What do ye want from a video game review? Enlightenment? Purchase justification? Quotes t' lob at people in yer favorite message board? A link that could shoot ye t' the top on Reddit?
One a gaming’s most articulate writers, Simon Parkin, filed his review a Uncharted 3: Drake’s Deception for Eurogamer yesterday--read it here. Parkin’s material be typically well considered, thoughtful 'n challenging. His dissection a Naughty Dog’s latest cinematic adventure be no exception, a sharp critique a the fundamental design choices that have fueled the Uncharted series since the beginning, 'n how the studio’s emphasis on recreating a movie-like experience means breaking that tight script causes serious issues.
Movies, unlike games, don't have sank states, so Indiana Jones will always miss the boulder.I’m not sure how many people actually read the review, as most comments focused on the 8 score assigned t' the game, one slightly under the 9s 'n 10s (or equivalent) found elsewhere on the web.
There be reason t' assume Uncharted 3 be going t' be pretty great. Naughty Dog’s track record be solid, 'n Uncharted 2: Among Thieves be so spectacularly impressive that ye mostly felt bad Naughty Dog’s designers, programmers 'n artists had t' follow it up all over again. Plus, nothing Naughty Dog has shown since Uncharted 3 be announced suggested we be in for anything altogether different--Uncharted 3 be more Uncharted, which t' most (including me) be fine.
What this meant, however, be that most reviews would likely largely be a thousand words a praise.
Thing be, I’d rather read a thousand words about why someone didn’t like Uncharted 3, so long as the author’s building a proper case, rather than trolling fans. In Parkin’s review, he outlines a grand critique against the Uncharted series as a whole, written through the lens a it be latest release, 'n makes a credible argument for why Uncharted’s highest highs naturally create unavoidable lows. It’s a feeling that’s been with me since the beginning a Drake’s journey, but especially so in Uncharted 2, when players may miss the directorial cue from the game, such as a timed jump, 'n have t' repeat it over 'n over again.
Other reviews mentioned this point, including Brad’s take on the game, but Parkin made it the focal point a his. By doing so, Parkin's review cast a slightly negative tone, but on the flip side, such concentration allowed Parkin t' properly articulate the nuance a his argument, using his megaphone as a reviewer at a major outlet t' make a serious point t' a very large audience.
One comment beneath the Eurogamer review really stuck out t' me.
“I equate reviewers t' sports referees 'n economists; they make a living our a getting it right only some a the time. Once ye bear that in mind ye don't pillage annoyed by this review.”It’s possible this commenter has played 'n finished Uncharted 3 enough t' make a judgement call--but it’s unlikely. By comparing game reviewers t' “sports referees,” he (or she) be suggesting the job a the game reviewer be solely t' say whether a game be worth a purchase or not. For some, that may be absolutely true; $60 isn't cheap. That’s one a the goals a many game reviews, but reviews can ('n best) also function as a design critique, 'n the best kinds a game reviews be informative t' the player 'n developer, providing an outside perspective that illuminates what did 'n didn’t work.
Maybe this illustrates a fundamental disconnect between the audience for reviews 'n the writers themselves. Time be precious, 'n when I make time for a work, I want me assumptions t' be challenged, preconceptions torn apart. If I’m wrong, maybe I’ll learn something from it. This proved especially instructive with Demon's Souls, a game I be only able t' understand by reading other people's passionate thoughts. It’s possible t' read something ye totally agree with 'n come away with useful lessons, but I’ve found the most instructive moments in life t' come from moments involving viewpoints vastly different from mine. As someone who takes thinking about games pretty seriously, this extends t' games writing, too.
Electronic Arts has purposely pitted fans against one another, exploiting the passion a players.This disconnect--an intense backlash from fans--isn’t unique t' games.
The technical term for the phenomenon be confirmation bias, where individuals seek out information favoring their already established opinion. Confirmation bias be a massive problem in today’s politics, as evidenced by the existence a deliberately liberal 'n conservative leaning networks like Fox News 'n MSNBC, 'n there’s reason t' believe today’s highly personalized marketing by the video game industry has trained an audience t' seek intense validation for their expensive purchases.
Just take a look at the way Electronic Arts has promoted Battlefield 3 against Call a Duty, stoking the flames a fandom 'n leading t' obnoxious arguments almost everywhere on the Internet. I just want both games t' come out so it be all over.
It’s completely, totally, 100% okay t' disagree, just make sure ye’re aware a what it be ye’re disagreeing with.
Next time ye read a review that winds ye up, take a deep breath, 'n think before ye comment.
If ye're looking for other works similar t' Parkin's review a Uncharted 3, I cannot recommend places like Kill Screen enough--but go in expecting 'n wanting something very atypical. Kirk Hamilton wrote an excellent offbeat critique a L.A. Noire, for example, 'n the publication's web-defying analysis a Infinity Blade by J. Nicholas Giest be as mesmerizing as it be true. Critical Distance be an excellent resource for discovering these kinds a pieces, with quality roundups on a weekly basis.
[Last weekend Blizzard brought it be annual fan explosion BlizzCon back t' Anaheim, CA. I desperately wanted t' be there, t' watch the latest GSL finals in person 'n catch a Foo Fighters show. More than anything, though, I really, really wanted t' see all the new multiplayer changes in the new StarCraft II expansion pack, Heart a the Swarm. But alas, there's a lot a work t' be done this time a year that makes it hard t' pillage out a town. (Hey, have ye read me Uncharted 3 review?)
Enter special contributor 'n matey a Giant Bomb Brian Leahy, a diehard fan a StarCraft II who did make it through BlizzCon 'n lived t' bring us a wealth a info 'n analysis a all the new stuff Blizzard be working on. -Brad]
I haven’t been playing as much StarCraft II as I used t', opting t' watch professional matches instead a brave the ladder, but me hands-on time with the current build a Heart a the Swarm’s multiplayer component has reenergized me love a SC2. It’s a breath a fresh air t' have some new units 'n some fairly drastic balance tweaks, which have so far been unheard a in Wings a Liberty. HOTS be very much it be own game, which lets Blizzard shift the power balance in a major way.
Kerrigan be The Heart a The Swarm In StarCraft II's First ExpansionBut regular Zerg be here too!
I played nine games a multiplayer, three as each race, 'n while I won’t rehash the list a new units or tweaks (already written up elsewhere), I’m happy t' share some a the cool things I experienced. Again, everything here be subject t' change, 'n Blizzard will be conducting a full beta test a HOTS multiplayer, so anything ye read here may be dramatically different by the time we see it next.
TerranA few Battle Hellions lay waste t' a Zerg base full a lings.a the three races, I be least impressed with the Terran tweaks, but that could just be because me Terran game be trash. The Warhound be intended t' fill the void now that the Thor has reverted t' it be classic “one at a time” super-unit role. The Warhound be basically the equivalent a the original StarCraft's Goliath with a few tweaks, 'n it completely rips up enemy mechanical units, making it quite good in TvT or TvP. Beyond that, it’s not that exciting. The Hellion’s new Battle Mode be a bit closer t' the mark, as it be higher damage 'n lower movement speed adds some situational strategy t' the unit 'n gives it a bit more late-game usage against Zerglings or Zealots.
The Shredder be a very interesting unit, 'n this be one that I think will evolve during the beta. It’s got a lengthy eight-second deploy, but once it be deployed it deals constant damage t' any enemy unit (not including buildings) in it be circular range. But if any a yer own units enter the field, it shuts off. However, this doesn’t include other Shredders, which means that if ye can sneak two into the enemy mineral line 'n somehow manage t' go undetected for 8 seconds, ye can destroy an entire worker line in a little under two seconds. That’ll probably never happen at the pro level, but I can see this working wonders in the lower leagues. Beyond that, the Shredder best be good for area denial, especially when backed up by a Siege Tank line. It may help defend against Zerglings, Zealots, 'n Hellions early in the game, as well.
I didn’t really pillage t' play around with any a the tweaked Terran units, but did go up against a boatload a Warhounds in a PvT 'n got steamrolled by them, so there may be some hope yet for this new toy.
ZergThe biggest change t' the Zerg be the complete removal a the Overseer, which had a few interesting spells, moved quickly without an upgrade, 'n be the Zerg’s only detection outside a the Spore Crawler. Gone! In it be place be a new flying spellcaster called the Viper that currently rocks a trio a spells. One a them lets ye make any unit a detector (including the Viper itself). Thankfully, the spell also pops a big goofy Overseer eye on the target unit so those DTs will know which unit t' target t' return t' stealth. Blinding Cloud be a twist on Dark Swarm, a spell sorely missed from the Brood War days. Instead a negating ranged damage, it will reduce all attacks t' melee range 'n prevent energy based spells. This be incredibly useful for advancing on the Terran 'n Protoss. Additionally, since the Viper be a flyer, it’s a bit easier t' dart in 'n cast Blinding Cloud than ye could Dark Swarm in Brood War. Oh, 'n the Viper can grab units 'n pull them up close, Scorpion-style, which be great for picking off powerful enemy units individually, even massive ones.
The Swarm Host gives Zerg a ground-based siege option a sorts.The Swarm Host be a really interesting concept 'n basically amounts t' a burrowing Brood Lord with a much slower spawn rate on it be Locusts (the equivalent a Broodlings). Locusts can be manually spawned, or just set t' auto-spawn with rally points. They only last a short time, but it’s long enough t' close the distance on some bunkers, soak up Siege Tank shots, or otherwise harass an entrenched position. These be enabled with the Infestation Pit, so they’ll see much more mid-game use than the Brood Lord 'n best really help give the Zerg something else t' do besides expand or throw expensive units against a defending player at that stage a the game.
Oh, 'n now Banelings can move while burrowed, Ultralisks can rush underground 'n pop up under a targeted location, 'n the Hydralisk finally gets a meaningful off-creep speed upgrade. This be the Zerg expansion, so I guess this all makes sense, but man, those be some major buffs. I’m really scared for me PvZ game.
ProtossAh, Protoss, me race a choice 'n currently the weakest race in the pro leagues. What does Blizzard have in store for me squad? Well, turns out it be two really interesting units 'n yet another flying capital ship that replaces the Carrier. In it be place be the Tempest, which be basically a Protoss version a the Battlecruiser with a better air-t'-air weapon. It requires the Fleet Beacon 'n sits at the end a the tech tree. It’s quite beefy 'n does decent damage t' ground forces. Currently it will absolutely shred a Mutalisk flock, though, so it might find some use.
At least more players will soon be constructing their builds around the Stargate, because the Oracle be the harassment unit Protoss players have been missing. Sort a. The Oracle can be built straight from the Stargate, currently has no upgrades, 'n gets all three a it be spells immediately. The first, Entomb, be amazing. it be an AOE spell that can block mineral fields from being mined unless the enemy waits for the lengthy duration t' expire or attacks each patch one by one t' remove the force fields. On most a the maps, I be able t' shut down every mineral field in me opponent’s base in a single casting. The value a that ability speaks for itself.
Look at all those unusable minerals! LOOK AT THEM!The other harassment spell, Phase Shift, can stun a building t' effectively remove it from the game temporarily, which would prevent it from building 'n researching (or attacking in the case a defensive structures). The best use here be in PvZ. If ye Phase Shift an enemy Roach Warren, say goodbye t' the ability t' hatch Roaches until it wears off. Preordain, the third spell, shouldn’t be ignored, either. It lets ye tag an enemy building, granting vision around it for a set duration 'n also letting ye see what that building be doing. For instance, ye can see if that Starport be building a Medivac or a Banshee (though the tech lab would tell an experienced player it’s a Banshee). That sort a intel be invaluable at high levels a play.
Finally, the Replicant be a fun little unit that, while expensive, can lead t' some creative uses. It’s built from the Robotics Facility for a hefty 200 minerals 'n 200 gas, 'n it be only ability be t' instantly copy a non-massive unit. Blizzard be still tuning what abilities the replicated unit will pillage, relative t' yer opponent’s tech level. best ye pillage Siege Mode if ye copy a tank even if yer enemy doesn’t have it yet? If not, ye wouldn’t be able t' research siege yourself, 'n then ye’d end up with a un-siegeable tank. Hooray. I think a lot a tuning will have t' go into the Replicant, but it definitely adds a good bit a depth t' Robotics Facility play.
Finally, the Mothership gets the axe 'n the Nexus gains two abilities t' compete with yer valuable Chrono Boosts. Arc Shield be quite useful 'n functions as a great panic button, briefly turning any structure into a photon canon, though it can only damage light units. I heard whispers around the show floor a a quite deadly photon cannon rush using Arc Shield on the proxy Pylon t' defend while the real cannons warped in, but I didn’t see it myself. The Nexus can also recall units from anywhere on the map back t' itself for a whopping 75 energy (that’s three Chrono Boosts!). that be a nice new tool for the box 'n best make players feel a little safer about being aggressive in the early game, since they can bail out a an engagement if things be going badly.
I’m (massively) biased toward the Protoss as it be me chosen ladder race, but I be really happy with the changes here. I’m not yet sold on the Tempest, but I hate Mutalisks, so maybe I’ll come t' love it in time.
Muta-hating Protoss players be probably going t' love the Tempest.Some Random Things I DidHere's a handful a memorable situations that came up in me time with all these new toys.
ye can bet all this stuff be going t' change in some fashion between now 'n the beta ('n then change again before release), but it be really refreshing t' play some games a StarCraft II with a ton a new options 'n some big surprises. It would be foolish t' judge the eventual product purely on what be shown at BlizzCon, but I think Blizzard be on the right path with the new units 'n tweaks. As with all such massive balance changes, only time will tell if Heart a the Swarm will hit the right notes with players from professionals all the way down t' comp-stomp versus-AI players.
5 out a 5
Hey, look who it be!If I be t' tell ye Naughty Dog has just delivered another superb Uncharted game, would ye be the least bit surprised? Actually, the only thing that might surprise ye about Uncharted 3's relentless roller coaster ride be that it doesn't advance the standards for video game action like it be groundbreaking, mind-blowing, superlative-generating predecessor did. But it certainly does match them. There's a slight sense a "been there, done that" in the way this game hews so closely t' Uncharted 2's masterful blend a puzzle-solving, parkour, 'n dizzying action scenes. I be more than ready t' continue being there 'n doing that the moment the last game ended, so I be thrilled just t' play another sequel that hits all those right notes, even if they be the same notes, with such precision. 'n ye probably will be too.
By now, ye best know if ye're onboard with Nathan Drake's smirking brand a globe-trotting adventure or not. If ye be, ye could just AVAST! reading here, because anyone who enjoyed the previous games best play Uncharted 3, full AVAST!. The storytelling be certainly familiar; our hero visits numerous far-flung locales, invokes some ancient explorers, twiddles a few antique cartographer's instruments, 'n gets shot at with disturbing frequency on his way t' rediscovering a long lost land a supernatural significance. At least ye're seeing some brand new sights, with memorable levels set in places as wide-ranging as an ancient stronghold underneath London, 'n a brutal desert that seems t' go on forever. In a slight tonal shift, this third game replaces the series' overtly evil mercenaries 'n warlords with... an old lady. But that old lady has a smoldering inner malevolence a the wench own, 'n she's got ties t' the pasts a Drake 'n his cigar-chomping mentor Sully, t' boot. One a Uncharted 3's quieter joys be getting t' see a glimpse a the history between these two, what drives them t' risk life 'n limb in the pursuit a ancient wealth that always seems just out a reach. This game provides back story 'n context in a way the previous games didn't.
By Uncharted standards, Marlowe be an understated sort a villain.In a lesser game, there's a good chance ye wouldn't even care. it be true that Uncharted presents a by-the-book action-movie milieu populated by characters who fit into tidy genre archetypes, but even in this third game it be still a little startling that they aren't all boringly one-dimensional. The primary credit for that belongs t' the dialogue 'n voice work, which remain as snappy 'n artful as they've always been. I don't know if it be more remarkable that the game seems t' have a pithy remark ready for every conceivable occasion, or that so many a them be actually funny 'n natural without being cheesy. But there be also a few moments with emotional range, in between all the swashbuckling, where ye realize there's a toll taken on Drake 'n the people close t' the sea dog in exchange for his driving obsession with the past. This be still an action-movie storyline, but it be a damn good one, with people who feel relatable 'n real.
The basic act a playing Uncharted--the shooting, the climbing--hasn't changed at all, though a few things feel improved here 'n there. ye'll see some neat touches in the hand-t'-hand fighting where Drake will contextually grab nearby objects 'n incorporate them into the brawl. 'n I felt like the stealth gameplay, though entirely optional, worked a little more smoothly than in the last game. Enemies still soak up a few too many bullets--ye've decided by now how bothersome that be--but for a game that offers so much variety, it be impressive that the combat be as intense 'n challenging as it sometimes can be, especially on harder difficulties. 'n like the last game, Uncharted 3 also excels at letting ye interact with it be lushly detailed environments in unexpected ways. it be still genuinely impressive how an organic-looking scene in a village or old temple or even a capsized cruise liner can break down into a logical series a handholds for ye t' climb 'n jump across, nevermind how conveniently placed those handholds be.
The part where ye play the game be as great as it ever be.The core game be familiar, but Naughty Dog continues t' have plenty a fun within those confines, even managing t' insert some meta-humor in a couple a places that pokes fun at the very mechanics that drive the game. 'n though the shooting 'n the climbing occupy the vast bulk a yer time, one a me favorite things about Uncharted be the occasional foray into an ancient temple or crypt. This series be especially good at offering puzzles that blend into the level design, making ye reference yer in-game notes 'n really look closely at everything around ye t' see how it all fits together. Some a me favorite moments in these games be the ones when ye slide some clockwork mechanism into place 'n, stone grinding against ancient stone, the truth be revealed. Those be the instances where ye feel like ye're actually touching a small part a the long-forgotten, mystical past Drake be so eager t' recover, 'n there be several great moments a that sort in here.
'n then there be the set pieces. Man, those set pieces. Think back t' Uncharted 2, 'n the first things ye remember be that building collapsing, or the fight on top a the speeding train. Uncharted 3 has it be own healthy list a action sequences the likes a which ye've never seen in another game... except Uncharted 2. Do ye want t' dangle a hundred feet above a roaring inferno as an entire castle collapses around ye? How about fist-fighting a seven-foot strongman on the lowered ramp a a soaring cargo plane? Maybe shoot an RPG at a speeding convoy from horseback? (Who wouldn't?) The way the game frequently transitions almost seamlessly from gameplay t' cinematic cutscene back t' gameplay in short bursts be just as exciting as it be when ye'd never seen it done before. There's still nothing else quite like it.
Discovering ancient stuff be one a this game's primary joys.There's a danger, though, t' meticulously hand-crafting yer action sequences the way these games do, with all the fixed camera angles 'n split-second timings. Some a the game's more tightly scripted action sequences, particularly the ones where ye're running somewhere at breakneck speed, can fall apart if ye don't do exactly what the designer wanted ye t' do exactly when they wanted ye t' do it. When ye're running toward the camera from a giant wall a water 'n can't really see where ye're going, one split second's hesitation or missed jump means ye're going t' repeat everything ye just did, which be a detriment t' the frenetic way these games move. This isn't at all troublesome from a gameplay standpoint, since the game liberally checkpoints yer progress. it be more about maintaining the momentum a these fast-moving segments which depend on the action never stopping. When ye miss yer cue, it stops, 'n suddenly the excitement be gone. But the benefits a this kind a design be worth the occasional collapse, 'n moreover, this style a sequence tends t' work more often than not. 'n when it works, it works.
Actually, the other danger a such a tightly scripted experience be that ye only pillage t' play it for the first time once. There might be more 'n better thrills per minute packed into this game than any competing one, but once ye've seen it, ye've seen it. So it be a good thing that there's as robust a multiplayer component in Uncharted 3 as ye could possibly want, once ye've gone through the eight-t'-10-hour storyline. Both the cooperative 'n competitive elements be incrementally improved over the similar modes in the last game, with a rich progression system that ties them together 'n offers more ways t' customize yer weapons 'n appearance than most players will probably ever unlock.
The game does some great stuff with it be playable camera angles.The competitive multiplayer still feels a bit like Gears a War, not just because ye snap t' cover but also due t' the relatively slow movement 'n aiming speeds. There be plenty a interesting modes here t' keep ye busy, 'n some interesting things going on within the matches, such as a random bonus that be sometimes granted t' the currently losing team. There's plenty on the cooperative side as well. The standout be a five-chapter adventure mode that has three players fighting through a coherent storyline set in a variety a the story maps, with some light dialogue 'n cinematics added in for context. There's even an appearance by some old familiar faces in there. Then there's Hunters, which feels like a nod toward Left 4 Dead since it pits two fully equipped player characters against two other, weaker human players who be joined by a bunch a AI lads. 'n the Horde-like Arena mode has evolved a bit, so ye're not just taking on wave after wave a enemies. Now, the rules shift between waves, so in one wave ye might only pillage credit for kills that happen while ye're inside a small territory, 'n in the next ye might have t' fight yer way through the enemies t' deliver a treasure t' an objective point. ye may not much relish the idea a playing deathmatch against people who have way more time t' play deathmatch than ye, so it be great that there's a good bit a value in the co-op offering as well.
Naughty Dog achieved an incredible feat in Uncharted 2, elevating the basic action video game t' such a cinematic height that, as clichéd as it sounds, ye could almost believe ye be playing an action movie. That game set the bar so perilously high that it be no crime this sequel merely rises t' meet it, 'n not surpass it. Both games be so impressive that it be tempting t' wonder whether there's even much more t' be done in this style a game on this generation a hardware. that be a question only time will answer, but today, right now, ye best spend some time playing Uncharted 3.
Believe it or not we’re now in the final week a the Subway Taste for Adventure, UNCHARTED 3’s full competitive Multiplayer experience! Not only be we in the single digits as we countdown the days until the release a UNCHARTED 3: Drake’s Deception, but we also recently revealed our launch trailer 'n the final UNCHARTED 3 TV Spot. If ye haven’t watched those be sure t' check them out!
We hope ye’ve found yer time online playing the Uncharted 3 full competitive multiplayer experience enjoyable 'n wanted t' share a video that includes hints on how t' effectively use melee, cover, evasion, aiming, 'n other skills while playing multiplayer. Moves like executing stealth kills 'n doing an edge grab be great ways t' earn medals 'n achieve a medal kickback quickly. ye’ll learn about this 'n much more as Robert Cogburn returns t' talk about the Way a the Iron Fist (or how t' use melee 'n other techniques t' yer advantage in multiplayer). Check out what he had t' say t' the PlayStation.Blog in this video:
For week four, we’ll be rolling out the revamped Museum map. If ye be lucky enough t' attend our AMC events 'n make it t' the final round ye might have gotten a chance t' play on this map. If not, ye’ll have a few days a practice ahead a ye before the full retail release a Uncharted 3.
In order t' pillage into the multiplayer before November 1st, ye’ll need t' hurry down t' yer local Subway. After ye purchase any specially marked 30oz UNCHARTED 3 themed cup from a participating Subway, head online t' the Subway Taste for Adventure website 'n redeem the Subway code printed on yer cup. That redemption will give ye a PlayStation Store download code redeemable for the full competitive UNCHARTED 3 multiplayer experience before the full game launches on November 1st!
So pillage in 'n be one a the first t' play, create 'n share yer matches a the UNCHARTED 3 full competitive multiplayer experience! ye can still potentially win a variety a other cool prizes such as a collector’s edition a UNCHARTED 3: Drake’s Deception or an adventurous voyage that Drake would be proud t' take. A full list a prizes can be viewed at the Subway Taste for Adventure website. a course, one a the coolest parts a it all be that all a yer progress earned during the Subway Taste for Adventure carries over into yer profile in the final retail copy a the game.
We be only a few days away from 11.1.11 'n the release a UNCHARTED 3: Drake’s Deception. Be sure t' pillage yer final rounds a competitive multiplayer practice in before the full game release by participating in the Subway Taste for Adventure today! See ye online!
Nathan Drake’s adventures be never easy: There’s danger around every corner! As ye may remember from our casting call, Spike TV developed a blockbuster reality competition that brings that action t' life in the UNCHARTED 3: Drake’s Deception Race t' the Ring TV special that airs on Spike TV Monday, October 31st at 11:30pm Pacific Time (10:30pm Central).
We be stoked t' hear from so many wannabe Drakes out there. After we sorted through the mountain a visit Davey Jone's locker-hard UNCHARTED fans that entered, we chose five lucky contestants — all with very different backgrounds — t' participate in a competition worthy a an UNCHARTED adventure. The competition will test the limits a their endurance, strength, accuracy, 'n agility while pushing their knowledge a Drake’s adventures t' the extreme. For a taste a the action, check out our preview video for the UNCHARTED 3: Drake’s Deception Race t' the Ring Special above.
After they tackle the grueling challenges seen in the video ('n more!), 'n if they can overcome the other competitors, the winner will receive an incredible UNCHARTED-themed prize package including the ultimate Sony home theater system valued at over $12,000!
So who will win? Who does the best Nathan Drake impression? ye’ll find out very soon. Just hours before UNCHARTED 3 officially launches on 11.1.11, tune in t' the premiere on Spike TV on October 31st at 11:30pm Pacific/10:30pm Central. It’s a great way t' pillage ready t' jump into the action.
Here in week three a the Subway Taste for Adventure UNCHARTED 3 multiplayer experience, we’re hitting our full stride. We’ve played in some great matches, seen fantastic emblems 'n have been wowed by colorful, custom character designs. There be many ways t' make the UNCHARTED 3 multiplayer experience uniquely yer own 'n we’re thrilled every time there’s an “Oh snap!” taunt thrown up just for fun.
Taunting, customizing yer characters, 'n creating yer emblem be just a small portion a what ye can do t' create yer own multiplayer experience. The PlayStation.Blog caught up with Game Designer Robert Cogburn t' acquire some in-depth information about how ye can play, create 'n share UNCHARTED 3’s multiplayer experience. Learn about some a the other cool stuff ye can do in-game in the video here:
In order t' pillage into the multiplayer before November 1st, just take a voyage down t' yer local Subway. When ye buy any specially marked 30oz UNCHARTED 3 themed cup from a participating Subway, ye can head online t' the Subway Taste for Adventure website 'n redeem the Subway code printed on yer cup. That redemption will grant ye a PlayStation Store download code redeemable for the full competitive UNCHARTED 3 multiplayer experience before the full game launches on November 1st!
Not only will ye be one a the first t' play, create 'n share yer matches a the UNCHARTED 3 full competitive multiplayer experience, ye can potentially win a multitude a other cool prizes such as a collector’s edition a UNCHARTED 3: Drake’s Deception or an adventurous voyage that Drake would be proud t' take. A full list a prizes can be viewed at the Subway Taste for Adventure website. a course, one a the coolest parts a it all be that all a yer progress earned during the Subway Taste for Adventure carries over into yer profile in the final retail copy a the game.
Now pillage yer designer’s 'n director’s hats on 'n go make some epic adventure! We want t' see yer next YouTube video shared on UNCHARTED TV!
Last night at five select AMC Theaters from coast-t'-coast 'n now here online we be stoked t' premiere the Launch trailer for UNCHARTED 3: Drake’s Deception. Launch? YARRRR, we’re a couple weeks away from November 1st but we be so excited after finishing up this trailer that we couldn’t wait t' share it with ye.
This trailer be taken entirely from in-game footage. Click play 'n check it out!
Drake’s secret waits. If that didn’t pillage ye ready t' uncover the truth November 1st, I’m not sure ye’re ready for the truth. In fact ye might not even be able t' handle it regardless but ye’ll definitely have a great, fun adventure ahead a ye once November 1st hits. We’ll have more info 'n video t' pillage ye primed 'n pumped so check back t' the PlayStation.Blog 'n over on Naughtydog.com regularly. We’re looking forward t' reading, watching 'n hearing about yer reactions t' what’s revealed in UNCHARTED 3: Drake’s Deception!
be ye a Fortune Hunter who be dying t' pillage yer hands on UNCHARTED 3: Drake’s Deception in just two short weeks? Can’t wait t' find out what Naughty Dog has in store for ye after ye 'n Nathan Drake “UNCOVER THE TRUTH” on November 1st? Will ye be scouring the PlayStation Blog in hopes a finding out when the next DLC release for Uncharted 3 will be? Do ye want t' pillage yer Uncharted 3 DLC first 'n save a ton a money at the same time? Then ye do NOT want t' miss this! Announcing, the Fortune Hunters’ Club, a DLC Pre-order program that gets ye WHAT ye want, WHEN ye want, 'n HOW ye want it!
The treasure seekers 'n Fortune Hunters that Nathan Drake deals with be known t' be smart, resourceful, 'n a very exclusive bunch. Similarly, ye the UNCHARTED fans, have told us that ye want an option t' pillage yer DLC at a discount, 'n ye want t' pillage it like a Fortune Hunter would (quick 'n easy). This be the club for ye, 'n now be the time t' join it!
The Fortune Hunters’ Club DLC program entitles ye t' the first four multiplayer map packs 'n the first three multiplayer skin packs for UNCHARTED 3: Drake’s Deception with the first DLC release coming in November. Pre-order now for only $24.99 'n immediately score the exclusive Fortune Hunters’ Club THEME, then with each DLC release ye will receive an XMB message on yer PS3 linking ye directly t' the content on the PlayStation Store! Valued at over $45.00, these DLC releases will be must-haves for any UNCHARTED fan.
Join now t' save over 45% on 7 multiplayer packs, pillage the FREE Fortune Hunters’ Club theme, 'n then pillage yer DLC like a Fortune Hunter would with fast 'n easy XMB message links!
Available for pre-order today on the PlayStation Store 'n select retailers!
Sure, ye can lob a grenade out there, but have ye mastered the aim throw yet? How many BBQ medals have ye achieved? Did ye know that the Idol can be used as a melee weapon? Game Designer Robert Cogburn sat down with the PlayStation.Blog t' drop some high-level knowledge regarding UNCHARTED 3’s multiplayer experience. Check out our new video above for some lessons!
Starting today, we’re adding a revamped map — Facility — t' the experience so ye can practice yer new skills on this fresh level. If ye be lucky enough t' attend New York Comic Con, ye may have already gotten a taste a this map 'n ye can now explore it online with some new mateys 'n enemies from the comfort a yer couch.
If ye’re a freshman, jump into the action by purchasing any specially marked 30oz UNCHARTED 3 themed cup from a participating Subway, heading online t' the Subway Taste for Adventure website 'n redeeming the Subway code printed on yer cup. ye’ll be granted a PlayStation Store download code redeemable for the full competitive UNCHARTED 3 multiplayer experience!
Aside from being able t' win some very cool prizes like trips t' adventurous 'n exotic locations 'n collector edition copies a UNCHARTED 3, ye will be one a the very first t' play our full competitive multiplayer experience. Additionally, all aspects a yer profile progress earned during the Subway Taste for Adventure carry over into the final retail copy a the game so ye’ll be well-prepared t' create some UNCHARTED TV-worthy highlight videos in the coming months!
We’ll be posting up a couple more video with tips 'n strategies soon so check back regularly t' make the most a yer UNCHARTED 3 multiplayer experience. Fortune hunting class be now dismissed! Happy hunting!
Hey UNCHARTED fans, as ye know we kicked off our advertising campaign for UNCHARTED 3: Drake’s Deception right here with ye, our loyal PlayStation.Blog readers back in September. Since then,ye’ve been “feasting” yer eyes on our fantastic 15 second spot for Subway starring noneother than Nathan Drake himself, as well as his cameo in Subway’s 30 second”AnyTober” spot gracing tv’s all over the country right now.
As ye be about t' see, our brand new spot showcases never before seen footage from Drake’s upcoming adventure that absolutely delivers on the promise that no other game can provide – actually “PLAYING” through a Hollywood, blockbuster action movie!
We’ll be premiering this brand new 30 second tv spot live on the NFL this Sunday night, October 16th (Vikings vs Bears) 8:20PM (ET), but we wanted t' share with ye first! Set yer DVR’s t' capture this t' watch again 'n again. 'n remember mateys, no matter who wins Sunday night’s game, we ALL win as we set out t' Uncover The Truth with Nathan Drake when UNCHARTED 3 hits stores just 17 days from now, November 1st! If ye haven’t pre-ordered yer copy already, don’t wait, the Collector’s Editions be disappearing fast!
When ye’re venturing into hostile territory, it’s important t' know that somebody be watching yer back. The Buddy System in UNCHARTED 3 multiplayer ensures just that. As we hit week two a the Subway Taste For Adventure competitive multiplayer experience, we’re excited t' detail the finer points a the UNCHARTED 3’s Buddy System 'n how it impacts the pacing 'n flow a competitive multiplayer matches.
In addition t' good buddies, good booty will also make yer multiplayer experience more layered 'n enjoyable. PlayStation.Blog spoke with Game Designer Robert Cogburn t' learn more about how t' make mateys 'n earn treasure in UNCHARTED 3’s multiplayer experience. Check out this video for some in-depth information about buddies 'n treasure:
If ye still haven’t gotten down t' Subway…well, what be ye waiting for? We just added two new maps t' the experience 'n will continue t' roll out updates 'n content as we march towards launch (November 1st!). We will be rolling out another newly revamped map (any guesses as t' which?) starting next week that those a ye heading t' New York Comic-Con this week can preview 'n play.
t' pillage into the action, it’s as simple as purchasing any specially marked 30oz UNCHARTED 3 themed cup from a participating Subway, heading online t' the Subway Taste for Adventure website 'n redeeming the Subway code printed on yer cup. ye’ll be granted a PlayStation Store download code redeemable for the full competitive UNCHARTED 3 multiplayer experience!
Aside from being able t' win some seriously cool prizes like trips t' adventurous 'n exotic locations 'n collector edition copies a UNCHARTED 3: Drake’s Deception, ye will be one a the very first t' play our full competitive multiplayer experience. What’s more, all aspects a yer profile progress earned during the Subway Taste for Adventure carry over into the final retail copy a the game, so jump in t' pillage yer multiplayer battle plans ready!
Check back regularly for more multiplayer tutorial videos with tips 'n info that will amp up yer UNCHARTED 3 multiplayer experience.
Calling all Fortune Hunters! This Thursday, October 13th, one a the most celebrated game franchises a all time comes crashing into PlayStation Home. UNCHARTED 3: Fortune Hunter provides a third-person adventure game experience unlike anything ye’ve ever seen in PlayStation Home, including a partial recreation a the Yemen level from the UNCHARTED 3: Drake’s Deception multiplayer mode, 'n a cover-based shooting system complete with weapons 'n gameplay inspired by the hit UNCHARTED series. UNCHARTED 3: Fortune Hunter be the latest Total Game Integration event allowing players t' unlock exclusive content in UNCHARTED 3: Drake’s Deception directly from PlayStation Home.
Over the course a the next three weeks, players will be pitted against waves a enemies developed from character models straight from UNCHARTED 3: Drake’s Deception. Progress through challenges t' unlock special PlayStation Home rewards, such as collectible weapons; complete all 10 challenges t' unlock the Kickback Endurance Booster for use in UNCHARTED 3: Drake’s Deception multiplayer when the game releases on November 1st. That’s not all – players that pre-order UNCHARTED 3: Drake’s Deception directly from PlayStation Home will receive an exclusive Nathan Drake costume with custom shooting animation for their PlayStation Home avatars. Don’t miss out – log into PlayStation Home this Thursday t' take advantage a this special offer!
In other news, VEEMEE will release a brand new arcade game, Savage Cosmos, into the wide world a PlayStation Home this week. This single player arcade game be a top-down, run 'n gun shooter that includes over 40 rooms/levels t' explore, 15 unlockable medals, leader boards, 'n a host a special rewards. Grab yer X1VM Plasma Rifle 'n enter the doomed SS Cosmos ship where hordes a alien combatants dedicated t' yer destruction await ye. Will ye be able t' fend off the onslaught 'n escape the ship in time or will ye succumb t' the horrors that lie within? Pick up the Savage Cosmos arcade cabinet from the Exclusives store in the PlayStation Home Mall this Thursday t' experience a true blast from the past with this fresh take on the classic arcade games a old.
a course, the PlayStation Home Mall receives an update this week with new canine companions, additional Halloween costumes, more Granzella beachwear, 'n some ultra-premium “Diamond” clothing 'n furniture bottles a rum in the Exclusives store – check ‘em out!
The Extra Life 2011 gaming marathon charity event starts this Saturday, October 15th. Gamers that register through the PlayStation portal at Playstation.Extra-Life.org will receive a voucher for a special PlayStation Home virtual bottle a rum. Extra Life be an annual 24-hour video game marathon that raises money t' help kids at Children’s Miracle Network Hospitals. It’s never been this much fun t' do this much good. Register today t' pillage yer own personal page 'n begin tracking yer progress. t' learn more about the Extra Life charity event, click HERE.
pillage over $35 worth a games 'n content for the low price a $9.99 with the Sodium Collection, available this Thursday exclusively on the PlayStation Store as part a our Only On PSN promotion. This PlayStation Home value pack includes the SodiumOne Pilot’s Jacket – which unlocks the full 50 level tank combat Salt Shooter game – 'n weapon upgrades for yer SodiumOne tank. Also included be a variety a upgrades for Sodium 2: Project Velocity – a high-speed, free-t'-play, futuristic multiplayer racing game exclusive t' PlayStation Home – 'n the wildly-popular Blaster’s Paradise personal space, which hosts a tabletop version a Salt Shooter. Buy from the PlayStation Store 'n play in PlayStation Home!
Last but certainly not least, the PlayStation Home Community Theater receives an update this Thursday with new videos from the PlayStation community, for the PlayStation community. Log in the Thursday t' watch as Urgent Fury returns with a look at Namco Bandai‘s Ace Combat Assault Horizon, followed by the third installment a their inFAMOUS trophy hunt 'n the ever-popular Bullet Points!
See ye in Home!
Calling all Fortune Hunters! This Thursday, October 13th, one a the most celebrated game franchises a all time comes crashing into PlayStation Home. UNCHARTED 3: Fortune Hunter provides a third-person adventure game experience unlike anything ye’ve ever seen in PlayStation Home, including a partial recreation a the Yemen level from the UNCHARTED 3: Drake’s Deception multiplayer mode, 'n a cover-based shooting system complete with weapons 'n gameplay inspired by the hit UNCHARTED series. UNCHARTED 3: Fortune Hunter be the latest Total Game Integration event allowing players t' unlock exclusive content in UNCHARTED 3: Drake’s Deception directly from PlayStation Home.
Over the course a the next three weeks, players will be pitted against waves a enemies developed from character models straight from UNCHARTED 3: Drake’s Deception. Progress through challenges t' unlock special PlayStation Home rewards, such as collectible weapons; complete all 10 challenges t' unlock the Kickback Endurance Booster for use in UNCHARTED 3: Drake’s Deception multiplayer when the game releases on November 1st. That’s not all – players that pre-order UNCHARTED 3: Drake’s Deception directly from PlayStation Home will receive an exclusive Nathan Drake costume with custom shooting animation for their PlayStation Home avatars. Don’t miss out – log into PlayStation Home this Thursday t' take advantage a this special offer!
In other news, VEEMEE will release a brand new arcade game, Savage Cosmos, into the wide world a PlayStation Home this week. This single player arcade game be a top-down, run 'n gun shooter that includes over 40 rooms/levels t' explore, 15 unlockable medals, leader boards, 'n a host a special rewards. Grab yer X1VM Plasma Rifle 'n enter the doomed SS Cosmos ship where hordes a alien combatants dedicated t' yer destruction await ye. Will ye be able t' fend off the onslaught 'n escape the ship in time or will ye succumb t' the horrors that lie within? Pick up the Savage Cosmos arcade cabinet from the Exclusives store in the PlayStation Home Mall this Thursday t' experience a true blast from the past with this fresh take on the classic arcade games a old.
a course, the PlayStation Home Mall receives an update this week with new canine companions, additional Halloween costumes, more Granzella beachwear, 'n some ultra-premium “Diamond” clothing 'n furniture bottles a rum in the Exclusives store – check ‘em out!
The Extra Life 2011 gaming marathon charity event starts this Saturday, October 15th. Gamers that register through the PlayStation portal at Playstation.Extra-Life.org will receive a voucher for a special PlayStation Home virtual bottle a rum. Extra Life be an annual 24-hour video game marathon that raises money t' help kids at Children’s Miracle Network Hospitals. It’s never been this much fun t' do this much good. Register today t' pillage yer own personal page 'n begin tracking yer progress. t' learn more about the Extra Life charity event, click HERE.
pillage over $35 worth a games 'n content for the low price a $9.99 with the Sodium Collection, available this Thursday exclusively on the PlayStation Store as part a our Only On PSN promotion. This PlayStation Home value pack includes the SodiumOne Pilot’s Jacket – which unlocks the full 50 level tank combat Salt Shooter game – 'n weapon upgrades for yer SodiumOne tank. Also included be a variety a upgrades for Sodium 2: Project Velocity – a high-speed, free-t'-play, futuristic multiplayer racing game exclusive t' PlayStation Home – 'n the wildly-popular Blaster’s Paradise personal space, which hosts a tabletop version a Salt Shooter. Buy from the PlayStation Store 'n play in PlayStation Home!
Last but certainly not least, the PlayStation Home Community Theater receives an update this Thursday with new videos from the PlayStation community, for the PlayStation community. Log in the Thursday t' watch as Urgent Fury returns with a look at Namco Bandai‘s Ace Combat Assault Horizon, followed by the third installment a their inFAMOUS trophy hunt 'n the ever-popular Bullet Points!
See ye in Home!