Doctor Who: The Eternity Clock Message Board

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Posted by Valve Nov 15 2012 18:00 GMT
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Doctor Who: The Eternity Clock is Now Available on Steam and is 10% off!

Play as the Doctor and River Song as they race to save the universe and time itself. Unravel the mystery of The Eternity Clock and stop its deadly path of destruction before its too late.

Equipped with the Doctors sonic screwdriver, Rivers Blaster and other fantastic gadgets, journey through four London time periods and a number of alien locations in search of the answers. Face up to the most fearsome monsters including Silurians, Cybermen, Daleks and the Silence.

Outwit and destroy foes, solve puzzles and make the right choices in an epic action-adventure.

Save the Future.

*Offer ends November 22nd at 10AM Pacific Time

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Posted by PlayStation Blog Oct 05 2012 15:32 GMT
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In response to many, many questions from PS Vita owners, I’m delighted to officially announce that the PS Vita version of Doctor Who: The Eternity Clock will be available to download from the PlayStation Store next week on October 9th in the US and October 10 in Europe! The PS Vita version of the game will have several new features that we’ve been working on the past few months.

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One example are the new PS Vita controls, which utilize the combination of the dual analog stick controls and PS Vita’s touchscreen features, enabling players to switch between the more traditional controls and the ability to tap the screen to affect the action. All of the puzzle games within the game have been reworked to make full use of touchscreen controls as well.

We’re also tapping into “near”, PS Vita’s geo-social service. Using “near”, players can collect “Gallifrean” medals while playing through the adventure and then drop them in a GPS location for other players to collect. Grow your collection while searching for other players’ medals!

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We’ll also support PS Vita’s Cloud Save option for players who own Doctor Who: The Eternity Clock on both PS3 and PS Vita in the form of “Continuation Play.” This enables you to save your game on one device and load it on the other, which means you can continue your adventure while you’re on the move with your PS Vita and then pick it back up from the same place at home on your PS3.

We hope that you enjoy Doctor Who: The Eternity Clock on the PS Vita and want to thank all our fans for the support! To stay up-to-date on all things Eternity Clock, follow us on Twitter @DoctorWhoTEC.


Posted by Joystiq May 16 2012 07:00 GMT
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Like the TARDIS, the PS3 is "bigger on the inside," capable of holding an entirely new Doctor Who adventure within its slim casing. The BBC announced today that Doctor Who: The Eternity Clock will be released "globally" on PlayStation Network Wednesday, May 23, and in UK retail the following Friday. "We really appreciate your patience as we've been making sure the game is perfect for all you eager fans," said executive producer Simon Harris, referencing the two-month delay of the game, which made the title unfortunately ironic.

The brief announcement on the PlayStation Blog did not offer any release dates for the announced PC or PlayStation Vita versions. It also doesn't tell us if the game will finally reveal the fate of the Doctor's daughter Samantha.

Posted by IGN Apr 18 2012 14:43 GMT
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Doctor Who: The Eternity Clock will be getting a limited physical PS3 release. The BBC announced the boxed version via the official Twitter account for the game. Up to now, the side-scrolling platform puzzler was to be a digital-only title for PlayStation 3 and Vita via PSN, due for release sometime in April...

Posted by IGN Mar 08 2012 15:20 GMT
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Typical. You wait ages for a new Doctor Who game to come along, and then two arrive at once. For the casual mass market you've got the free-to-play Doctor Who: Worlds In Time, with its cartoony style and MMO trappings. It's being developed by Three Rings Design, and you can read all about it right here. Then, aiming for the core, there's Doctor Who: The Eternity Clock, which is coming to PS3 and Vita through PSN this March...

Posted by Rock, Paper, Shotgun Jan 23 2012 23:30 GMT
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Aha! Missed this last week – a trailer for the upcoming ‘proper’ Doctor Who game, The Eternity Clock, which is due out on PC, PlayingStation 3 and Vitalite later this year. I don’t know what I was expecting it to be – I guess more slightly awkward point’n'click adventure fare – but so far as I can tell from this it’s a sort of side-scrolling shooty platformer.(more…)


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Posted by Kotaku Jan 23 2012 15:40 GMT
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#doctorwho We've seen one screen from the Time Lord's upcoming game but video of Supermassive's Doctor Who game surfaced just a short while ago. The teaser provides glimpses of the antagonists players will be facing up against and you'll get a sense of what the action in Doctor Who: The Eternity Clock will play like. The game's set to hit PS3, PC and PS Vita later this year. More »

Posted by IGN Jan 23 2012 15:41 GMT
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BBC Worldwide announced today that Doctor Who: The Eternity Clock will be released for PlayStation Vita and PlayStation 3 via PSN in March. A PC version will follow shortly after...

Posted by PlayStation Blog Jan 23 2012 14:04 GMT
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Welcome to the second blog on Doctor Who: The Eternity Clock. I’m Simon Harris and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility. I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, Supermassive Games, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should.

For this blog post, I thought I would give you some insight into the monsters which will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them.

Choosing the monsters for the game turned out to be a more of a complicated process than you would imagine. Initially, when Supermassive put in their design pitch for the game, they had chosen the four monsters they would like to see, both as Doctor Who fans and from a gameplay point of view. However, at that time they weren’t aware of the new monsters that were going to be shown in the new series, which was just about to start on the BBC. Given the high level of security we place on information about the show, there were some great discussions where we had to talk very cryptically about a specific monster. We had to balance this with trying to understand what the design team at Supermassive wanted to achieve – we didn’t want to include new monster if it completely broke the gameplay plans. Thankfully the design change felt good and The Silence was added to the monster line up. I’m not going to tell you which one got cut, but I can promise it will make appearance in a future game.

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Having settled on our monster line up — the Silence, Cybermen, Silurians and the Daleks — work started on the detailed game design on how they would challenge the Doctor and River. We also had to start modelling the characters for the in-game graphics. Accuracy is vital, and it was essential to have the models looking like they do in the show. It was great to start working with the Doctor Who teams in London and Cardiff to ensure our dimensions, the shaders (the technical term for an aspect of the graphics which give a texture a look and feel to it such as steel or cloth) and the colours were all entirely correct.

It was during this process that something slightly surprising happened. The art team at Supermassive were getting really positive feedback on how the monsters looked, which was great, and the Doctor Who team then asked if we could make some changes that deviated from the reference photos. It turns out that there were a number of small tweaks which the team would have loved to make to the designs of the monsters on the show, but had been unable to for various reasons. At this point they saw the opportunity to make these tweaks in our monster designs. Of course, we were more than happy to include these amendments. So, whilst your watching the trailers or playing the game, send a tweet to @DoctorWhoTEC if you think you know what the tweaks we have made are… We would love to see how eagle eyed the fans are!

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Having got our standard monsters all approved and looking great, we turned our attention to the game “bosses.” As all Doctor Who fans know, there is always a leader or central character driving the troops forward and so we wanted to see if we could create some monster leaders which really utilised the technology and visuals we have at our disposal working on PS3 and PS Vita.

The team at Supermassive spent a huge amount of time looking at all of the reference of the monsters from previous shows, games, as well as the massive amount of books, webisodes and other content available. The team then proposed two new versions of existing monsters which would become the finales for our monsters. This was a pretty nervous time; we wanted monsters that felt as scary as they do in the show and matched the scale of the locations and environments we were creating for the game. Creating a new version of a classic Doctor Who monster is a big ask – they have to be carefully detailed and you must establish exactly where they sit within the canon of the show. Thankfully, the Doctor Who team loved what we were suggesting and both of our new monster versions were approved and are in the game. There is a tiny sight of one of them in our new monster trailer; again, tweet @DoctorWhoTEC if you think you know which one it is…

So, just an insight into some of the thinking and things that happened to get our monsters into Doctor Who: The Eternity Clock. I’ll be back soon with another blog detailing more information on what goes on behind the scenes of making our game.


Posted by IGN Dec 09 2011 17:19 GMT
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According to the official PlayStation blog, Doctor Who fans will have new ways of participating in the series in "Doctor Who: The Eternity Clock", a game coming to the PlayStation 3 and PS Vita. Here's what it looks like: The developer is Supermassive Games, makers of Tumble and Start the Party on PS3...