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Posted by Joystiq Jun 09 2011 08:30 GMT
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The Gunstringer is breaking all sorts of barriers this week. First, the title made the jump from Xbox Live Arcade to a full retail product. Now, the seemingly family-friendly adventure has been branded "T for Teen" according to Twisted Pixel's Dan Teasdale. So, what makes a game seemingly ripe for an "E for Everyone" garner a T rating? Find out after the break.

Posted by IGN Jun 08 2011 19:51 GMT
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Twisted Pixel's built up a respectable library of enjoyable platform games across the last few years. Their latest project (outside of Ms. 'splosion Man) is the Kinect-only shooter The Gunstringer. While watching it under the direction of the general public, I was concerned about the controls failing to pick-up subtle motions. But after taking over myself and shooting my way through two levels, the controls are spot-on, the graphics are stylish, and it might just surprise some folks...

Posted by Giant Bomb Jun 08 2011 04:37 GMT
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Let's just push this bit of business out of the way right up front: my name appears in The Gunstringer. Twisted Pixel's lead designer on the project, a surly, vaguely unattractive Australian by the name of Dan Teasdale, is someone I've worked alongside in my sordid past. Part of the game's grading system involves "review quotes" from various "critics." According to Teasdale's site blog on the subject, he apparently wanted a "likable jerk" to help provide quotes. Evidently, he first thought of me, which I guess is sweet. Sort of.

The only thing more terrifying than skeletons with guns is Dan Teasdale's haircut.

Anyway, I sent him a bunch of fake review quotes to use in the game. I did this entirely gratis, as it'd probably be something of a conflict of interest to be paid for such work. Plus, I like dangling favors like this over people's heads, calling in return favors at the most inopportune and uncomfortable times. And, I get to say I contributed to a game alongside a personal hero of mine in Trauma Films founder Lloyd Kaufman, who also submitted some alarmingly bizarre quotes. Seemed worth potentially tarnishing my good name.

Now that you know all of this information, you may now marvel as I attempt to actually make objective judgments about The Gunstringer, based on my first attempt at playing it at this year's E3. The unpleasant Australian man himself is at the Microsoft booth demoing the game, and despite my general reluctance toward being in the same room as him, my curiosity toward this bizarre product I've lent my name to got the best of me.

If you're unaware of the game's premise, here's the quick and dirty version. The game is a puppet show. Almost literally. All the game's action takes place on a "stage," complete with a live action video audience that the game will periodically cut away to for reaction shots and applause/boos. Your character, the titular Gunstringer, is a skeletal cowboy on a mission for revenge. All the action is built into Microsoft's Kinect sensor, with your left hand controlling the "strings" of the Gunstringer, and the right controlling the gun. Movements are generally simple, requiring you to direct your left hand left, or right to move the Gunstringer, and up to make him jump. To shoot, you simply point your right hand at the screen, and cock it back to fire.

The entire game is on rails, so all you need to worry about is dodging, jumping, and shooting. One section of the game I saw being played by someone else did involve some side-scrolling gameplay, with a good deal of jumping and obstacle dodging, though still while on rails.

The question with any Kinect game at this point in the technology's lifespan generally tends to be, "Do the controls work?" Good news: yes. I've heard from some that previous builds of the game played a little loose, with more latency between your movements and the in-game reactions than you'd tend to want. I experienced nothing of the sort in the latest E3 build. The controls felt appropriately sensitive, and the Gunstringer would react to my movements with appropriate levels of sensitivity to my admittedly violent gesticulations. It feels good, and best of all? You can play sitting down.

I can't tell you how badly I've wanted to put a whole mess of bullets into one of these things.

The game will, of course, feature Twisted Pixel's trademark brand of absurdist, borderline sociopathic humor. You'll be fighting everything from murderous wobbly arms puppets to unholy cross-breedings between lumberjacks and alligators. Apparently there's a pretty good, too-long sex scene between a lumberjack and an alligator somewhere in the game, so that's super hot.

Take these opinions with as many grains of salt as you please. My closeness to the game obviously prevents me from ever reviewing the final product, but I was honestly just curious to get my hands on the thing after all these months of emails filled with abject cursing and ludicrous legal threats between myself and Mr. Teasdale. And I honestly came away digging it. Today's news that The Gunstringer would move from the realm of Xbox Live Arcade to a final retail product is an interesting one, though Teasdale did say to me that they are planning on fleshing the game out with more content in anticipation of the retail release. At least, that's what I inferred from the series of the dismissive wanking motions he kept making every time I'd ask a question.

We'll bring you more on The Gunstringer as it gets closer to release. Though I probably won't. Not until Teasdale makes good on that favor, at least. Any suggestions on what kind of horrible thing I can make him do? I'm thinking some kind of secret murder on my behalf.


Video
Posted by Giant Bomb Jun 06 2011 21:32 GMT
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Old West zombie marionettes...it almost sounds a little silly.

Posted by Joystiq May 25 2011 02:00 GMT
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Twisted Pixel is taking a page from the script of TV's Mystery Science Theater 3000 -- and its web heir, Rifftrax -- for some of the bonus content in its upcoming Kinect shooter, The Gunstringer. Designer Dan Teasdale dropped the news on the developer's blog, saying that the team was inspired to create "full commentary for the entire game" by the spirited online riffing given to Sonic the Hedgehog (2006).

"It's not just us talking about making the game," Teasdale says of the commentary. "Much like how some of the best Rifftrax are the ones that have special guests, we've asked some special friends of ours to comment on specific plays in the game." The identities of the guests may be a secret, but we already know one possible candidate: Troma's Lloyd Kaufman, who's already been signed to play the role of a reporter in the game's live-action sequences.

Of course, the developer could go all out and get the master of riffing, MST3K and Rifftrax's Michael J. Nelson, to contribute -- something sure to get fans of his work all MSTy-eyed. Whoever's involved in them, the commentary tracks will be unlocked using in-game currency, after which, Teasdale says, "you'll be given the option to turn on the soothing voices of either us, or (more likely) our awesome special guests!"

[Note: not an actual gameplay image]

Posted by Joystiq May 13 2011 02:50 GMT
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If you were anything like us, several days of non-stop Dance Central-ing was the extent of your Kinect love affair. Now, six months into the relationship, things have gotten a bit ... cold. While Microsoft's motion-sensing doodad launched with an impressive 17 games in its November 2010 lineup, things have been quiet on the Kinect front since then. But Microsoft says it's getting ready to ramp up on Kinect games.

"And in anticipation of another record year in 2011," a press release trumpeting the console maker's strong NPD showings said, "Microsoft announced the size of the Kinect games portfolio will triple by the end of the year." Wikipedia lists 26 current Kinect releases with 26 more in development. A tripling would indicate there are 26 additional games not yet known.

"We've seen some of the media start to ask the question, 'When are we going to see more Kinect games coming?'," Microsoft product manager David Dennis told Joystiq this evening. "As we sat there and looked at it we realized we've got a lot of games coming and we're going to show a lot of them at E3."

But Kinect games won't be the only things Microsoft shares at E3. When asked if the relatively anemic first-party "core" lineup from Microsoft Game Studios this year - especially relative to the aggressive rollout of Kinect games - represented a deprioritization of that audience late in the Xbox 360's lifecycle, Dennis insisted that wasn't the case. "We know that the core what took Xbox and made it the home for core games, whether they're first-party games or third-party games. We would certainly never leave that audience behind," Dennis said. "So for us and for Phil [Spencer] and the folks over at MGS, it's not about depriorizing one or the other. It's about how we go big on any and all: Go big on Kinect games; go big on core games."

When asked if there would be additional core game announcements beyond Gears 3, Forza 4, Codename: Kingdoms, and the totally-a-secret Halo: Combat Evolved remake, Dennis said, "We certainly expect to have a big E3 and we're saving a lot of our cards until then." We know a good percentage of that deck includes Kinect games; we'll have to wait until Microsoft's E3 press conference to find out how deep its core plans go.

Posted by Joystiq May 02 2011 22:00 GMT
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Twisted Pixel Games enlisted the cooperation of a bunch of random Austin residents for The Gunstringer's crowd sequences, which show FMV scenes of applause between each level. For the role of the "distinguished journalist," though, Twisted Pixel brought in an unexpected ringer: Lloyd Kaufman, co-founder of Troma Entertainment and creator of that film company's most famous character, the Toxic Avenger.

"I really only had three pieces to work with," game director Bill Muehl said on the company's blog."Me being a fan, our company being an indie developer making games on our own terms, much like Troma, and the general concept that his participation would be a great fit for the game." He hoped the appeal of working with an indie kindred spirit would be stronger than the appeal of money.

The pitch worked, and Kaufman is now on board as an actor. "I figured, well it's been two decades since I gave the world The Toxic Crusaders, the best video game of the 20th century," he said, calling The Gunstringer "a true indie production with a crazy amount of personality."

Posted by Joystiq Apr 28 2011 05:00 GMT
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If you live in or near Austin, Texas, and would like to see Twisted Pixel's The Gunstringer for the first time, you'll have the opportunity this Sunday, May 1 from 4:00 to 6:30PM. The newly minted indie game collective Juegos Rancheros (!) is hosting its first monthly meetup at The Highball, featuring a public demo of The Gunstringer.

This monthly event is intended as a continuation of the Fantastic Arcade festival, which last year featured a selection of indie games in custom-built arcade cabinets. Other games will be on display, as well, including the just-released DSiWare app Inchworm Animation.

Posted by Joystiq Apr 14 2011 09:00 GMT
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Every good Western has a nefarious villain upon whom revenge must be brutally exacted -- and Twisted Pixel has revealed the rotund, wacky-armed foe who will fill that archetype in its upcoming, Kinect-based shooter, The Gunstringer. His name is The Oil Baron, and ... well, just look at him! With those beady eyes, and porcine frame, and clefted chin, and devilishly corkscrewed mustache, he is clearly an absolute vision of purest evil.

The Baron is one of the four-strong party responsible for the Gunstringer's skeletonification, and uses his cashflow to purchase thick walls of power and influence to protect himself from his due payback. He sounds like a pretty interesting character -- as do most of the names on this early list of possible villains drawn up by Twisted Pixel, also revealed today. We mean, "Voodoo Dave?" That sounds just right.

Posted by Joystiq Mar 22 2011 14:00 GMT
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Like so many PAX shows before it, this year's PAX East showcased a ton of indie games -- the gaming equivalent of a Williamsburg dubstep show, if you will. In our experience at this year's event, larger industry players like EA and Bethesda showed off their titles with hired hands and private theater viewings, choosing to exhibit older demos rather than new content.

The indies and smaller studios, on the other hand, were out in force. Beyond bringing playable versions of their games to the show -- even Fez was playable, for the first time in several years of development -- the indie studios brought themselves. They continued the tradition of directly engaging with attendees and, often, solicited game-testing feedback on the fly.

"I approached PAX East as a three-day playtest session. I learned so much about what works and what doesn't just from standing in the back and observing how people played the game," Fez co-developer Phil Fish told Joystiq. "It's also an amazing morale boost to be told by so many people that your game is great."

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Posted by GameTrailers Mar 15 2011 21:55 GMT
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See the Gunstringer in action from the floor of PAX East 2011!

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Posted by GameTrailers Mar 01 2011 03:25 GMT
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Learn how to pull all the strings of Gunstringer on Xbox's Kinect with Twisted Pixel CEO Michael Wilford!

Posted by Joystiq Feb 26 2011 01:30 GMT
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You read about it yesterday, now see Twisted Pixel's latest game (its first for Kinect) in action ... all its puppet-filled, wavy arm guy action. Oh yeah: the video contains 15 minutes of gameplay footage. Just move your hands around and make gun shooting motions to get a feel for the real thing.

Posted by Joystiq Feb 24 2011 23:59 GMT
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I just played the first "hardcore" Kinect game. Sitting down, even.

Even in its incomplete state, Twisted Pixel's The Gunstringer is the best evidence that Microsoft's motion sensing tech can make possible a (so far) really fun game that already plays great and responds to subtle, natural movements with high precision. It's a game where you control a marionette with one hand and shoot with the other, and I can't imagine the experience feeling more authentic.

Video
Posted by GameTrailers Feb 17 2011 00:26 GMT
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The official announcement trailer for The Gunstringer from TwistedPixel.

Posted by IGN Feb 01 2011 17:10 GMT
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The developer of 'Splosion Man is pulling our strings.