.

Posted by IGN Aug 25 2011 15:50 GMT
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Porsche cars will not appear in Forza 4, following Electronic Arts' decision to block any deal between the German car's agents and Microsoft...

Posted by Kotaku Aug 25 2011 10:00 GMT
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#forza Because EA is evil, that's why. Kidding! See, EA has the license for Porsche cars, thus, making them available only via a sub-licensing deal. The cars did appear in Forza 3, and featured RUFs, which are tuned, unmarked Porsches. More »

Posted by IGN Aug 25 2011 02:50 GMT
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In an interview on forzamotorsport.net with Turn 10 creative director Dan Greenawalt it's been revealed Porsche will not feature in Forza Motorsport 4...

Posted by Joystiq Aug 16 2011 23:20 GMT
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No, Hockenheim isn't some made-up word -- it's a famous race track in Germany. What better place than the country's annual games show to debut the latest making-of video for Forza 4?

Posted by Kotaku Aug 16 2011 16:25 GMT
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#forzamotorsport The people over at Turn 10 Studios give us another sneak peak into how and why Forza Motorsport 4's tracks are chosen and created. In this video they show off the historic Hockenheim track in Germany. The location seems appropriate considering our continuing coverage of Gamescom in Cologne, Germany. Check out the high tech gadgets Turn 10 uses to capture this beautiful track. More »

Posted by Joystiq Aug 05 2011 03:30 GMT
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A lot of work goes into creating a course in Forza Motorsport 4. Turn 10 Studios toured the Bernese Alps, taking countless photos to recreate the famous mountain range. See a recounting of that process in this developer diary.

Posted by Kotaku Aug 04 2011 17:20 GMT
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#forzamotorsport Turn 10 Studios, the people behind the Forza Motorsport series, have a rough job. In order to make a top-shelf racing game, they had to go to one of the most beautiful places in the world and hike, examine, and photograph the landscape. They have our sympathies. More »

Video
Posted by GameTrailers Aug 01 2011 23:13 GMT
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First-person gameplay from SDCC 11!

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Posted by GameTrailers Jul 28 2011 02:32 GMT
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Forza 4's revamped career mode in World Tour, and we're bringing you an inside look in this Walkthrough with Content Director John Wendl.

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Posted by GameTrailers Jul 28 2011 02:32 GMT
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Get a glimpse of one of the new game modes inspired by the Top Gear U.K. show!

Posted by IGN Jul 18 2011 05:59 GMT
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Effective immediately Turn 10 will regularly announce the vehicles that are set to feature in the upcoming Forza Motorsport 4. How regularly? Daily, apparently...

Posted by Joystiq Jul 14 2011 04:00 GMT
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It's the 21st century, folks. And whether or not you're "doing something mean to it" like our main man Kanye, you may want to take a peek at a new trailer featuring a variety of powerful vehicles.

Posted by Joystiq Jun 27 2011 16:18 GMT
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Forza 4 now comes in Limited Collector's Edition flavor, or at least it will when the game launches this October. The LCE boasts a 96-page photo book, no less than 4 bonus car packs, vinyl stickers, an exclusive BMW Dashboard theme, and "special recognition in the Forza community."

As far as the cars go, the "VIP Pack" grants 5 of the world's fastest and least pronounceable cars, including the Lamborghini Gallardo LP570-4 Superleggera and the Bugatti Veyron Super Sport. Your garage will also come stocked with 10 of history's "best classic American muscle cars," although those vehicles have yet to be specifically named. You'll also land the previously announced "Ship Bonus" pack, as well as an unknown number of customized BMW whips that will also be available as day-one DLC.

Cars of Forza Motorsport 4 Presented by Top Gear is a 96-page gallery of auto-erotica, highlighting the game's many vehicles via images from Top Gear's "extensive" collection and color commentary from the publication's editors. This mirror's the game's Autovista mode, where Top Gear's Jeremy Clarkson says (presumably) hilarious and British things about cars. No pricing information has been given, but we assume it'll probably still be cheaper than buying an actual Koenigsegg.

[Thanks, Mircu!]

Posted by Kotaku Jun 27 2011 10:45 GMT
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#blip The Limited Collector's Edition of Forza 4 will ship with an art book (written by Top Gear staff), metal case and a range of extra cars, including the 2012 BMW M5 and classic American muscle cars. More info at the link. [Forza] More »

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Posted by GameTrailers Jun 09 2011 21:02 GMT
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A creative partnership with Top Gear, car culture, and more in this interview from E3 2011!