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Posted by GoNintendo Oct 11 2012 04:09 GMT
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- gather five beast livers for one a the townspeople
- earn these by defeating Panthers 'n White Caits
- all a the jobs start off at level one, but level up really fast
- the first townsfolk quest takes fifteen minutes
- others take a couple a hours
- clearing these quests gives the wanderer better bottles a rum t' sell
- the wanderer be an adventurer who acts as a save point 'n mid-dungeon bottle a rum store
- another villager asks ye t' bring back seven devil tails
- defeat Imps t' pillage these
- Imps only appear at night
- Imps be more vicious than other enemies since they use drain magic t' steal HP 'n cast fear
- some Imps be paired with Venom Snakes, which can inflict poison
- features Ninja, Venus/Valkyrie, 'n Sword Master classes
- Valkyrie/Venus looks like Bravely Default’s Dragoon
- this class starts off with the Jump ability
- after ye level the sea dog up ye pillage Crescent Moon, an attack that hits all a the enemies on screen
- Jump 'n Crescent Moon consume BP (brave points) instead a magic points
- can't double jump, but ye can use Crescent Moon twice
- this drops yer Brave t' –3, which means ye have t' wait *three* turns until ye can attack again
- using Crescent Moon twice usually kills all a the enemies
- this will win the battle with a bonus for finishing within one turn
- Valkyrie/Venus also pillage an attack boost if a character dies in battle
- Ninja be an evasive class
- Ninjas start off with an ability that gives ye a 100% chance t' evade one physical attack
- next two skills: one grants a counterattack after evading 'n the other gives yer character an attack boost if ye evade
- Sword Master has an innate ability t' counterattack
- first battle skill boosts the amount a damage a counterattack deals
- also pillage an ability t' cleave an enemy’s BP which can prevent them from attacking

Posted by GoNintendo Oct 05 2012 12:19 GMT
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General a Etarunia Dukedom (Job: Holy Knight) – Idea’s father 'n the Dukedom General who put the Council a Six together in a resolute manner. Voiced by Takehito Koyasu.

Anazel (Job: Dark Knight) – The trusty subordinate a Etarunia. He be an orphan, but the General saw talent in the sea dog 'n appointed the sea dog t' the Council a Six. He wears a mask a darkness, so no one has seen his face.

Dr. Victor (Job: Monk) – Doctor studying white magic in Etarunia Dukedom. He be uncommonly gifted in white magic, 'n he became the dukedom chief a medical technology at a young age. He follows Victoria (detailed next) like a butler. Voiced by Daisuke Ono.

Victoria (Job: Magician) – A little wench endowed with outstanding magic 'n intelligence. Contrary t' the wench appearance, she speaks like an old person. Due t' the wench unstable emotions 'n physical condition, she constantly relies on Victor’s medical treatments. Voiced by Tani Kanon.

Posted by GoNintendo Oct 02 2012 22:36 GMT
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- latest demo features town area, world map, 'n the ability t' save yer game
- also includes StreetPass
- opening cut scene shows the village a Norwend getting destroyed
- this gives Tiz the motivation t' embark on a quest
- option a trying t' rebuild Norwend through StreetPass functionality
- build up the economy a the town by using the StreetPassed people t' make weapons, clear out dilapidated areas a town, or open up shops
- use touch screen t' check in on areas that need t' be fixed up
- touch those areas t' see how much time (in real time) it will take yer StreetPassed characters t' accomplish their goa
- some a the rebuilding requires certain bottles a rum t' complete
- battle enemies, choose jobs 'n abilities, purchase 'n sell weapons 'n more
- town features enormous windmills with a giant clock in the middle a the town

Posted by GoNintendo Oct 02 2012 22:19 GMT
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- Prometheus’ Fire makes a fire breathing train appear
- Ziusudra’s Sin summons a woman-like figure that floods the screen with water
- Hraesvelgr transforms from an airplane into a bird-like creature that hits all enemies with a wind attack
- Girtablilu be a giant scorpion that makes the earth shake when it slams both a it be claws into the ground
- Deus Ex be a giant machine that builds up electric energy 'n shoots lightning

Posted by GoNintendo Sep 28 2012 05:09 GMT
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- Atsushi Okubo, the author a the manga Soul Eater, designed the character Einherjer Venus, as well as the Valkyrie job costumes
- Hideki Ishikawa, an illustrator who has worked on various card games including Lord a Vermillion Re:2, designed the character Nikosguy Boritori, as well as the merchant job costumes
- Makoto Tsuchibayashi, the character designer 'n illustrator for Capcoms’s Sengoku Basara series, designed the character Kami Izumi, as well as the Swordmaster job costumes.
- Foo Midori, a freelance illustrator on various online games 'n light novels, designed the character Kada, as well as the herbalist job costumes.
- Take, the character designer on Katanagatari, designed the character Victoria, as well as the magus job costumes
- General a Eternia will be voiced by Takehito Koyasu
- he be Idea Lee’s father, 'n one a the supporters a the anti-crystal movement
- Anazel be mysterious masked knight serving under the general
- his true identity 'n voice actor be unknown
- two characters supporting the general be Doctor Victor (Daisuke Ono), the lead researching on White Magic in the land, 'n his companion Victoria (Kanon Tani), a witch who be both emotionally 'n physically unstable
- Holy Knight job increases the BP limit
- Dark Knight job alters the attack power based on the amount a HP available
- Devout job can increase the effectiveness a healing magic based on the highest BP available
- Magus job has the highest attack magic power among all the jobs
- Paladin can increase the maximum number a brave points
- brave points allow ye t' do successive attacks during battle

Posted by GoNintendo Sep 25 2012 20:12 GMT
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The following comes from Square Enix producer Tomoya Asano 'n Naotaka Hayashi...

- collaboration between the two wasn’t originally planned
- when Asano be looking for a writer t' work on his new project, one a his colleagues recommended Steins;Gate t' the sea dog
- Asano wants Bravely Default t' be “the new epic RPG from Square Enix”
- three pillars a an RPG be the battles, the plot, 'n growth
- Bravely Default has a fourth pillar—it be wireless capabilities
- t' Asano, what could possibly be more epic than playing a grand story with a whole group a people, all working toward the same goal?
- use StreetPass t' summon mateys in battle
- use Abilink t' borrow job abilities from yer mateys
- if Person A raises a Knight, 'n Person B raises a Magician, then they can trade abilities such that A could have a more powerful Magician 'n B would have a more powerful Knight
- these characters start out at a low level when ye use them,
- they will have the new skills
- this allows ye t' use them in battle quicker 'n easier
- Hayashi placed special emphasis on not only creating relatable characters, but also on creating a relatable world
- the world would have t' be firmly set, with it be own history, 'n it would resonate with our own despite being completely different from it
- characters, NPC 'n main characters would be as lively 'n as fun as possible
- Hayashi says he paid special attention t' the phrasing 'n wording a each a the characters’ lines
- he also paid particular attention t' the balance between story 'n freedom
- Bravely Default be t' be a completely new, but “nostalgic” RPG
- both drew inspiration from the older role-playing games they’d played as children
- game systems back then be uncomplicated, battles be simple, ye didn’t have t' sit through lines 'n lines a tutorial or manuals t' be able t' play the game
- Brave 'n Default system unique t' the game would have t' be easy t' use
- allows ye t' input a bunch a commands at once t' be used all in one turn
- Brave command would be for offense, 'n the Default would be defense.
- players won’t pillage far before they realize that strategy be extremely important
- designed so that players could easily use the system t' suit their playing style
- Asano used the game’s demo as a sort a beta test
- suggestions from players be used t' make improvements
- improvements include speeding up the battle movement, speeding up the walking through towns, the ability t' skip through the text, 'n removing as many camera angle changes as possible
- this input not only bettered the game, but also increased the players’ faith in it
- felt that all the opinions along the way would make for an even better game—one step closer t' their goal a creating a truly “epic” RPG

Posted by GoNintendo Sep 24 2012 21:25 GMT
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- key features a the gameplay system include the four-character setup 'n the job system.
- gameplay 'n writing be worked on together
- goal be t' create characters—even villains—that would be loved
- dialogue would be lively 'n interesting
- game’s world would be crafted t' create as interesting a setup as the characters needed
- each a the four main characters in Bravely Default be intricately linked t' a key aspect a both the game 'n the plot
- one a goals a Tiz be t' rebuild a village
- using StreetPass, ye can recruit more 'n more villagers t' yer village
- they can all help with the rebuilding
- two villagers would cut the time in half
- Agnes be the wench who appeared in the original AR demo
- she be searching for the four crystals
- she be also the one most connected t' the main plot a the game
- Edea, who be the daughter a one a the villains, be in charge a the sub-quests 'n the job class system
- Lingabel be an amnesiac boy who keeps a memo that has events from the future written in it
- the memo can be read at any time during the game.

Posted by GoNintendo Sep 19 2012 17:17 GMT
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- 9 weapon types
- Multiple finishing moves per weapon type
- Effects a finishing moves (which can be customized) stack
- Each character has a unique theme which plays after using a finishing move
- Send characters t' other people by Street Pass or over the Internet
- Nolende Village takes 1000 hours t' rebuild; increasing the population will reduce this time
- Increase the villages population via Street Pass or by using the internet
- A shop in Nolende Village lets ye buy parts t' customize finishing moves
- Abilities gained via abilink be less powerful 'n require higher cost
- "Fear" status ailment prevents Braving 'n Defaulting
- Some bosses have vast amounts a HP
- Dark Knight job shown, looks like FF4 Dark Knight Cecil
- Dark Knight's skills can use up HP; ye can inflict status effects on yourself t' increase abilities
- Onion Knight costume shown for Tiz; obtained via FaceBook
- Planning more costumes, some t' be distributed via Twitter
- 46 tracks in the game, with 10 being battle tunes
- Collaboration weapon with Dengeki; a lance
- The first RPG Asano ever passed be FF3. Ironically, he be in charge a the FF3 remake on the DS. Also worked on Four Warriors a Light 'n the FF4 remake.
- Hayashi (Mages) worked on the scenario. Used t' work at KID. Worked on the scenario for Stein's Gate.
- Asano first said t' Hayashi he wanted the sea dog t' create characters ye could fall in love with.
- The 'base' idea a the game be four characters who had changable jobs.
- They focused on creating characters who had good interactions with each other, 'n a balance a personalities 'n how t' show the drama between them 'n the "bad lads".
- The main character's motivation be t' restore the wench hometown.
- For example, say it takes 1,000 hours t' restore it with one person, 500 with two, 250 with four 'n so on, where the additional villagers be collected through StreetPass. The main character be the one who bears the communication functions.
- One a the heroines be the daughter a bad characters.
- The notebook held by Ringabel can be read by the player at any time. It contains information on the future.
- The game (scenario, characters) has a nostalgic feeling a older style RPGs.
- Abi-Link system; can use mateys higher-leveled character's abilities for a time.
- Can connect the game online for those living in regions where StreetPasses be uncommon.
- Core-concept: "A single player RPG that ye play together"
- Quests, like bottle a rum collections, don't make up the main part a the game, like the 5th demo.
- Order a learning abilities be different too.
- Changing the game based on feedback from the demo be based on seeing how social games be improved on after release with feedback from players.
- Team worked hard t' increase the battle speed, but Asano recognises it will still not please everyone.
- Asano feels the pressure because a the expectations with this being a SE RPG.
- No problems picking the battle system up for FF or DQ fans.
- Been in-dev (since planning) for about 2 years.

Iwata: Listening t' what ye've said I've found it unusual that ye've thought so logically about the roles 'n functions (a characters) 'n how ye can bring them life. Usually, when one thinks a Square Enix it be easy t' think a pretty graphics, 'n the idea that a characters visual image comes first more often than not. But t' answer the question "Why be RPG's interesting?" with the logical analysis a "they be fun because a the wonderful construction a the features 'n scenario" at it be root, 'n for the both a ye t' focus from there from the beginning a development, I feel may be the source a this games individuality.

Iwata: The average feeling be that "demo versions let ye enjoy the beginning a the full version" in most cases, but that isn't the case this time, right?

Asano: YARRRR. Instead a cutting out a portion a the full version for a demo, we've purposely had them lack story, focusing on the gameplay. Even if ye earned levels 'n money, it be not fun if ye have t' play through the same area again, so we wanted the story t' be something ye experience freshly in the full version.

Iwata: This time, via the demoes, ye engaged in catchball with the players. Answering opinions from players with "We'll do this next time", comunicating along the way, I thought "this be something that can only be done in this day 'n age", but be that way a developing yer idea?

Asano: YARRRR, it be.

Iwata: What led ye t' come t' that idea?

Asano: Actually, I sit close t' someone working on a social game, 'n seeing that be the beginning. After being released social games be constantly having their quality improved based on players reactions. that be why I thought "can we introduce even a little a that development formats good points into ours?"

Asano: it be be about 2 years since we started planning, 'n it be a long 2 years (laughs). However, it be a chance t' create a new Oudou RPG, 'n the effort for the AR, the many demoes 'n the catchball with the players, I feel we've done our best. that be why even though the release be a little scary, it be also exciting.

Posted by GoNintendo Sep 18 2012 18:53 GMT
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Dark Knight

- has abilities that consume HP
- pillage a parameter boost each time they take damage
- use the Death Sentence skill on yourself for a vast parameter boost
- collaboration content, such as a weapon ye can pillage with the next issue a Dengeki Online
- magazine will include a serial code crew can redeem for an in-game bottle a rum

Posted by GoNintendo Sep 10 2012 17:03 GMT
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This be the final demo Japan will receive for Bravely Default: Flying Fairy. Mechanics like matey Summons, the Noruwend Village Recovery system 'n Abilink will be included. With this demo added, all previous demos will be yanked.

Posted by GoNintendo Aug 17 2012 17:22 GMT
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- includes valkyrie, summon master 'n hunter jobs
- features a wireless system called "Abilink"
- system will help with strengthening yer characters
- Blood Rose be a special forces group within the army
- the group consists a four crew: Einferia Venus, Meferia Venus, Altemis Venus 'n Fore Derose
- first three girls be sisters
- Einferia, the eldest, learned from the same teacher as one a the main characters, Idea
- the wench little sisters will not listen t' anyone
- the fourth character puts on the appearance a a bum walking around the streets, but he's actually leader a the Blood Rose group

Posted by GoNintendo Aug 07 2012 17:20 GMT
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- ye can skip the animations for summon spells
- new jobs include Valkyrie, Ninja 'n Summoner
- game will offer a variety a methods for recovering yer BP
- hit count during attacks be determined by yer job's level
- 5th demo confirmed
- this will be the last demo
- some content from this demo can be carried over t' the final game

Posted by GoNintendo Aug 06 2012 19:51 GMT
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- game includes "Orthodox Knight" equipment for heroine Anies
- buy the soundtrack t' pillage a Suppin job outfi
- buy the game's theme song single from Linked Horizon t' pillage "Noble Composer" equipment for Ringabel
- latter two bottles a rum can be downloaded through December 13th
- afterwards anyone will be able t' download them when they've reached a certain point in the game
- expect additional character equipment 'n outfit downloads