Donkey Kong Country Returns Message Board older than one year ago

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Posted by GameTrailers Dec 16 2010 16:00 GMT
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DK and Diddy team up in co-operative play for the big return!

Video
Posted by GameTrailers Dec 16 2010 03:00 GMT
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A second montage of TV Spots from the ad campaign in Japan.

Video
Posted by GameTrailers Dec 16 2010 02:59 GMT
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Diddy and DK power over Japan with a plethora of TV Spots dominating the air waves!

Video
Posted by GameTrailers Dec 16 2010 02:59 GMT
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Play in the shadows in the unique Sunset level of Donkey Kong Country Returns.

Video
Posted by GameTrailers Dec 16 2010 02:59 GMT
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DK and Diddy trounce around the Ancient Ruins in this gameplay trailer from Japan.

Posted by GoNintendo Dec 13 2010 07:20 GMT
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You might think that Retro would be tired of the Metroid franchise after doing their work on the Prime outings. I think all these references in Donkey Kong Country Returns prove that the team loves Samus just as much now as they did before! Thanks to Mike for the heads up.
Linkshot

Feels like they're pushing it there..

Maiq the Liar

I'm having a really hard time seeing it. Looks like any other rock pillar with some shit on top would.


Posted by Joystiq Dec 05 2010 00:00 GMT
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Nintendo offered a strange promotional deal for Donkey Kong Country Returns at UK video game stores recently. All fans were asked to do is bring in real bananas; the first 20 who did would get a copy of Retro Studios' brilliantly tough platformer. And, sure enough, it worked -- fans handing over bananas got a copy of the game, as well as a photo opportunity with ... the store employees.

The promotion worked so well, according to Nintendo, that the company is planning some similar giveaways in the future. Soon, by bringing in real-life psychadelic mushrooms, you'll be able to get a copy of the trippy Super Mario Galaxy 2. A fully knitted sweater will net you a copy of Kirby's Epic Yarn and 20 lucky game store shoppers will be able to get a copy of Metroid: Other M by bringing in a real extraterrestrial being. Good luck with that one.
Super-Claus

lucky bastards.

Slim
I want a photo with a video game store employee.

YouTube
Posted by Kotaku Dec 03 2010 22:00 GMT
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#wii The soundtrack for the original Donkey Kong Country is so enchanting that the president of Nintendo listens to it in his iPod. How did it get so good? More »

Posted by IGN Dec 02 2010 04:01 GMT
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Get down to Circular Quay at 5:30pm today to play DKC Returns and take away your share of 10,000 bananas.

Posted by IGN Dec 01 2010 15:01 GMT
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GAME and Nintendo join forces for fruit-based trade-in at DK launch.

Posted by Joystiq Nov 30 2010 00:45 GMT
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Donkey Kong Country Returns developer Retro Studios doesn't just have a knack for successfully rebooting beloved Nintendo franchises, it's also got a wicked eye for bold fashion statements. For instance, the star-spangled signature necktie of Donkey Kong high-score contender Billy Mitchell (pictured right; from The King of Kong film) must have ensnared the attention of somebody at Retro, as the familiar pattern managed to sneak its way into DKC Returns, hidden in the backdrop of World 3-2 (pictured left).

Now, if only the developer could have found a way to sneak in Mitchell's undying admiration of hot sauce, or, you know, his overall winning personality.

Posted by Kotaku Nov 29 2010 23:30 GMT
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#screengrab Nintendo's Donkey Kong Country Returns makes homage to on-again, off-again Donkey Kong high score champ Billy Mitchell, Steve Wiebe's nemesis in the documentary The King of Kong. How so? See the patriotic neckwear worn by this giant monkey idol? More »

Posted by GoNintendo Nov 28 2010 18:32 GMT
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In the first screen you see a statue from a level in Donkey Kong Country Returns. The second picture is one of Billy Mitchell, the ‘villain’ in The King of Kong. This certainly isn’t a coincidence! Thanks to King Broly for the heads up!

Posted by Kotaku Nov 23 2010 16:20 GMT
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#screengrab Nintendo trademarks a piece of popular jargon so they can...send an email advertisement. Lame. Thanks Bruce! More »


Posted by Francis Nov 22 2010 03:32 GMT
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Graphics and physics are great, a very similar style to DK Jungle Beat with a lot of cinematic touches.    The minecart level was a little frustrating, in that you are almost forced to die a few times to react to what is coming or grab bonuses (at one point the camera zooms in close to make it even harder).    The game punishes you for taking damage by making you lose Diddy Kong (your hover-jump).  I'll give the internets a week before someone finishes a no-Diddy run.

As much as I hate collect-a-thons, you can't help but want to 100% a DKC game.  The KONG letters are not too difficult, but the puzzle pieces are very well hidden.  I'll probably have to resort to a guide to catch'em all.

One thing I hate is having to make Donkey Kong blow at daffodils and all sorts of fauna in hopes to find a banana or whatever.  You have to stop, press down, and then shake the remote to get DK to blow some air.  Ridiculous.

tl;dr:  It's on like Donkey Kong, but having to blow halts your flow, ya know?

MM

Hey, some people like to blow.

Slim
I also hate how when you beat the first boss and it gives you a split second to do the shake before the scene ends for bonus points or whatever.

Posted by Joystiq Nov 22 2010 20:20 GMT
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If pressed, we're not sure we could eat an entire banana in 60 seconds -- they're just so dry and heavy, you know? We certainly couldn't come close to the achievement of championship eater Takeru Kobayashi, who, at a recent Donkey Kong Country Returns launch event, slammed 16 'nanners in a minute.