If you were poking around online yesterday, chances are you might have seen our LATE BREAKING ANNOUNCEMENT from Telltale Games that The Walking Dead: 400 Days is officially headed to PlayStation Network on PlayStation 3…. TODAY!
This special DLC episode features five short stories set during the first 400 Days of the undead apocalypse, giving you a unique perspective on the world seen in Season One of the series. 400 Days will also take into consideration the choices made during your play-through of the first five episodes, effecting certain aspects of your play through of the DLC. On top of that, the choices you make in 400 Days will also have an effect on the upcoming Season Two of the series, coming later this Fall!
If you’ve never played the series, we also have some more great news… Starting today, The Walking Dead: Episode One – A New Day will be FREE FOR DOWNLOAD on PlayStation Network for a limited time! This is especially good news if you’re interested in checking out this latest episode, since you’ll need to at least have Episode One of the series on your hard drive in order to purchase The Walking Dead: 400 Days DLC for just $4.99 USD. We don’t necessarily recommend playing 400 Days before playing all of Season One, but it’s not required as it features an entirely new cast of characters separate from Lee & Clementine’s story.
That’s probably enough babbling from me over here, but we’re thrilled to launch the episode today on the PlayStation Store, so check it out and let us know what you think! Also, the PS Vita version of The Walking Dead: Season One, including the 400 Days DLC, is looking on track for release sometime next month in August, and we’ll have more news and more details on that bundle very soon! Until then, if you’re a PlayStation 3 user, enjoy the episode and we’ll be tracking the choices made by the community all month long, so swing on into Red’s Diner today where the most difficult decision you’ll have to make WON’T just involve what’s on the menu…. trust us.
The last time we saw The Walking Dead it was lying in a pool of blood, waiting to rise again as some sort of brain-hungry second season. The bastard game hadn’t so much jerked the tears from my eyes as attached wild horses to the ducts and had the muscular beasts run toward the horizon for a couple of hours. It’s still not clear precisely how the two seasons will be connected but the announcement of 400 Days, a new episode that will act as a bridge between the two seasons, will surely provide some answers. That’s what bridges do. There are probably some clues in the trailer below, which contains at least one character who has appeared previously.
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Hey everyone, its E3 week and we hope you’re enjoying the excitement as much as we are here at Telltale Games!
I’m Kirsten, Producer on The Walking Dead game series, and as you may have heard during PlayStation’s E3 press conference, we’re excited to confirm that a brand new episode of The Walking Dead game series is headed to PlayStation Vita!
The Walking Dead: 400 Days is a new chapter (also available as DLC for PlayStation 3 owners on PlayStation Network) in the series chronicling the first 400 Days after the outbreak through the eyes of five all-new characters. This special episode will allow you to choose a character and play through each of their stories in any order, which are all centered around a truck stop on a Georgia highway. Some decisions you may have made in Season One will affect moments of 400 Days, and while we don’t want to give away too much yet, we will say that your decisions in 400 Days will echo into future installments of the series.
Our friends at PlayStation are also announcing The Walking Dead Limited Edition PS Vita Bundle coming to North America, which will include a 3G/WiFi PS Vita, the complete first season of The Walking Dead game series (including 400 Days) and great bonus content. For those of you who already own a Vita and want to check out The Walking Dead, we’re also releasing all six episodes both digitally and as a complete full season at stores.
There’s another aspect of the Vita version we’re excited to confirm—the control scheme! PS Vita allows us to use two different control styles so you can decide whether you prefer using the analog sticks and face buttons, or use Vita’s touch controls, bringing a new level of control and interactivity to Robert Kirkman’s grisly world.
If you aren’t already familiar with The Walking Dead game series, it’s based on Robert Kirkman’s Eisner Award-winning comic book series. You play as a man named Lee Everett, a former college professor and convicted felon on his way to prison at the start of the undead apocalypse. He’s unexpectedly freed from police captivity and meets an eight-year old girl named Clementine, orphaned in the aftermath of the outbreak. Lee takes Clementine under his wing, forming a tight emotional bond in a world gone to hell. What happens from then on is for you to decide as you control the story through your decisions. Lee and Clem are faced with the constant menace of walkers and learn that human survivors can be just as dangerous.
We can’t wait to get Season One along with the all-new 400 Days into everyone’s hands on Vita. We’ve heard you asking for it loud and clear, and we’re happy to finally let PlayStation fans take The Walking Dead with you wherever you go. We’ll have more news on the release date soon after E3, and we thank everyone for their excitement for the series and look forward to bringing you more information this year. If you have any questions about The Walking Dead, feel free to shout out in the comments but remember, please be mindful of spoilers for those that haven’t played Season One yet, but for those of you that have… keep that hair short.
To hear Telltale tell the tale, The Walking Dead wasn’t built to be a wildly acclaimed game of the year award magnet. A good game? Yes. A great story? Clearly. But not a bowling ball catapult into zombified super stardom. With all eyes suddenly on the once-unassuming developer, “that Fables game” has an incredibly tough act to follow. But The Wolf Among Us is a) about a gruff, nicotine-addicted werewolf detective and b) not about gazing sullenly out the window while protesting, “No, it’s just the rain/my allergies/this waterfall we’re standing under.” It takes place in a mad fantasy reality where anything can happen – except, um, the undead apocalypse. It’s maybe a bit different. So, where does Walking Dead’s DNA end and Wolf Among Us begin? What about Fables-specific issues like mystery-solving, a pre-established main character, wolfed-out combat, and a somewhat controversial creator? I spoke with Telltale president Kevin Bruner about all of that and more.
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I wonder if Telltale are worrying about Difficult Second Album Syndrome, despite Fables: The Wolf Among Us actually being about their dozenth adventure game series. The rapture their Walking Dead series was met with puts them, if not actually on the A-list then at least on the waiting list for the A-list. By which I mean they’re on the list of developers who I’d say are on the list to be on the list. Maybe I should do a list of all of them., but to be honest I feel a bit too listless to bother.
The Wolf Among Us, then. It’s an episodic adventure game based on the modern-day fairy tales, Big Bad (were)Wolf-starring DC comic series Fables.(more…)
TV is evil. No, no, not because it drains our brains, turns all children into devil-worshiping miscreants, and won’t let Gordon Ramsay host everything, but because it taught me to expect that the very TV-like Walking Dead season two would arrive only a year after its pioneering predecessor. But alas, tearing out the reigning Emotion King’s decaying guts and replacing them with state-of-the-art new ones takes time. So then, when do you think Walking Dead season two is kicking off? 30 years from now? Tomorrow? Half-Life? Nope. Try late next year. Besides, everyone knows Half-Life 3′s been out for years. Valve’s just doing a timed exclusive with the actual Combine dimension to ensure this one’s safety. I mean, obviously.
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You probably haven’t heard, but Telltale’s The Walking Dead is kind of a big deal. It maybe won some awards or something and also made its players weep so much that their ducts now cough out specks of sand and the occasional cactus. There is, in other words, something to be said for using games to spin crushingly compelling yarns, and Telltale knows it has something very special on its hands. Season one, however, was just the beginning. The only envelope’s had its shoulder bumped. Now it’s time to give it a good, hard push. I sat down with Telltale CEO Dan Connors to discuss how he plans to go about doing that, what he’s taking away from reactions to the first season, and how his company plans to squash some of Walking Dead’s more glaring flaws – for instance, those awful game-wrecking save bugs.
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