Miyamoto Message Board older than one year ago

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Posted by GoNintendo Mar 18 2010 18:31 GMT
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Miyamoto has been nominated for the communication’s Príncipe de Asturias award. This prize recognizes Miyamoto’s career for constantly revolutionizing the world of videogames, and surpassing technical and creative limits. Also thanks to the Wii, talk of video games as a powerful and expressive medium is now much more prevalent. - NivelCien Sounds like Miyamoto is [...]

Posted by Joystiq Feb 24 2010 03:30 GMT
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The British Academy of Film and Television Arts has announced that it'll be awarding Shigeru Miyamoto with the storied BAFTA Fellowship award, which is "the highest accolade the Academy can bestow on an individual for their creative work." Miyamoto will receive the award in a ceremony next month. It's a pretty high honor for his work in film and television, which includes this Mega64 video and this old kids' television series.

Oh wait, no -- it's actually part of the British Academy's Video Games Awards, and it is honoring him as the creator of Donkey Kong, Mario Bros. and The Legend of Zelda. That makes much more sense. Nobody should be giving anyone awards for the Super Mario Bros. movie.

Posted by GoNintendo Feb 23 2010 19:41 GMT
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This particular award is not always for video games, usually it is given for film or television excellence, but every once in a while you will be surprised. It really shows his influence on all media. Miyamoto was honored and said that he would share this award with everyone who supported him over [...]

Posted by GoNintendo Feb 16 2010 23:38 GMT
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A portion of an interview in a 1994 Fami-Tsushin issue with Miaymoto… FT: Lastly, what do you feel an RPG should be like? Miyamoto: Let’s say you tie someone completely up – even their individual fingers – and then wait a while. Then, if you start to untie the ropes one by one, they’ll of course be [...]

Posted by Joystiq Feb 08 2010 20:02 GMT
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[GAME Watch] During an acceptance speech at the Japan Media Arts Festival this past weekend, Shigeru Miyamoto casually referred to unannounced Nintendo hardware and at least one new Wii project he's working on, which uses the MotionPlus peripheral. Of course, since Miyamoto wasn't making any formal announcements, that's all he said on those fronts, according to Andriasang's summary of a 4Gamer report.

Miyamoto was onstage accepting a Special Achievement Prize when he revealed that, in addition to Zelda, he's working on an unspecified number of other projects that use MotionPlus. While unconfirmed, the "Special Achievement" might have been awarded for Miyamoto's work in the field of vague announcements.

[Via Andriasang]

Posted by GoNintendo Feb 08 2010 17:47 GMT
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Last week, we told you guys that Shigeru Miyamoto received the lifetime achievement award at the 13th Annual Japan Media Arts Festival. When Miyamoto took the stage to give his speech, he let loose with a few more details on all sorts of topics. - Miyamoto said that he’s working on a new game that [...]

Posted by GoNintendo Feb 02 2010 22:29 GMT
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If there’s anyone in the video game industry that deserves a lifetime achievement award, I can’t think of anyone better than Miyamoto. That’s exactly what he was presented with at The 13th Japan Media Arts Festival. Click here to check out more pics from the event.

Posted by GoNintendo Jan 27 2010 17:53 GMT
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“When I first heard the basic concept for Super Mario, there were five worlds. Miyamoto-san wrote them down on a sheet of A4 paper, and said, “This is what I have in mind.” He’d written down the outlines of five worlds. I said, “All right,” and then he said, “Actually there’s something else I’d [...]

Posted by GoNintendo Jan 25 2010 02:36 GMT
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Hmmm…looks like Miyamoto’s prediction about Earthbound 64 wasn’t really on the money. I’d still love to hear all the juicy details about just what went down with Earthbound 64, from inception to cancellation.

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Posted by GoNintendo Jan 22 2010 23:23 GMT
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This game is not heading to Wii, or any game consoles for that matter. I just can’t resist posting because it’s all about upending tea tables…which Miyamoto is famous for. He is going to love this game!

Posted by GoNintendo Jan 06 2010 20:17 GMT
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Earlier today, we learned that the successor to the DS is going to include some sort of sensors that monitor motion of the player. We don’t have all the details just yet, but we might have found out where this idea came from. It looks like Miyamoto had it back in 2004… To keep [...]

Posted by GoNintendo Dec 30 2009 17:21 GMT
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How would you like to get a New Year’s card from none other than Shigeru Miyamoto? Well, that’s exactly what subscribers to Nintendo Dream received with their latest issue. Not only did Miyamoto create a card, but there’s also cards from other Japanese devs. Hit up the link below to see all [...]

Posted by GoNintendo Dec 29 2009 17:17 GMT
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A portion of an ONM interview with Shigeru Miyamoto… ONM: Was online multiplayer considered for the game at all? Was it just too difficult to get it to work without any lag? SM: Well, it’s not for purely technological issues that it wasn’t included. After all, as you know, we already have online play in Smash Bros., [...]

Posted by GoNintendo Dec 18 2009 00:28 GMT
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Here’s the very short version of this story. Indie dev one gets mad that his game doesn’t get attention, while another indie game gets the spotlight. Indie dev one mocks the game of the other attention-getting indie dev. Finally, indie dev one apologizes for his rude comments with the statement below. “I apologize [...]

Posted by Joystiq Dec 16 2009 02:30 GMT
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In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shigeru Miyamoto. Let's break it down: Takashi Tezuka and Toshihiko Nakago both started at Nintendo around 1984, helping to shape everything from Balloon Fight to Super Mario Bros. These guys were part of the team that developed Super Mario Bros. and The Legend of Zelda -- at the same time. During the 10-page chat, a plethora of interesting tidbits are revealed about some of the game industry's most influential Nintendo titles. Did you know that Zelda was initially designed as a dungeon game without an overworld? Or, how about the revelation that World 1-1 was created last, after the rest of the levels in Super Mario Bros., and designed implicitly to teach the game to non-gamers? The chat even gets into the lurid sleeping arrangements of Miyamota-san and Nakago-san while on business trips for ExciteBike (spoiler: it's not that lurid).

Posted by GoNintendo Dec 14 2009 21:19 GMT
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A portion of a 3-page EDGE interview with Miyamoto… E: Games like Mario and Zelda bring such complex webs of tradition with them – is part of the appeal of titles like Wii Fit that you can start with a blank page again? SM: I don’t really feel there are too many differences between the games with [...]

Posted by GoNintendo Dec 11 2009 18:11 GMT
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A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Nakago: This was the first time in a long time that he’s (Miyamoto) actually come to the coalface of the development process, dropping in on the programmers at SRD. Tezuka: Yes, that’s right. Nakago: He’d come in late at night and stand behind the [...]

Posted by GoNintendo Dec 11 2009 17:39 GMT
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A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Iwata: (laughs) But I do think that when Miyamoto-san sets his sights on doing something, he will always achieve it in the end. He never gives up! The Mii is actually something that he pursued doggedly for a very long time. Nakago: The [...]

Posted by GoNintendo Dec 11 2009 17:36 GMT
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A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Nakago: Miyamoto-san has all kinds of notes and sketches stuck around his desk and from the time we worked on Mario 3, he’d always had this image of Mario riding a dinosaur. Iwata: When you say dinosaur, you’re talking about Yoshi, right? (laughs) Nakago: [...]

Posted by GoNintendo Dec 11 2009 16:14 GMT
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A portion of an Iwata Asks: Vol. 2 interview with Iwata-san, Tezuka-san and Nakago-san… Tezuka: Devil World was released in October 1984… Nakago: And Excitebike was released in November. As Excitebike was being developed in Tokyo, I went on a lot of business trips there together with Miyamoto-san and we’d often stay over in a hotel. That [...]

Posted by GoNintendo Dec 04 2009 00:06 GMT
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A portion of an Iwata Asks feature with Aonuma and Iwamoto… Aonuma: the “Three-Day System”7, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san8. We added that to the mix, and then, finally, we saw the full substance of [...]

Posted by GoNintendo Dec 03 2009 20:03 GMT
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Must be nice to get a lifetime achievement award when you aren’t even close to wrapping up your career! That’s exactly what Miyamoto pulled in from the 13th annual Japan Media Arts Festival Awards. There were also some Nintendo titles that took home awards, and I’m working on getting that full list for [...]

Posted by GoNintendo Nov 29 2009 18:45 GMT
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I don’t think there’s any developer in the game industry that wouldn’t recognize Miyamoto as one of the greatest minds to create video games. Even if you don’t enjoy the software he creates, there’s still the technical side of things that is absolutely impossible to ignore. Miyamoto knows how to really get a [...]

Posted by GoNintendo Nov 27 2009 17:35 GMT
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In that sense, the distance between me and Mr Miyamoto - any producer and Mr Miyamoto - has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn’t like the idea: he would like to be as close as possible to the actual game development. That’s why, in [...]

Posted by GoNintendo Nov 25 2009 05:17 GMT
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A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: I realized that, fundamentally, Mario is a game where if you fail and lose a turn, you’ll be sent straight back to the start. Iwata: Right. Miyamoto: So it’s tough. Even if you’re just about to get to the boss, you could fall into [...]

Posted by GoNintendo Nov 25 2009 05:19 GMT
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A portion of an Iwata asks feature on New Super Mario Bros. Wii… Iwata: I sense that you’re really getting a very strong “feel” from this game. Miyamoto: Of course! Iwata: It seems that you feel you’ve been able to achieve a structure for this game that you’ve long aimed for. Miyamoto: Yes, I have. I’ve always wanted to [...]

Posted by GoNintendo Nov 25 2009 05:14 GMT
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A portion of an Iwata asks feature on New Super Mario Bros. Wii… Miyamoto: …add to that the fact that now we can see things in incredibly fine detail. In the old days, you would fill in the detail yourself using your imagination, while nowadays you can actually see all that fine detail… But it’s not [...]