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Payday 2: Mo’ Money, Less Problems (Hopefully)
overkillsoftware.com posted by Rock, Paper, Shotgun Mar 12 2013 17:30 GMT
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I haven’t played the original Payday, so I asked the current guests at RPS manor t' provide an opinion for me. “It be good, but cruelly tough,” claimed Craig Pearson, Scottishly. “It really be Left 4 Dead,” he added, Welshly.

Said Adam: “” Said John: “” Said Cara: “”

Therefore me opinion a Payday be that it be good, but cruelly tough. It really be Left 4 Dead. 'n there’s t' be a sequel later this year, with the now Starbreeze-owned Overkill once again on dev duties.(more…)

PAYDAY: The Heist - Update Released
store.steampowered.com posted by Valve Oct 02 2012 15:58 GMT
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Patch 17 be now live!

This patch brings network fixes 'n also solves some glitches some perceptive players have found. It includes the following:

NETWORK
  • Fix for lost network peers not being timed out properly 'n blocking drop-in for other peers
  • Fix for rare client crash occuring if host drops a client that has missed the loading sequence from lobby t' load-out
  • Fixed network related bugs connected t' time outs
  • Made a fix for clients not being able t' connect with each other under severe network related circumstances
  • Made a fix connected t' clients that have been kicked out a the lobby 'n then tries t' rejoin the game again
  • Fixed a bug where the game would crash while dropping in a game

GENERAL:

  • Fixed a collision error in UNDERCOVER where ye could go glitch out a the map
  • Fixed a bug in PANIC ROOM where players be able t' take money bundles from areas originally not intended t'
  • Fixed a bug in COUNTERFEIT where players be able t' jump up on the roof
  • Fixed a bug in NO MERCY where the elevator display wouldnt work properly
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505 'n Starbreeze teaming up for Payday 2 'n P13 in 2013
joystiq.com posted by Joystiq Sep 18 2012 02:03 GMT
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Developer Starbreeze has revealed 505 Games will be it be publishing partner for the upcoming sequel t' the multiplayer-focused shooter, Payday: The Heist, along with original intellectual property P13, in development for the PSN, XBLA, 'n PC. Both games be planned for launch in 2013.

Starbreeze, which be behind EA's recent attempt t' reboot the classic Syndicate series, acquired Payday alongside developer Overkill Studios earlier this year.

Though P13 be still masked in secrecy, we know it will be a downloadable "action-adventure game" 'n that Starbreeze has partnered with Swedish film director Josef Fares t' help guide it be "storyline, look 'n feel."
PAYDAY: The Heist - Update Released
store.steampowered.com posted by Valve Sep 13 2012 23:13 GMT
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PAYDAY: The Heist Patch 9 Update Notes

FEATURES 'n FIXES

Fixed slow moving Teammates
Changed up some SWAT tactics for better group flow
Secret stuff...

PAYDAY: The Heist Patch 8 Update Notes

FEATURES 'n FIXES

Much better AI movement with almost no clipping issues when moving around
Fix for civilians wanting t' run ontop a things when in panic
Multicore CPU optimizations for more performance
Fixed some issues with crew being able t' tamper with memory 'n getting access t' Sentry Guns
WOLF PACK levels outed in the menu t' prepare for DLC
Added a percentage progress counter on the drop-in status for players joining mid-game

PAYDAY: The Heist Patch 7 Update Notes

NEW FEATURES

New Menu theme selection: The players can now switch menu theme from original t' heat. For all our dedicated heisters we upgrade the menu theme so they can pick their favourite theme t' heist in.
New option - Light adaption on/off: The players can now choose t' have Light adaption on or off.
Unveiling a the technician class: The players can now view a tease a the Technician class in the upgrades menu.
A bright future: Someone in the Garnet Group Skyscraper be heading for a bright future...
A dark future: Someone in the projects be preparing for a dark future...
New moves 'n tactics by the SWAT AI.

NEW BUG FIXES
General

Fixed a bug where Bain's subtitles appear on the post game screen
Fixed a bug where the rep limit be set t' level 0 from the edit game settings menu even if it be set higher before creating a heist
Fixed a bug where the game would lock when the character be in custody 'n one a his mines would defeat a cop
Fixed a bug where enemies sometimes would teleport t' a nearby location after performing an evasive maneuver
Fixed a bug where the "Play With Team AI" selection would not save when turned off
Fixed a bug where there would be error text in the online in-game menu for Edit Game Settings
Fixed a bug in Single Player, with no AI, dialogue would still talk about freeing comrades after each assault
Fixed a bug where previously selected character flashed briefly on screen when navigating back t' 'Choose Character'
Fixed a bug where the Reputation Limit description had a grammatical error
Fixed a bug where Cloakers would be able t' club players at range
Fixed a bug where the Select Difficulty description be not entirely correct
Fixed a bug where Merry Xmas challenge be still present in the Challenge list
Fixed a bug where masks would not update correctly after a game had been played
Fixed a bug where a late join would cause looping sound effects
Fixed a bug where levels be not listed under Available Heists when selecting difficulty
Fixed a bug where the number a players in a game would not display correctly on the load out screen
Fixed a bug where the challenge complete bar would not pop up when completing any a the 145+ challenges
Fixed a bug where Dallas' President mask would appear incorrect

First World Bank

Fixed a bug where grey rectangular polygons would drop in 'n out in the basement area
Fixed a bug where a 'Unknown Location' would be found right before the Basement
Fixed a bug where the game would lock all players when a player late joined after the heist had started
Fixed a bug where dialogue would continue t' play after commanding the Bank Manager t' pillage down

Heat Street

Fixed a bug where only 10/11 objectives would be able t' be completed
Fixed a bug where the door for the orange container next t' the crashed van be slightly clipping into the van

Panic Room

Fixed a bug where corrupt graphic be seen coming from a mouse on the floor
Fixed a bug where corrupt ceiling fan graphics be seen
Fixed a bug where there be no enemies in the smoke that fills the stairway t' the roof
Fixed a bug where there would be multiple collision issues during gameplay
Fixed a bug where flickering text graphics could be seen above each doorway
Fixed a bug where the enemies throughout the heist could be found in the t-pose

Green Bridge

Fixed a bug where two objective markers appear on-screen at the same time when running t' the exit
Fixed a bug where there would be missing side rail graphics at the end a the bridge during the "Make The Escape" objective
Fixed a bug where the yellow end game marker does not appear if players reach the exit before the escape prompt
Fixed a bug where the ziplines would not show from the towers t' the top a the scaffolding
Fixed a bug where the user be able t' place voyage mines on invisible collision on open brig trucks

Diamond Heist

Fixed a bug in where as the alarm be triggered some A.I. guards would appear t' be warping from their current location
Fixed a bug where two waypoints appear on the screen
Fixed a bug where the game would crash when the codes did not work on the Vault door
Fixed a bug where the Big Diamond be able t' be taken through the metal fence that drops down after the cutter had completed
Fixed a bug where there would be multiple collision issues during gameplay

Slaughterhouse

Fixed a bug where the player could become stuck inside the falling safe
Fixed a bug where the Armored truck be appearing incorrectly in the main room
Fixed a bug where the A.I. be seen standing on invisible collision
Fixed bugs where four 'Unknown Locations' be found inside the building a the Main Room
Fixed a bug where meat hanging in the main room would be inconsistent from the host 'n the clients

PAYDAY: The Heist Patch 6 Update Notes

PC patch 6 be finally here, 'n be bringing out the big guns on this one! We bring a whole new set a bug fixes, random events, masks 'n even more stuff… what do ye say about an entirely new difficulty setting 'n new challenges/Steam achievements? Yeah, 'n this stuff isnt even the DLC, which will contain even more stuff that be even more awesome!

Here be the complete change log for PC patch 6:

NEW DIFFICULTY For the PAYDAY fans that think the action be the juice, we now introduce a new difficulty setting called OVERKILL 145+. It can only be played if ye have reached level 145 'n opens up the possibility for new achievements as well as the OVERKILL 145+ leaderboards!

NEW RANDOM EVENTS All the heists now have new events that will surprise 'n challenge ye like never before.
FIRST WORLD BANK: New OVERKILL 145+ events
STREET: New OVERKILL 145+ events
PANIC ROOM: New OVERKILL 145+ events
GREEN BRIDGE: New OVERKILL 145+ events
DIAMOND HEIST: New OVERKILL 145+ events
SLAUGHTERHOUSE: New OVERKILL 145+ events

NEW ACHIEVEMENTS The patch includes eight new achievements for Steam.
FOUR MORE YEARS: Awarded for reaching reputation level 145. Along with the achievement, players be also rewarded with the presidential mask set!
BANK ON ME: Awarded for beating FIRST WORLD BANK on the OVERKILL 145+ difficulty setting.
HILLS STREET BLUES: Awarded for beating HEAT STREET on the OVERKILL 145+ difficulty setting.
BRUSH WITH DEATH: Awarded for beating PANIC ROOM on the OVERKILL 145+ difficulty setting.
BEAT THE SHIELD: Awarded for beating GREEN BRIDGE on the OVERKILL 145+ difficulty setting.
BAD CODE: Awarded for beating DIAMOND HEIST on the OVERKILL 145+ difficulty setting.
LOTS a PIGS, BUT NO PIGS: Awarded for beating SLAUGHTERHOUSE on the OVERKILL 145+ difficulty setting.
ye be GOLDEN! Awarded for beating all six original heists on the OVERKILL 145+ difficulty setting. Along with the achievement, players be also rewarded with the golden 145+ mask. Overkill salutes ye!

NEW MASKS
Players who reach reputation level 145 ('n pillage the FOUR MORE YEARS achievement) be awarded with the presidential mask set.
Players who beat all heists on the new OVERKILL 145+ difficulty setting ('n pillage the ye be GOLDEN! achievement) be awarded with the golden 145+ mask the most fashionable way t' show others that ye be a true career criminal!

NEW OPTION By popular demand, players can now set their FOV (field a view) ranging from 60 t' 100. Simply go t' the Advanced Graphics Menu t' make the change.

HALL a FAME 200 dedicated career criminals be in for a surprise! As a token a appreciation t' our community, 200 a the most dedicated PC players have gotten their nick names immortalized in the PC version a the game. Where could yer name be hiding?

WORLDWIDE SUCCESS RATE Payday players can now view statistics on how large a percentage a players in the world have completed the different heists on all difficulties. Access this information in the Select Heist Menu.
NEW CHARACTER ANIMATIONS The law enforcers can now move like never before! Expect the unexpected! Also, the party goers in DIAMOND HEIST have new dance moves.

HUD UPDATE Players can now see the name a the character they be currently playing in the portrait window while in-game.

NEW MUSIC The DJ at the party in DIAMOND HEIST has a nice playlist.

BUG FIXES
Added a fix for those who experience lag after a successful heist.
Collision fixes on all levels.
Added separate mouse sensitivity for aiming 'n looking. Added an optional check box for mouse sensitivity (PC only).
Added a fix for AI movement in DIAMOND HEIST.
Added a fix for the glitch where the enemy could not see ye in SLAUGHTERHOUSE.
Added a fix for LOD (level a detail) steps on several heists.
Added a fix for the big red diamond abuse in DIAMOND HEIST.
Added a fix for crashes when sailing away multiplayer.
Added fixes for several rare crashes.
Added a fix for the Cloaker who would not attack players.
Added a fix for the Cloaker who would do range attacks on players.
Added a fix for brightness control which previously didnt always work properly.
Added a fix for snipers that would shoot through the building walls in PANIC ROOM.

BALANCING
Added a fix for the Taser, who now has a longer interval before he starts t' tase again after being interrupted.

MISCELLANEOUS UPDATES
The shotguns now have new more realistic reload animations, in which the weapon isnt cocked unless it be needed.
Graphical updates on some heists. New events have caused us t' make certain graphical improvements, changing the layout a several environments.


PAYDAY: The Heist Patch 5 Update Notes

Fix for custom Nvidia Settings being reset by PAYDAY
Fix for Steam disconnect crash
Fix so ye can play PAYDAY in Steam Offline mode
Fix for random crashes in DIAMOND HEIST
Fix for Drop In disabling some interactions for the dropped in clients on SLAUGHTERHOUSE
Optimizations for higher FPS

that be all for now - enjoy!
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Payday: The Heist 'Wolfpack' DLC coming next week in US, available now in EU
blog.us.playstation.com posted by Joystiq Aug 01 2012 19:00 GMT
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It may not be a zombie-filled hospital, but Payday: The Heist's "Wolfpack" DLC does include new weapons, missions, 'n what appears t' be some kind a fog-spewing basement or stairwell.

ye also pillage two new heists, a new crew member called "The Technician," a raised level cap 'n a few extra weapons when the DLC launches in North America, on August 7 for $9.99. If ye're more into robbing French banks than American ones, the content pack has already been released in Europe for £6.49/€7.99.
Payday: The Heist Wolfpack DLC on PSN Next Week
Payday-TheHeist.com posted by PlayStation Blog Aug 01 2012 14:01 GMT
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Attention PAYDAY crew! Wolfpack, the first PSN downloadable content for PAYDAY: The Heist, be coming t' North America next Tuesday, August 7th.

We’ve been busy casing some new jobs for ye, with Wolfpack featuring two never-before-seen epic heists – Undercover 'n Counterfeit. The Undercover heist forces players t' drive away the pesky police interrupting a back alley deal, while the Counterfeit heist pressures players t' use silenced weapons t' keep whistle-blowing civilians from escaping an underground money printing gig. If they tell the 5-0, they’ll blow the whole operation!

We’re also arming ye with new weapons 'n crewmembers t' ensure the job goes smoothly. These new heists require advanced skills, but award bigger payouts. Key features a the Wolfpack DLC include:

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New Weapons: Spray some lead on the move with the all-new auto handgun 'n assault rifle, or blow away tenacious foes with the shiny new grenade launcher. Need someone t' watch yer back? Release the deployable sentry gun t' take out yer enemies. The Technician: Based on the character Wolf, the technician be a man who knows how t' pillage things done. With a new skill set 'n equipment, the technician be a techno-sociopath using the sentry-gun 'n tool kit. One Pays, All Play: Got mateys in high places? If ye be tight on cash until the next score, all ye need be a matey with the content. The new heists can only be hosted if ye own the DLC, but anyone with the base game can join for free. Just When ye Think ye’re Out: With all-new Trophies 'n a raised level cap, there will be a lot more for ye t' brag about.

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The Wolfpack DLC pack will be available in the US for $9.99. Check out the PAYDAY The Heist website for more info.

Thanks again for yer support; looking forward t' the in-game action!

PAYDAY: The Heist - Update Released
store.steampowered.com posted by Valve Jul 25 2012 16:00 GMT
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PAYDAY: The Heist - Mercy Hospital out now!


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OVERKILL brings ye Mercy Hospital - OVERKILL's fan fiction for Left 4 Dead!




The Mercy Hospital Heist be finally here! We have collaborated with Valve t' bring our beloved PAYDAY fans a completely new heist, free a charge! Set in the Mercy Hospital - made famous by Left 4 Dead - everyone's favorite robbers be out for blood. We also have some extra candy hidden in there for those who just can't help ending up in the hospital.




If the regular difficulty levels won't do it for ye, don't forget that ye can play the Mercy Hospital Heist in the new OVERKILL +145 difficulty. We promise ye that this one will sail away ye gasping for air...




But wait, the infection seems t' be spreading: not only do our beloved players pillage a new heist for free, they also pillage new zombie masks 'n a new zombie theme! Oh, the horror! New related challenges 'n Steam achievements will be released in an upcoming patch.




Here be the complete change log for the Mercy Hospital Heist release:



  • NEW HEIST: The Mercy Hospital Heist be available t' everyone who owns PAYDAY on the PC.
  • NEW MASKS: Players that have "Left 4 Dead" or "Left 4 Dead 2" in their Steam library 'n have it installed on their computers, be awarded the new zombie masks. Wolf 'n the gang can now disguise themselves as the walking dead.
  • NEW THEME: Players be now able t' choose a new theme inspired by our favorite undead.


Until then - Stay alive! If ye can...

Payday: The Heist sells 400,000 copies
gamesindustry.biz posted by Joystiq Apr 19 2012 21:00 GMT
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Payday: The Heist developer Overkill Software picked up quite the haul from it be bank robbery simulator, with over 400,000 sales since the game's launch last October. The PC 'n PSN title made £1.42 million ($2.3 million) in revenue 'n £388,000 ($625,000k) in "net profit" for the studio.

It be announced today that Syndicate developer Starbreeze be attempting t' purchase Overkill. Work has already begun on planning expansions 'n a sequel for further Paydays. For giggles, we've contacted Overkill t' find out how many copies a the game be stolen.
Starbreeze Smash 'n Grab PayDay Devs
starbreeze.com posted by Rock, Paper, Shotgun Apr 19 2012 18:00 GMT
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I think it’s more a a polite corporate takeover (IF SUCH A THING EXISTS) than a masked, gun-toting robbery, but the fact remains that Syndicate Riddick developer Starbreeze be awaiting shareholder approval as it bids t' buy Overkill Software, they a PayDay: The Heist. If it all goes ahead, Overkill shall continue enhancements a the first game while also working on a sequel, which must feature supernatural elements 'n go by the name HeistGeist. Starbreeze have plenty in development already, with three internal teams working on three separate games, including “free-t'-playish” Cold Mercury, the self-funded P13 'n one other mystery title.

(more…)

Prepare For A Stolen Weekend: Heist be Free On Steam
overkillsoftware.com posted by Rock, Paper, Shotgun Mar 02 2012 16:48 GMT
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Ooh, I’m in PSA mode: bank-robbing FPS PayDay:The Heist be free on Steam this weekend, 'n 50% off if ye choose t' buy it. Dan Gril loved it, 'n I concur that it’s an excellent mash-up a gaming 'n film influences: everything from the opening sequence a The Dark Knight t' Heat be mined 'n tossed into a Left 4 Deadish co-op run 'n gun. It’s kind a the perfect weekend game, if yer idea a the perfect weekend be shooting policemen 'n being able t' pillage t' sleep at night afterwards. 'n if ye’re not planning t' play this, why not tell us what ye be up t' that’s so important that ye can afford t' ignore a free game? It better be damn good.(more…)

PAYDAY: The Heist Updated
store.steampowered.com posted by Valve Dec 15 2011 23:31 GMT
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PAYDAY receives fourth update!

Here be the list a features 'n fixes based on the fast feedback from the community:


Features (because ye asked for them)

* Filter servers by difficulty

* Possible for server t' allow/disallow drop-in

* Possible for server t' set a reputation limit for the server. Players with lower reputation then the set value will not be able t' join.

* Possible for server t' change permission, reputation limit 'n allow/disallow drop-in mid game from ingame menu.


Bug fixes

* Fix for Bulldozer trying t' do acrobatics such as jump over tables 'n crashing the game in the FW Bank.

* Fix for timers on devices (drill,saw 'n tablets) restarting on rare occasions

* Fix for first character not being registered in chat input when chat be mapped t' the enter key


Improvements

* Increased the difficulty a hard 'n OVERKILL by tweaking some AI group logic for better attack waves

* Enemies take decisions faster

* Enemies pause less when travelling long distances


Ok now let's do this...

OVERKILL Crew & Sony Online Entertainment
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PAYDAY: The Heist Updated
store.steampowered.com posted by Valve Dec 09 2011 16:54 GMT
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The PAYDAY Xmas update!

Thanks t' all ye players who have robbed countless banks, snuck off with thousands a diamonds 'n scooped up booty bars by the tonnes!
OVERKILL Software has monitored ye closely through the security cameras 'n here be our counter measures:

PAYDAY Xmas achievement!
Find a Christmas present on any a the levels in multiplayer - take it 'n ye will be given a Santa mask! Plus ye will pillage the chance t' be surprised later on...

Big features
Player drop-in ability in load-out 'n in-game!

ye can now join an ongoing game! ye will no longer be locked out a games just because they have already started or because ye dropped out during play. Just rejoin 'n continue collecting those precious dollars 'n gems!
These be the rules: Players who be downed or in custody 'n drop out only t' rejoin the same game will respawn in custody. Drop-in be disabled during the "point a no return" phase a the heist, as well as on the end screen.

Heavily improved fighting 'n acting by team AI 'n enemies
New features 'n fixes include:
• New events 'n enemy tactics on all levels
• Team 'n enemies now pick better cover 'n firing positions, 'n use more intelligent firing lanes for suppression 'n sniping
• Enemies now master additional acrobatic moves (such as dashes 'n slides) 'n they can fire at ye while doing them!
• More cover moves for team AI 'n enemies
• Enemy AI move in tighter formations 'n coordinate better
• Team AI now keeps up with human players much better
• Smoother turn 'n aim on team AI, 'n reduced animation glitches on movements
• Better looking weapon recoils on team 'n enemies
• AI teammates now pick weapons that better suit the current combat situation
• Combat will now be more mid ranged 'n not run-in gun battles
• Team AI no longer has "ants in the pants" (they don't move around so much) when there be no enemies around

Advanced GFX settings menu (AG menu)
Custom visual settings 'n optimizations, including:
• Texture resolution setting "low" t' "high"
• Texture filtering "off" 'n up t' x16
• V-synch on/off
• AA on/off
• Light streaks on/off
• Animation level-a-detail setting for better performance
• More suitable default resolutions t' fit laptops etc.
• AlienwareFX on/off (for Alienware computers)
• Added eight color grade filters (inspired by a range a heist 'n action movies)
"Payday +"
"Dinero"
"In Traffic"
"Bastard"
"BHD"
"Xgen Brown"
"Future a Gaming"
"The Matrices"

New masks
t' celebrate that yet another bunch a military shooters be released recently, we've added four new masks t' Payday!

Improved network code
Disclaimer: We did not fix the Internet. Please talk t' Al Gore about that.

We've added a red toothbrush t' Panic Room, 'n we've made sure this one's worth the hullabaloo!
http://www.youtube.com/watch?v=TT1HShMInUs&feature=youtu.be

Additional features 'n fixes
Slaughterhouse 'n Diamond Heist be now available in the Normal difficulty setting
Single Player has improved scenario 'n difficulty balancing
Added more money bundles t' First World Bank
The legendary über killer sniper removed from Heat Street
Teammate "mugshot" icons (lower left corner a the screen) now flash t' indicate who be talking over VOIP
ye can now see the cash value a the "near completion challenges" in the TAB menu
Fix t' better hear team AI voices
Fixes for random crashes
Fixed the drill that kept resetting t' full time for some people
Fixes for fake lobby appearing
Changed [Enter] t' $Continue; t' fix binding a enter t' block the final stats screen.
More camera impacts on explosions
All weapons now have alert ranges, unique for each weapon
Chains be no longer replaced by Wolf on rare trade occasions
Bain will now correctly call the equipment "saws" (not "drills") in Panic Room

Now have fun, fellow heisters! DLC be a course in the works, as well as Patch 4! :-)
/The OVERKILL Crew 'n Sony Online Entertainment


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Wot I Think: Payday: The Heist
overkillsoftware.com posted by Rock, Paper, Shotgun Nov 14 2011 10:45 GMT
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The heist genre seems t' have been arrested before it even got going: Subversion be serving a ten-year stretch as the new brig Tycoon; Monaco’s team be keeping it be head down 'n hoping for an early release. Only Payday: The Heist be at large, having stolen the nascent heist genre blueprints from under their noses. Here’s Wot I Think.(more…)

Payday: The Heist satisfies European PSN on November 2
blog.eu.playstation.com posted by Joystiq Oct 28 2011 14:55 GMT
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Can ye pillage Payday bars in Europe? We don't imagine there's much a a market for American candy, since our chocolate be so famously lacking -- but Paydays don't have any chocolate! Just nougat 'n a bunch a peanuts. Delicious.

We might not have word on the availability a Payday bars, but we can tell ye exactly when ye'll be able t' pillage access t' the PSN game, Payday: the Heist: on November 2. Co-op robbery capers aren't as filling as a big peanut bar, but they be more fun t' share with mateys.
Review a Payday: The Heist
giantbomb.com posted by Giant Bomb Oct 20 2011 20:00 GMT
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3 out a 5

Payday: The Heist be probably the closest we'll ever pillage t' Heat: The Game, 'n that be a bit depressing. t' be more accurate, Payday be basically The Best Part a Heat: Done as a Game With Middling Results. Payday be about heists, often heists very similar t' those seen in Michael Mann's Los Angeles crime classic. Four players pillage together, take down a bank, or a jewelry exchange, or a cash-flush meth lab, fending off waves a cops 'n rival criminals while achieving specific, randomly-generated objectives. it be a neat idea that could be amazing be it more rich in atmosphere, storytelling, 'n excitement. Sadly, Overkill Software's game be lacking in all a these things. There be moments a multiplayer thrill t' be had here, but they be infrequent, 'n sometimes tough t' pillage t'.

Based solely on the concept, Payday: The Heist best be the best game ever made...

First 'n foremost, understand this about Payday: The Heist: this be a multiplayer game. Offline play exists, albeit in a form similar t' Left 4 Dead's own single-player mode. it be there if ye want it, but there's no conceivable reason why ye'd want it. The accompanying A.I. be radically inferior t' just about anyone ye could possibly scrape together for an online match, 'n the total disconnection a the action from anything resembling a story means that there's no real progression here. There be six heist missions. ye do them entirely independently a one another. The only constant be the characters, who be less characters, 'n more differently-accented voice actors who be solely there for player differentiation purposes.

With this in mind, also understand that it be not the easiest process in the world t' pillage into a game a Payday: The Heist. A couple a days after it be launch, only a handful a players seem t' be online at any given time, 'n I found myself running into a variety a strange "this lobby has already been filled" errors, even for lobbies that only appeared t' have a single player in them. Getting into a game proved far more a a chore than it arguably had any right t' be, considering the meager number a players seemingly hitting the servers.

But let's presume that ye do manage t' navigate potential errors 'n a dearth a players, 'n find yer way into an actual game a Payday, 'n let's also presume that the players ye're in a game with be competent, collected individuals who know how t' follow instructions 'n patiently follow the progression a a map. If all these various things prove t' be true, ye will have some fun with Payday: The Heist.

The missions be varied in style 'n objectives; some involve straight money-heisting, while others involve revenge plots, 'n even a brig break that plays like a weird reference t' the opening scene a Grand Theft Auto III. All a this stuff seems referential in one way or another, though most a those references be directed toward the aforementioned Heat. From the bank job that uses a musical score almost identical t' the one in Heat's iconic bank heist, t' a mission literally called "Heat Street" where ye run around shooting up cop cars, it seems that Overkill's crosshairs be aimed squarely at Mann's movie when developing this game. There's even a hacky reference t' Tom Sizemore's "For me, the action be the juice" line shoved into one a the loading menus.

I wish I could say that any a Payday's content be anywhere near as compelling as Mann's film, but frankly, it be not even as compelling as most modern shooters. Overkill has liberally cribbed from Valve's Left 4 Dead methodology, building missions around a lengthy series a objectives--kill the alarms, set up saws 'n drills t' break into various things, find a lad who has a key for something, 'n so on--that sometimes employ randomized locations t' keep things fresh. There be even horde-like waves a SWAT cops 'n FBI agents that periodically show up t' try 'n derail yer mission in aggressive fashion. Again, pointing t' that ideal scenario where everyone knows exactly what they be doing, these missions can be quite fun. Heists be lengthy 'n full a fast-paced combat 'n strategy that keeps ye on yer toes. If ye 'n yer cohorts can communicate, there's a good bit t' like here.

...Unfortunately, the final product doesn't quite make good on all that potential.

If ye can't, ye're boned. All it really takes be one or two associates with a Waingro mentality t' completely screw up a mission. ye have t' know what objectives each a ye be taking on, 'n when t' stick together. A heist can still be successful so long as one a ye survives, but the waves a cops that Payday tosses at ye be so hefty that it be damn difficult for anyone t' survive if even one person decides t' freelance. A tight challenge be a good thing, but the action itself be not necessarily thrilling enough t' want ye t' keep coming back time 'n time again t' try these missions best ye end up with some regularly lousy players.

Part a that comes from the weirdly antiquated feel a Payday. It looks okay, but often feels like a game out a time, like something that best have popped out around the early 2000s, back when a game could sort a ride on controversy over gameplay. The shooting be fine, but there's something Counter-Strike-mod-feeling about the action that makes it feel kind a...fake. Like one a those fake video games some writer on Law & Order would have conceived for an episode in which real bank robbers used the game as a road map for a real robbery, 'n Jack McCoy be up in arms 'n wants t' charge the developers as an accessory or something. Except Payday be real, 'n feels a few years past when it might have actually made some kind a impact.

Ultimately devoid a impact as it be, Payday be a game that does manage t' offer a few hours a entertainment. it be spartan slate a features 'n atmospherically lackluster missions sank t' give it the kind a addictive quality so important t' a game like Left 4 Dead's lasting appeal, but for those who just feel like mowing down some cops, heisting some loot, 'n reminiscing about how damned good a movie Heat be, Payday be serviceable enough across the board.

Quick Look: Payday: The Heist
posted by Giant Bomb Oct 20 2011 19:00 GMT
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Well YARRRR know, for Jeff 'n Ryan, the action be the juice.
PAYDAY: The Heist Available today on PlayStation Store
overkillsoftware.com posted by PlayStation Blog Oct 18 2011 21:00 GMT
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Attention PAYDAY crew! The time has come – PAYDAY: The Heist officially launches today on the PlayStation Network, developed by OVERKILL Software 'n published by Sony Online Entertainment (SOE). Grab yer masks, don’t forget the ammo 'n most importantly make sure ye bring along yer mateys!

Dive full force into six heists a co-op madness, fighting off cops, stealing large sums a money 'n embarking on the ultimate high-intensity, first-person shooter adventure. t' kick-off launch, take a look at the never before seen Heat Street Heist trailer (which might look familiar t' some a ye movie buffs):


In case ye missed them previously, here’s the entire series a heist trailers…

  • Slaughterhouse – View the trailer that highlights one a the most difficult heists featured in the game. Click here for trailer.
  • Green Bridge – Intense bridge explosions, mass destruction 'n lots a casualties all in the hopes a a successful prisoner escape over the deep sea. Click here for trailer.
  • Diamond Heist – Stealthily commandeer a caper a the worlds’ most precious stones. Click here for trailer.
  • Panic Room – Burst onto the seedy scene a a deal gone bad 'n blast out the roof in order t' retrieve the big bucks. Click here for trailer.
  • First World Bank – Sweet talk yer way into the vault 'n grab the goods in the classic First World Bank Heist. Click here for trailer.

Check out the PAYDAY: The Heist website for more info. Thanks again for yer patience 'n support. I’m looking forward t' the in-game action!

PayDay: The Heist Review
ps3.ign.com posted by IGN Oct 18 2011 16:00 GMT
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I've owned a copy a PayDay: The Heist for a while -- nearly a month, in fact -- 'n although I've played plenty a other games since this download arrived, PayDay memories still bring a smile t' me face. Nix getting killed outside the bank vault over 'n over again, exchanging me first hostage for ...
PayDay: The Heist Release Date Announced
ps3.ign.com posted by IGN Oct 14 2011 00:21 GMT
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After the announcement a a delay last week, PayDay: The Heist has now been given a final release date...
PayDay: The Heist Release Date Announced
ps3.ign.com posted by IGN Oct 14 2011 00:21 GMT
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After the announcement a a delay last week, PayDay: The Heist has now been given a final release date...
Bank-Robbing First-Person Shooter Hits PlayStation 3 Next Week
kotaku.com posted by Kotaku Oct 13 2011 15:00 GMT
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#paydaytheheist Payday: The Heist will be available for download in North America on Oct. 18 on the PlayStation 3 for $19.99, according t' Sony Online Entertainment. More »
Payday: The Heist scores October 18 launch
joystiq.com posted by Joystiq Oct 13 2011 15:55 GMT
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The PSN launch a Payday: The Heist will bring the heat 'n set it off on October 18 in North America. A European date for PSN has yet t' be confirmed. The high-stakes robbery simulator features six co-op heist situations, with the Slaughter House scenario featured in the clip above.

According t' Steam, the PC version be still due in "October." Remember: if ye purchased all the titles in the PSN Play promotion, a Payday voucher best be yer payoff.
PAYDAY: The Heist Official Launch Date Unmasked: October 18th
payday-theheist.com posted by PlayStation Blog Oct 13 2011 13:00 GMT
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We’re at it again, PAYDAY crew! The criminal masterminds behind the highly anticipated PSN co-op shooter PAYDAY: The Heist, be coming for yer PS3s next Tuesday, October 18th!

SOE 'n the OVERKILL team have worked diligently t' develop 'n create a game with the highest quality a content – which will give players continued replayabilty 'n hours a complex, death-defying heists in a never-ending pursuit a the next big score. We can’t wait for the launch a this highly anticipated game 'n be even more excited for players 'n fans t' finally enjoy PAYDAY The Heist together online. Once again, SOE would like t' thank the loyal community for yer patience 'n assure ye that this will be worth the wait!

In the meantime, feel free t' check out the all-new Slaughterhouse trailer above that highlights one a the most difficult heists featured in the game. Check out the PAYDAY: The Heist website for more info.

Thanks again for yer continued support! Gear up t' seize the game on October 18th.

Payday: The Heist delayed t' 'later this month'
blog.us.playstation.com posted by Joystiq Oct 04 2011 17:01 GMT
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Nobody likes t' discover that Payday's been moved. The PSN release a Payday: The Heist, the co-op robbery game by Overkill Software, be the subject a a rare release-day delay, bumped from it be original date a today t' "later in October." According t' Steam, the PC version be also due in "October." We suppose a game with this many masks just gravitates toward Halloween.

Payday be t' be the triumphant payoff a Sony's "PSN Play" promotion, 'n that offer be still in effect. If ye've purchased all a the other PSN Play games, ye'll still pillage yer voucher for a free PS3 copy a the game.
Payday: The Heist media gets away with it
joystiq.com posted by Joystiq Oct 04 2011 04:00 GMT
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What do ye pillage when ye combine the Gorton's Fisherman 'n Killer Clowns from Outer Space? ye pillage our nightmares (obviously) but now ye also pillage this new media for Payday: The Heist. We guess it be been a rough year for the fishing industry.
Payday: The Heist Delayed
pc.ign.com posted by IGN Oct 03 2011 22:34 GMT
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Payday: The Heist, a multiplayer downloadable from Overkill Software, has been delayed. Payday be originally scheduled t' launch on the U.S. PlayStation Network tomorrow but an official press release has announced that the launch has been moved t' later this month...
PAYDAY: The Heist t' Launch Later This Month
payday-theheist.com posted by PlayStation Blog Oct 03 2011 22:12 GMT
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Word on the street be that t' pull off the biggest score, a heist must be planned 'n outlined t' the very last detail with perfect team crew, unbeatable weapons 'n unrecognizable disguises. That being said, SOE & OVERKILL Software need a little more time t' assemble the ideal squad 'n attack strategy for our highly anticipated adrenaline-pumping first person shooter, PAYDAY: The Heist.

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With this in mind, SOE 'n the talented OVERKILL team have decided t' push PAYDAY’s official launch day t' later in October, ensuring the overall game quality 'n potential score for all heist team crew.

Not a PAYDAY crew member yet 'n hoping t' pillage in on the loot? SOE has extended PRE-ORDERS – which have been excellent t' date – t' gather an even larger body a potential crew t' co-operate with at launch!

For our established crew crew, PAYDAY will still be awarded t' those who purchased all four PSN titles in our inaugural PlayStation Network PLAY event, according t' the terms a that program.

6209148198_a35fa4eb78_z.jpg6209148316_fa44239b05_z.jpg

yer continued loyalty 'n patience with the game’s further development be very much appreciated, we truly believe yer first heist will be worth the wait. SOE recognizes the demand for quality from PlayStation® players 'n looks t' meet this head on with the upcoming launch a PAYDAY: The Heist.

t' feed yer inner convict until the big day, check out the official PAYDAY: The Heist site for more info: http://www.PAYDAY-TheHeist.com/

We’ll meet ye all at our set location via the PlayStation Network later this month! Stay tuned for updates!

This Might Be The Closest We're Getting t' a Video Game Version a Heat
kotaku.com posted by Kotaku Sep 23 2011 21:00 GMT
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#payday Payday: The Heist be a first-person cooperative heist game inspired by some a the best in crime cinema. More »
Hands On: PAYDAY: The Heist
overkillsoftware.com posted by Rock, Paper, Shotgun Sep 13 2011 12:04 GMT
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We forced Dan Gril t' wear a clown mask, break into Sony’s HQ, 'n hold everyone up until they gave us information on Overkill Software’s heist-them-up, Payday. Read on t' find out all about the life a crime that awaits.

(more…)

The Games a gamescom: PAYDAY: The Heist – yer Partners in Crime
blog.us.playstation.com posted by PlayStation Blog Aug 19 2011 19:30 GMT
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Sony Online Entertainment’s PSN publishing division be really on fire. As announced yesterday, Rochard, Sideway: New York, 'n PAYDAY: The Heist be all coming t' the PlayStation Network on consecutive weeks this fall. Earlier today, I had the pleasure a a walkthrough a PAYDAY: The Heist with developer Overkill Software.

Here, creative director Simon Viklund explains PAYDAY’s level-up system 'n customization, 'n the importance a co-operation in a heist.

a note: these missions be pretty lengthy. me World Bank playthrough took 28 minutes t' complete, though it be with first-timers. Viklund estimates between 15 'n 30 minutes a gameplay per playthrough a each a PAYDAY’s six missions.

PAYDAY: The Heist will be available for download on PSN this October 4th for $19.99. That price drops t' ZERO if ye purchase the rest a the PSN Play lineup. Click here for more info.