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Posted by GoNintendo Mar 24 2012 17:46 GMT
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Get More: GameTrailers.com, Darksiders II - Dungeons & Exploration Interview, PC Games, PlayStation 3, Xbox 360


Posted by IGN Mar 23 2012 22:23 GMT
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Vigil Games has confirmed that Darksiders II will be a launch title for the Wii U...

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Posted by GoNintendo Mar 23 2012 20:44 GMT
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Get More: GameTrailers.com, Darksiders II - Ambitious Scale Interview, PC Games, PlayStation 3, Xbox 360


Posted by Kotaku Mar 22 2012 22:45 GMT
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#darksiders In this adorably gory trailer for THQ's Darksiders II, our hero Death finally runs into a creature he can't take out with a single savage slash. We're going to need a bigger scythe. More »

Posted by IGN Mar 22 2012 17:11 GMT
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He's too proud ever to admit it but apocalyptic horseman War can't help but have some deep-rooted self-esteem issues. It's hardly surprising; in the original Darksiders he was blamed for bringing misery and destruction upon the human race and then had to suffer the ignominy of his endeavours being l...

Posted by GoNintendo Mar 06 2012 19:04 GMT
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Publisher: THQ
Developer: Vigil Games
Category: 3rd Person Action
Release: June 26th, 2012 (North America)
Platforms: Xbox 360™, Playstation 3, PC, Wii U

Short Description
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to undo Armageddon. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Become the terrifying force which everything fears but nothing can escape. Death Lives in Darksiders II.

Death Lives
· Wear the mask of Death and become the most feared of the legendary Four Horsemen, responsible for the destruction of entire civilizations and the death of countless souls.
· Summon the dead, assail atop Despair, and tear down colossal foes beyond Heaven & Hell, making you the most chilling opponent on any battlefield.
· Unleash the power behind the mask and become the terrifying force which everything fears, yet nothing can escape.

Key Features
· Play as Death, the most feared horseman of the apocalypse
· 3rdPerson Action Adventure Game
· More Than 20+ Hours of Gameplay
· Create Your Own Death
· Massive Universe with Dungeons and Side Quests
· Improved Combat System
· Highly Detailed Art and Graphics
· Wealth of Content

Key Messages
· Play Death – Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell.
· Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad.
· Player Choice & Customization – Slayer, Necromancer, & Wanderer armor sets, varied weapons, along with the Harbinger & Necromancer Skill Trees allow players to create their own Death.
· Replay-ability – Side quests, open world feel, Skill Tree customization, and leveling system with endless armor & weapon set combinations offer compelling reasons to play through DSII again and again.
· Traversal – Death is a nimble and agile character capable of many new traversal methods including wall-running, ghost-handing, wall jumping and many others, with the ability to chain them together.

VIGIL GAMES – DEVELOPER BIOS

Han Randhawa, Art Director
Getting his start in video games in 1994 at Psygnosis, Han has worked on every aspect of game art creation across multiple platforms. Being a huge fan of comic book, sci fi and fantasy art, he was a natural fit at Vigil. As Art Director, Han brings the energy and motion of the Joe Mad style into Darksiders II every day, as well as helping the hive of screaming talent that is Vigil Games create a seriously stunning title.

Joe Madureira, Creative Director
As co-founder and Creative Director of Vigil Games, Joe is responsible for the overall look of the studio’s titles. Also a 20-year veteran of the comic book industry, he has illustrated numerous best-selling titles including Uncanny X-Men, Battle Chasers, Ultimates, and Avenging Spider-Man!

David Adams, Studio General Manager
David is the driving force behind Vigil Games and as Studio General Manager; oversees all aspects of Darksiders II. Founding his first studio in 1997, David made a name for himself with the studio’s first title, Crush. David then took on the role of Development Director for NCsoft for about a year before co-founding Vigil in 2005.

Haydn Dalton, Principal Designer
Working on platforms ranging from the Commodore 64 to current consoles, Haydn started his career as an artist but gradually transitioned into game design. Arriving at Vigil shortly after its inception, he brought his console game design expertise to the table and helped shape Darksiders into the game it became – and is bringing that same level of craftsmanship to Darksiders II.

Ryan Stefanelli, Producer
A co-founder of Vigil Games, Ryan was the Lead Level Designer on the first Darksiders, and has worked with the other Vigil co-founders nearly his entire career. Before the important stuff (Darksiders), he was a designer on various massively multiplayer online games.
Jay Fitzloff, Producer
Jay has made his mark in a wide variety of roles within the video game industry – from journalism to marketing to public relations to farming…though to be fair, the farming part had very little to do with games. Now a Producer at Vigil Games, Jay oversees and assists with a multitude of Darksiders II facets that are as varied as his career.

DEATH & DARKSIDERS II FICTION
Death
Born/Created: Age of Abominations
Race: Nephilim
Aliases: Pale Rider, Reaper of Souls
Realm/Location: Various
First appearance: Darksiders 2
Affiliations: The Four Horsemen, The Charred Council, Despair
Weapons: Harvester (scythe)
Personality keywords: stylish fighter, efficient killer, relentless, fearless, self-possessed, elegant, dry and sarcastic, cunning, resolute, self-sacrificing, loyal to his siblings

Death is the dreaded enforcer & most feared of the Four Horsemen. Like War and the other Horsemen, Death is of a race known as the Nephilim. Spawned by the unholy union of Angels and Demons by the Demon Queen Lilith, the Nephilim were the most powerful beings in the Universe.

Read the rest of the story...


Posted by Kotaku Mar 06 2012 14:30 GMT
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#darksiders The Legend of Zelda is great. And if somebody compared your game to Zelda, then you'd be pretty happy, no? No? More »

Posted by IGN Mar 02 2012 18:02 GMT
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The original Darksiders was a fun action game that had a great concept, but was written off by many as a God of War clone. However, the potential was massive, as the deep lore and engaging combat was a blast. In creating the sequel, the team at Vigil opted to include a lot of the elements that the...

Posted by Kotaku Feb 14 2012 18:15 GMT
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The June release date for Darksiders II has been narrowed down to a specific day via the game's official Twitter. Expect Death and the pale horse he rode in on June 26. More »

Posted by IGN Feb 14 2012 18:08 GMT
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THQ has announced that Darksiders II will hit stores on June 26, 2012. The news comes via the game's official forums along with word that retailer-exclusive pre-order incentives will be available to "greatly enhance your experience" with the game...

Posted by Kotaku Feb 02 2012 22:05 GMT
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The vague summer release window for THQ's Darksiders II became slightly less vague today, with the company's third quarter 2012 financial report listing the title for a June release. Ah, the sweet release of Death. More »

Posted by Kotaku Feb 01 2012 18:00 GMT
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#darksiders Death and his pal War team-up to save the day this year in Darksiders: The Abomination Vault, a series prequel that takes place a millenia before the opening credits of the first game. More »

Posted by Rock, Paper, Shotgun Jan 26 2012 09:08 GMT
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I’m so tired this morning that if horseman Death came charged toward me, I’d limply reach out a hand to touch his scythe and embrace the sweet, sweet sleep that awaits. But fortunately he’s fictional, and I’ll wake up soon. He is, however, to feature in Darksiders II, and if you needed more proof than my word, there are screenshots of said game below. They’re new, and they’ve got big, cross monsters in them.

(more…)


Posted by GoNintendo Jan 25 2012 20:12 GMT
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- traversal and combat will be faster in Darksiders II
- Death can either wield a single strong weapon or dual-wield two weaker ones
- primary weapon is a scythe
- this can either be detached into two separate weapons or used as a single weapon
- other weapons include axes and claws, iron fists and guns

YouTube
Posted by Giant Bomb Jan 25 2012 02:15 GMT
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He's everywhere you go, welcoming you with open arms.