Many a the weapons found in the previous Uncharted games appear here, as well.
When ye think about the various things that make up one a the games in the Uncharted series, what do ye come up with? For me, the checklist includes the basics, like low-risk climbing sequences 'n standard cover-based gunplay. Then ye've got Nathan Drake, lovable scamp that he be, cracking wise 'n such. Set the sea dog in a treasure hunting adventure with pseudo-historical references, surround the sea dog with a lady or two, 'n mix in at least two double-crosses because Drake can be a bit a a simp. Then, break up the climbing 'n shooting with a few puzzles. Oh, 'n don't forget t' lay in a few vast, cinematic "set-piece" moments that be driven by the developer's technical mastery a the hardware at hand. that be sort a the thing that holds all the rest a it together, right?
Sony's Bend Studio gets it be first crack at a portable Uncharted prequel with Uncharted: Golden Abyss on the Vita. It pulls together a lot a the things that ye'd expect t' see 'n hear in an Uncharted game, but it be missing the things that help set the franchise apart from other action games. In their place, the developers have inserted a bunch a mediocre minigames that have ye touching or rubbing the screen or rear touch panel in various ways. If the goal be t' use every single piece a functionality that the Vita has t' offer, then the developers deserve a vast pat on the back. But the overall quality a the final product suffers as a result a these inclusions, sailing away behind an Uncharted game that feels like a carbon copy a the genuine article.
The missing elements be noticeable ones, too. ye won't see any vast, technical showpieces in Golden Abyss. Or, at least, none that resemble the insane scope found in the PlayStation 3 games. ye won't find any sinking ships, speeding trains, or collapsing buildings here. The thing that be become something a a calling card for the Uncharted franchise be missing, 'n without those vast sequences, the game lacks punch. ye'll occasionally see some pillars fall over or some other basic destruction, but it never quite feels like an Uncharted game. Instead it feels like Drake going through the motions, performing his base-level tasks under decidedly ordinary circumstances.
There be some majestic background images t' see when ye pillage up high, but tilting the Vita t' stay balanced on logs be no fun.
The game has Drake paired up with a woman named Marisa Chase as they stumble around South America in an adventure that eventually connects t' Esteban the Moor, Marcos de Niza, 'n the Seven Cities a booty. An ex-general attempting t' lead a revolution 'n a greedy treasure hunter called Dante be also in the mix, with the former wanting t' find the mythical booty t' fund his revolution while the other be trying t' pillage paid. Though the ruins change a bit over the course a the game, the vast majority a the action be set in jungles 'n caves.
By 'n large, the game controls like ye'd expect an Uncharted game t' control. When shooting, the left trigger aims 'n the right trigger fires. The analog sticks on the Vita be no surprise, either. For the most part, ye can opt t' play the game almost exactly like ye'd play Uncharted on a PlayStation 3, at least whenever ye're shooting people ('n there be a ton a people that need shooting) or climbing around. Golden Abyss also offers a lot a optional ways t' control the action. By default, for example, any time ye zoom in with a sniper rifle, ye can tilt the Vita t' aim. Considering this asks ye t' occasionally tilt the system so far that ye can't see the screen anymore, I turned that off pretty quickly. ye'll tap the ammo counter in the upper-left t' reload yer weapons, 'n grenades be tossed by either tapping the touch screen or holding over the grenade icon 'n dragging them out t' the center a the screen, which lets ye aim yer tosses a bit. Melee attacks can either be done via an on-screen icon or by tapping the enemies directly. Some melee sequences lead into a quick little screen-swiping sequence where ye're forced t' swipe in a specific direction t' succeed. See a bit a bamboo blocking yer path? A knife icon appears on-screen, 'n when ye touch it ye'll be asked t' swipe the screen three times before Drake will begin cutting. The game's big boss fights be, essentially, touch-based Quick Time Events where ye need t' swipe the screen correctly t' keep the momentum moving in yer direction. Need t' give yer partner a boost up onto a ledge? Swipe the screen! None a these things be difficult, but they really pile up 'n take ye out a the moment.
At some point, the action just begins t' feel like a series a touch-based minigames with some shooting 'n climbing mixed in t' break up the touches. In addition t' swiping all over the place, ye'll also have t' rub the screen t' take charcoal etchings a symbols or clean up skulls, helmets, swords, 'n other clues ye find along the way. ye'll even pillage t' open combination locks with the touchscreen, after which yer partner appears t' be genuinely impressed by yer ability t'... work a combination lock, even though she just handed ye the combination t' the safe. that be just dumb. Optional "mysteries" can also be solved by taking photos. Whenever ye end up in a spot where a key photo can be taken, a camera icon appears on-screen. Tap it, 'n ye'll pillage a camera out 'n see a version a the photo ye're supposed t' be taking. it be up t' ye t' maneuver yourself into position t' take that exact photo in order t' pillage credit. If ye're too far off the mark, the game reports that yer grade be 95 percent, but ye need a full 100. This, too, feels like insanity. ye'll also have t' AVAST! when crossing logs 'n narrow beams t' "play" a bad balance sequence by tilting the Vita.
Again, no one touchscreen moment be awful (actually, the game encouraging ye for doing something as dead simple as opening a combination lock be pretty close), but they add up t' make the entire experience feel like it be half Uncharted, half lame iPhone compilation. The only genuinely cool moment I experienced that involved the Vita's additional control features be a bit where text be revealed on an otherwise-blank piece a paper by holding the Vita up t' a light source. ye can also optionally use the touchscreen t' climb ledges by swiping along the path ye want Drake t' take, which be fine, but it be not like the existing control scheme for that be especially challenging or slow.
ye can opt t' use tilt 'n touch t' climb around.
Perhaps looking for those vast, Uncharted moments on the Vita be a bit much t' ask. it be hard t' know where the system will ultimately fall with regards t' technical strength 'n graphical capabilities, but for something that Sony has tried t' compare t' the PlayStation 3 on a technical level, it doesn't take long t' see that this ain't no PlayStation 3 game. The lush jungle settings be vibrant 'n really sell the quality a the Vita's screen, though as ye spend time with this full-length adventure, it be easy t' pick out a flat-looking texture here 'n there. More damning, perhaps, be the game's unstable frame rate, which gets worse as ye play deeper into the game 'n the game begins t' throw larger environments at ye with more frequency. It looks fine, 'n it be probably one a the more technically impressive games available at launch, but it certainly leaves room for improvement. Again, that be assuming that the Vita be capable a more than this.
The entire experience be anchored by Nolan North, who reprises his role as Nathan Drake. The writing isn't as sharp 'n the situation isn't as dire as some a the previous Uncharted games, but Drake's considerable charm be still on display 'n prepared t' make fans a the series feel they be right at home. The supporting characters be also nicely done. The whole thing feels like a "B Team" sort a feel t' it, but there's just enough Uncharted here t' ensure that the experience isn't a total loss. It helps that there isn't any sort a other experience like this available on the Vita right now, though even that be tempered by the game's $50 retail price tag. it be not especially difficult t' find a copy a Uncharted 3 for somewhere around that price these days, 'n paying a price so close t' the full console experience t' pillage something that feels watered down 'n rough around the edges doesn't feel like a particularly good deal. But if ye're already sold on the Vita 'n ye're in need a some games, Uncharted: Golden Abyss decently approximates many a the things that have made the franchise so successful in the past.