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Posted by Kotaku Jun 01 2012 23:00 GMT
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#tombraider We got a look at Lara last night from publisher Square Enix's upcoming Tomb Raider, in which she gets quite the beating. More »

Posted by IGN Jun 01 2012 18:02 GMT
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We're raiding every detail out of the latest trailer for this anticipated reboot.

Posted by Joystiq May 30 2012 19:00 GMT
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As part of CD Projekt Red's summer conference today, it was revealed that Retro City Rampage will be available on Good Old Games. Retro City Rampage, slated to arrive later this year, hearkens back to the 8-bit days of yore to deliver a parody of modern day open-world games, and it has generally been a topic of gleeful discussion among Joystiq staff.

In addition to Retro City Rampage, GOG.com has also acquired the first three games of the Tomb Raider series and Sid Meier's Colonization. Notably, the Tomb Raider collection has actually been "remastered for Windows." The Tomb Raider collection is $10, while Colonization is available for $6. On June 19, indie game Tiny and Big will also come to GOG, for $10 ($9 for pre-orders). Finally, GOG.com is hosting a special pre-order program for the upcoming indie adventure title, Resonance. Those who pre-order will receive a 10 percent discount and access to a 4 hour playable preview of the game prior to its June 19 launch.

Posted by Kotaku May 30 2012 13:00 GMT
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#e32012 The madness known as E3's only one week away and publishers are starting to tip their hands as to what we will and won't see at the big show. in heir own words, here's what Square Enix will be displaying at this year's E3. The list includes the big AAA titles we already know about, a new Final Fantasy iOS game and some quirkier, smaller titles that will surely be starving for affection. Read on to see the whole slate, though this might not be absolutely everything the publisher's going to show. Anything missing that you were hoping to find out more about? More »

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Posted by Kotaku May 26 2012 03:15 GMT
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#tombraider It's only a teaser for a full trailer but this video on Game Trailers TV offers a glimpse of what Crystal Dynamics' reboot of Tomb Raider is going to look like. More »

Posted by Kotaku May 23 2012 11:20 GMT
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#tombraider A trio of young college students took to the streets of Chengdu City. Dressed in Tomb Raider-esque outfits and carrying fake guns, the trio sent "warnings" to illegally parked drivers by firing suction cup bullets. More »

Posted by Kotaku May 14 2012 04:30 GMT
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#tombraider It was only Friday we were saying amongst ourselves "hey, what happened to the Tomb Raider reboot?" Turns out that set Eidos' ears on fire, because today we have an answer: it's not coming out this year. More »

Posted by Kotaku May 14 2012 03:00 GMT
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#toys You know you're about to unwrap something expensive when a box that you know contains a Tomb Raider collectible needs to be carried into my house by two people. More »

Posted by Joystiq Mar 22 2012 09:00 GMT
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Lady Shotgun Games is a brand new studio being put together by two developers who formerly worked with Eidos on the Tomb Raider franchise, and a number of other studios including Sony and Sega. Anna Marsh and Sarah van Rompaey have decided to leave the big studios and try to go indie. Along with a team of freelancers, they are hoping to make a splash with "a great game for mobile on a realistic budget."

The name of the company might suggest that it's a girl power thing, but though many of the company's workers are female, Marsh tells Gamasutra it's more of a developer power thing. The goal is to create a studio with a remote staff to support "the idea that this could really work with a group of experienced freelance developers who all knew how to manage their own time, work as a remote team and take responsibility for their own work."

The studio's first title will be a universal iOS app, with a chance for other platforms later, and Marsh teases that it's a casual title with "a tongue-in-cheek narrative" and "depth in the right places." The game will be revealed later on this summer, and you can see some early concepts over on the official blog.

Posted by IGN Mar 02 2012 23:33 GMT
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Tomb Raider developer Crystal Dynamics announced today that Cory Barlog has become the newest member of its development team...

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Posted by Kotaku Jan 30 2012 21:00 GMT
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#tombraider We are proud—proud, I say!—to exclusively present the safe-for-work trailer for Exquisite Films' upcoming Tomb Raider XXX, a porn parody of the Tomb Raider franchise. More »

Posted by Kotaku Jan 25 2012 08:30 GMT
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#tombraider Eidos, the company behind Tomb Raider, killed off its real-life Lara Croft spokesgirls. They'll "never happen again", said Eidos. In Finland, they live on. More »

Posted by Joystiq Dec 28 2011 22:45 GMT
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You've probably heard of a few of the games discounted in today's installment of the Steam holiday sale. You know, Machinarium? Dungeon Defenders? Assassin's Creed 1, 2, Brotherhood and Revelations? A bunch of Tomb Raiders? Dead Spaces? You ... you have heard of those, right?

Posted by Kotaku Dec 14 2011 02:30 GMT
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#tombraider Today, Exquisite Films emailed us to let us know that they've announced the full cast for Tomb Raider XXX, their upcoming porn parody of the Tomb Raider franchise. More »

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Posted by Kotaku Nov 25 2011 03:00 GMT
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#music You might remember Lara from this previous Kotaku post, featuring a beautiful rendition of the Skyrim theme. That, dear reader, is only the tip of the music iceberg. And that iceberg is wearing numerous outfits. More »

Posted by Joystiq Nov 21 2011 18:40 GMT
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If Hollywood's keen on dragging you through another origin story with Spider-Man (who?), it can't surprise anyone by proposing a narrative backtrack for the lesser known Lara Croft. The new Tomb Raider film, vaguely positioned for 2013, will return to the posh explorer's formative years, though it might not fall in lockstep with next year's game, which also strips away the Croft cruft to focus on a harsh tale of survival.

Producer Graham King tells ComingSoon.net that the new movie is "something very different" from the ... commercially acceptable Angelina Jolie outings. "Listen, the box office, they weren't disasters but I find it interesting that the story that we're telling is really the story before she became Lara Croft," he says, "so it is a character piece."

And when she does become Lara Croft, we hope it's accompanied by a scene in which she repeatedly, explicitly imparts the correct pronunciation to the audience. Look, it's easy. Lara Croft: Tomb Raider. Laura Craft: Haberdasher.

Posted by Kotaku Nov 21 2011 13:00 GMT
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#tombraider The original Tomb Raider movies were over-the-top and comic bookish. Since the game is being rebooted, the movies are, too. Don't expect Angelina Jolie! The 2013 Tomb Raider flick is Jolie-free. More »

Posted by Kotaku Nov 07 2011 19:40 GMT
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#tombraider Over the last few months, Crystal Dynamics has been commissioning artworks in celebration of the 15th anniversary of Tomb Raider, with artists from the video game and fine art worlds delivering visions that riff on Lara Croft's new design. These drawings have only been available in an online gallery but fans will now be able to purchase prints and t-shirts via Chuck star Zachary Levi's Nerd Machine. The 15th Anniversary Tomb Raider items will only be available in limited editions with a portion of proceeds going to Penny Arcade's Child's Play charity. One standout in particular is Lara Croft creator Toby Gard's Asian-inspired return to his iconic heroine. From manga-style exaggeration to super-real rendering, you should be able to find a Lara to suit your taste in these interpretations. More »

Posted by Kotaku Oct 31 2011 10:30 GMT
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#hollywood Never mind that 47-year-old actor Brad Pitt is married to Angelina Jolie, star of the Tomb Raider movies, the Hollywood actor is apparently worried that their children are playing too many games. More »

Posted by Kotaku Oct 04 2011 17:20 GMT
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#tombraider Fifteen years ago this month, Eidos introduced to a sexy new video game heroine by the name of Lara Croft. Crystal Dynamics celebrates the 15th anniversary of Tomb Raider with a month-long digital art exhibition inspired by the upcoming series reboot. More »

Posted by Rock, Paper, Shotgun Jul 18 2011 12:59 GMT
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Very much interested to find out more about the forthcoming Tomb Raider reboot, we sent intrepid, debonair reporter Dan Griliopoulos to interview the game’s global brand manager, Karl Stewart. He tells us about the motivation for reinventing Lara, the reasons for quicktime events, and Lara’s bookish ways.

(more…)


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Posted by Kotaku Jul 15 2011 14:40 GMT
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#watchthis Visual Works is the Square Enix team responsible for all of those amazing CGI Final Fantasy cut scenes. They're also the folks behind those amazing Deus Ex trailers. Here's a look at how they created the Tomb Raider trainer that stunned at E3. More »

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Posted by GameTrailers Jul 14 2011 22:04 GMT
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The team at Crystal Dynamics picks apart the process of creating the stunning cinematic Debut Trailer in this behind the scenes documentary!

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Posted by Kotaku Jul 01 2011 12:30 GMT
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#watchthis There will be no more official Lara Croft girls. After having flesh-and-blood Tomb Raider spokesmodels, Eidos is ditching the fan service and focusing on creating a realistic in-game Lara Croft. More »

Posted by PlayStation Blog Jun 24 2011 14:01 GMT
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Earlier this week I posted an interview with the guys from IO Interactive about Hitman: Absolution. Well, Agent 47 isn’t the only Eidos game star returning to consoles – Lara Croft is also returning (albeit from a shorter absence) in a completely new Tomb Raider that takes the series in a grittier new direction. I recently caught up with Noah Hughes, creative director Crystal Dynamics, to explore this new adventure.

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How does it feel to be bringing Lara back in an all-new take on the Tomb Raider series?

Noah Hughes: It’s an honor to be able to not only work with Lara Croft and Tomb Raider, but also to be able to reboot the franchise. I’ve been at developer Crystal Dynamics for a while now, and we’ve had the pleasure of making a few games starring Lara. We’ve learned a lot. To be able to distill everything we want to do with the franchise into an entirely fresh take is inspiring.

So it’s a totally new direction for the series?

NH: It is. It’s a reboot and not directly related to the timeline of Lara as such, but it will touch on familiar elements of her character. You’ll see her grow into the hero figure that fans know and love.

Is it going to reference the events of past games at all?

NH: It starts a whole different timeline. There’s not necessarily an assumption it will connect directly to past events. We are projecting our own Lara, taking this origins story, recreating and her launching her off into a new adventure. We love catering to some of the fan favourites, but we’re not beholden to all of the story points within the series. We like playing with the signature Tomb Raider themes from this new angle.

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I saw the use of an Instinct system in the game, similar to fellow Square Enix title Hitman: Absolution. Is that the result of sharing between studios?

NH: We actually share a lot of assets between studios. The guys at [Hitman: Absolution developer] IO Interactive are such a talented bunch. Having said that, the idea of the Lara’s intuition, this detective-like ability, is something we’ve admired in a number of games, but what’s important to us is the way fans play through this tale of survival. We’re really going to be selling this idea of Lara fighting and scraping through the unknown.

Who’s the resident physics genius responsible for the grand puzzle set pieces?

NH: One of the great things about working on a game of this size is that you attract people with all kinds of different backgrounds. These people then step up and become champions of various disciplines. The environmental challenges that we present and the physics of any given situation determine how you interact with the world.

Devising these puzzles is one of the more complex level design problems that we tackle, so it is something that we will not only get our best minds on, but iterate a lot – that means we’ll put something in, play with the system, try to figure out what the players would do and go from there.

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Is the climbing axe a tool Lara constantly has access to?

NH: Yes, that’s an example of one of our gear-ups. Lara gets a gear item and you’ll have that available to you for the rest of the game, along with whatever abilities that brings to the table. On the game design side of it, when we give you gear like that, it really is multifunctional. The obvious application of it is as a climbing aid, but there’s a heap of other uses for it besides.

So is Lara now a serious heroine, after the cartoonish adventures of the 90s?

NH: Rather than change her for change’s sake, we just decided to make her as real as we could. Everything then kind of came out of that – the character design, the story we were telling, the whole look of the game. We really tried to ground that in a human experience. That was the starting point.

You can see that once you start down the road of bringing her to life, it can influence so much of the rest of the game. So, yes, she is, but that was the result of the changes we made, not the cause.

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How far did you push Lara’s pain threshold?

NH: Pain and hardship are what help forge Lara into this hero – I mean, she’s a fledgling archaeologist who becomes the Tomb Raider. There has to be some trial and tribulation! Ultimately the boundary was: what delivers that sense of survival at all costs, without being gratuitous?

Where did inspiration for this environment come from?

NH: What we try to do is trace our initial ideas back to their roots. The idea we keep coming back to is that of survival being a core human instinct. We want the history of a place or a situation to really hook you in and pull you through the story.

We also take inspiration from a number of real-world stories. You hear about these people who have gone through extraordinary situations and come out alive. Films like Danny Boyle’s 127 Hours are where we’ve been looking. That’s what we’re trying to capture, that core human spirit.


Posted by Kotaku Jun 22 2011 15:20 GMT
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#speakuponkotaku Reader Bondage_Zombie has spent over a decade in video game drag. He'd like this option in more games, but not just for his sake. He thinks that there aren't enough female gamers out there and it could be the developers' faults. So what can devs do to bring in the elusive audience? More »

Posted by Kotaku Jun 22 2011 11:00 GMT
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#fineart The new Tomb Raider game flips everything we know about Lara Croft on its head, turning one of gaming's most dangerous superstars into a broken, vulnerable human being. Just like the rest of us. More »

Posted by IGN Jun 15 2011 18:40 GMT
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There's a point in the rebooted Tomb Raider's demo from this year's E3 where Lara realizes she has to climb to the top of a mountain alone to find a radio because her companion is too injured to make the trek himself. "You can do it. You're a Croft," he says...

Posted by Kotaku Jun 09 2011 21:50 GMT
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#interview I can barely ask the question before Tomb Raider's Karl Stewart has an answer. More »