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Posted by GameTrailers Apr 29 2011 07:00 GMT
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Examine the punk action thriller in a word crafted from the evil of our daily lives as Suda51 paves the path to a world of demons.

Posted by Joystiq Apr 29 2011 05:00 GMT
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Watch as famous game designers Goichi Suda and Shinji Mikami pretend to strangle each another, act like zombies and generally goof off. The point? They're promoting Shadows of the Damned, the new survival-horror title they're co-developing for EA. Oh, there's plenty of gameplay footage in here, too.

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Posted by GameTrailers Apr 28 2011 20:07 GMT
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Suda 51 drops more details on the contrast of story and gameplay elements in Shadows of the Damned!

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Posted by GameTrailers Apr 26 2011 01:56 GMT
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The music and sounds of Shadows of the Damned break new ground in experimentation! Preview the punk-rock atmosphere of the game in this interview with Composer Akira Yamaoka!

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Posted by GameTrailers Apr 25 2011 19:13 GMT
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Distinctive features and creative risks taken for Shadows of the Damned detailed in this interview!

Posted by Kotaku Apr 22 2011 22:40 GMT
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#punksnotdead In what may be the most natural of musical team-ups, English punk band The Damned has announced it will be contributing the title track to this summer's horror adventure Shadows of the Damned. You know, the one from game design oddballs Grasshopper Manufacture? More »

Posted by Kotaku Apr 22 2011 08:00 GMT
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Action game Shadows of the Damned, which is being designed by Resident Evil creator Shinji Mikami and No More Heroes developer Goichi Suda, is being pushed from its June 7 release date to June 21. [via GameSpot] More »

Posted by IGN Apr 21 2011 21:02 GMT
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Electronic Arts representatives confirmed the publisher is delaying the release of Shadows of the Damned by two weeks. The game will now release on June 21 in North America and June 24 in Europe...

Posted by Joystiq Apr 21 2011 19:20 GMT
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As the tall, blood-covered Frankenstein doppleganger leapt from a gigantic flame in the middle of a courtyard, I thought to myself, "Man, this guy could really use a bath." The shock set in when the demon reached into his own chest and ripped out its heart, then ate it, causing him to transform into a gigantic beast-man with a grotesque wolf's head. Howling at the moon, he summoned forth a mouthless steed covered in blood and rotting skin. Mounting his hell ride, he then conjured a trident and spear from the ether and set his sights on me.

If there's one thing I can say about the brief 15-minute Shadows of the Damned demo I played this week, it's that the game isn't short on crazy. Also, I wish I got to kill that demon and the disfigured horse he rode in on.

Posted by Joystiq Apr 21 2011 17:00 GMT
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At a recent event in San Francisco, Suda 51 from Grasshopper Manufacture announced the new launch date for Shadows of the Damned: June 21. That gives it two weeks to get out of E3's way (the game was originally scheduled for June 7).

Shadows of the Damned is a bizarre, horror-themed third-person shooter coming from EA Partners and a trio of well-known Japanese developers. If the names Shinji Mikami (Resident Evil), Suda 51 (No More Heroes) and Akira Yamaoka (Silent Hill composer) don't ring any bells, then you really have no idea just how weird this game is going to be.

Posted by IGN Apr 19 2011 02:45 GMT
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Free-thinkers are a rare commodity in the games industry and it's rarer still to get away eccentric games in this commercial industry. Goichi Suda, who goes by the handle Suda 51, has built a career through ducking and diving around typical, cookie-cutter game design. His titles span more than 15 years and games like Killer 7 and No More Heroes have netted him a dedicated following globally...

Posted by IGN Apr 19 2011 02:29 GMT
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Free-thinkers are a rare commodity in the games industry and it's rarer still to get away eccentric games in this commercial industry. Goichi Suda, who goes by the handle Suda 51, has built a career through ducking and diving around typical, cookie-cutter game design. His titles span more than 15 years and games like Killer 7 and No More Heroes have netted him a dedicated following globally...

Posted by Joystiq Apr 14 2011 21:30 GMT
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Listen, Grasshopper. We get that Shadows of the Damned is supposed to be an action game set primarily in the deepest bowels of Hell -- that doesn't mean that you need to turn the game's Facebook fan page into some kind of Hellwindow by uploading the concept art posted below.

Posted by Kotaku Mar 31 2011 08:20 GMT
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At a recent charity event in Tokyo, No More Heroes designer Goichi Suda said he's up for making another NMH "someday". Obviously, he's got his plate full at the moment with action title Shadows of the Damned. [via Famitsu] More »

Posted by Joystiq Mar 24 2011 21:00 GMT
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A Grasshopper Manufacture event originally announced in February will now serve as a charity function following the March 11 earthquake. The "Grasstream 2" event will be held at the Shinjuku Loft Plaza One venue on March 30, with ticket sales going to the Red Cross -- and it will also be streamed on Ustream in both English (thanks to 8-4) and Japanese.

That night, Grasshopper will show a new Shadows of the Damned trailer, accompanied by a talk by Suda 51 and audio director Akira Yamaoka. A new "charity app" will also be introduced on stage by model Kayo Sato and J-pop group Vanilla Beans. "If you own an iPhone or iPad," the announcement notes, "don't forget it!" This segment of the presentation is in the same time slot as the "new game announce" that was originally planned -- and features the same personalities on stage -- suggesting that a new Grasshopper-developed iPhone game is now being adapted for charitable purposes.

In addition, a No More Heroes 2 segment will feature music by Kazutoshi Iida, discussion from artists Yusuke Kozaki and Shigeto Koyama, and a talk by Suda about Scott Pilgrim vs. The World, which is notably similar in story to No More Heroes.

Posted by IGN Mar 21 2011 20:41 GMT
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They say that love can overcome all obstacles. This probably includes running through Hell and shooting demons in the face, all for the lady you care about. In Shadows of the Damned, you'll be doing just that. If you want to learn more about this outrageous, violent, over-the-top action game, look no further. Let's cover the basics...

Video
Posted by GameTrailers Mar 11 2011 01:54 GMT
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Mikami speaks to the origins of Shadows of the Damned and a project named Darkness at GDC 2011.

Posted by Joystiq Mar 09 2011 01:02 GMT
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Shadows of the Damned represents not only a partnership between EA and Grasshopper Manufacture, but also a reunion between Grasshopper and Shinji Mikami, who produced its Killer 7 for Capcom. Mikami is lending his action-horror expertise to Grasshopper's new game, completely separate from his work with the Zenimax-owned Tango GameWorks.

"Grasshopper is making all these great games, with really a nice visual style," Mikami told us at an EA event during last week's GDC. "I'm there to make sure the gameplay is right -- make sure it's tight, make sure it's fun. That's why I'm there." He denied the assertion that Shadows of the Damned would feel strongly Mikami-like." "When you look at it, you're going to say this is a Grasshopper game," he said. "When you play it, especially if you've played a Resident Evil, you can kind of sense 'ah, there's a little bit of Resident Evil here.' But I don't think it's from the start it's a Mikami game. It's definitely a Grasshopper game."

We asked Mikami about the heart-shaped buttons EA was handing out at the event, which seemed hilariously out of step with the outrageous violence and manliness of Damned. Is Shadows of the Damned a love story? "There's two sides to it: there's that aspect of a love story, but it's not the romantic type of love," Mikami explained, cryptically. "It's a very adult type of love. And you'll see that when you play through the game -- it's definitely conveyed in certain aspects." Apparently, the "adult" type of love is so strong that a man can be fooled by a giant, grotesque demon wearing the shape of his girlfriend like a costume.

As the interview concluded, the subject turned to another violent, quirky action game from Mikami: 2006's God Hand -- a title that Mikami burst into laughter upon hearing. Mikami firmly denied even a superficial relationship between his own PS2 action game and Shadows of the Damned, but he did tell us that "I'd like to make a sequel to God Hand sometime." When we suggested he could make a spiritual "sequel" to get around the Capcom-owned IP, Mikami laughed again and said "Someday, I'll do it."

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Posted by GameTrailers Mar 08 2011 20:58 GMT
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Hell hath no fury like a woman's scorn, but Garcia Hotspur is on a mission to change that as he walks among the shadows of the damned to save his lost love.

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Posted by Giant Bomb Mar 08 2011 19:30 GMT
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Garcia Hotspur and his jaunty skull would like to have words with you.

Posted by Joystiq Mar 08 2011 19:00 GMT
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At a preview event alongside GDC, EA offered the first playable demo of Grasshopper Manufacture's From Dusk Till Dawn-esque third-person shooter, Shadows of the Damned. Immediately after experiencing its floating skull sidekicks, baby-head gates, and demons in seductive-woman suits, we spoke to Grasshopper's CEO, Suda 51, and asked the first thing that came to mind: how did he convince EA to back such a strange game?

Suda, of course, understood the intention, saying that "strange equals compliment for us." And besides, "Actually, EA has always respected our punk rock style. It was really easy, and we had a lot of freedom. EA is not just a giant corporation, but they're very accepting." He said that Grasshopper pitched the game to EA -- though later in the same interview, he told us that it was at EA's request that the game became a shooter. "We wanted to do well with the Western market," Suda said, "and we wanted to have that challenge of creating shooters," and so the studio agreed.

Posted by Joystiq Mar 08 2011 17:30 GMT
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If you thought Grasshopper Manufacture was "selling out" by making a third-person shooter, of all things, with EA Partners, of all people, you need not worry about such a thing. Having played Shadows of the Damned for about 20 minutes, I can confirm that it is a true Grasshopper game, full of the punk rock style, weird humor, brash, sexy women (one of whom wears some kind of mechanical engines on her arms and legs, and causes earthquakes when she dances), and over-the-top melee violence you'd expect from Suda 51's studio.

It just has better production values.

Posted by Joystiq Mar 02 2011 00:20 GMT
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Halloween is in October, EA.

It looks like the publisher has forgotten that, pegging June as the month to release two of its upcoming horror games. Shadows of the Damned, a "psychological action thriller" from Shinji Mikami and Goichi Suda, is the first slated for release: June 7. CVG notes that this is a "worldwide" release date. A week later, on June 14, is Alice: Madness Returns, EA's sequel to the classic American McGee platformer.

Two horror games, two weeks. But we can't help but wonder: will one be a trick while the other a treat?

Posted by Kotaku Mar 01 2011 23:20 GMT
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#gdc Shinji Mikami and Goichi "Suda 51," the creators behind demon-slaying action adventure Shadows of the Damned, will bring their next adventure to consoles on June 7, EA revealed today. More »

Posted by IGN Feb 15 2011 22:26 GMT
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The makers of Resident Evil and Killer 7 joined forces to create Shadows of the Damned, a new action-horror title coming this Summer.

Video
Posted by GameTrailers Feb 15 2011 02:56 GMT
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A bloody mess of a sideshow showing characters, enemies and gore.

Posted by Joystiq Feb 15 2011 01:00 GMT
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Maybe you didn't notice, but this guy is made of blood. He's a "blood monster," if you will, and he's just one of many bosses players will face in Grasshopper Manufacture's Shadows of the Damned. More horrific V-Day screens can be found after the break.

Posted by Kotaku Feb 14 2011 20:40 GMT
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#screens It's Valentine's Day, so, naturally, the creators of Shadows of the Damned have spread the love with a fresh look at their latest creation. Is there anything more romantic than horned demons and big bad guys dripping with bloody, melting flesh? More »

Posted by Joystiq Nov 03 2010 03:00 GMT
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Zenimax's acquisition of Tango Gameworks -- and therefore of Shinji Mikami -- won't affect his existing deal with EA Partners and Grasshopper Manufacture to make Shadows of the Damned. In a statement to Eurogamer, the new parent company said that "Shinji will serve as creative lead on the games developed at Tango Gamework[s] and will fulfil his remaining obligations to Grasshopper pursuant to their prior agreement." We wouldn't bet on Mikami continuing to freelance with other companies after the existing agreements have elapsed, which casts doubt on his contribution to a Vanquish sequel with Sega -- if one is ever approved.

In addition to confirming his continued influence on Grasshopper's stylish shooter, the statement suggests that Tango Gameworks will continue to operate as a unit, rather than having its staff absorbed into Zenimax's Bethesda teams.

Posted by Kotaku Sep 22 2010 20:00 GMT
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#tgs Can you recall the difference between Project Dark, Project Draco and Codename D? Can you tell your Shadows of the Damned from your Rise of Nightmares? We are past Tokyo Game Show 2010, but we are not past the confusion. More »