OnLive Message Board older than one year ago

Sign-in to post

Posted by Joystiq Feb 28 2012 18:30 GMT
- Like?
Haven't had a chance to play all of the IGF nominees this year? Well, a lot of them aren't out, so that makes sense. OnLive is providing the most stress-free avenue for catching up, with a two-week Indie Showcase on the streaming service.

Through March 11, you'll be able to play timed demos of 16 nominees, including: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To The Moon, Toren, and WAY. Your "likes" and play sessions will be tallied by OnLive to determine the most popular IGF game on the service.

Then, starting March 5, OnLive will put a bunch of previous IGF honorees on sale. Basically, no matter what, you're going to be able to find some kind of indie thing to play.

Posted by Kotaku Feb 28 2012 02:30 GMT
- Like?
#onlive While members of the video game industry and press are attending the Game Developers Conference in San Francisco next week and getting a chance to view the Independent Games Festival awards ceremony on the show floor, OnLive is giving you a chance to feel included, and this very fortunately involves playing games. As of today and until March 11, the 16 IGF nominees and honorable mentions are up for grabs for free on the OnLive service. More »

Posted by Rock, Paper, Shotgun Jan 30 2012 10:38 GMT
- Like?

We recently sent Dan off to the Cloud Gaming Europe conference in London, where he interviewed Dave Perry. Following on from that he had a chat with Jim about this cloud gaming thing. This what was said.(more…)


Posted by Kotaku Jan 11 2012 18:00 GMT
- Like?
#onlive With overpriced hardware and unfriendly UI, Google TV didn't exactly set the world on fire when it launched last year. But, a much-heralded 2.0 revision brought Android apps and better navigation to the service last year. Now, thanks to a partnership with OnLive, users of the streaming/search hybrid will be able to play AAA video games on their televisions without investing new hardware. More »

Posted by Kotaku Jan 10 2012 02:00 GMT
- Like?
#onlive The company OnLive has revealed a new iPad app that allows iPad owners to stream a full Windows 7 PC straight onto their tablet. Using similar technology that allowed them to make the iPad gaming app that allowed gamers to play full AAA console games on their iPads, Onlive has now given tablet owners access to a full PC. More »

Posted by Kotaku Dec 09 2011 22:00 GMT
- Like?
#onlive For much of the past week, I've been test driving OnLive's new app and controller pairing. The tech on display impressed me with the response time and the simple fact that, all of a sudden, the gaming options on an iPad is approaching parity with what you can get on a PC. More »

Posted by Joystiq Dec 08 2011 20:30 GMT
- Like?
NinjaBee's decidedly adorable city-building game, A Kingdom for Keflings, is the latest arrival on the recently launched OnLive mobile streaming application. As part of its welcoming celebration, the title will run players $2.50 (down from $9.99) through midnight on Monday, December 12. Better yet, anyone who bought the PC version of the game directly through NinjaBee's site are eligible to receive a free OnLive copy -- just email Swag@NinjaBee.com with the subject "Keflings OnLive," including the name and email address you used to buy the game.

The OnLive version is one of few games on the platform to be altered to include native touchscreen controls, making it a nice fit on tablets like the iPad 2 and Android devices. Keflings, you see, are meant to be poked and prodded, not manipulated with cold, unfeeling joysticks.

Posted by Joystiq Dec 08 2011 20:30 GMT
- Like?
NinjaBee's decidedly adorable city-building game A Kingdom for Keflings is the latest arrival on the recently launched OnLive mobile streaming application. As part of its welcoming celebration, the title will run its purchasers $2.50 (down from $9.99) through midnight on Monday, December 12. Better yet, anyone who bought the PC version of the game directly through NinjaBee's site are eligible to receive a free OnLive copy -- just email Swag@NinjaBee.com with the subject "Keflings OnLive," including the name and email address you used to buy the game.

The OnLive version is one of few games on the platform to be altered to include native touchscreen controls, making it a nice fit on tablets like the iPad 2 and Android tablets. Keflings, you see, are meant to be poked and prodded, not manipulated with cold, unfeeling joysticks.

Posted by Kotaku Dec 08 2011 16:40 GMT
- Like?
#onlive My preview yesterday about OnLive's new tablet app focused on the controller, because it's the crucial piece for playing a certain kind of game. But the cloud gaming company's making a slew of titles playable by touch input as well. There will be three kinds of input that OnLive will be implementing on tablets: native touch, a virtual control pad and Universal OnLive controller. The conversion work's mostly being done by OnLive. The exception is with marquee title L.A Noire, which is being handled by Rockstar Games and hasn't yet showed up in the OnLive Marketplace. Here's the list of other titles that will be optimized for multiple control methods with OnLive's new tablet app: More »

Posted by Rock, Paper, Shotgun Dec 08 2011 16:18 GMT
- Like?

I’m very late to the OnLive party. Cos I’ve got a PC that can play the games just fine, so, well, I’ve not yet taken the time. And then I saw news that they’ve now got it working on smart phones. I can play PC games on my phone? On my phone? And indeed I can. PC gaming is getting a lot more complicated. It’s getting a lot more complicated to know if it’s even PC gaming any more.

(more…)


Posted by Joystiq Dec 08 2011 02:00 GMT
- Like?
Cloud gaming service OnLive has been up and running for about a year now, and in all that time it's been doing exactly what many gamers thought impossible: Playing high resolution games over the Internet on any computer powerful enough to run a simple streaming app. Now, the company is taking its cloud-based show to smartphones and tablets, with a whole suite of apps available this week for Android and iOS devices.

Joystiq had a chance to chat with OnLive CEO Steve Perlman, and he told us how the company has brought OnLive's library of PC and console titles to touchscreens everywhere (with the help of developers like Rockstar Games and a brand new controller), how OnLive and its service compares to the Xbox 360 console, and how his company would rather play nice with traditional console makers like Microsoft and Sony than disrupt their current business models.

Posted by Joystiq Dec 08 2011 02:02 GMT
- Like?
OnLive CEO Steve Perlman promises a lot from his company's new cloud gaming apps for Android and iOS devices, but how does the app actually work? I've been able to play with the iPad version for the past few days, and using just the touchscreen it's far from perfect. While yes, the system does stream full live game audio and video to your device (which is impressive in itself), the controls are, frankly, a mess. OnLive's virtual controllers are just as janky as you'd imagine. In complex console games where you're using both joysticks and all of the buttons, it's playable but far from ideal.

The wireless controller, on the other hand, really shows off what's possible with a service like this. Read on for impressions of using OnLive's new accessory with the iPad, as well as a full list of game compatibility on the service at launch.

Posted by Kotaku Nov 24 2011 01:00 GMT
- Like?
#subscriptiongaming There's a now-classic scene that takes place in many an alien invasion flick: The protagonist has finally realized that something is amiss, that the kooky guy shouting conspiracy theories for the first quarter of the film might have been on to something. "Where are the aliens?" he wonders. And the response: "They're already among us." More »

Posted by Rock, Paper, Shotgun Nov 03 2011 12:43 GMT
- Like?

Wondering whether to buy Lord of the Rings: War in the North? Depending on where you are in the world, you may have that option right now (US), on the 9th of November (EU) or in the distant future of the 25th of November (UK). All sorts of things can aid a purchasing decision, primary among them being our wise words, but few would argue against the use of a demo in addition. There is a demo for War in the North but it’s exclusive to the Onlive service, allowing a 30 minute trial starting from the beginning of the game. It should be available in the US and the UK right now.

(more…)


Posted by Joystiq Oct 29 2011 20:30 GMT
- Like?
This Halloween weekend, many major game distributors are treating us to some massive sales on games they consider "scary," "dark," or that include zombies. To make the scavenging easy while you put the final touches on your Pyramid Head costume (you freak), we've compiled the Halloween-weekend deals from EA, GoG, Direct2Drive, Namco Bandai and OnLive right here.

The trick? We're eating all the candy ourselves, and you get none. Boo-ya.

Posted by Francis Oct 22 2011 01:13 GMT
- Like?

I'm thinking Deus-Ex HR, or I might try to wait for LA Noire

Gold Prognosticus
UK users got their first game for £1, I went for the collector's edition of Human Revolution partly because its one of the most expensive things on there, partly because you actually get two games instead of one (HR and the original Deus Ex) and partly because I've heard a lot of good things about HR.

Posted by Rock, Paper, Shotgun Sep 26 2011 15:25 GMT
- Like?

Last week, cloud gaming service OnLive launched in the UK. Americans have had it for a while now, and doubtless thus look down on us as some kind of addled-braind backwater cavemen who’ve only just discovered fire, but for this small and governmentally-besieged isle having local services for this ambitious technology could be a game-changer. Or could it? Everyone who’s used it has something to say about it, and very often that’s ‘it kind of works but it looks rubbish on my PC.’ I would say the same thing – full-screen play on my 1920200 monitor looks like someone threw grey jelly at my screen and like everyone in the game is melting into the scenery. In windowed mode, I can play for a bit without being too bothered, but if I want OnLive to use more than 25% of my monitor I give up within five minutes.

Then I tried out the Micro-console thing they’ve started giving out/selling over here and my tune changed almost immediately.(more…)


Posted by Joystiq Sep 22 2011 14:50 GMT
- Like?

As promised, OnLive has brought its brand of cloud gaming to the UK as of today. If you're interested in checking it out, the service is offering some worthwhile deals.

If you use BT's broadband service, you'll be able to subscribe to the "PlayPack," a monthly program that gives you unlimited access to over 100 games, for 3 months at no cost. That offer through BT can be found here. Oh, and OnLive play won't count toward your BT usage limit from now until January 2, 2012. It may start accruing after that, unless BT offers any other usage deals.

Additionally, if you visit OnLive at the Eurogamer Expo, you can get a free MicroConsole, and all new UK OnLive users can get their first game for £1. Regular prices for those services are £6.99 a month for the PlayPack and £39.99 per purchased game, should you like it enough to use it again.


Posted by Joystiq Aug 24 2011 19:07 GMT
- Like?

Fear not, there's some good news to report about OnLive today as well. CEO Steve Perlman told Joystiq about three new features that are live on the cloud-gaming service ... right now.

Group voice chat allows users to specify "groups" of people, and maintain persistent chat sessions with them, even when they're playing different games, accessing menus, etc. It's even possible to send out an email from within the service inviting group members to chat.

Second, parental controls will allow parents to set limits on the content their kids can play, along ESRB or PEGI lines, with the potential to fine-tune to allow individual games (in the case of, say, unrated indie games). "With a different account, if [parents] want," Perlman explained, "they can actually watch the kid playing, and chat with the kid, and so on." He clarified that, since the parent would presumably be in control of the child's account in the first place, a parent can limit spectating and chat to "friends."

Finally, it's now possible for achievements to automatically post to a user's Facebook wall. OnLive will automatically record the ten seconds of gameplay up to that achievement, and post it as an HD "Brag Clip." "Facebook has been terrific to work on with this," Perlman said. "They actually made a couple of mods to their system -- because we're the first guys posting HD resolution videos nonstop over to Facebook. They're into it."


Posted by Joystiq Jul 03 2011 18:30 GMT
- Like?

OnLive is celebrating "Indie-pendence" Day with a massive sale on -- you guessed it -- a random selection of mainstream blockbusters and popular underground games.

The sale includes Batman: Arkham Asylum, Darksiders, Just Cause 2, a pre-order deal on Deus Ex: Human Revolution, and of course an inundation of hit indie titles such as Braid, The Maw, Osmos and Amnesia: The Dark Descent. OnLive's "Indie-pendence" Day Sale runs through the completely unrelated day of July 4, so hurry and check out your options after the jump before this thing vanishes like smoke after a firework.


Posted by Joystiq Jun 09 2011 09:30 GMT
- Like?

Cloud gaming poster child OnLive took the opportunity at E3 to show off its tablet-bound OnLive Player application, coming to both iPad and Android devices "later this year," while providing "far higher performance, richer gameplay and deeper social integration than any console announced for 2012." Yeah, that's a not-so-subtle dig at the Wii U.

While the OnLive Viewer app currently available doesn't allow for actually playing OnLive on a tablet, the upcoming Player app "will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive's new Universal Wireless Controller." Demoed in the video below is Ubisoft's From Dust, which accepts touch-based input on the tablet applications.

Even more notable, considering Nintendo's latest console announcement, is news that the OnLive Player app will allow "the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac if preferred)." The tablet can even enable "both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV" or, more like the concepts we saw of Wii U, "separate gameplay on tablet and HDTV."

Take a tour with OnLive prez Steve Perlman after the break; we'll stop by OnLive's E3 booth tomorrow for a tour of our own.

Francis

"both synchronized or independent video on the tablet and HDTV screen".  uh huh.  I bet OnLive saw Nintendo's keynote and were like "dude, we can do that".  As far as I know, no one has plans to make a game specifically for OnLive.

Super-Claus
kay but why would you want Online to die
do you never want to play with anyone over the internet again

Posted by Gold Prognosticus Jun 03 2011 19:07 GMT
- Like?
Super-Claus
congrats gold, you can finally play onlive with me in a few months
Gold Prognosticus
There's nothing but a signup page on the UK site at the moment, but it lets me into the US site after I registered. However, the program is under the impression my internet isn't good enough - maybe that'll change once they actually start the UK service proper.

Posted by Joystiq Mar 11 2011 07:00 GMT
- Like?

Voice chat was one of several upcoming features touted by OnLive during its panel for potential publishing partners at GDC. Its rollout wasn't dated at the time -- merely "by the end of the year" -- but it turns out there wasn't much of a wait at all; it's available now.

By enabling the voice chat beta option in the OnLive client, users of the service can access two chat channels: one for in-game yacking (open mic), the other for talking with other players while spectating in the Arena (push to talk). Corded and USB microphones are supported on PC and Mac; the OnLive MicroConsole adds support for Bluetooth headsets and VR goggles.

Okay, we were kidding about the goggles -- but you have to admit it'd be pretty cool.

Gold Prognosticus

Great, now all they need to do is make it available to us Europeans.


Posted by Joystiq Mar 03 2011 13:45 GMT
- Like?

The future features of cloud-based gaming service OnLive got a little less nebulous during the company's GDC 2011 panel. Speaking to developers, its VP of engineering, Joe Bentley, laid out a list of advancements gamers can expect by the end of the year.

Among the new features being rolled out for game makers to implement are achievements (not detailed, but we're guessing these are derived from the console versions), voice chat, game invites and the ability to directly upload Brag Clips to YouTube.

The latest version of the OnLive SDK will also enable developers to let their games support wireless controllers when played on mobile devices such as iPad, iPhone and Android-powered contraptions. (But not actual androids -- those guys hate it when you press their buttons.)


Posted by Joystiq Feb 08 2011 21:00 GMT
- Like?

"Yes, OnLive works on cell phones, too," the company's enterprising CEO Steve Perlman assured us all ... fifteen months ago. Did you forget? 'Cause HTC sure didn't. The smartphone manufacturing giant has unannounced plans to buy 5.3 million OnLive shares at $7.50 each -- that's about a $40 million stake in the cloud-based technology outfit -- to better position itself in the gaming segment of the smartphone market, reports The Wall Street Journal. Currently, HTC designs smartphones for both the Android and Windows Phone 7 platforms.

HTC's investment would follow the reported $60 million raised by OnLive in 2010 through investments by British Telecommunications and Belgacom Group. During CES last month, OnLive also unveiled a partnership with Vizio to bring its games-on-demand service to a suite of products, including TVs and Blu-ray players.


Posted by Joystiq Jan 06 2011 06:30 GMT
- Like?

When OnLive announced its particular brand of cloud-based gaming was making its way to Vizio's VIA Plus line of connected products, we were eager to get some more details. We got an opportunity today at Vizio's CES suite. While the Vizio tablet and smartphone were on display, they weren't rocking the OnLive implementation just yet; however, that's hardly surprising since, while it was running on the above television, it won't be available publicly on VIA Plus devices until "late in the year."

So what did we learn? That by building the OnLive functionality right into the hardware, they're managing to bypass the input latency associated with an attached device. The television is also able to automatically switch to "game mode" to help ameliorate those delays. And since all of the VIA Plus sets support 3D, OnLive will be working with publishers to support 3D mode directly in the service.


Posted by Joystiq Jan 04 2011 13:00 GMT
- Like?

A month after beginning shipments of its Microconsole hardware, cloud gaming service OnLive is announcing a partnership with VIZIO, whereby the electronics company will offer televisions, Blu-ray players, tablet computers and mobile phones that can connect to OnLive right out of the box. According to the announcement made at CES 2011 today, OnLive will be featured as an application on VIZIO's new VIA Plus line of products, which includes the VIA Tablet and VIA Smart Phone, alongside other preinstalled "VIZIO Internet Apps."

OnLive founder and CEO, Steve Perlman calls the partnership "a major milestone," while VIZIO's chief technology officer, Matthew McRae, says the inclusion of the OnLive client on its VIA Plus devices will give users "the freedom to switch games much like you change the channel," and is as integral to these products as software for streaming movies and music.

VIZIO wil be demoing its VIA Plus products during CES and we'll have a first look at them soon.


Posted by Joystiq Mar 10 2010 22:20 GMT
- Like?

Following today's GDC keynote from OnLive CEO Steve Perlman, his COO, Mike McGarvey, fielded questions about the game streaming service that's launching June 17. Unfortunately, just how much full games will cost on top of the $14.95 monthly subscription fee was not one that he answered.

McGarvey did confirm that the service will launch with a lineup of titles "in the teens," comprised of some that will have been on shelves for a few months -- Mass Effect 2 and Dragon Age: Origins were examples -- and others that will release closer to OnLive's debut, such as Prince of Persia: The Forgotten Sands. The catalog will grow from fewer than 20 games on day one to "50 to 60" by the end of 2010, according to McGarvey. These (and all) games on the service will be playable "for years" after release, he said, addressing concerns that buying a game "hosted" by the company could be a risky investment.

Some details are being saved for an announcement at or leading up to E3, including when the OnLive micro-console will be available and, of course, game pricing. McGarvey would say that the company is looking to offer incentives (free games, perhaps?) to build the subscriber base, and that those who sign up "may get some free content" for the monthly fee ... at some point. The micro-console may also be offered free with a service commitment, McGarvey stated, though it will "potentially" be sold on its own.

Saying that more than 250,000 people signed up (but weren't all accepted) for the OnLive beta, McGarvey admitted that the company expects "demand will far outweigh capacity" for the service's launch -- we'll be interested to find out how many people actually "pre-subscribe" and if the company changes its outlook leading up to mid-June.