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Posted by Kotaku Apr 08 2014 12:30 GMT
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New York-based LEGO builder Baron von Brunk has a pretty cool and original ongoing series where he builds LEGO consoles with transforming abilities. He made Nintendo 64 and NES Zapper Megatrons, and while we wait for one that can transform into the Nintendo R.O.B., here's his latest in the form of a Game Boy Advance.Read more...

Posted by Rock, Paper, Shotgun Apr 01 2014 07:00 GMT
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Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

… [visit site to read more]


Posted by Kotaku Mar 14 2014 00:30 GMT
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Metroid Dreadnought: check out this cool Metroid conversion for Doom. It aims to combine the speed and atmosphere of Super Metroid with the gunplay of Metroid Prime. It's not done, but can download it here.Read more...

Posted by Kotaku Mar 10 2014 08:20 GMT
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Not as cuddly as his plush counterpart, but undeniably badass.Read more...

Posted by Rock, Paper, Shotgun Feb 19 2014 15:16 GMT
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DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in iD’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

… [visit site to read more]


Posted by PlayStation Blog Feb 19 2014 15:00 GMT
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The FPS legend that started it all returns this May! Today we’re excited to announce that Wolfenstein: The New Order will arrive on both PS4 and PS3 on Tuesday, May 20th. And while we’re not talking about the game yet, we’re excited to announce that with a pre-order of Wolfenstein: The New Order, you will be able to access the beta for the next DOOM game (details at Wolfenstein.com/DOOM).

Wolfenstein marks the first Bethesda-published game to arrive on PS4, and will be available on PlayStation Store day 1 for both PS4 & PS3. Developed by MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein: The New Order is a reimagining of the FPS franchise from id Software. The game offers a deep narrative packed with action, adventure and first-person combat rendered in stunning detail with id Software’s id Tech 5 engine. And typical of a classic Wolfenstein game, expect plenty of hidden secrets, too.

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Wolfenstein: The New Order once again centers around the series’ iconic war hero, B.J. Blazkowicz, faced with an alternate version of the 1960s in which the Nazis won World War II. As the only man capable of rewriting history, BJ will (with the help of a small group of resistance fighters) infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond. See the game in action on our official YouTube channel.

There are plenty of new details to share about Wolfenstein: The New Order, and we’ll be keeping you up to speed on BJ Blazkowicz’s new adventure here on PlayStation.Blog.

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Posted by Kotaku Feb 11 2014 19:36 GMT
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Last year the folks at Gaming Heads brought upon this Earth a plague of cuddly, snuggly Cacodemons and Pain Elementals. Here is their heartfelt apology, armed with with the fluffiest plasma gun ever. Read more...

Posted by Kotaku Dec 26 2013 16:48 GMT
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What the hell am I looking at here? It's the strange imagery that's produced by taking a familiar piece of cover art, splitting it in half and duplicating one side on the other. Read more...

Posted by Rock, Paper, Shotgun Dec 10 2013 19:00 GMT
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20 years since the course of videogaming was set forever. 20 years since id created what may very well still be the most notorious game in history. 20 years since deathmatch became a thing. 20 years of guns, 20 years of keycards, 20 years of happy hell. 20 years of Doom, not the first first-person shooter but surely the foremost breeding stock of the genre. Happy birthday, old stick.

If only you could talk to the monsters on their birthday – now that would be something. Instead, Team RPS will have to reminisce about the big, brash first-person shooter that changed everything.(more…)


Posted by Kotaku Dec 10 2013 13:30 GMT
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Happy 20th birthday, Doom! id Software's legendary shooter was released twenty years ago today. To celebrate, folks over at Game Art HQ put together an amazing art tribute, with gorgeous HD illustrations of the series' many memorable enemies. Above is Eric Ridgeway's version of the Mancubus; visit the site for more.Read more...

Posted by Kotaku Dec 09 2013 10:00 GMT
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The mod for id Software's classic shooter has grown a lot since we first looked at it a year ago—if you own a copy of any of the Dooms, you should seriously consider giving it a try. It's pretty much an all-new experience.Read more...

Posted by Kotaku Nov 04 2013 10:00 GMT
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What do Duke Nukem, B.J. Blaskowitz, and Doomguy have in common? They're all stars of a pretty sweet-looking Doom mod, that's what.Read more...

Posted by Kotaku Sep 20 2013 11:30 GMT
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We've mentioned the mod that lets you play Mortal Kombat inside Doom before. Well, here it is again: in this video, the creator showcases the third Mortal Kombat game being played during a Doom multiplayer match. Silly? Maybe. Amazing and indicative of just how much modding can do? Oh very much yes.Read more...

Posted by Kotaku Sep 18 2013 09:00 GMT
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There's a standard, almost a running joke now, that a device isn't a device if it can't play Doom. I didn't know this also applied to musical instruments.Read more...

Posted by Kotaku Sep 05 2013 21:00 GMT
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Video game statue experts Gaming Heads have stared into the mouth of evil, and it licked their face and wriggled its theoretical pseudopods gleefully. That's probably why these horrific Doom plushes look so damnably huggable. Read more...

Posted by Kotaku Aug 01 2013 01:15 GMT
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Bless modders that make it possible to say there's probably a mod for everything—including, in this case, a Sailor Moon mod for Doom 2.Read more...

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Posted by Kotaku May 20 2013 13:30 GMT
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Doctor Doom's schemes figure big into Gazillion Entertainment's Diablo-esque Marvel Heroes. It makes sense — he's second only to Galactus when it comes to go-to Marvel video game bad guys, and in this first installment of the "Chronicles of Doom," a four-part motion comic leading up to the game's June 4 launch, Victor Von Doom shows us why. Sometimes he's dead, sometimes he's a robot, and sometimes he gets defeated by Squirrel Girl, but for the most part Doom spends his free time dispatching or escaping from The Fantastic Four, The Avengers, Spider-Man, Power Pack, Ant Man and that company that gets paid to clean up after superhero messes. You know what he doesn't spend a lot of time doing? Rotting in a jail cell, because Doom doesn't play that. Brian Bendis is handling the writing on this one, so expect Doom to say "children" and "trolls" a lot more before the series ends.

Posted by Kotaku May 14 2013 11:40 GMT
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Here's two guys playing Mortal Kombat II. In a Doom multiplayer match. The mod that lets you do this is still under development, and it's nowhere near as sophisticated as the one that lets you play Mario in Counter-Strike, but hey, it's Doom. With Mortal Kombat. [Thanks, DSOGaming!]

Posted by IGN Apr 18 2013 00:17 GMT
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Science can be boring except when you're talking about science in video games. Why? Because it results in things like our Top 10 Sci-Fi weapons!

Posted by Rock, Paper, Shotgun Mar 20 2013 19:00 GMT
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I have two, TWO, things about Doom to show you. This is like being an archaeologist in the jungle and discovering a skellington, but the skellington’s heart is still beating and then, oh noes, there’s a ball chasing me and I’ve dropped my hat and give me back my whip Alfred Molina! This Doom reporting is tough work. No wonder all the journalists from that period are scarred and flinch whenever they hear the game’s name. For the brave, there are two Doom mashups that you should be excited about.(more…)


Posted by Kotaku Jan 14 2013 17:00 GMT
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#kotakulongreads This is a story about Doom 3's source code and how beautiful it is. Yes, beautiful. Allow me to explain. More »

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Posted by Kotaku Jan 07 2013 20:30 GMT
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#doom Child murder, priest murder, Barney the dinosaur murder, Mario murder, Buddha murder...really, just murder murder; nothing is sacred. This Doom mod's genre seems to be, as Double Fine's JP LeBreton puts it, "Be Offended." No stone left unturned—this might have a little to do with how this mod mashes just about every Doom mod in existence in one package. More »

Posted by IGN Oct 25 2012 16:00 GMT
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Years later, does Doom 3's ahead-of-its-time concepts hold up? Our review.

Posted by Kotaku Oct 25 2012 03:30 GMT
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#doom You used to be able to get Doom 3 for cheap on Steam, on account of the game being pretty damn old. But ever since the release of its updated sibling, Doom 3 BFG edition, the original is nowhere to be found. You can't buy it. More »

Posted by Kotaku Oct 23 2012 01:30 GMT
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#thief After several years of existence, The Dark Mod remains the single best way to convert Doom into Thief. Hey, I'll take it - I like Doom fine, but I like Thief better. More »

Posted by Kotaku Oct 18 2012 13:00 GMT
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#doom I've always felt strangely about Doom 3. On the one hand, it was a fairly revolutionary game, graphically. The lighting was striking. On the other hand, it looked kind of gross: humans in the game were starkly lit with strange, bump-mapped faces and odd, robotic movements. More »

Posted by Kotaku Oct 17 2012 19:00 GMT
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#doom The Doom 3 BFG Edition arrived on store shelves (and in online storefronts) this week. This remastered version of 2004's Doom 3 looks grand and supports fancy future tech like head-mounted displays. It takes the classic franchise off of the PC and onto the Xbox 360 and PS3, and even adds new levels. More »

Posted by Rock, Paper, Shotgun Sep 20 2012 12:00 GMT
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“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of amateur involvement in the first person genre. This is part two. Here’s part one.

“Amateur” may mean unprofessional or of lower quality, but it’s also French for “lover.” Even if it’s difficult and time-consuming, even if you’re 15 years old and you have to figure out this complex physics engine to try out a cool idea you have — it’s because you love it.

I was 15 when I joined Nightwatch, an epic Half-Life 1 mod made by a dream team of veteran modders, replete with new weapons, voice acting, monsters, scripted sequences, and a 10 hour single player campaign with 99% custom art. We were the Black Mesa Source of the Half-Life 1 community, except we never released anything.

Maybe that’s because we didn’t really love modding. In fact, we hated modding.(more…)


Posted by Kotaku Sep 18 2012 19:30 GMT
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#mattwagner I didn't think that Matt Wagner played video games. The veteran creator best known for psychological power fantasy epic Grendel and the down-to-earth hero's-journey narrative of Mage never really mentioned games as a pastime in the interviews I read with him. But when I spoke to him last week, Wagner owned up to losing himself inside the worlds of Doom and Quake. More »

Posted by Joystiq Aug 04 2012 23:30 GMT
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It has been a long time since I've revisited the invaded Mars research facility featured in id Software's 2004 shooter Doom 3, but playing the upcoming HD revamp Doom 3 BFG Edition, I felt like I hardly ever left.

While not as highly regarded as its predecessors, Doom 3 was an enjoyable (and, at the time, graphically impressive) game that garnered a fair following. For fans, Doom 3 BFG is a package filled with memories of the franchise. Along with Doom 3, its expansions, and brand new 'Lost' missions, the BFG pack includes both Doom and Doom 2.

Doom 3 BFG itself is not meant to be the original Doom 3 experience with prettier textures and 3D support. "We made some slight improvements to the original game," id creative director Tim Willits told me after I got hands on with Doom 3 BFG's 'Lost Mission' content. "Like the flashlight [which can be used in conjunction with your gun, unlike the original]. We made things a little bit brighter, we improved a lot of the character textures."

BFG features tweaks all around, from slightly increasing the player's speed, tweaking ammo and health, adding new soundscapes, an new auto-save and checkpoint features. "It plays better, it really does," Wittits promises.