The concept a a sequel t' Skylanders: Spyro's Adventure, Activision 'n developer Toys for Bob's obscenely popular action figure/video game combination aimed squarely at removing large quantities a cash from the wallets a parents caving in t' their children's demands 'n also Jeff Gerstmann, seemed like more an inevitability than a possibility. This became especially true when new web domains for something called Skylanders Giants appeared, striking fear into the hearts a Skylanders owners the world over, as they suddenly mulled the possibility that their currently owned Skylanders would suddenly become inferior in the face a giant goddamn Skylanders.
yer fears be not entirely unfounded, as today Activision has announced plans t' release Skylanders Giants, a full-on sequel t' Spyro's Adventure that, YARRRR, features all new Skylanders figures that be reportedly a good bit bigger than the original game's plastic creature things. There will be eight new characters in all.
The good news? All the Skylanders ye already caved 'n bought for reasons ye still can't quite come t' terms with within yer soul will actually work just fine with this new sequel. Moreover, all the stats ye've earned in the original game will carry over into Skylanders Giants.
The world will apparently pillage it be first look at Skylanders Giants at the American International Toy Fair toward the end a this month, 'n the game be currently targeted for release this fall. ye can check out some new screenshots on the newly-created Skylanders Giants game page, including a few new figure shots t' whet yer appetite for buying plastic things ye totally know ye shouldn't but will do anyway because ye have the non-willpower a a thousand heroin junkies combined.
After announcing it be first annual operating loss, Nintendo president Satoru Iwata met with analysts t' discuss the future a the company, 'n the steps he'll take t' address Nintendo’s issues.
Perhaps the most interesting tidbit be word that Wii U’s tablet-sized controller would include near-field communication technology.
Iwata said it "will become possible t' create cards 'n figurines that [it] can electronically read” 'n “will enable various other possibilities such as using it as a means a making micropayments.”
In other words, imagine if Nintendo decided t' take Activision’s Skylanders concept 'n apply it t' Pokemon.
Iwata confirmed Nintendo’s online service will now be called “Nintendo Network,” which coincides with 3DS’ native ability t' sell downloadable content through eShop. Nintendo be also considering the ability t' sell “packaged software” (read: retail games) through the Nintendo Network, but it hasn’t decided when t' roll out such a feature.
“The decision must be made by taking into consideration such factors as the relationship with the wholesalers 'n retailers," he said, "'n the best way t' be embraced by consumers, as well as the environment surrounding the market 'n consumers, such as the required memory capacity on consumers’ SD memory cards.”
If Wii U comes with a decent amount a hard drive space, this could become an option. It best become an option.
There be other reasons t' be optimistic about Wii U’s leveraging a Internet connectivity. Iwata said Nintendo would be introducing the ability t' have multiple accounts per system, the machine will include a “variety a different services 'n content,” 'n also work t' have online systems work across games.
“Whether it’s our first-party titles or third parties’ titles, for a number a games,” he said, “we will actively attempt t' achieve compatibility so that our consumers can enjoy our online services that we will deploy under the name a the Nintendo Network.”
When it comes t' games, Iwata mentioned a new 2D Mario game be in the works for 3DS but said little else.
“We be planning t' release a totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS in the next fiscal year,” said Iwata.
This mention came just after Iwata promised Nintendo’s next wave a games would be released “without any extreme interruptions.”
An obsession from certain individuals seems proof enough Activision be onto something with this whole Skylanders business.
So when domain watching website Fusible notices that Activision has grabbed a bunch a skylandersgiants.com 'n assorted domains here 'n internationally, it’s probably worth noting.
Activision be not listed in the registration data, but Mark Monitor be the credited registrant, 'n Activision has used Mark Monitor many times in the past, including skylandersgame.com.
ye can poke around Activision's registration activities here.
Toy Fair kicks off on February 12 in New York, where Skylanders has been featured in the past. Not all toys for the game’s initial release have hit store shelves yet, so an announcement at Toy Fair next month might be premature.
Additionally, there’s a Twitter account called @skylandersgiant that’s retweeting stories about the domain name registration. It’s unclear if it’s an official Activision teaser or someone just fanning the flames, however.
I’ve contacted Activision about this Skylanders Giants business, but haven’t heard back.
When I looked t' me right, Jeff Gerstmann could not be found, either. Must be coincidental.
As everyone be noticing, Skylanders be very popular at the moment. We know many a our fans be having a difficult time finding the Skylanders they want at their local stores. The team at Activision be doing everything we can t' keep them in stock. We appreciate yer support 'n patience. We hope the following helps t' answer yer questions.
Q: When be Cynder 'n Whirlwind being released?
A: Starting in mid-January, new Skylanders be being released across the world, including Cynder 'n Whirlwind.
Q: When will the Skylanders I want be available in me country?/Where can I buy hard t' find Skylanders?
A: More Skylanders will be making their way t' retailer shelves across the world. With that said, not all Skylanders be available yet. Keep checking in with yer local retailers t' find the latest Skylanders.
Q: be some characters only available at specific stores?
A: YARRRR, some Skylanders be only available at specific retail chains.
Q: Will there be a Skylanders sequel?
A: Activision has not yet announced plans t' release a sequel.
4 out a 5
Though ye can pillage by with just the three starter Skylanders included with the game, ye'll have t' make additional purchases if ye want t' see everything.As a parent a zero, I try t' stay out a the whole "be this game good for kids?" discussion... because I have no idea. I can sit here 'n theorize 'n posit, but beyond thinking that kids be constantly getting sold short by parents who think their children aren't with it enough t' handle "real" games 'n marketers who often try t' push some sort a half-assed "edutainment" agenda when promoting youth-oriented games, I don't really have a dog in this hunt. But I will say I wasn't really expecting much from the game part a Skylanders: Spyro's Adventure. Actually, the part where Skylanders be a game be sort a the least interesting thing about it, even though it be more than competent, especially when taken against the somewhat low standards we usually see in the "for kids" area. The cool part be the tech side a Skylanders, which merges it be Gauntlet-like gameplay with physical objects that unlock new characters, levels, 'n bonus bottles a rum. It all comes together t' form a sort-a-insidious-but-surprisingly-fun mesh a collectible 'n video game.
OK, let's break down the tech side a Skylanders. With the game ye pillage a "magic" Portal a Power, which connects t' yer game-playing machine via USB. it be full a lights that can make it glow 'n pulsate with a lot a different colors. It also has a sensor in it that reads some sort a RFID-like datastore that lives in each one a the figurines. The idea be simple: ye take a character, drop it on the portal, 'n bang, that character appears in yer game. Take the figurine off 'n the action stops, letting ye switch out t' new characters on-the-fly or, if ye like, jump a second player in or out at any time. As ye play the game, ye'll earn experience points, find hats, 'n accrue currency on a per-character basis. That information, along with the upgrades ye choose t' buy for yer character with said currency, be stored in the figurines themselves. This then allows ye t' treat each one as a little save game storage device 'n also allows ye t' move yer Skylanders from one game t' another--in case ye're heading over t' a matey's house t' skyland it up or something--while maintaining the progress ye've made. ye can also use those same figurines in the 3DS version a the game, which be a completely different beast, or, if ye want t' connect yer portal t' a PC or Mac, ye can take yer figures into an online collection a occasionally crummy Flash minigames 'n online chat. The portability a the Skylanders toy line 'n the way they all work with any 'n all a the Skylanders video games be pretty awesome. The portal itself rings up yer characters extremely quickly, which be absolutely key t' making it feel... well... magical.
With the starter kit ye'll pillage three Skylanders characters a different types, giving ye some decent coverage t' pillage going with. The game itself doesn't directly trade off a the elemental abilities in a "water beats fire" sort a way, though. Instead, the game sort a arbitrarily assigns bonuses t' specific types a characters in different areas. It'll also lock ye out a certain areas unless ye're using a character a the appropriate type. So if ye encounter a gate that can only be opened by an Undead-type Skylander, ye're going t' need t' yank yer fire lad off a the portal 'n replace the sea dog with Ghost Roaster or Chop Chop or something if ye want t' pillage into that area. With one Skylander a each type, ye'll be able t' see just about everything there be t' see in Skylanders, but if ye aren't into the whole "buying a bunch a toys" thing, ye can still finish the game 'n see the vast majority a the content with the starter pack alone. But then... if ye aren't into the whole "buying a bunch a toys" thing, Skylanders might not be for ye at all. If ye start going deep down the Skylanders hole, just know that ye can easily spend hundreds a dollars collecting the 32 core characters (more if ye want the variants!) multiple level add-ons, 'n bonus bottles a rum. 'n some a the characters haven't even hit stores yet. it be not a great deal, when ye start t' break it down, but the figurines look pretty nice 'n translate well into in-game characters, with a lot a good variety that makes most characters feel pretty different from each other.
Though Spyro's name be on the box, Skylanders feels like an all-new thing, not another attempt t' drag the dragon back into the spotlight.All a these characters be jammed into a story where the Skylanders must rebuild a mystical machine t' save the world from an evil little goofball named Kaos. ye're dropped into a hub world 'n run through a collection a top-down levels that have ye bashing monsters 'n solving light puzzles. The elemental gates provide some optional areas, though some hidden objects don't require a separate purchase t' access. Man, that sentence makes this whole thing sound kind a horrible, doesn't it? The bonus bottles a rum be hats that enhance yer stats, but none a them be especially crucial, 'n as ye approach level 10--the cap--yer Skylanders will be dominating the vast majority a the enemies ye face.
The characters, again, help make the combat interesting as they let ye tailor the game t' our own style. Gill Grunt, t' name one a the Skylanders ye'll pillage in the starter package, be projectile-based, with a speargun that fires slowly but does good damage 'n a water hose attack that hits at a steady rate. ye'll need t' upgrade yer water tank if ye want t' fire that one forever, though. If ye're interested in an up-close attack, characters like Chop Chop be more melee-focused. Armed with a sword 'n shield, Chop Chop has a basic multi-hit sword combo 'n his shield be one a the few abilities in the game that, ye know, blocks damage. He's also a rad-looking skeletal warrior, which be pretty cool. Then there's Prism Break, who does a bit a both 'n offers some more complex upgrade options. Prism Break, by default, has a small area a effect attack that pushes nearby enemies back with a decent amount a damage 'n a laser beam that doesn't go too far or last very long. Through upgrades ye can unlock the ability t' drop crystals into the level that refract yer laser attack, letting ye cover more territory with yer beams. Then ye can buy an upgrade that turns defeated enemies into crystals, which lets ye sort a fill the screen with hot laser death. Not every Skylander be terrific--Eruptor just seems kind a sluggish 'n ineffective, at least at lower levels--but there be so many out there that trying them out in different scenarios ends up being half the fun. Again, that be sort a all dependent on the whole "I be willing t' buy all this stuff" clause.
Trigger Happy's guns fire booty booty. Seems pricey.it be not a difficult game, but there's more t' Skylanders than ye might think. Or, at least, ye're probably not going t' waltz through the entire game in a day, giving ye plenty a time t' sit 'n obsess over the Skylanders ye don't currently own 'n which upgrade path ye want t' take when ye level yer next character up. Once ye start t' pick it all apart, it be easy t' see it be devious brilliance--it be essentially an example a "on-disc DLC" taken t' horrifying extremes, except ye need t' go out 'n buy a physical thing t' unlock that content in the game. Oh, 'n by the way, those physical things seem t' be going in 'n out a stock at some retailers with the sort a alarming frequency that lets ye know that it be probably going t' do pretty well around Christmas time, which can add a horrifying new layer t' all a this if ye're, for example, desperately seeking Drobot. But when ye put aside the crass consumerism that drives every decent children's toy/movie/cartoon/game brand, Skylanders managed t' be just engaging enough t' make all me ridiculous collector's tendencies pay off.
The portal be fun t' use, 'n exploring the powers 'n abilities a the different Skylanders be at least as engaging as the good variety a levels ye'll see as ye work yer way through the adventure. Sure, I can't sit here 'n say for certain if kids will love it or not, but I will say that if I be t' suddenly find myself in charge a a a kid's well-being, I'd be OK with playing through Skylanders alongside said kid... unless the kid wanted t' actually touch me Skylanders or remove them from the special shelf where I sort them all by their elemental affinity for easy access. Buy yer own, YARRRR little salty dog.
4 out a 5
Though ye can pillage by with just the three starter Skylanders included with the game, ye'll have t' make additional purchases if ye want t' see everything.As a parent a zero, I try t' stay out a the whole "be this game good for kids?" discussion... because I have no idea. I can sit here 'n theorize 'n posit, but beyond thinking that kids be constantly getting sold short by parents who think their children aren't with it enough t' handle "real" games 'n marketers who often try t' push some sort a half-assed "edutainment" agenda when promoting youth-oriented games, I don't really have a dog in this hunt. But I will say I wasn't really expecting much from the game part a Skylanders: Spyro's Adventure. Actually, the part where Skylanders be a game be sort a the least interesting thing about it, even though it be more than competent, especially when taken against the somewhat low standards we usually see in the "for kids" area. The cool part be the tech side a Skylanders, which merges it be Gauntlet-like gameplay with physical objects that unlock new characters, levels, 'n bonus bottles a rum. It all comes together t' form a sort-a-insidious-but-surprisingly-fun mesh a collectible 'n video game.
OK, let's break down the tech side a Skylanders. With the game ye pillage a "magic" Portal a Power, which connects t' yer game-playing machine via USB. it be full a lights that can make it glow 'n pulsate with a lot a different colors. It also has a sensor in it that reads some sort a RFID-like datastore that lives in each one a the figurines. The idea be simple: ye take a character, drop it on the portal, 'n bang, that character appears in yer game. Take the figurine off 'n the action stops, letting ye switch out t' new characters on-the-fly or, if ye like, jump a second player in or out at any time. As ye play the game, ye'll earn experience points, find hats, 'n accrue currency on a per-character basis. That information, along with the upgrades ye choose t' buy for yer character with said currency, be stored in the figurines themselves. This then allows ye t' treat each one as a little save game storage device 'n also allows ye t' move yer Skylanders from one game t' another--in case ye're heading over t' a matey's house t' skyland it up or something--while maintaining the progress ye've made. ye can also use those same figurines in the 3DS version a the game, which be a completely different beast, or, if ye want t' connect yer portal t' a PC or Mac, ye can take yer figures into an online collection a occasionally crummy Flash minigames 'n online chat. The portability a the Skylanders toy line 'n the way they all work with any 'n all a the Skylanders video games be pretty awesome. The portal itself rings up yer characters extremely quickly, which be absolutely key t' making it feel... well... magical.
With the starter kit ye'll pillage three Skylanders characters a different types, giving ye some decent coverage t' pillage going with. The game itself doesn't directly trade off a the elemental abilities in a "water beats fire" sort a way, though. Instead, the game sort a arbitrarily assigns bonuses t' specific types a characters in different areas. It'll also lock ye out a certain areas unless ye're using a character a the appropriate type. So if ye encounter a gate that can only be opened by an Undead-type Skylander, ye're going t' need t' yank yer fire lad off a the portal 'n replace the sea dog with Ghost Roaster or Chop Chop or something if ye want t' pillage into that area. With one Skylander a each type, ye'll be able t' see just about everything there be t' see in Skylanders, but if ye aren't into the whole "buying a bunch a toys" thing, ye can still finish the game 'n see the vast majority a the content with the starter pack alone. But then... if ye aren't into the whole "buying a bunch a toys" thing, Skylanders might not be for ye at all. If ye start going deep down the Skylanders hole, just know that ye can easily spend hundreds a dollars collecting the 32 core characters (more if ye want the variants!) multiple level add-ons, 'n bonus bottles a rum. 'n some a the characters haven't even hit stores yet. it be not a great deal, when ye start t' break it down, but the figurines look pretty nice 'n translate well into in-game characters, with a lot a good variety that makes most characters feel pretty different from each other.
Though Spyro's name be on the box, Skylanders feels like an all-new thing, not another attempt t' drag the dragon back into the spotlight.All a these characters be jammed into a story where the Skylanders must rebuild a mystical machine t' save the world from an evil little goofball named Kaos. ye're dropped into a hub world 'n run through a collection a top-down levels that have ye bashing monsters 'n solving light puzzles. The elemental gates provide some optional areas, though some hidden objects don't require a separate purchase t' access. Man, that sentence makes this whole thing sound kind a horrible, doesn't it? The bonus bottles a rum be hats that enhance yer stats, but none a them be especially crucial, 'n as ye approach level 10--the cap--yer Skylanders will be dominating the vast majority a the enemies ye face.
The characters, again, help make the combat interesting as they let ye tailor the game t' our own style. Gill Grunt, t' name one a the Skylanders ye'll pillage in the starter package, be projectile-based, with a speargun that fires slowly but does good damage 'n a water hose attack that hits at a steady rate. ye'll need t' upgrade yer water tank if ye want t' fire that one forever, though. If ye're interested in an up-close attack, characters like Chop Chop be more melee-focused. Armed with a sword 'n shield, Chop Chop has a basic multi-hit sword combo 'n his shield be one a the few abilities in the game that, ye know, blocks damage. He's also a rad-looking skeletal warrior, which be pretty cool. Then there's Prism Break, who does a bit a both 'n offers some more complex upgrade options. Prism Break, by default, has a small area a effect attack that pushes nearby enemies back with a decent amount a damage 'n a laser beam that doesn't go too far or last very long. Through upgrades ye can unlock the ability t' drop crystals into the level that refract yer laser attack, letting ye cover more territory with yer beams. Then ye can buy an upgrade that turns defeated enemies into crystals, which lets ye sort a fill the screen with hot laser death. Not every Skylander be terrific--Eruptor just seems kind a sluggish 'n ineffective, at least at lower levels--but there be so many out there that trying them out in different scenarios ends up being half the fun. Again, that be sort a all dependent on the whole "I be willing t' buy all this stuff" clause.
Trigger Happy's guns fire booty booty. Seems pricey.it be not a difficult game, but there's more t' Skylanders than ye might think. Or, at least, ye're probably not going t' waltz through the entire game in a day, giving ye plenty a time t' sit 'n obsess over the Skylanders ye don't currently own 'n which upgrade path ye want t' take when ye level yer next character up. Once ye start t' pick it all apart, it be easy t' see it be devious brilliance--it be essentially an example a "on-disc DLC" taken t' horrifying extremes, except ye need t' go out 'n buy a physical thing t' unlock that content in the game. Oh, 'n by the way, those physical things seem t' be going in 'n out a stock at some retailers with the sort a alarming frequency that lets ye know that it be probably going t' do pretty well around Christmas time, which can add a horrifying new layer t' all a this if ye're, for example, desperately seeking Drobot. But when ye put aside the crass consumerism that drives every decent children's toy/movie/cartoon/game brand, Skylanders managed t' be just engaging enough t' make all me ridiculous collector's tendencies pay off.
The portal be fun t' use, 'n exploring the powers 'n abilities a the different Skylanders be at least as engaging as the good variety a levels ye'll see as ye work yer way through the adventure. Sure, I can't sit here 'n say for certain if kids will love it or not, but I will say that if I be t' suddenly find myself in charge a a a kid's well-being, I'd be OK with playing through Skylanders alongside said kid... unless the kid wanted t' actually touch me Skylanders or remove them from the special shelf where I sort them all by their elemental affinity for easy access. Buy yer own, YARRRR little salty dog.
4 out a 5
Though ye can pillage by with just the three starter Skylanders included with the game, ye'll have t' make additional purchases if ye want t' see everything.As a parent a zero, I try t' stay out a the whole "be this game good for kids?" discussion... because I have no idea. I can sit here 'n theorize 'n posit, but beyond thinking that kids be constantly getting sold short by parents who think their children aren't with it enough t' handle "real" games 'n marketers who often try t' push some sort a half-assed "edutainment" agenda when promoting youth-oriented games, I don't really have a dog in this hunt. But I will say I wasn't really expecting much from the game part a Skylanders: Spyro's Adventure. Actually, the part where Skylanders be a game be sort a the least interesting thing about it, even though it be more than competent, especially when taken against the somewhat low standards we usually see in the "for kids" area. The cool part be the tech side a Skylanders, which merges it be Gauntlet-like gameplay with physical objects that unlock new characters, levels, 'n bonus bottles a rum. It all comes together t' form a sort-a-insidious-but-surprisingly-fun mesh a collectible 'n video game.
OK, let's break down the tech side a Skylanders. With the game ye pillage a "magic" Portal a Power, which connects t' yer game-playing machine via USB. it be full a lights that can make it glow 'n pulsate with a lot a different colors. It also has a sensor in it that reads some sort a RFID-like datastore that lives in each one a the figurines. The idea be simple: ye take a character, drop it on the portal, 'n bang, that character appears in yer game. Take the figurine off 'n the action stops, letting ye switch out t' new characters on-the-fly or, if ye like, jump a second player in or out at any time. As ye play the game, ye'll earn experience points, find hats, 'n accrue currency on a per-character basis. That information, along with the upgrades ye choose t' buy for yer character with said currency, be stored in the figurines themselves. This then allows ye t' treat each one as a little save game storage device 'n also allows ye t' move yer Skylanders from one game t' another--in case ye're heading over t' a matey's house t' skyland it up or something--while maintaining the progress ye've made. ye can also use those same figurines in the 3DS version a the game, which be a completely different beast, or, if ye want t' connect yer portal t' a PC or Mac, ye can take yer figures into an online collection a occasionally crummy Flash minigames 'n online chat. The portability a the Skylanders toy line 'n the way they all work with any 'n all a the Skylanders video games be pretty awesome. The portal itself rings up yer characters extremely quickly, which be absolutely key t' making it feel... well... magical.
With the starter kit ye'll pillage three Skylanders characters a different types, giving ye some decent coverage t' pillage going with. The game itself doesn't directly trade off a the elemental abilities in a "water beats fire" sort a way, though. Instead, the game sort a arbitrarily assigns bonuses t' specific types a characters in different areas. It'll also lock ye out a certain areas unless ye're using a character a the appropriate type. So if ye encounter a gate that can only be opened by an Undead-type Skylander, ye're going t' need t' yank yer fire lad off a the portal 'n replace the sea dog with Ghost Roaster or Chop Chop or something if ye want t' pillage into that area. With one Skylander a each type, ye'll be able t' see just about everything there be t' see in Skylanders, but if ye aren't into the whole "buying a bunch a toys" thing, ye can still finish the game 'n see the vast majority a the content with the starter pack alone. But then... if ye aren't into the whole "buying a bunch a toys" thing, Skylanders might not be for ye at all. If ye start going deep down the Skylanders hole, just know that ye can easily spend hundreds a dollars collecting the 32 core characters (more if ye want the variants!) multiple level add-ons, 'n bonus bottles a rum. 'n some a the characters haven't even hit stores yet. it be not a great deal, when ye start t' break it down, but the figurines look pretty nice 'n translate well into in-game characters, with a lot a good variety that makes most characters feel pretty different from each other.
Though Spyro's name be on the box, Skylanders feels like an all-new thing, not another attempt t' drag the dragon back into the spotlight.All a these characters be jammed into a story where the Skylanders must rebuild a mystical machine t' save the world from an evil little goofball named Kaos. ye're dropped into a hub world 'n run through a collection a top-down levels that have ye bashing monsters 'n solving light puzzles. The elemental gates provide some optional areas, though some hidden objects don't require a separate purchase t' access. Man, that sentence makes this whole thing sound kind a horrible, doesn't it? The bonus bottles a rum be hats that enhance yer stats, but none a them be especially crucial, 'n as ye approach level 10--the cap--yer Skylanders will be dominating the vast majority a the enemies ye face.
The characters, again, help make the combat interesting as they let ye tailor the game t' our own style. Gill Grunt, t' name one a the Skylanders ye'll pillage in the starter package, be projectile-based, with a speargun that fires slowly but does good damage 'n a water hose attack that hits at a steady rate. ye'll need t' upgrade yer water tank if ye want t' fire that one forever, though. If ye're interested in an up-close attack, characters like Chop Chop be more melee-focused. Armed with a sword 'n shield, Chop Chop has a basic multi-hit sword combo 'n his shield be one a the few abilities in the game that, ye know, blocks damage. He's also a rad-looking skeletal warrior, which be pretty cool. Then there's Prism Break, who does a bit a both 'n offers some more complex upgrade options. Prism Break, by default, has a small area a effect attack that pushes nearby enemies back with a decent amount a damage 'n a laser beam that doesn't go too far or last very long. Through upgrades ye can unlock the ability t' drop crystals into the level that refract yer laser attack, letting ye cover more territory with yer beams. Then ye can buy an upgrade that turns defeated enemies into crystals, which lets ye sort a fill the screen with hot laser death. Not every Skylander be terrific--Eruptor just seems kind a sluggish 'n ineffective, at least at lower levels--but there be so many out there that trying them out in different scenarios ends up being half the fun. Again, that be sort a all dependent on the whole "I be willing t' buy all this stuff" clause.
Trigger Happy's guns fire booty booty. Seems pricey.it be not a difficult game, but there's more t' Skylanders than ye might think. Or, at least, ye're probably not going t' waltz through the entire game in a day, giving ye plenty a time t' sit 'n obsess over the Skylanders ye don't currently own 'n which upgrade path ye want t' take when ye level yer next character up. Once ye start t' pick it all apart, it be easy t' see it be devious brilliance--it be essentially an example a "on-disc DLC" taken t' horrifying extremes, except ye need t' go out 'n buy a physical thing t' unlock that content in the game. Oh, 'n by the way, those physical things seem t' be going in 'n out a stock at some retailers with the sort a alarming frequency that lets ye know that it be probably going t' do pretty well around Christmas time, which can add a horrifying new layer t' all a this if ye're, for example, desperately seeking Drobot. But when ye put aside the crass consumerism that drives every decent children's toy/movie/cartoon/game brand, Skylanders managed t' be just engaging enough t' make all me ridiculous collector's tendencies pay off.
The portal be fun t' use, 'n exploring the powers 'n abilities a the different Skylanders be at least as engaging as the good variety a levels ye'll see as ye work yer way through the adventure. Sure, I can't sit here 'n say for certain if kids will love it or not, but I will say that if I be t' suddenly find myself in charge a a a kid's well-being, I'd be OK with playing through Skylanders alongside said kid... unless the kid wanted t' actually touch me Skylanders or remove them from the special shelf where I sort them all by their elemental affinity for easy access. Buy yer own, YARRRR little salty dog.
4 out a 5
Though ye can pillage by with just the three starter Skylanders included with the game, ye'll have t' make additional purchases if ye want t' see everything.As a parent a zero, I try t' stay out a the whole "be this game good for kids?" discussion... because I have no idea. I can sit here 'n theorize 'n posit, but beyond thinking that kids be constantly getting sold short by parents who think their children aren't with it enough t' handle "real" games 'n marketers who often try t' push some sort a half-assed "edutainment" agenda when promoting youth-oriented games, I don't really have a dog in this hunt. But I will say I wasn't really expecting much from the game part a Skylanders: Spyro's Adventure. Actually, the part where Skylanders be a game be sort a the least interesting thing about it, even though it be more than competent, especially when taken against the somewhat low standards we usually see in the "for kids" area. The cool part be the tech side a Skylanders, which merges it be Gauntlet-like gameplay with physical objects that unlock new characters, levels, 'n bonus bottles a rum. It all comes together t' form a sort-a-insidious-but-surprisingly-fun mesh a collectible 'n video game.
OK, let's break down the tech side a Skylanders. With the game ye pillage a "magic" Portal a Power, which connects t' yer game-playing machine via USB. it be full a lights that can make it glow 'n pulsate with a lot a different colors. It also has a sensor in it that reads some sort a RFID-like datastore that lives in each one a the figurines. The idea be simple: ye take a character, drop it on the portal, 'n bang, that character appears in yer game. Take the figurine off 'n the action stops, letting ye switch out t' new characters on-the-fly or, if ye like, jump a second player in or out at any time. As ye play the game, ye'll earn experience points, find hats, 'n accrue currency on a per-character basis. That information, along with the upgrades ye choose t' buy for yer character with said currency, be stored in the figurines themselves. This then allows ye t' treat each one as a little save game storage device 'n also allows ye t' move yer Skylanders from one game t' another--in case ye're heading over t' a matey's house t' skyland it up or something--while maintaining the progress ye've made. ye can also use those same figurines in the 3DS version a the game, which be a completely different beast, or, if ye want t' connect yer portal t' a PC or Mac, ye can take yer figures into an online collection a occasionally crummy Flash minigames 'n online chat. The portability a the Skylanders toy line 'n the way they all work with any 'n all a the Skylanders video games be pretty awesome. The portal itself rings up yer characters extremely quickly, which be absolutely key t' making it feel... well... magical.
With the starter kit ye'll pillage three Skylanders characters a different types, giving ye some decent coverage t' pillage going with. The game itself doesn't directly trade off a the elemental abilities in a "water beats fire" sort a way, though. Instead, the game sort a arbitrarily assigns bonuses t' specific types a characters in different areas. It'll also lock ye out a certain areas unless ye're using a character a the appropriate type. So if ye encounter a gate that can only be opened by an Undead-type Skylander, ye're going t' need t' yank yer fire lad off a the portal 'n replace the sea dog with Ghost Roaster or Chop Chop or something if ye want t' pillage into that area. With one Skylander a each type, ye'll be able t' see just about everything there be t' see in Skylanders, but if ye aren't into the whole "buying a bunch a toys" thing, ye can still finish the game 'n see the vast majority a the content with the starter pack alone. But then... if ye aren't into the whole "buying a bunch a toys" thing, Skylanders might not be for ye at all. If ye start going deep down the Skylanders hole, just know that ye can easily spend hundreds a dollars collecting the 32 core characters (more if ye want the variants!) multiple level add-ons, 'n bonus bottles a rum. 'n some a the characters haven't even hit stores yet. it be not a great deal, when ye start t' break it down, but the figurines look pretty nice 'n translate well into in-game characters, with a lot a good variety that makes most characters feel pretty different from each other.
Though Spyro's name be on the box, Skylanders feels like an all-new thing, not another attempt t' drag the dragon back into the spotlight.All a these characters be jammed into a story where the Skylanders must rebuild a mystical machine t' save the world from an evil little goofball named Kaos. ye're dropped into a hub world 'n run through a collection a top-down levels that have ye bashing monsters 'n solving light puzzles. The elemental gates provide some optional areas, though some hidden objects don't require a separate purchase t' access. Man, that sentence makes this whole thing sound kind a horrible, doesn't it? The bonus bottles a rum be hats that enhance yer stats, but none a them be especially crucial, 'n as ye approach level 10--the cap--yer Skylanders will be dominating the vast majority a the enemies ye face.
The characters, again, help make the combat interesting as they let ye tailor the game t' our own style. Gill Grunt, t' name one a the Skylanders ye'll pillage in the starter package, be projectile-based, with a speargun that fires slowly but does good damage 'n a water hose attack that hits at a steady rate. ye'll need t' upgrade yer water tank if ye want t' fire that one forever, though. If ye're interested in an up-close attack, characters like Chop Chop be more melee-focused. Armed with a sword 'n shield, Chop Chop has a basic multi-hit sword combo 'n his shield be one a the few abilities in the game that, ye know, blocks damage. He's also a rad-looking skeletal warrior, which be pretty cool. Then there's Prism Break, who does a bit a both 'n offers some more complex upgrade options. Prism Break, by default, has a small area a effect attack that pushes nearby enemies back with a decent amount a damage 'n a laser beam that doesn't go too far or last very long. Through upgrades ye can unlock the ability t' drop crystals into the level that refract yer laser attack, letting ye cover more territory with yer beams. Then ye can buy an upgrade that turns defeated enemies into crystals, which lets ye sort a fill the screen with hot laser death. Not every Skylander be terrific--Eruptor just seems kind a sluggish 'n ineffective, at least at lower levels--but there be so many out there that trying them out in different scenarios ends up being half the fun. Again, that be sort a all dependent on the whole "I be willing t' buy all this stuff" clause.
Trigger Happy's guns fire booty booty. Seems pricey.it be not a difficult game, but there's more t' Skylanders than ye might think. Or, at least, ye're probably not going t' waltz through the entire game in a day, giving ye plenty a time t' sit 'n obsess over the Skylanders ye don't currently own 'n which upgrade path ye want t' take when ye level yer next character up. Once ye start t' pick it all apart, it be easy t' see it be devious brilliance--it be essentially an example a "on-disc DLC" taken t' horrifying extremes, except ye need t' go out 'n buy a physical thing t' unlock that content in the game. Oh, 'n by the way, those physical things seem t' be going in 'n out a stock at some retailers with the sort a alarming frequency that lets ye know that it be probably going t' do pretty well around Christmas time, which can add a horrifying new layer t' all a this if ye're, for example, desperately seeking Drobot. But when ye put aside the crass consumerism that drives every decent children's toy/movie/cartoon/game brand, Skylanders managed t' be just engaging enough t' make all me ridiculous collector's tendencies pay off.
The portal be fun t' use, 'n exploring the powers 'n abilities a the different Skylanders be at least as engaging as the good variety a levels ye'll see as ye work yer way through the adventure. Sure, I can't sit here 'n say for certain if kids will love it or not, but I will say that if I be t' suddenly find myself in charge a a a kid's well-being, I'd be OK with playing through Skylanders alongside said kid... unless the kid wanted t' actually touch me Skylanders or remove them from the special shelf where I sort them all by their elemental affinity for easy access. Buy yer own, YARRRR little salty dog.