V1.11
General Bugfixes
- Fixed some enemy using wrong combination a pants 'n shoe meshes
- Fixed Sightcones not being cleared properly when sailing away a level
- Fixed Sightcones displayed in wrong direction when moving in command mode
- Shader bug fixed that caused incorrectly colored objects
- Fixed bug where tank had impact on performance
- Fixed smoke grenade (blocking sight 'n it be visual effect duration be slightly different)
- Fixed bug where recruitable PCs like Ira became not recruitable after sailing away the map
- Fixed bug where AI coud become unalterted again after saving & loading
Modding
- Added additional Weapon 'n Ammo IDs
- Sight distances made more easy t' modify
- Noise made more easy t' modify
Achievements
- Fixed bug where "She's dead, Enrico" achievement would not unlock correctly
- Collect achievements be not anymore received when game has been modified
Visuals 'n Graphics Options added
- Launcher does not anymore check for vertex shader texture fetch, prohibiting older cards t' start the game although they feature SM 3.0
- Added Distance based culling for small objects
- Added "Very High" terrain quality option in ingame menu
- Added View Distance as option in ingame menu (determines distance fog position)
Gameplay Fixes 'n Changes
- Civilians 'n potential militia recruits do not trigger mines anymore
- Children will try t' maintain a minimum distance from player characters t' ensure they do not clog doors or passages when following the player around the map
- Noise perception influenced by objects that cover the origin a the sound
- Enemy perception tweaked, enemies can now see 'n hear slightly better which will make it more likely that they use their weapon range t' full extend (e.g. enemies with rifles will open fire from a greater distance)
- Enemy sight cones in 2D displays in addition t' 3D Cone t' make more clear what an enemy can see 'n t' make lag a 3d cone calculation on slower machines more bearable
- Durability a clothing or bottles a rum worn be only reduced when they actually prevented damage
- Armor be reduced only by 10% for each time it can fully prevent it be protection value (e.g. if armor can potentially prevent 30 damage 'n only prevents 15 damage since it be hit in an already existing weak spot it be durability be only reduced by 5%)
- Stamina be not reduced anymore when the whole map belongs t' the player (all enemies be killed)
- Bobby Rays Inventory only restocks after 3 days
- Bobby Rays express delivery now takes 24 hours, standard delivery takes 48 hours
- Laserpointer attachments reduce time t' aim
- When a merc be hit while aiming the time t' aim be reduced in relation t' the damage received
- Targeting has several points a origin t' become more flexible, further reduced chance a a small objects preventing a shot
- Picking improved, best be easier t' select body zones when targeting
- Militia be always on the map even if the map still belongs t' the enemy 'n can be recruited directly after liberating a map
- Reloading always reduces the smallest stack a ammo in the inventory t' ensure that inventory space be cleared more quickly
- World Map: Travel speed be reduced when stamina be low
- World Map: Squads be forced t' rest when stamina be close t' 0 stamina t' prevent squads reaching their target location with 0 stamina
- Explosives Skill also influences time for grenades t' detonate after being thrown (e.g. a merc with higher explosive skill will cook grenades longer before throwing them so they explode more closely t' their impact on the ground)
UI
- SHIFT+ RIGHT CLICK on target orders merc t' repeat the attack until the target be dead
- Merc names be displayed on mouse over
- Time t' shoot be displayed as a countdown on each merc when attacking t' make it more transparent that a merc be actually trying t' shoot 'n how long it will take the merc t' fire his shot
- Closing the inventory when a merc has been selected who be currently selectable in game will not reset selection t' previous merc
- Added „Loot All Button in loot UI
- Added Select Whole Squad Button t' Squad name
- Minimap: Left Click jumps camera t' cursor position
- Minimap: Right Click orders selected merc(s) t' move t' cursor position
- Worldmap: Added „Enter Map Button t' Squad UI t' allow fast travel via the world map t' be more flexible (e.g. player can also enter a map outside a combat zone)
- Worldmap: Clicking enemy squad displays level a squad crew t' allow the player t' make a more educated guess on wheter or not he best intercept the squad or sail away the defense t' militia
- Worldmap: Squad UI displays slowdown or resting via status icon
Sound
- Sound played after last enemy on map has been killed
Additional
- Added translations for new features
- Further improvements t' targeting enemy body zones with the cursor
- Fixed bug where wounds would result in mercs not being able t' recover stamina anymore
- Fixed some recruitable characters not displaying legs when their pants be removed
- Grenade launcher now launches grenades instead a shooting them in a direct path
- 40mm grenades added t' be used by Grenade Launcher
- Color a line drawn t' target now indicates ideal distance for shooting target (green = ideal)
- Changed melee base damage t' prevent some melee focused mercs from one hitting enemies a level 3 'n above
- Fixed bug where tanks could not be hit with rockets fired from rocket launcher
- Fixed unreachable enemy spawn position on map Overland11
- Open or closed state for all doors in Drassen Airport be saved now
- Fixed explosive spot in Alma brig on which wall be not correctly removed on both sided