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Posted by Joystiq Sep 26 2013 18:00 GMT
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The weapons and gear used by Sam Fisher in Splinter Cell: Blacklist are now available in Ubisoft's Ghost Recon Online. Ubisoft says the cross-over is inspired by the successful Assassin's Creed pack, which launched for the free-to-play shooter in February.

The Splinter Cell: Blacklist pack is part of a new update Ghost Recon Online, which also brings the ability to gift items to others through the in-game store. Lastly, the patch is introducing a new map for the game inspired by the Middle Eastern city Peshawar, Pakistan called Khyber Stronghold.

Posted by GoNintendo Sep 25 2013 18:35 GMT
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A portion of a CVG interview with Alain Corre, Ubisoft's executive director for EMEA territories...

CVG: You recently released Rayman Legends, but opted not to follow in the footsteps of previous titles and release on Nintendo 3DS. Why is that?

AC: When you look at Rayman Legends you see it's a very big game with a lot of levels. The graphics in 2D are also second to none. So, it takes time to squeeze everything and downsize it onto other formats. But we're not ruling anything out for that format. We can't say anything more for the moment, but we can't rule the format out.

CVG: How does the 3DS fit into your future plans as you're shifting focus to next-generation platforms?

AC: The 3DS is a big success, it's selling a lot of machines in a lot of countries and if we consider a franchise, game or gameplay style that can be developed for it, we'll consider it.

CVG: And the Wii U? Ubisoft is a big investor in the Wii U currently, do you expect that to change or stay the same going forward?

AC: Actually, I think Rayman Legends is really defining what the quality of the Wii U is. Huffington Post was saying it might be the best platformer ever created, we agree (laughs). It can really show what the Wii U is, when you play with the second screen on the GamePad, I think it's some of the best laughing moments you can have while playing agame.

We believe the Wii U has real potential and power. A machine works when you have great content on it, we feel Rayman was one, Just Dance is another one coming, with Donkey Kong and Mario from Nintendo also.

Posted by Kotaku Sep 25 2013 16:03 GMT
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South Park: The Stick of Truth finally has a release date: December 10, Ubisoft says. It'll be out for 360, PS3, and PC.Read more...

Posted by Rock, Paper, Shotgun Sep 25 2013 08:00 GMT
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The remake of French cyber-classic Flashback is set to arrive on PC on October 1st. I understand from its appearance on consoles that it is a botched mess, which entirely fails to capture the brilliance of the original (a game which I regard as one of my formative experiences as a human being) and is therefore not really worth getting excited about. But that’s still news, eh?

Trailer below.(more…)


Posted by Joystiq Sep 24 2013 04:59 GMT
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A new trailer for Rocksmith 2014 shows off a few of the mini-games coming to the game's Guitarcade mode. Introduced in the first Rocksmith, Guitarcade offers players a chance to improve their string-plucking skills while being challenged with retro-inspired micro-games such as the Galaga-like Ducks Redux.

Among the other Guitarcade challenges seen in the trailer are Scale Racers and Gone Wailin'. Scale Racers has players mastering scales while avoiding traffic in a police car chase, while Gone Wailin' forces guitarists to play louder or quieter to elevate a characters and collect coins. The last mini-game shown off is Return to Castle Chordead, a first-person shooter in which players strum chords on command to eradicate enemies.

Rocksmith 2014 launches in October for Xbox 360, PS3 and PC.

Posted by Joystiq Sep 24 2013 03:00 GMT
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The re-imagined version of side-scrolling action game Flashback will be available on October 1 through Steam. The new version of Flashback launched as a Summer of Arcade game last month for Xbox 360, and is set to come to PlayStation 3 at a later date.

Although based on a classic game from 1992, this Flashback may rile those who come to it with nostalgia. Our review called it a half-baked Cool Sci-Fi Game[TM] remake that "lost [Flashback's] identity entirely." The game currently has a Metacritic rating of 51.

Posted by Kotaku Sep 20 2013 18:00 GMT
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So Stylish When They Stab: Here's a music-video look at the multiplayer for the upcoming Assassin's Creed IV: Black Flag. Looks like a grudge match between a bunch of Joker's clown-gang, if you ask me. But if past AC games are anything to go by, it'll be a fun, stabby grudge match.Read more...

Posted by Joystiq Sep 18 2013 19:00 GMT
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Ubisoft has announced it's ramping up a closed beta session for Panzer General Online, the free-to-play browser entry in the long-running strategy series. If you want to enlist, head on over to the official site and sign up.

Panzer General Online, currently in development at Blue Byte in collaboration with Funatics Software, uses a collectible card mechanic where players unlock cards that they then use to build up their own personalized armies. The single-player side focuses on historical WWII battles, while multiplayer features direct head-to-head competition.

No launch official launch date has been set for Panzer General Online.

Posted by Rock, Paper, Shotgun Sep 17 2013 09:00 GMT
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I overheard a man at Ubi’s recent Digital Days event describe Watch Dogs as “not really single-player, not really multiplayer”. I’ve no idea who it was, and it might have been a ghost, but it’s a fairly good description. Watch Dogs is an odd game. An open-world game of hacking that has touches of GTA and Deus Ex. But Like Dark Souls, it allows you to let other players into your game as sneaky opponents. There are a few ways they can get involved: you can leave the door open for anyone to wander in and they can bring their character and guns and try and take you out, or there’s a versus game where you can let a friend mess with the world from the free mobile ‘ctOS’ app as you attempt to escape their attention. I had a very brief play of the latter as the tablet prodder. It’s not great, but it is interesting.(more…)


Posted by Kotaku Sep 14 2013 18:17 GMT
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In the last thirty years, there have been (by my count) 59 games, mods, or betas featuring a setting from World War I, otherwise called The Great War. World War II, otherwise called the Second World War, boasts something like 257 of the same.Read more...

Posted by Rock, Paper, Shotgun Sep 13 2013 18:00 GMT
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Ubisoft is making an art game. Or at least, Child of Light is as close to an art game as any major publisher is likely to get for quite some time. It’s being put together by a tiny team (headed up by Far Cry 3‘s directors, of all people, because we are living in Bizarro Land) with incredibly little in the way of bellowing blasts from Ubisoft brass. The result? A gorgeously painterly JRPG Metroidvania with a story that takes the form of a 120-page epic poem. The yarn itself, meanwhile, is a highly metaphorical spin on a young girl’s struggles growing up. I sat down with creative director Patrick Plourde and lead writer Jeffrey Yohalem to discuss poetry, influence from both JRPGs and classic PC adventure games, creating a female character who’s not defined by her search for a “Prince Charming,” choices that cut off large chunks of content, and more.

(more…)


Posted by Rock, Paper, Shotgun Sep 13 2013 13:00 GMT
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Ubisoft’s upcoming open-world racing game The Crew might not let me do a Fuel, but it nevertheless sings to the road-hungry part of my soul. But why? But because it looks slick as all hell. Evidence: Newshounds VG247 caught up with the downed pheasant of pre-release hype at Gamescom last month, and produced a video, which you can watch below.(more…)


Posted by Joystiq Sep 12 2013 23:00 GMT
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The Caribbean setting of Assassin's Creed 4: Black Flag benefits from a lot of tech wizardry going on that, when everything is working right, makes this "the most immersive Assassin's Creed yet." This trailer gives a peek at the weather, foliage and water tech that makes AC4 g'arrrgeous.

Posted by Rock, Paper, Shotgun Sep 11 2013 13:00 GMT
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Ubisoft’s surprise World War I action puzzler Valiant Hearts: The Great War is looking marvelous. Developed by some of the best and brightest minds behind Rayman Legends and Beyond Good and Evil, the frank yet humorous take on the horrors of war focuses on five characters, each of whom cross paths with one another and also a day-saving, heart-melting Red Cross puppy. The tale isn’t biographical per se, but it’s absolutely rooted in reality, with many scenarios writ large by history’s mighty quill – and also small by pens on actual postcards from the time, given to producer/audio director Yoan Fanise by his grandmother. His great grandfather fought, and Valiant Hearts is in part an attempt to honor that service. I recently sat down with Fanise, and he showed me the individual postcards that inspired the game and told me precisely where fiction meets reality. 

And OK, yeah, we also talked about the dog.

(more…)


Posted by Rock, Paper, Shotgun Sep 11 2013 08:00 GMT
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Everyone, calm down. It’s OK. Tom Clancy’s ENDWAR– ahem, Endwar (which is the one game I actually wish its creators would refer to entirely in caps) isn’t dead. I know you were all terribly worried, but you can breathe easily now. Use both lungs instead of just one. Stop shoving entire wine corks up your nostrils. As it turns out, Endwar’s war to end all wars did not, in fact, end war, so Endwar Online will pick up its warring right where Endwar ended. There is, however, a twist: the new game under Endwar’s shell-shocked umbrella isn’t really an RTS. If anything, I’d say it’s closer to a fusion of MOBA-style roles/progression and tower defense mechanics. Also, the whole thing’s browser-based, and the goal is for matches to last roughly three minutes a piece. Witness the beginning of the end(war) in trailer form after the break.

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Posted by GoNintendo Sep 10 2013 18:09 GMT
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"(We have) designed Framework [so that it] could go cross-platform, so there is no specific focus on one console. Actually it's more limited to the quality of the TV than the consoles right now, because the consoles are powerful enough with what we can do." - Ubisoft France managing director Xavier Poix

UbiArt games like Rayman Legends really do make me want a newer TV, just so I can enjoy the visuals that much more. I can't afford that, so I'll have to trick myself into being happy with what I have!

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Posted by Kotaku Sep 10 2013 10:20 GMT
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The excellent Rayman Jungle Run is getting a sequel of sorts this Fall. Titled Rayman Fiesta Run, the game brings the endless platforming of Jungle Run to four new worlds with "75+" levels, while adding a new Invasion mode and introducing new abilities such as swimming and shrinking. There's a trailer for you above.Read more...

Posted by Kotaku Sep 10 2013 09:20 GMT
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As we know, the Trials series of frustration- and physics-based motocross stunt games is getting two fresh entries this year. One of them, Trials Frontier, will be a mobile game. Let's talk about that one for a bit.Read more...

Posted by Rock, Paper, Shotgun Sep 10 2013 09:00 GMT
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How is your heart feeling today? Mine’s relatively normal, thanks, but then I’m just sitting in a living room with far too much caffeine coursing through my veins. World War I, though – now that thing required some heavy duty hearts. Bullets whizzed, trenches flooded, friends smiled and laughed in one moment and cradled each other’s dying bodies in the next. Valiant Hearts: The Great War is an extremely promising-looking adventure puzzler about the latter. People. Five human beings and their experiences during the war that sadly did not end all wars. Also, there is a big ol’ puppy and he is delightful. Call of Duty dog ain’t shit. And it’s all being put together by people who worked on the likes of Beyond Good and Evil and King Kong. Read on for my impressions of Ubisoft’s secret weapon.

(more…)


Posted by Kotaku Sep 10 2013 08:15 GMT
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Everyone, meet Valiant Hearts. Valiant Hearts, meet everyone. I think you guys are gonna get along pretty well. Read more...

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Posted by Kotaku Sep 10 2013 08:30 GMT
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Of the following facts, I'm not sure what's more surprising: Tom Clancy's EndWar, the decidedly odd, voice-controlled console real-time strategy game, is making a return. It's coming back as a free-to-play tower defense game. And what do you know, it's pretty fun.Read more...

Posted by Joystiq Sep 10 2013 09:15 GMT
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Assassin's Creed: Pirates is a new standalone game in development at Ubisoft Paris. Set within the caribbean, Assassin's Creed: Pirates is due this fall for smartphones and tablets.

Players assume the role of Alonzo Batilla, a freshly minted ship captain, as they engage in naval combat and explore the vast network of islands that form the caribbean. In search of treasure and conquest, Batilla will stumble upon famous pirates of the time like Edward "Blackbeard" Teach, "Black Sam" Bellamy and Benjamin Hornigold.

Not much else is known about the game now, though Ubisoft says it'll arrive on "high-end smartphones and tablets" in Fall 2013.

Posted by Kotaku Sep 10 2013 08:00 GMT
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Behold Child of Light, an upcoming JRPG from the creative minds behind Far Cry 3. It looks just lovely.Read more...

Posted by Joystiq Sep 10 2013 09:00 GMT
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Ubisoft Shanghai is preparing a free-to-play entry in the Tom Clancy's EndWar series called EndWar Online. Running in Flash, EndWar Online is completely playable in the browser and focuses on quick, frenetic 1-v-1 skirmishes.

I was able to play a sample match at Ubisoft's Digital Day event lasting all of four minutes, highlighting EndWar Online as a speedy one-on-one variant of the established multiplayer online battle arena (MOBA) formula seen in League of Legends. The hook is a balanced unit system where each vehicle is inherently designed to counteract another vehicle on the battlefield.

Players, choosing a faction to permanently align themselves with and then battling to control lanes feeding into the enemy base, must play to the units already on the battlefield. If the enemy is encroaching with tanks, it's wise to spawn helicopters and attack from above - though the enemy could spawn surface-to-air missile trucks and destroy air vehicles in retaliation. It's this constant tug of war in each isolated conflict that made EndWar Online feel tense.

Battles are waged across a fictional post-apocalyptic planet, trashed from nuclear war. As factions win battles and control territories, bonuses are spread across those factions to other players on a timed basis. The spoils of war then carry into the next conflict.

Players can sign up for a closed beta that is expected to launch before year's end, though Ubisoft hasn't announced an official launch date for EndWar Online yet.

Posted by Kotaku Sep 10 2013 07:30 GMT
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I really did want to play Assassin's Creed: Liberation. New Orleans! Creole accents! Bayous! A badass black lady protagonist! And yet... I never did. Finally, it looks like that's going to change.Read more...

Posted by PlayStation Blog Sep 10 2013 07:30 GMT
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Ubisoft has revealed one of its latest projects built on UbiArt Framework — known for its use in the marvelous Rayman games. Titled Valiant Hearts: The Great War, this puzzle adventure will follow five characters from different countries as they struggle to survive one of the most devastating events in human history: the first World War. Ubisoft Montpellier is handling development of Valiant Hearts, and aims to launch on PS3 and PS4 sometime next year.

In Valiant Hearts, the five characters are drawn together by one common cause: reuniting a young German soldier with his lost love. As the five suffer through the unimaginable dangers of the trenches, they’re guided by a single canine companion — a German dog separated from its owner during an artillery attack. This dog will not only help the characters survive, but also serve as a guide to players during both action sequences and puzzles.

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The art of Valiant Hearts tackles the tragedy of the war with an almost unassuming innocence. Characters are drawn as caricatures of each nation, and the battlefields are stylized exaggerations of their real-world counterparts. And yet, Valiant Hearts is utterly serious about its subject. The small team of developers at Montpellier (a group of ten) want a younger generation to experience a part of history that’s fast approaching its 100-year anniversary.

In fact, the team has several personal connections to the war. Producer Yoan Fanise had a great-grandfather who served with the French during this remarkable time. Several of this man’s letters make an appearance in Valiant Hearts, lending an air of authenticity and respect to the project.

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Player interaction in Valiant Hearts includes a variety of puzzles to solve. For example, players may have to overcome obstacles with items salvaged from the battlefield, and all the while their trusty dog will assist. For example, players may have to command the dog to crawl under barbed wire in order to fetch a piece for a puzzle. Players can also use the touch pad to interact with the world, like drawing an arc on the pad to throw grenades, or (in much calmer moments) petting the dog.

Valiant Hearts: The Great War aims to tell a touching story in the midst of perilous turmoil. Despite its approachable art style and charming characters, players can expect a heart-wrenching narrative when it launches next year.


Posted by PlayStation Blog Sep 10 2013 07:30 GMT
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With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft’s upcoming JRPG tribute, Child of Light. This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers. It’s disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It’s scheduled for launch sometime in 2014, on PS3 and PS4.

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Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.

Child of Light is built with the same engine that powers Ubisoft’s recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap like a painting made real. The designers looked to many things for inspiration for this visual spectacle, including the elaborate lighting and set pieces of classical opera.

As Aurora navigates the world with Igniculus alongside her, she’ll face a variety of puzzles and meet a whole cast of interesting characters. In true JRPG fashion, the story plays out with dialogue between our little hero and her companions. In Child of Light’s case, however, all the dialogue is written in rhyme, leading to some genuinely adorable exchanges.

When Aurora enters battle, we’re treated to an exhilarating fly through of the arena before the camera settles on our hero and her adversaries. Battles operate in a turn-based system, with a cast meter dicting the turn order of each character on screen. The meter is divided into two sections: a longer, blue “wait” section, then a short, red “cast” section at the end. Each character is represented by a small icon that slides along the meter as they ready themselves.

The key to battling in Child of Light is to time your attacks properly. Attacking an enemy that’s in the red cast section will interrupt its attack, sending it all the way back to the beginning of the meter. When Aurora and her friends have their turn, time stands still, and an elegant menu opens with a host of different options, like attacking, casting spells, using items, and other familiar JRPG goodies.

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Complementing this turn system is a relationship of elements that encourage players to select the right elemental spells for the right enemies, scrambling ever towards that extra damage bonus earned when you cast one elemental spell against a foul creature aligned with the opposite element.

Aurora needn’t face the dangers of combat alone, however. Igniculus can offer assistance in the form of slowing enemies down as they charge up on attack, adding a touch of strategy to the timing game.

Igniculus, in fact, can serve as the vessel for a second player, providing both battle and explorative support during Aurora’s adventure. This cooperative mode works incredibly well in its early stages, even with the second player taking a passive role. This will enable significant others, siblings, or just a casual observer, to enjoy the fun without the need for him or her to have extensive knowledge of the action. Though knowledge always helps! A well-played Igniculus can often make the difference between victory and defeat.

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There’s much more of Child of Light still waiting in secret. But what Ubisoft chose to reveal has showcased Child of Light’s remarkable personality and tremendous potential. Aurora and Igniculus make a lovely pair, and Aurora herself seems more than capable of winning our admiration with her few-sizes-too-big sword and courageous spirit.


Posted by IGN Sep 10 2013 07:30 GMT
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Tom Clancy's EndWar returns as a new free-to-play browser game.

Posted by Joystiq Sep 08 2013 17:00 GMT
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More than a million gamers have fired their neon lasers at neon soldiers and neon reptiles (which also shoot neon lasers) in Far Cry 3: Blood Dragon. Ubisoft CEO Yves Guillemot told Game Informer that the "mini-AAA" game has sold more than 1 million units to date, and that developing and publishing games like Blood Dragon and Call of Juarez: Gunslinger will be a continued business model for the company going forward.

Guillemot also teased that future sales of Blood Dragon may not be limited to digital copies. Although Guillemot didn't specify when or how likely the scenario was, he suggested that, "maybe we'll go retail at one point so we'll be able to achieve a bit more." You just can't keep a good cyber-commando down.

Posted by Joystiq Sep 08 2013 17:00 GMT
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More than a million gamers have fired their neon lasers at neon soldiers and neon reptiles (which also shoot neon lasers) in Far Cry 3: Blood Dragon. Ubisoft CEO Yves Guillemot told Game Informer that the "mini-AAA" game has sold more than a million units to date, and that developing and publishing games like Blood Dragon and Call of Juarez: Gunslinger will be a continued business model for the company going forward.

Guillemot also teased that future sales of Blood Dragon may not be limited to digital copies. Although Guillemot didn't specify when or how likely the scenario was, he suggested that, "maybe we'll go retail at one point so we'll be able to achieve a bit more." You just can't keep a good cyber-commando down.