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PS Plus: Outlast on PS4, Metro: Last Light on PS3 this week
joystiq.com posted by Joystiq Feb 04 2014 01:30 GMT
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Outlast, a PlayStation 4 survival-horror game set in a psychiatric asylum, will be available free t' PlayStation Plus subscribers starting tomorrow. The service also has a prominent freebie for the PlayStation 3 with Metro: Last Light, the atmospheric first-person shooter based on the post-apocalyptic Metro series from Russian author Dmitry Glukhovsky.

A PlayStation Blog post also reminds us a a discount for Dustforce, down t' $8 tomorrow, 'n the imminent end a free downloads for the PS3's remastered Shadow a the Colossus.
[Image: Red Barrel]
PlayStation Plus: Outlast 'n Metro: Last Light Free for crew
blog.us.playstation.com posted by PlayStation Blog Feb 03 2014 16:00 GMT
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We’re kicking off February with a little something for everyone, regardless a what PlayStation console(s) ye own. PS4 owners can give themselves a good scare by nabbing Outlast, a survival horror game where ye’ll play as a freelance journalist investigating a psychiatric hospital. Not really a job I’d take, but hey, times be tough. There’s no fighting back in Outlast, ye can climb or hide, 'n that’s it, so proceed with caution. If ye’re a PS3 owner, ye’ll be able t' explore post-apocalyptic Russia in Metro: Last Light. A first-person shooter with the option t' be stealthy, yer decisions throughout the game will impact the story’s outcome. Finally, our PS Vita Play sale also continues this week with Dustforce, which ye can grab for $7.99.

ye can download Outlast 'n Metro: Last Light after PlayStation Store updates tomorrow.

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Outlast (PS4)

Free for PS Plus crew

12243852764_29f584a450_o.jpg Hell be an experiment ye can’t survive in Outlast, a first-person survival horror game developed by veterans a some a the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum 'n try t' survive long enough t' discover it be terrible secret… if ye dare. Metro: Last Light (PS3)

Free for PS Plus crew

12243424715_100f15288f_o.jpg It be the year 2034. Beneath the ruins a post-apocalyptic Moscow, in the tunnels a the Metro, the remnants a mankind be besieged by deadly threats from outside – 'n within. Mutants stalk the catacombs beneath the desolate surface, 'n hunt amidst the poisoned skies above. But rather than stand united, the station-cities a the Metro be locked in a struggle for the ultimate power, a doomsday device from the military vaults a D6. A civil war be stirring that could wipe humanity from the face a the earth forever. As Artyom, burdened by guilt but driven by hope, ye hold the key t' our survival – the last light in our darkest hour…

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PS Vita PLAY Sale

Game Title PS Plus Price Dustforce $7.99

Other Discounts

Game Title PS Plus Price Original Price Adam’s Venture Chronicles $9.59 $11.99 Adam’s Venture Chronicles Sound Track Free $3.99

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Last Chance (sailing away on 2/11)

Instant Game Collection
Shadow a the Colossus (PS3)

Discounts
Dustforce
Curve Studios Mega Bundle
Ethan: Meteor Hunter

8347313262_4aa76e1572_o.jpg What’s yer favorite content from this week’s update?

If ye’ve got feedback on today’s Plus update make sure vote in the poll 'n sail away a comment below. t' discuss all things PlayStation, including this update, ye can also head over t' the PlayStation Community seas where ye’ll find topics ye can contribute yer thoughts t', or start one for yourself.

PlayStation Plus: February Preview
playstationblog.polldaddy.com posted by PlayStation Blog Jan 30 2014 16:00 GMT
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Typically when ye think a February, yer mind goes t' chocolates, flowers, 'n other lovey-dovey things. So we thought we’d celebrate this sappy month by scaring the bejesus out a ye with Outlast on PS4.

We also have some great single-player PS3 experiences, including Metro: Last Light, a first-person shooter with an interesting take on morality, 'n Remember Me, a third-person action adventure where ye’ll take down an evil corporation by beating lots a people up with yer own unique combos 'n messing with people’s memories. If ye have a significant other, ye might be able t' rope the sea dog or the wench into some bank-robbing action with Payday 2 on PS3. After all, everyone likes stealing stuff. I mean, uh… nevermind.

Finally, two PS Vita titles be joining the Instant Game Collection: Street Fighter X Tekken 'n ModNation Racers: Road voyage. Both include functionality with their respective PS3 versions. Fight against yer mateys in Street Fighter X Tekken no matter what platform they have, or download yer previously made PS3 creations 'n use them in ModNation Racers: Road voyage.

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February PlayStation Plus Preview

Outlast (PS4) 12213688263_30cfb4a8ba_m.jpg

Free for PS Plus crew

“Outlast perfects this self-inflicted madness in every area a it be design, 'n it’s absolutely petrifying.” – Joystiq.com

Hell be an experiment ye can’t survive in Outlast, a first-person survival horror game developed by veterans a some a the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum 'n try t' survive long enough t' discover it be terrible secret… if ye dare.

Metro: Last Light (PS3) 12214087056_7d046a3580_m.jpg

Free for PS Plus crew

“Last Light be notably superior t' it be predecessor, merging storytelling, shooting, 'n sneaking into a remarkable 'n cohesive whole.” – GameSpot.com

It be the year 2034. Beneath the ruins a post-apocalyptic Moscow, in the tunnels a the Metro, the remnants a mankind be besieged by deadly threats from outside – 'n within. Mutants stalk the catacombs beneath the desolate surface, 'n hunt amidst the poisoned skies above. But rather than stand united, the station-cities a the Metro be locked in a struggle for the ultimate power, a doomsday device from the military vaults a D6. A civil war be stirring that could wipe humanity from the face a the earth forever. As Artyom, burdened by guilt but driven by hope, ye hold the key t' our survival – the last light in our darkest hour…

PayDay 2 (PS3) 12213688253_2e10af2c20_m.jpg

Free for PS Plus crew

“The adrenaline flows steadily as ye inevitably repel the barrage a police waves while trying t' make yer getaway.” – GameInformer.com
PAYDAY 2 be an action-packed, four-player co-op shooter that once again lets gamers don the masks a the original PAYDAY crew – Dallas, Hoxton, Wolf 'n Chains – as they descend on Washington D.C. for an epic crime spree.

Remember Me (PS3) 12213888124_71ac4b7579_m.jpg

Free for PS Plus crew

“Not only beautiful graphics 'n incredible sound, but also a new combat approach wrapped around a very engaging storyline.” – GamingTrend.com
Neo-Paris. 2084. Personal memories can now be digitized, bought, sold 'n traded. The last remnants a privacy 'n intimacy have been swept away in what appears t' be a logical progression a the explosive growth a social networks at the beginning a the 21st century. Remember Me be a 3rd person action adventure where players take on the role a Nilin, a former elite memory hunter with the ability t' break into people’s minds 'n steal or even alter their memories.

Street Fighter X Tekken (PS Vita) 12213688223_6ccd475810_m.jpg

Free for PS Plus crew

A dream collaboration between the two biggest fighting game franchises be now a reality! A deluge a highly demanded characters join the fray in this tag team-based game! The second round a this war begins now!

ModNation Racers: Road voyage (PS Vita) 12214087046_5a7697050a_m.jpg

Free for PS Plus crew

Welcome t' the never-ending season a ModNation kart racing, where competitive racing 'n community creativity collide. Whether ye race for the fastest time, customize yer own karts or tracks, or ye discover new courses online – ModNation Racers gives ye everything ye need for yer next “Road voyage!” Use common gestures t' create or edit yer Mod, Kart, or Track. If that wasn’t enough, ye will have full access t' all creations made on the PS3. That’s right, download 'n play with yer favorite PS3 creations 'n take it where ever ye go.

8347313262_4aa76e1572_o.jpg What be yer thoughts on last month’s Instant Game Collection?

If ye’ve got feedback on PlayStation Plus make sure ye take the poll above as well as sail away a comment below. t' chat about all things PlayStation, including this update, ye can head over t' the PlayStation Community seas. ye’ll also find other topics ye can contribute yer thoughts t', or ye can start yer own discussion.

Metro Sees The Linux Light
rockpapershotgun.com posted by Rock, Paper, Shotgun Nov 05 2013 14:00 GMT
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I suddenly find myself paying that much more attention t' which games be seeing Linux conversions, as a sudden rush would imply big things for Valve’s SteamOS project. Could Metro: Last Light’s belated Penguin edition be a herald a Things t' Come?(more…)

What ye Want t' Hear: Saints Row IV Sold Well
en.wikipedia.org posted by Rock, Paper, Shotgun Oct 28 2013 13:00 GMT
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Deep Silver have had quite the couple a years. They’ve gone from a European publisher a quietly successful strategy games 'n RPGs (the X games, Gothic, others), t' finding mainstream success with Dead Island, t' picking up where THQ left off with Metro: Last Light 'n Saints Row 4.

In an interview with Deep Silver’s CEO, The Penny Arcade Report mention that Saints Row IV has sold triple that a Saints Row 3 on PC over the same time period, 'n that Metro: Last Light sold more across all platforms in a single week than the original did in three months.(more…)

A Work a Artyom – Metro: Last Light’s Last DLC Out Now
store.steampowered.com posted by Rock, Paper, Shotgun Oct 16 2013 16:00 GMT
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Seems like only yesterday that we weren’t even sure if Metro: Last Light would ever see the light a day. Seems like markedly closer t' yesterday that it be flinging massive balls a spiders at us (this be the point where ye best begin imagining this all like one a those fond memories flashback montages, except with the aforementioned imagery instead a a slow-mo snowball/food fight). Now, though, it’s packing it be bags 'n preparing t' sail away us, probably forever. But before it closes up shop once 'n for all, it’s got one last dollop a content for us t' remember it by. Three characters, three stories interwoven with Artyom’s adventure, three thousand borscht-o-flops a intrigue. Unlike the Faction Pack, however, Chronicles’ freshly playable faces best strike ye as a bit more familiar.

(more…)

Metro: Last Light Chronicles Pack Trailer
ign.com posted by IGN Oct 15 2013 21:29 GMT
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The Chronicles Pack brings three new perspectives t' the story a Metro: Last Light, in brand new single player missions.
Metro: Last Light 'Chronicles Pack' available now
joystiq.com posted by Joystiq Oct 15 2013 19:30 GMT
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Attention passengers: We be arriving at "Chronicles Pack," the last AVAST! on the Metro: Last Light downloadable content line. The fourth 'n final piece a DLC includes three solo missions filling in side stories that run parallel t' the game's main tale. The pack also includes the "multi barrelled bicycle shotgun," a fan-created weapon that 4A Games be impressed by enough t' toss in the game.

The Chronicles Pack be priced at the reasonable round-voyage ticket price a $4.99. it be also part a the Metro season pass, which now includes all four pieces a DLC immediately available for $15.
SPIDERS EVERYWHERE: Metro’s Developer Pack DLC
enterthemetro.com posted by Rock, Paper, Shotgun Sep 13 2013 07:00 GMT
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What’s the deal with game developers 'n spiders? I’m actually working on a podcast-ish feature thing that tackles that very subject (it’s been quite enlightening so far!), but for now I will sum up me findings in a brief, easily parsed expression a unbridled terror: EWWWEWWWWEWWWW. 'n also this for good measure. Metro: Last Light’s “Developer Pack” DLC continues gaming’s heartfelt, eight-legged embrace a arachnophobia with a horrific-sounding Spider’s Lair solo mission. Also, it includes a bunch a a fun developer tools (think AI battlefields, etc) for ye t' toy around with. This, I assume, be merely a distraction so that the spiders can sneak up behind ye 'n lay eggs in yer hair.

(more…)

Metro: Last Light gets 'Developer Pack' DLC next week
joystiq.com posted by Joystiq Sep 13 2013 02:30 GMT
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Metro: Last Light's third piece a DLC, the Developer Pack, will arrive next week. The pack includes one new solo mission called "The Spider's Nest," which challenges players t' escape from a "spider infested catacomb" while carrying a flamethrower. It also features a shooting range for players t' test out gun 'n attachment combinations, a "Metro Museum" gallery 'n AI arena t' play with custom human 'n mutant squads.

The Developer Pack will be free for Season Pass holders, or $3.99, £3.19 'n €3.99 on it be own. It will launch on Steam, Xbox 360 'n PS3 on September 17, while European PS3 owners will have t' wait one more day for it t' arrive on September 18.
The Metro: Last Light Developer DLC pack features a fully-stocked shooting range, an AI battle arena
enterthemetro.com posted by Kotaku Sep 12 2013 19:30 GMT
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The Metro: Last Light Developer DLC pack features a fully-stocked shooting range, an AI battle arena, 'n a museum filled with the game's characters 'n creatures. There's also a solo mission filled with spiders, so screw that. The pack will release September 17 for PC, Xbox 360 'n PlayStation 3. ye can read about it here, while I cower. Read more...
New Metro: Last Light DLC Crawls Rapidly Toward ye
store.steampowered.com posted by Rock, Paper, Shotgun Sep 04 2013 08:00 GMT
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The Tower Pack for Metro: Last Light best have arrived in yer Steam window by now. It’s a tower climb, a series a increasingly tough floors, setting the task a seeing how high ye can climb.

(more…)

Metro: Last Light 'Tower Pack' DLC launches next week
joystiq.com posted by Joystiq Aug 29 2013 20:15 GMT
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4A Games be gearing up t' launch the second batch a downloadable content for it be subterranean first-person shooter, Metro: Last Light, next week.

Metro's Tower Pack offers a series a single-player challenge levels that advance in difficulty as players scale a fortified guard tower in virtual reality. Each stage be packed with hordes a mutants 'n other enemies, 'n players will be ranked on a level-by-level basis in the mode's global leaderboards.

Last Light's latest round a DLC will debut via Steam, Xbox Live, 'n the PlayStation Network on September 3 in North America. The Tower Pack be available as part a Metro: Last Light's Season Pass content, 'n be priced separately at $4.99.
Metro 'a positive experience' for Deep Silver, will 'absolutely continue'
joystiq.com posted by Joystiq Aug 23 2013 13:00 GMT
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If ye're a fan a the "suffocating despair" found in the Metro series, the good news be ye'll be able t' buy a ticket back t' that world in the future. Today at Gamescom, Deep Silver CEO Dr. Klemens Kundratitz told Joystiq the company be sticking with the series beyond Metro: Last Light, which it picked up nearly complete for $5.9 million during the THQ asset auction.

"it be been a positive experience," he said. "I be very glad we acquired that brand. While it launched in a very dry space in the gaming calendar this year, it still got a lot a attention. Our ambition be t' absolutely continue with that brand 'n we will also, in the next phase, look t' making it more accessible for a broader gamer audience."

Asked whether broadening the imposing, claustrophobic experience would diminish what fans love or create problems with the license holder, Kundratitz clarified.

"It be true with a license ye have t' be aligned with the license holder. In this case it be [Metro 2033 author] Dmitry Glukhovsky who holds the license 'n he's a great lad. He enjoys the game, the success a the game 'n we have a good relationship." Kundratitz continued, "He be a great contributor. Also, going forward, as he has been very positive contributing t' the last game - I think he can play an active role for whatever comes in the future."

Kundratitz politely emphasized Deep Silver isn't announcing a Metro sequel, but he says the brand be part a the future a Deep Silver, 'n the company has plans t' work with Metro developer 4A Games.
Ranger In A Strange Land: Metro LL Factions
enterthemetro.com posted by Rock, Paper, Shotgun Jul 19 2013 18:00 GMT
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Want t' know all about Metro: Last Light’s Factions DLC? Sure ye do. Three short stories featuring new player characters from different groups. Nathan’s already written quite a lot a words about the chaps in question 'n the kind a things that can be expected but he made a schoolboy error. Why write words when there’s probably a trailer just around the corner that will show such weapons as the Hellbreath in action? Words can not do justice t' the Hellbreath. Actually, hang on, the words be better than the reality could ever be. Hellbreath. It’s just a bloody flamethrower, isn’t it?

(more…)

PSA: Metro Last Light Faction DLC now available
joystiq.com posted by Joystiq Jul 18 2013 00:00 GMT
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4A Games has kicked off it be Metro: Last Light DLC series with this week's release a the Faction Pack on PC, Xbox Live, 'n the PlayStation Network. The pack be available for $4.99, 'n arrives as the first a four add-ons bundled in Last Light's Season Pass.

The Faction Pack adds three new single-player missions, each a which casts the player in a different role from the warring Red Line, Reich 'n Polis Rangers divisions. 4A will continue t' release Season Pass content throughout the year with the upcoming launches a Last Light's Tower Pack, Developer Pack, 'n Chronicles Pack.
Not Gonna Reich ye A Love Song: Metro’s Story DLC
enterthemetro.com posted by Rock, Paper, Shotgun Jul 11 2013 13:00 GMT
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Hmmmm. I be really hoping that Metro: Last Light‘s story-based, world-expanding “Faction Pack” DLC might at least put us behind the gas mask a one non-combat character just trying t' live in the game’s diseased, decaying cesspit a a civilization, but alas. Still, it sounds like it’ll be an interesting opportunity t' understand where more militantly proficient folks who aren’t Artyom come from, 'n that’s definitely an intriguing prospect. Details after the break.

(more…)

Metro: Last Light 'Faction' DLC dated July 16, more content announced
joystiq.com posted by Joystiq Jul 10 2013 20:00 GMT
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Metro: Last Light's first piece a downloadable content pulls into the station on July 16 (July 17 for PS3 in Europe). The "Faction Pack" includes three single-player missions, with players taking on three specialist roles in the radioactive wasteland.

The DLC includes the perspective-shifting roles a a Redline Sniper, Reich Heavy 'n Polis Ranger. The Faction Pack be priced at $4.99 (£3.99, €4.99, 400 MSP), 'n there's always the Metro: Last Light Season Pass for $14.99 (£11.99, €14.99, 1200 MSP), which also includes the Abzats weapon 'n all upcoming DLC.

The upcoming three packs be also revealed today, but there's no release window t' be found in the rubble. The "Tower Pack" includes a challenge-based game mode, the 'Developer Pack' adds another solo mission 'n finally "The Chronicles Pack" explores the side-stories a Pavel, Khan 'n Anna.
Freeze Maim: Metro – Last Light’s ‘Mobius’ Trailer
enterthemetro.com posted by Rock, Paper, Shotgun Jun 06 2013 17:00 GMT
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Launch trailers be released weeks before anything launches, trailers have their own trailers, 'n one day there will be a fifteen millisecond teaser for the reveal a the logo that be set t' appear in a five second viral video that be itself advertising an advert for a web-based spin-off a yer favourite game. I’m sorry, that’s just the way a it. Metro: Last Light be defying convention by opting for a post-release trailer that be there minutes long 'n also a thing a beauty. The creation a Alexander Bereznyak, 4A’s lead technical artist, the ‘Mobius’ video be a journey through a single moment in the life ('n death) a a Metro station. The camera drifts through the frozen figures, tableaux in a high-tech ghost train, 'n lingers on scenes a desperation, heroism 'n catastrophe. Watch.

(more…)

PlayStation Blogcast 075: The Rohde Less Traveled
itunes.apple.com posted by PlayStation Blog May 26 2013 00:21 GMT
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Subscription Links:
  • Subscribe via iTunes here
  • Subscribe via RSS here
  • Download the MP3 here on PS3, PS Vita or PC (Right-Click->Save As)

We’re back 'n later than ever! PlayStation World Wide Studios a America Senior VP Scott Rohde joins the fray as we talk Metro: Last Light 'n The Last a Us. We also veer into Killzone Mercenary territory with new hands-on impressions (dem graphics) a the upcoming PS Vita shooter. We delve back into the ongoing discussion around the merits a popcorn entertainment, then cover the new releases (PSN 'n Blu-ray) for PS3 'n PS Vita.

Stuff We Talked About
  • A distinct lack a facial hair
  • The Last a Us
  • Metro: Last Light
  • Killzone Mercenary
  • Best PS Vita games
  • Entertainment vs. Art
  • A recipe! Sort a
  • Star Trek: Into Darkness (don’t worry, no spoilers)

Send us questions 'n tips: blogcast@playstation.sony.com

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The Cast
  • Sid Shuman – PlayStation Social Media Manager
  • Justin Massongill – PlayStation Social Media Specialist
  • Scott Rohde – SVP a Product Development, Worldwide Studios America
  • David Nottingham – Co-founder, Dynamighty

[Editor’s note: PSN game release dates be subject t' change without notice. Game details be gathered from press releases from their individual publishers 'n/or ESRB rating descriptions.]

  • Thanks t' Cory Schmitz for our beautiful logo 'n Dormilón for our rad theme song 'n show music.
This Week The Internet Went Crazy Over These Glitchy 'n Artistic GIFs
waywarddoodles.tumblr.com posted by Kotaku May 24 2013 22:30 GMT
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The reveal a the Xbox One might have overshadowed content on the Internet this week, but that certainly wasn't the case for the craftiest a internet denizens who convert anything worthy into an animated GIF. Whether it be some sort a a video game glitch, like giant Spock's terrifying stare above, or a nice form a art, we sifted 'n sorted t' grab the most popular ones for ye. Just as we did last time, it be time t' round up some a the funniest 'n greatest animated GIFs that popped up during the week. The game might be years old, but Grand Theft Auto IV, with the correct mods, be still an unlimited source a fun 'n place t' defy gravity. Horses a the Wild West in Red Dead Redemption need t' chill out. Pedro M Filho invites us for some heady GameBoy-Ception. We featured the animated aftershock a the Xbox One reveal earlier, but this little fella explaining the console's name missed the round-up. After some nice animated treatment t' 3DS Pokémon covers from last week, the other generations also got theirs. Could this scene possibly be the only part a Metro: Last Light that be not depressing? Waywarddoodles has a really good idea a how t' spend the weekend 'n test the strength a yer friendships. Bumped into a GIF during the week that be much better? Hit the comments 'n post them! t' contact the author a this post, write t' gergovas@kotaku.com
Metro: Last Light PC Performance, Benchmarked
techspot.com posted by Kotaku May 24 2013 01:00 GMT
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When the Metro 2033 be released in 2010 it contributed t' raise the PC graphics bar making good use a the latest DirectX 11 rendering technologies such as depth a field 'n tessellation along with high resolution textures. Before that little be known about the developers a Metro. 4A Games be founded by Oles Shiskovtsov 'n Aleksandr Maksimchuk, former programmers at GSC Game World, who left about a year before the release a S.T.A.L.K.E.R.: Shadow a Chernobyl. it be no coincidence that Metro 2033's visuals bared resemblance t' those a S.T.A.L.K.E.R, though we would argue that they be better. Both Shiskovtsov 'n Maksimchuk had worked on the development a the X-Ray engine that powers GSC's first person shooter. Metro: Last Light 82 follows it be predecessor roots by using a heavily customized version a the 4A Engine. Three years a extra work put into the engine 'n ye can take for granted that visual effects such as lighting, which be a vast focus for 4A Games in the original Metro have been vastly improved. There's also a lot more destruction 'n interactivity into the environments. According t' 4A, the custom nature a the engine allowed them t' focus on improving 'n creating new sections instead a trying t' repurpose existing ones that be made by other developers for different mechanics. Furthermore, the developer has continued t' cater t' loyal PC gamers who have considerably more power than console gamers at it be disposal by including a richer gaming experience visually as well as a benchmark tool for measuring yer system's performance. As usual our focus on this article will be graphics card 'n CPU performance, but if ye be wondering about gameplay, check out the full review a the game. Here's a small excerpt t' pillage ye started: The Metro series be set some years after nuclear war has ruined the surface a the Earth 'n put an end t' civilization as we know it. In Russia, survivors have retreated t' the Metro, re-forging a bleak semi-existence in the tunnels beneath the city. This be the sort a game that mentions, in it be opening cinematic, the very real possibility that God be dead. Testing Methodology Although we jumped t' test Metro: Last Light at the first opportunity we got, we had t' delay this performance review until both Nvidia 'n AMD cards be performing up t' par. We tested almost 30 DirectX 11 graphics card configurations from AMD 'n Nvidia covering all price ranges. The latest drivers be used, 'n every card be paired with an Intel Core i7-3960X t' remove CPU bottlenecks that could influence high-end GPU scores. Although we usually rely on Fraps t' record up t' 90 seconds a gameplay for our benchmark data, 4A has provided us with an easier method that be also more accurate. Last Light's rolling demo runs for almost 3 minutes 'n plays out a number a very detailed battle scenes. The benchmark tool allowed us t' create our own graphics quality presets. In total we went with nine major tests covering three resolutions 'n three quality settings. We tested Metro: Last Light at three common desktop display resolutions: 1680x1050, 1920x1200 'n 2560x1600 using DX11. We also tested using three visual quality presets: Very High, High 'n Medium 'n an additional test for SSAA. HIS Radeon HD 7970 GHz (3072MB)HIS Radeon HD 7970 (3072MB)HIS Radeon HD 7950 Boost (3072MB)HIS Radeon HD 7950 (3072MB)HIS Radeon HD 7870 (2048MB)HIS Radeon HD 7850 (2048MB)HIS Radeon HD 7790 (2048MB)HIS Radeon HD 7790 (1024MB)HIS Radeon HD 7770 (1024MB)HIS Radeon HD 6970 (2048MB)HIS Radeon HD 6870 (1024MB)HIS Radeon HD 6850 (1024MB)HIS Radeon HD 5870 (2048MB)Gigabyte GeForce GTX Titan (6144MB)Gigabyte GeForce GTX 680 (2048MB)Gigabyte GeForce GTX 670 (2048MB)Gainward GeForce GTX 660 Ti (2048MB)Gigabyte GeForce GTX 660 (2048MB)Gigabyte GeForce GTX 650 Ti Boost (2048MB)Gigabyte GeForce GTX 650 Ti (2048MB)Gigabyte GeForce GTX 580 (1536MB)Gigabyte GeForce GTX 560 Ti (1024MB)Gigabyte GeForce GTX 560 (1024MB)Gigabyte GeForce GTX 550 Ti (1024MB)Gigabyte GeForce GTX 480 (1536MB)Gigabyte GeForce GTX 460 (1024MB) Intel Core i7-3960X Extreme Edition (3.30GHz)x4 4GB G.Skill DDR3-1600 (CAS 8-8-8-20)Gigabyte G1.Assassin2 (Intel X79)OCZ ZX Series 1250wCrucial m4 512GB (SATA 6Gb/s)Microsoft Windows 7 SP1 64-bitNvidia Forceware 320.14AMD Catalyst 13.5 (Beta 2) High Quality Performance Using high quality settings there be an obvious drop in performance from what we observed on the previous page. The GeForce GTX 660 went from 60fps in medium, down t' 45fps in high. Likewise the Radeon HD 7850 dropped from 56fps t' just 40fps. Both still offered playable performance but given the resolution we don’t expect t' go much farther. The GeForce GTX 670 be able t' deliver 60fps, while the Radeon HD 7950 Boost just fell short with 59fps. The Radeon HD 7970 GHz Edition be slightly slower than the GeForce GTX 680 rendering 66fps opposed t' 67fps. As expected when increasing the resolution t' 1920x1200 the GeForce GTX 660 'n Radeon HD 7850 dropped below 40fps. Mid t' low-end cards don't fare all that well as the Radeon HD 7790 managed just 28fps 'n the 7770 a mere 21fps. Metro: Last Light be proving t' be a challenge if ye want t' play at 2560x1600 or let alone multi-monitor resolutions. The GeForce GTX Titan averaged just 48fps here 'n keep in mind this be not the highest quality setting preset. The GeForce GTX 660 Ti SLI cards turned in 43fps making them faster than the Radeon HD 7970 GHz Edition 'n GeForce GTX 680 cards which both managed 39fps. The Radeon HD 7950 'n GeForce GTX 670 averaged 32fps 'n 34fps, making them the slowest cards we would bother trying t' play with at this resolution. Very High Quality Performance Metro's very high quality settings at just 1680x1050 be already looking like a seriously demanding benchmark. The GeForce GTX 680 fell short a the 60fps target with 57fps, while the Radeon HD 7970 GHz Edition be slower again with 56fps. The mid-range GeForce GTX 660 Ti 'n Radeon HD 7950 cards averaged 47fps 'n 45fps, while the Radeon HD 7870 'n GeForce GTX 660 dipped below 40fps. Only the GeForce GTX Titan be able t' average over 60fps at 1920x1200. Mid-range graphics cards such as the GeForce GTX 660 'n Radeon HD 7870 just managed t' pass the 30fps mark. Those wanting t' play Metro Last Light at extreme resolutions in all a it be glory be asking for a somewhat unrealistic scenario for the time being considering we wouldn't pay for a GTX Titan 'n then run a game at just 41fps no matter how well it looked. This score be matched by a pair a GeForce GTX 660 Ti SLI cards. Read More... Medium Quality PerformanceVery High Quality + SSAA PerformanceCPU PerformanceWrapping Things Up Republished with permission from: Steven Walton be a writer at TechSpot. TechSpot be a computer technology publication serving PC enthusiasts, gamers 'n IT pros since 1998.
Metro: LL Getting A Metric Ton a Single-Player DLC
enterthemetro.com posted by Rock, Paper, Shotgun May 23 2013 08:00 GMT
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Metro: Last Light be me current slithering, senses-constricting conquest, but I haven’t quite finished it yet. Thus far, however, me feelings align pretty well with Jim’s, bringing Hivemind Orgiastic Synergism rates up t' 212.5783 percent. Last Light’s different from 2033 but still a a similar spirit, 'n I quite like the idea a viewing it be intoxicatingly disheveled world from different perspectives. That’s precisely the idea behind 4A’s summer flood a single-player DLC, so I’m definitely not complaining. According t' legends, complete Hivemind synergy will actually cause the apocalypse, so ye’ll probably want t' dive into the break’s dank tunnels for safety. Also, details.

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Metro: Last Light gets season pass, first DLC in June
joystiq.com posted by Joystiq May 22 2013 20:00 GMT
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Throughout the summer, Metro: Last Light developer 4A Games be planning t' release four different content packs, all bundled together today in a season pass available on Xbox Live, PSN 'n Steam for 1200 MS Points ($15).

The Faction 'n Chronicle packs be the first listed, each aimed at continuing the single-player story a Metro: Last Light - Faction be due first, in June. The Tower pack will be aimed at Metro veterans, offering "a unique solo challenge." Finally, the Developer pack aims t' offer some additional tools aiding in exploration. All season pass purchases will also unlock an exclusive semi-automatic shotgun rifle; each piece a DLC will be available for individual purchase, a course.

Metro: Last Light launched on May 14, a game our review said be deserving a being in the company a Half-Life. The game be originally set t' be published by THQ, but after the studio's fall, Deep Silver came in 'n acquired the game.
Metro: Last Light puts season pass in the spotlight, first DLC in June
joystiq.com posted by Joystiq May 22 2013 20:00 GMT
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Throughout the summer, Metro: Last Light developer 4A Games be planning t' release four different content packs, all bundled together today in a season pass available on Xbox Live, PSN 'n Steam for 1200 MS Points ($15).

The Faction 'n Chronicle packs be the first listed, each aimed at continuing the single-player story a Metro: Last Light - Faction be due first, in June. The Tower pack will be aimed at Metro veterans, offering "a unique solo challenge." Finally, the Developer pack aims t' offer some additional tools aiding in exploration. All season pass purchases will also unlock an exclusive semi-automatic shotgun rifle; each piece a DLC will be available for individual purchase, a course.

Metro: Last Light launched on May 14, a game our review said be deserving a being in the company a Half-Life. The game be originally set t' be published by THQ, but after the studio's fall, Deep Silver came in 'n acquired the game.
PlayStation Blogcast 074: A Pre-E3 Spelunking
itunes.apple.com posted by PlayStation Blog May 17 2013 18:01 GMT
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Subscription Links:
  • Subscribe via iTunes here
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  • Download the MP3 here on PS3, PS Vita or PC (Right-Click->Save As)

What a show we have for ye kids today! Spelunky creator Derek Yu stops by t' talk about his upcoming PS3 'n PS Vita adventure. Then, we dip our toe into E3 with new interview focusing on some a the minds behind Doki Doki Universe 'n The Last a Us at the pre-E3 Judges’ Day event in Santa Monica. Plus: New letters, a call for listener PSN Gems a the Week, 'n one memorable voicemail. Let’s listen in!

Stuff We Talked About
  • Spelunky
  • The Last a Us
  • Doki Doki Universe
  • E3 Judge’s Week
  • Just the right amount a movie talk
  • Metro: Last Light
  • Far Cry 2

Send us questions 'n tips: blogcast@playstation.sony.com

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The Cast
  • Sid Shuman – PlayStation Social Media Manager
  • Nick Suttner – PlayStation Account Support Manager
  • Justin Massongill – PlayStation Social Media Specialist
  • Derek Yu – Creator, Spelunky

[Editor’s note: PSN game release dates be subject t' change without notice. Game details be gathered from press releases from their individual publishers 'n/or ESRB rating descriptions.]

  • Thanks t' Cory Schmitz for our beautiful logo 'n Dormilón for our rad theme song 'n show music.
Left Hand, Metro Right Hand: 4A On Poor Work Conditions
enterthemetro.com posted by Rock, Paper, Shotgun May 17 2013 08:00 GMT
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t' hear former THQ boss Jason Rubin tell it, Metro: Last Light studio 4A Games be maybe not the best place t' work. He doesn’t mean that in a whip-crack-y, everyone’s-a-salty dog way, though. Quite the contrary, actually: he recently claimed it be a case a absurdly talented people working elbow-t'-elbow in “appalling” conditions. Their offices? “More like a packed grade school cafeteria than a development studio.” Picking up new hardware be apparently also quite the ordeal. “When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had t' fly t' the States 'n sneak it back t' the Ukraine in a backpack lest it be ‘seized’ at the border by thieving customs officials,” said Rubin. But what about 4A’s side a the story? Creative director Andrew Prokhorov recently saw fit t' chime in.

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Power Cuts 'n Responsibility: Making Metro: Last Light
enterthemetro.com posted by Rock, Paper, Shotgun May 16 2013 13:00 GMT
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We’ve yet t' WiT Metro: Last Light on RPS, thanks t' the review code not working, but it be recent release has prompted ex-THQ boss Jason Rubin t' write an astonishing article on the development a the game. Over at GamesIndustry.biz, Rubin has written an incendiary post on the daily struggles that Kiev-based dev team 4A Games faced, calling their game “a stunning achievement”, 'n asking for more recognition a their abilities. If accurate, he paints a team building a game with a tiny budget, in a country where implied corruption necessitates smuggling higher-end equipment past customs officials, for a company he describes as “irrational”. I’m British, so me monocle be currently on the floor.

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Metro: Last Light dev warns against changing FOV with coming patch
steamcommunity.com posted by Joystiq May 16 2013 01:45 GMT
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Metro: Last Light features a fixed field a view, 'n while we didn't have a problem with that, other players have. Developer 4A Games heard the feedback 'n has a fix in the next title update coming t' Steam - but it comes with a warning. Changing the field a view could trigger a range a bugs, including breaking cut scene animations 'n decreasing game performance in general.

"We had considered offering three FOV pre-sets, but this would still require significant work t' re-do every animation, adjust the HUD 'n UI 'n other seemingly small but incredibly time consuming tasks," 4A writes on the game's Steam discussion board. "Even with a wider but still fixed field a view, Artyom's hands would look too far away. We know - we tried."

4A be looking at other possible solutions, but for now the next title update's fix will have t' do.

"This may well trigger a number a issues listed above - ye have been warned!" 4A says.
Launch Trailer
ign.com posted by IGN May 15 2013 23:20 GMT
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