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Posted by Joystiq Jul 15 2013 21:00 GMT
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Sega's rollerblading, graffiti-tagging Dreamcast classic Jet Set Radio heads up this week's forthcoming PlayStation Plus update. Subscribers will be able to download the PlayStation 3 version of the game free of charge once the PlayStation Store updates tomorrow.

This week's update will also bring a series of discounts for standout PlayStation Move releases, including Sorcery ($5.00), Carnival Island ($5.00), and Datura ($2.99). The PS Vita action game Draw Slasher also gets a price drop this week, and will be available to Plus subscribers for $3.19.

Starting tomorrow, Plus members can save a few bucks by digitally pre-ordering DuckTales Remastered ($11.99), Stealth Inc. A Clone in the Dark ($7.99), Cloudberry Kingdom ($7.99), and ibb & obb ($7.99). Rebates are available for buying two or more featured games during Sony's PlayStation Store PLAY campaign.

Posted by Kotaku Jul 14 2013 20:00 GMT
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What can we say, it's the middle of summer. This is the slow season for new releases. The week's big highlights include Dynasty Warriors 8 and Shin Megami Tensei IV arriving in North America on Tuesday, Monday • Need For Speed Most Wanted All DLC Bundle (PC) Tuesday • Turbo: Super Stunt Squad (360, PS3, Wii U, Wii, 3DS, DS) • Dynasty Warriors 8 (360, PS3) • The Serious Sam Collection (360, PC) • Time and Eternity (PS3) • Mamorukun Curse! (PSN) • Mystic Chronicles (PSN) • Shin Megami Tensei IV (3DS) Follow Dealzon on Twitter.

Posted by Joystiq Jul 13 2013 17:00 GMT
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Divekick, Iron Galaxy's two-button fighting game, will launch on August 20, as announced during a Twitch broadcast at EVO 2013. The game will cost $10.

Divekick will also support Sony's "Cross Buy" functionality on PSN, so players that own a PS3 and Vita only need to buy the game once to download it to both systems. Iron Galaxy is still working on bringing the brawler to Steam through Greenlight.

Posted by Joystiq Jul 12 2013 23:00 GMT
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This is Portabliss, a column about downloadable games that can be played on the go. In Tokyo Jungle's bleak future, gangs of wild animals hunt to survive in an abandoned, post-apocalyptic Japan, marking territory in a bid to find an ideal mate and to pass on their genes to hardier generations. The PlayStation 3 version released last year was a tense, creative take on the roguelike genre, and Tokyo Jungle Mobile veers its gameplay in an interesting new direction.

Unlike its predecessor, Tokyo Jungle Mobile is presented from a grid-based, overhead perspective. Don't mistake it for a turn-based game, however, as gameplay is both real-time and very brisk. If anything, Tokyo Jungle became more action-oriented and arcade-like during its transition to the PlayStation Vita and PlayStation certified devices.

Posted by Kotaku Jul 11 2013 16:30 GMT
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This game has taught me two things: Don't turn your back on tiny, hungry dogs, and I really need to play the original Tokyo Jungle. Watch the video above where I try and explain the intricacies of evolution while slaughtering baby chicks. Tokyo Jungle Mobile was developed by Playstation C.A.M.P. and Cripsy's! It is available now on PS Mobile for $2.99.

Posted by Joystiq Jul 11 2013 06:30 GMT
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2D spin-off Dragon's Dogma Quest is heading to iOS in the next few days, before journeying onto Vita via PSN sometime this fall. The online-only, free-to-play game was previously announced for Vita only, but today Capcom (via Siliconera) revealed an iOS version is set to arise(n) first.

Last we heard, Quest was only confirmed for Japan. From what we've seen, Quest is a very different proposition to last year's RPG, with unfamiliar 2D combat, bigger pawn parties, tons more vocations, and the aforementioned free-to-play model. Whether we'll ever get it in the west is what remains to be seen.

[Image source: Siliconera]

Posted by Joystiq Jul 11 2013 13:45 GMT
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Thomas Was Alone "sold really well" on Vita and PS3 since its April launch according to creator Mike Bithell, and in particular through PlayStation Plus where uptake has been "ridiculous" and "amazing." Bithell told Joystiq Thomas Was Alone, or "the rectangle game" as he self-mockingly called it, found its way into more hands through Plus than any other "platform" up to that point - the indie platformer launched on PC last summer before coming to Steam later in the year.

"And that's exciting," Bithell told us, "Because that's a whole bunch of cool players who are really into their games - that's why they have PS Plus - who know who the hell I am now."

"As someone who's making the difficult second album," Bithell added, "I need as many people onside, and knowing what Thomas Was Alone is, and maybe even knowing who I am, so it means something when the trailer comes out and it says 'From the creator of Thomas Was Alone.' And that's what PS Plus was awesome for. It just massively inflated my audience beyond what a normal esoteric indie platformer would have, which is great."

Bithell said he plans to unveil 'Project 2,' that difficult second album, in the coming months. He was enthusiastic, however, to reflect on Thomas Was Alone, which started life as the story-less product of a 24-hour jam, and was so called because one of Bithell's friends joked he should give it an "emo" title so people would read meaning into it that wasn't there. Nearly three years later, Thomas Was Alone took four stars in our review, which lauded the story for making us care about rectangles.

Posted by Kotaku Jul 10 2013 23:15 GMT
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Velocity Ultra is a shoot 'em up with a unique twist — your ship can teleport. It's a nice twist on the normal shmup formula, making you dodge walls instead of bullets. Take a look at the video above to get a taste of the gameplay. The game was brought to Vita in the EU this May and the US earlier this month after being released on Playstation Network in 2012. As the developers put it on their official website: "Velocity®Ultra is everything Velocity should have been the first time around: a native PlayStation Vita title with deliciously sharp and stylish HD graphics, PSN trophies and online leader boards!" And, just because it made me laugh, here's their prerelease trailer showing the team's reaction to getting a 9/10: P.S. If you haven't noticed, I'm one of the new guys at Kotaku (hi Leo!). I've been tasked with getting more gameplay footage from our consoles to your eyes, so if you have any games that you think need to be shared with the world, send me an email and let me know!

Posted by Joystiq Jul 10 2013 02:15 GMT
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Today the PlayStation Store adds NCAA Football 14, Binary Domain and History Legends of War: Patton to its full-game lineup, alongside five new games for Vita, including Total Recoil and Lego Legends of Chima: Laval's Journey.

The Summer Blast sale is still on, flipping over to its second round of discounts today. PlayStation Plus members can grab deeper discounts than standard members on Summer Blast games like Alice: Madness Returns, Just Cause 2, Prince of Persia Classics Trilogy, Silent Hill: Book of Memories and more. For everyone, Far Cry 3 gets a price change today from $60 to $40, with the Ultimate Edition down from $65 to $45.

Posted by Kotaku Jul 09 2013 03:00 GMT
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After hardware and the games themselves, your save files are probably the most important things in video games. If you couldn't save then resume your progress, well, most modern video games simply wouldn't exist. So you're going to want to look after them. These days, thanks to cloud saves and reliable hardware, that's easier than ever. The era of corrupting a memory card, or a NES cartridge battery dying, are thankfully over. Just because things are better now, though, doesn't mean they're perfect. If you're smart, you're going to want to take out an insurance policy and protect your save games from catastrophes like hardware failure and accidental deletion. Just in case. After all, there's almost nothing worse than losing an important save file. Replacing a broken controller or even console is expensive but relatively quick and painless; replacing 70 hours of progress is the very definition of heart-breaking. Below you'll find a guide to backing-up your save game data on each of today's major gaming platforms. Experienced users may already know this, or even be doing it; that's fine! This is a guide for those who haven't yet taken advantage of these services/options. XBOX 360 Microsoft has two main ways of backing up your saves. The first, and easiest, is to simply back them up to them the company's cloud servers, though you'll need an Xbox Live Gold subscription to do this. Here's how to enable cloud saves. On the Xbox 360 dash, go to "settings", then "system"Hit "storage", then "cloud saved games". Easy. There's more info on Xbox 360 cloud saves here. If you prefer something more tangible, you can also copy your saves to a USB stick. This solution is a little more laborious, but also for many a "safer" option, since you're responsible for the files yourself, not Microsoft. You can learn how to transfer Xbox 360 saves via USB here. 3DS Nintendo's latest handheld has recently introduced the capability to backup just your save games. There are some caveats, though. The feature is only available for downloadable games, not retail titles. And it's capped at 30 saves. You can learn how to backup your 3DS game saves here. For extra insurance, once you've done that, you can copy data from one SD card to another, which is as painless as dragging and dropping the files on a PC. PC (STEAM) Oh boy. There's no catch-all solution to backing up PC game saves, as being an open platform, there are no standards. Some games will save your progress within the title's main file directory. Others will create a folder in your "My Documents". For the sake of commonality, though, let's talk about Steam, which does have some universal backup options. The best, and easiest, is for games on the service that are able to take advantage of the Steam Cloud, saving your games on Valve's servers. You can read up about that here. Those that don't, well, know that when you uninstall a game on Steam, it leaves your save games on your HDD, so if you ever want to reinstall a title, your progress will be maintained. WII U Prepare for sadness. The Wii U doesn't have a proper means of backing up save games. You can transfer data to an external HDD, but in the event your Wii U breaks, or goes missing, that data won't work on a new system, as it's tied to the console it originated from. Hopefully this is something Nintendo can address in a future console update. PS3 Like its rival the Xbox 360, the PlayStation 3 is able to save your games to both an external physical location and the cloud. Cloud saves are only available to PlayStation Plus subscribers. If that's you, you can move your saves to the cloud by finding them on your PS3 system, then copying them to the cloud folder, which is located on the XMB under Games -> Saved Data Utility -> Online Storage. To backup your saves to a physical location, you've got two options. You can either copy saves individually, by inserting a USB stick and copying the files over (remember, they're located in the "Saved Data Utility folder), or you can copy much of the contents of your HDD to an external drive. Note that the games themselves, paid-for movies and music and trophy information can't be backed up. The latter is a far more involved process, even with the PS3's built-in backup utility, but it's also pretty handy; there's a good tutorial on how to do it here. VITA Backing up save data on the PlayStation Vita is a breeze. If the game in question saves its data on the memory card, all you need to do is use the Vita's Content Manager software to drag and drop it to your PC. If it's stored in the system memory, you can't export it to a physical location. You can, however, upload it to the cloud, provided you're a PlayStation Plus subscriber. If you need help with how the Content Manager works, you can head to the program's official site here. —- That's it for the official methods! If you've got an unofficial method you like to use to keep your save games safe, let us know in the comments below!

Posted by Joystiq Jul 08 2013 23:00 GMT
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Curve Studios' Stealth Inc - A Clone in the Dark will launch on PS3 and PS Vita in North America on July 23, the developer revealed in an email today. Stealth Inc will launch a day later in Europe, on July 24.

Stealth Inc - A Clone in the Dark, a puzzle-platformer with a heavy emphasis on stealth, started out as Stealth Bastard on the PC back in 2011 but was renamed for Sony platforms last April. The PS3 and PS Vita versions of Stealth Inc are cross-buy enabled, so purchasing on one platform guarantees a copy on the other.

Curve Studios has made a name for itself on PlayStation platforms, most recently bringing Thomas Was Alone to the PS Vita and PS3. Prior to Thomas' outing, Curve produced Stealth Bastard on the PC and developed the endearing homage to 16-bit Japanese action games, Explodemon.

Posted by IGN Jul 08 2013 21:27 GMT
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Robert Kirkman comes to Up at Noon to discus where The Walking Dead has been and where it's going.

Posted by Kotaku Jul 08 2013 14:00 GMT
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In what may have been this weekend's most surprising news, the fine people at NIS America—the publisher best known for localizing Disgaea and other Japanese games—announced two interesting new games for western release. One is a dungeon crawler called Demon Gaze (art pictured above). It's out for Vita early next year in North America and Europe, and it seems pretty typical. Crawl through dungeons, hunt demons, etc. The other game sounds far more interesting. It's saddled with the bizarre title DanganRonpa: Trigger Happy Havoc, and it's also out for Vita early next year in North America and Europe. It's a high school murder mystery that fans describe as a cross between Phoenix Wright and Zero Escape, and if that isn't enough to pique your interest, you're nuts. Here's the official description: Hope's Peak Academy is home to Japan's best and brightest high school students—the beacons of hope for the future. But that hope suddenly dies when Makoto Naegi and his classmates find themselves imprisoned in the school, cut off from the outside world and subject to the whims of a strange, murderous little bear named Monokuma. He pits the students against each other, promising freedom to anyone who can murder a fellow classmate and get away with it. It's up to you to find out who Monokuma really is, and why you've been taken from the world you once knew. But be careful what you wish for—sometimes there's nothing more deadly than the truth... Really, they couldn't just call it "Hope's Peak Academy"? DanganRonpa: Trigger Happy Havoc does sound pretty excellent, though. Makes me glad I've got a Vita.

Posted by Kotaku Jul 07 2013 19:00 GMT
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Oregon's brand of video-game football returns to the virtual gridiron with NCAA Football 14, EA Sports' annual simulation of the college game. the second expansion pack for Sid Meier's Civilization V also arrives, on PC and Mac, with Guncraft coming on Thursday. Tuesday • Sid Meier's Civilization V: Brave New World (PC, Mac) • DARK (360) • NCAA Football 14 (360, PS3) • Metal Gear Solid: The Legacy Collection (PS3) • Total Recoil (Vita) Wednesday • Tokyo Jungle (Vita) Thursday • Star Wars Pinball (Wii U) • Guncraft (PC) • Toki Tori 2 (PC) Follow Dealzon on Twitter.

Posted by Kotaku Jul 05 2013 02:00 GMT
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After over ninety hours, I'm still uncomfortable with Valhalla Knights 3. "What is Valhalla Knights 3?"you ask. Valhalla Knights 3 is an RPG for the PS Vita. The basic gameplay is very much similar to an MMORPG, except without the Massively Multiplayer Online part. You have a central base of operations in a large map sparsely filled with enemies. At your base – or in the case of Valhalla Knights 3, prison – you buy and sell equipment and loot, manage your party, and get quests to gather X number of item Y from enemy type Z for varying rewards. Altogether, it's a very standard RPG. It's similar to an MMO in that the plot is very flimsy and comes second to the level grinding. You have a number of different character classes you can switch your characters between, each with their own set level. The combat, while there is a bit of a learning curve, is little more than rhythmically pushing the attack button to execute combos and pray you haven't misjudged the enemy's strength. If it all sounds boring, it probably is, except the game does a superb job of rewarding the player just enough to get them to keep playing. The leveling system is highly addictive and is probably why I've been grinding away for over ninety hours. So why am I uncomfortable? For that, here's a (very NSFW) trailer showing off one of the game's distinctive features, the Red Light District (seriously, you don't want to watch this while you're at work): Now, for those who don't understand Japanese, allow me to clarify: Your main base of operations in the game has an upper and lower level. The upper level is the Red Light District, and the lower level is the slums. Each level has shops that allow you to buy/sell items and equipment, guilds to obtain quests, switch around your party members and individual classes, and a "clinic" where you can change your characters' gender and appearance. The difference between the levels is mostly intuitive; the upper level has better items and more quests, but also costs more. Also, as the name "Red Light District" implies, there are some other "goodies" in store. Each facility in the Red Light District has multiple vendors, all of whom are female. To conduct a transaction with a vendor, you must pay a cover charge, much like a Japanese hostess club. While there is no difference in the items sold or quests offered by each vendor in the Red Light District, the cover charge will vary. If you spend a certain amount of money at a vendor, you get to partake in what is called "Sexy Time" where according to the game, you can grope the vendor while the facility owner's "back is turned." Touch them in the right places, and sometimes they'll give you a unique item, as well as increase their relationship status with your character. Repeat this enough times and they'll offer you a quest. Once you clear this quest, they will take you to the local hotel where it is heavily implied that you have sex (no graphics, but I'm pretty sure I know what moaning dialog and the screen shaking up and down before flashing pink means). After that, you can then select that vendor to join your party. My initial reaction to this game system was immediate revulsion. I've never really found any appeal to Japanese host/hostess clubs, and the way in which female characters are objectified in the Red Light District system felt the sort of thing that Fox News would immediately be jumping on as proof as why games are destroying civilization as we know it. Nevertheless, use of the Red Light District is not mandatory and it is possible to clear the game without ever having to utilize those facilities at all. That, added with the fact that the combat/leveling was so addictive, is why I continued to play the game. Playing the game, but avoiding the portions of the system I found distasteful got me thinking. While it does have a somewhat restrictive rating ("contains materials that may be unsuitable for audiences sixteen or younger"), the very fact that games like Valhalla Knights 3 are released to the mainstream is something of a reflection of how deeply the host/hostess club nightlife is ingrained into Japanese culture. Valhalla Knights 3 isn't the only game out of Japan that contains this sort of pay-to-enjoy-the-company-of-women-in-an-almost-but-explicitly-sexual-manner system. The Yakuza series has had several depictions and side quests in its exploration of the Japanese night life. The Dream Club series is almost specifically about hostess clubs. Heck, Girl's RPG: Cinderellife is a game aimed at Japanese children. Perhaps this almost silent acceptance of host/hostess clubs as a part of Japanese culture is why when I went looking for reviews of Valhalla Knights 3 written by women, of the few I could find, not only were they generally positive, but none mentioned the Red Light District system at all. In order to get an outside perspective, I reached across the pond and managed to talk with Harris O'Malley, AKA Dr. Nerdlove – a long-standing advocate of equal gender treatment in games – to get his opinion. Upon describing the game, (and after he took his face out of his hands) he remarked, "It's another case, to me, of treating women like a reward for players." Harris continued by pointing out, "These people, sure, they eventually become your party members, but the main reason why they do that is because they're a consumable object for you: They exist solely for your pleasure rather than being actual characters in and of themselves." Looking for a female perspective, I managed to talk with Allison Murphy, a regular contributor to Rage Select, for her opinion. "I just wish that one person would figure out that teenage boys aren't the only ones who want to look at sexy content." Allison said with a sigh. She went on to state that while the treatment of women in video games is very much a legitimate issue, even more so to her is the fact that a game would rely on what amounts to digital prostitution as a selling point. "The thing that creeps me out more than the gender bias is the sex worker thing." One thing both Harris and Allison agreed on was that Valhalla Knights 3 did not need the Red Light District system in order to sell. The fact that the game is the 3rd in a series alone is proof of that. While it is not a triple-A franchise like your Final Fantasy or Dragon Quest, the games have sold relatively well and are supported by their fans. Neither of the game's predecessors on the PSP incorporated a system like this at all. Perhaps it was an experiment in using the touch screen as part of the game, but in my opinion, there were better ways to do it. Currently, I've run out the game timer at a hundred hours (they're releasing an update to count up to 999 hours) and the combat and leveling systems continue to keep me hooked. I guess I'll just continue to use the slums for my transactions. Valhalla Knights 3 is currently available in Japan and is scheduled for a western release some time this year. Whether the western version will include the Red Light District system or not has not been announced. Note: Kotaku has reached out to the publisher Marvelous AQL for comment and we will update this post when we hear back. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8.

Posted by Joystiq Jul 04 2013 07:30 GMT
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Dragon's Crown features a bevy of customization options, including changeable character names, outfits and voices, and the ability to switch control from the analog stick to the D-pad. Character names are fully editable, while their outfits feature five color palettes, and the voices can be either English or Japanese. The voice option applies to each character uniquely, and players can mix it up on the battlefield.

Dragon's Crown launches on August 6 for PS3 and Vita, shipping with Voice Pack DLC that features different narrator voices for each playable character in the game - Amazon, Dwarf, Elf, Fighter, Sorceress and Wizard. The Voice Pack is free for one month, and $2 after that.

Posted by Joystiq Jul 04 2013 03:30 GMT
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The remake of Final Fantasy X - dubbed Final Fantasy X/X-2 HD - will feature a "new episode" at the game's end credits, Gematsu reports. A Jump magazine article (FF-Reunion) has the first word on the episode,which stars new characters and voices in a 30-minute drama written by Final Fantasy and Kingdom Hearts veteran Kazushige Nojima.

Final Fantasy X/X-2 HD is coming to PlayStation 3 and Vita later this year.

Posted by Joystiq Jul 03 2013 21:30 GMT
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NetherRealm Studios' gory one-on-one fighter, Mortal Kombat, is now available on PC platforms via Steam and other digital distribution services, collecting all previously released DLC in an all-in-one package. A retail version is set for release on August 6.

Mortal Kombat Komplete Edition includes all DLC released in the months following Mortal Kombat's 2011 console launch, adding the playable characters Skarlet, Kenshi, Rain, and yes, Freddy Krueger from the A Nightmare on Elm Street film series. Fellow slasher film star Jason Voorhees was not invited to the tournament, unfortunately.

PlayStation 3 owners can currently pick up a digital copy of the original, non-Komplete version of Mortal Kombat at a steep dis[k]ount. For this week only, Mortal Kombat is available from the PlayStation Network for $9.99, and the price is slashed to $5 for PlayStation Plus members. The PS Vita version is also on sale for $9.99, or $5 for PS Plus subscribers.

Posted by Joystiq Jul 03 2013 20:00 GMT
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A PlayStation Vita-compatible version of Square Enix's Chaos Rings and a Tokyo Jungle spinoff are coming soon to the PlayStation Mobile service, Famitsu reports this week.

Chaos Rings, originally released for iOS devices in 2010, is a character-driven, turn-based RPG created in collaboration with Wild ARMs series developer Media Vision. Siliconera reports that the PlayStation Mobile port will be released by the end of July for 800 yen. Square Enix has issued no word regarding a North American release.

Sony's PS3 survival-roguelike Tokyo Jungle, on the other hand, may emerge as an entirely different type of game when it hits PlayStation Mobile. Siliconera notes that the PlayStation Mobile version takes place from a top-down perspective, and Sony's Shane Bettenhausen describes Famitsu's screenshots as resembling Final Fantasy Tactics "with gazelles and Pomeranians."

The PlayStation Mobile adaptation of Tokyo Jungle will launch in Japan on July 10. A US release has not been announced.

Posted by Joystiq Jul 03 2013 18:30 GMT
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Warrior's Lair, one of the first games announced for the Vita, is officially canned. Sony Computer Entertainment confirmed to IGN the PS3 and Vita cross-play action-RPG, first unveiled as Ruin back at E3 2011, is no longer in development.

The news comes just over a year after rumors arose of the game's demise, amid rumblings of layoffs at co-developer Idol Minds. SCE had taken Idol Minds off the project, and tasked Sony San Diego solely with its completion. Sadly, that's not come to pass.

When it first introduced Ruin, Sony focused on the cross-play, now an established feature across other games. With that selling point somewhat diminished, there unfortunately may not have been enough left to convince Sony to take the game forward.

Posted by Joystiq Jul 01 2013 19:45 GMT
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The experimental and well-received Proteus will be joining the growing list of indies gracing PS3 and Vita this Fall. Curve Studios, developers of Stealth Bastard Deluxe, is working with developers Ed Key and David Kanaga to bring Proteus to Sony's platforms. Proteus launched on PC and Mac in January (and later on Linux).

Proteus offers a procedurally-generated universe of exploration and is in a sense, the epitome of an indie game. It's a beautiful world backlit by a soothing yet energetic soundtrack that the player creates as he explores all four seasons of a pastel island. It's a digital, on-screen experience that conveys just as much about the grandeur of nature as a real-life camp out. It's experimental and it has no classic "game" elements: no score, no leaderboards, no checkpoints.

"Here at Curve we've been working with Ed to make the PS Vita and PS3 versions even better than the original, and over the next few months we're going to have more information on how we're using the power of PS3 and PS Vita to bring the absolute best Proteus experience to you guys," Curve Marketing Manager Rob Clarke writes on the PlayStation Blog.

If you can't wait for Proteus on PS3 or Vita, it's available for $10 now on Steam, and supports Big Picture mode.

Posted by Joystiq Jul 01 2013 15:45 GMT
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The PlayStation Network will offer some deep, deep discounts on several games starting tomorrow. For PlayStation Plus members, those deep discounts should be considered deep squared.

Examples include Batman: Arkham Asylum for $10 ($5 for PS+), Scott Pilgrim for $4 ($2 for PS+) and Shadow of the Colossus for $10 ($5 for PS+).

The sale goes on for two weeks, with next week's offers including: Simpsons Arcade, Hitman Trilogy and Lego Batman. Find the full list with prices after the break.

Posted by Kotaku Jun 30 2013 19:00 GMT
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It's another lackluster week for new releases. The eShop title Crash City Mayhem comes to the 3Ds on Tuesday. Otherwise, it's a collection of PC and Mac titles to get you through Independence Day. Monday • Sword of the Stars: The Pit—Mind Games (PC) Tuesday • Crash City Mayhem (3DS) Wednesday • Mortal Kombat Komplete Edition (PC) • Napoleon: Total War—Gold Edition (Mac) Thursday • Trackmania 2: Valley (PC) Friday • DARK (PC) Follow Dealzon on Twitter.

Posted by Joystiq Jun 26 2013 15:35 GMT
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Once more, with feeling! Guacamelee's first DLC pack is available in North America again following its initial problematic launch earlier this month. Europe and the rest of the world can go clothes shopping tomorrow.

The Guacamelee Costume Pack, which costs $1.99 (€1.59/£1.25), includes three different costumes: the Pollo Luchador, a chicken suit that restores health over time; the Skeleton suit, an undead garment bestowing infinite stamina; and the Identity Swap outfit, which increases strike damage at the cost of throw damage. These outfits also accompany a series of new DLC-related Trophies.

Posted by Joystiq Jun 24 2013 16:15 GMT
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The PlayStation Network undergoes "routine maintenance" tomorrow, June 25, which of course means the PSN staff is hitting the beach and catching some rays while they still can (only kidding, PSN staff!)

So, surf's down for PSN users starting 12.30PM ET tomorrow (9.30AM PT, 5.30PM Brit-time). Regular services are scheduled to return 7PM ET (4PM PT, midnight Brit-time).

The PS Store, Home, and account management are off-limits during the downtime, but you can get online with games and apps if you log on to PSN before the maintenance begins.

Posted by Kotaku Jun 23 2013 19:00 GMT
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Summer begins with some noteworthy names releasing on consoles this week—Ride to Hell: Retribution, a title first spoken five years ago, finally arrives. Deadpool shows up to lay waste to the fourth wall, as he usually does, and Hotline Miami at last hits consoles with a PS3 and Vita release. Today • Game & Wario (Wii U) Monday • Joe Danger (PC) • Joe Danger 2: The Movie (PC) Tuesday • Deadpool (360, PS3) • Hotline Miami (PS3, Vita) • Company of Heroes 2 (PC) • Muramasa Rebirth plus Soundtrack (Vita) • The Sims 3 Island Paradise (PC DLC) • Crusader Kings II: Dynasty Shield III (PC DLC) • Crusader Kings II: Celtic Unit (PC DLC) • Crusader Kings II: Celtic Portraits (PC DLC) • Borderlands 2: Tiny Tina's Assault on Dragon Keep (360, PS3, PC DLC) • Best of PlayStation Network, Vol. 1 (PS3) • Leisure Suit Larry: Reloaded (PC, Mac) • LEGO Legends of Chima: Laval's Journey (Vita, 3DS) • Project X Zone (3DS) Wednesday • Ecco the Dolphin (3DS) Friday • DARK (PC) • Alien vs Predator Collection (PC) • Binary Domain Collection (PC) • Hell Yeah! Collection (PC) • Renegade Ops Collection (PC) • Jack Keane 2: The Fire Within (PC) • Handball Challenge 2013 (PC) Follow Dealzon on Twitter.

Posted by Kotaku Jun 23 2013 15:00 GMT
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Good news for the flying, gaming public: The Federal Aviation Administration's bullshit, insulting-to-the-intelligence rules for the use of "approved portable electronic devices" are due to be relaxed, allowing for gate-to-gate use of your iPad, 3DS, Android phone or whatever. This could come as early as September. That's according to reports by the Wall Street Journal on Friday and the Associated Press yesterday. The journal said a draft report by an advisory committee indicates all 28 of its members have come to a consensus that some of the current rules should be eased. The AP says committee members asked for extra time, to September, to finish evaluating whether it's safe to lift restrictions. Protip: It is. While I'm not about to make this into a cause for civil disobedience, the hell if I do anything other than put whatever I'm carrying into the seatback pouch. I don't even put it in airplane mode. (I use that when only when I don't want to be interrupted by a call.) Notifications from flight attendants have become increasingly specific and increasingly asinine—we're now up to "Anything with an on-off switch must be completely powered down, not put in airplane mode," as I heard on a flight to Detroit earlier in the year. I did nothing of the sort. When we landed I saw a text message alert from when we were in Canadian airspace, advising me of roaming data charges. Somehow, despite my reckless behavior, the plane did not explode. I can remember another flight a couple of years ago where the flight attendant insisted that the captain had some kind of monitor in the cockpit telling him there were still a few devices on, which is a lie. But on the off chance it wasn't, then my iPhone probably was one of the culprits. I never did anything, the plane still took off and, miraculously, did not explode. Now, I'm not crazy about people using cell phone voice service—at all—while the plane is hurtling down the runway or, worse, midair. It's already crazy enough that as soon as the wheels touch down people whip out their phones to tell someone they've landed—never mind it will be another 10 minutes before they're walking through the terminal, and 30 if they have to get bags. Fortunately, that's all up to the Federal Communications Commission. But Boeing itself seems to think that cellular voice is safe enough on a flight; they're outfitting new planes to support the feature if the FCC approves it. If the FAA wants to enforce restrictions on portable device use that actually do improve the flying experience, I have one big suggestion: Use headphones at all times or mute the device. Do not play any sound over your device's speakers. It blows me away how many people think this OK. It is inconsiderate as hell. If you're flying with someone who wants to watch, too, either share earbuds or tough shit. I realize this is a very bellicose opinion on a subject that affects a lot of people, not just me, but I have to think attitudes have sharpened on this because of the insulting way we've all been treated, particularly since—I'm gonna say it, sorry—9/11. We already pay for bags, take off our shoes, go through an x-ray peepshow, and comply with all sorts of other unfriendly treatment on the Amtrak of the Sky. At least give us back this. Practically every argument for why airlines should be trusted when they issue their orders against electronic device use has been shot down. Oh, it's about having your attention? Then why is reading The New York Times on my iPad more of a threat to my safety or others' than the guy next to me reading his much larger physical copy? Even if having your attention during a critical phase of the flight was the purpose—an eminently reasonable request—the reason they never say this is because it'd require everyone to put everything away. Good luck enforcing that. FAA moving toward easing electronic device use [Associated Press]

Posted by Joystiq Jun 22 2013 18:30 GMT
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Dragon Ball Z: Battle of Z is a new, unfortunately-named Dragon Ball brawler for PlayStation 3, Vita and Xbox 360, from Namco Bandai. The game's main draw, other than the fact that it appears to include the very latest in Super Saiyan technology, is its four-player co-op support and eight-player free-for-all battles.

The game, which appears to at least span the Saiyan and Namek sagas, is "coming soon" to Europe, according to the press release after the break, though no further launch details were given. We've reached out to Namco Bandai to see if Dragon Ball Z: Battle of Z will also surge power levels across North America.

Posted by Joystiq Jun 22 2013 00:00 GMT
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Despite initially being announced nearly two years ago, the remastered Final Fantasy X is nearing completion. Square Enix producer Yoshinori Kitase says Final Fantasy X HD is at 80% completion, while Final Fantasy X-2 HD is at 65% completion. Both games will release this year via physical disc on PS3 and sold separately on PS Vita.

Kitase would not comment on whether the Last Mission would be included with Final Fantasy X-2 HD in his Gamer interview. The Last Mission, included only in the Japanese "International Version" of Final Fantasy X-2, features content taking place after the game's original ending.

Posted by IGN Jun 21 2013 18:10 GMT
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Another year, another Dragon Ball fighting game, this one coming to PS3, Xbox 360, and PS Vita.