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Dear Esther designer Robert Briscoe joins Valve
Robert Briscoe, artist and environmental designer of The Chinese Room's first-person interactive story Dear Esther, has taken on a job at Valve Software, citing a need to break away from "the solitary life" of indie development. "For the past five years,...
vg247.com posted by Joystiq Mar 13 2014 23:00 GMT
Dear Esther, Mirror’s Edge Artist Goes To Valve
Valve might prefer to be extra super special secret quiet about it, but they do, in fact, still make games. And games, well, they tend to be more enjoyable when they’re easy on the eyes. Now that I have cracked the eons-old mystery of Why Games Have Gr...
rockpapershotgun.com posted by Rock, Paper, Shotgun Mar 13 2014 08:00 GMT
2 Years After Release, Dear Esther Moves To A New Engine
Bad news for anyone holding out for Dear Esther 2: The Legend of Jakobson’s Gold – The Chinese Room’s next step for their maudlin, poetic Taking A Walk game is to remake it. Again. In practical terms – i.e. how this will affect people who want to...
littlelostpoly.co.uk posted by Rock, Paper, Shotgun Feb 18 2014 14:00 GMT
Complimenti, Bella Atmosfera: Forgive Me
I’m firing blind to some degree here, as 1) the trailer’s in Italian 2) the website’s poorly translated and 3) the demo they sent me a) isn’t made public yet and b) doesn’t include much more than going for a walk. However 1) That and the cheesy...
forgivemegame.com posted by Rock, Paper, Shotgun Jan 10 2014 20:00 GMT
On Edge: A Chat With Robert Briscoe
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. Robert Briscoe is obviously not the only great environment artist in games, and it’s a bit weird to say he ...
deadendthrills.com posted by Rock, Paper, Shotgun Oct 23 2013 20:00 GMT
Dear Esther Dev’s Rapture No Longer Coming To PC
Hello, everyone. I come bearing some extremely depressing news. The rapture’s happening soon, but not to us. Hm, well jeez, when I phrase it that way, it doesn’t sound terrible at all. What I mean to say is, Dear Esther developer thechineseroom’s n...
blog.us.playstation.com posted by Rock, Paper, Shotgun Aug 22 2013 10:00 GMT
Goodness: Humble Bundle 8 Has Hotline Miami, Proteus
You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving...
rockpapershotgun.com posted by Rock, Paper, Shotgun May 29 2013 07:00 GMT
Mario And Dear Esther Walk Into An Absinthe Bar: Spate
Spate looks positively bonkers. I mean that both in terms of the gloriously bizarre sensibilities that peer – with one lidless, unblinking eye – from the depths of its island’s mysterious nethers and the relative sanity of its grief-stricken main c...
spategame.com posted by Rock, Paper, Shotgun Mar 09 2013 12:00 GMT
The Vanishing of Ethan Carter will be combat-free, focus on exploration
The Vanishing of Ethan Carter is the recently announced (and kind of creepy) new game from creative lead Adrian Chmielarz, formerly of People Can Fly, where he worked on violence-ridden games like Bulletstorm and Gears of War: Judgement. But while those ...
eurogamer.net posted by Joystiq Feb 08 2013 11:00 GMT
Mirror’s Edge, Skyrim, More To Get Oculus Rift Support
I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happe...
ea.com posted by Rock, Paper, Shotgun Jan 11 2013 16:00 GMT
Out This Week Christmas Special
In this special Christmas edition of Out This Week, we reflect on some of this year's great games that you may have overlooked.
ign.com posted by IGN Dec 21 2012 10:00 GMT
Grab A Ton Of Great Video Game Music For Almost No Money
#gamemusicbundle It's almost Thanksgiving break, which means that a lot of you will be doing some traveling. And what better time to listen to delightful music than when on a plane or in the car? More »...
gamemusicbundle.com posted by Kotaku Nov 20 2012 22:30 GMT
Esther In The Headlights: Dear Esteban
This is the very first time that you have been here before. The whales are watching you. They know what you did. What did you do? Ask the whales but they won’t tell you because they are silent. Mysteriously silent. You probably killed someone and it mi...
bmo.fuckthisjam.com posted by Rock, Paper, Shotgun Nov 19 2012 12:00 GMT
Dear Esther’s Briscoe Teases “STALKER-like” Project
Speaking to Joe Martin, the artist behind the fabulously-pretty island of Dear Esther, Robert Briscoe, has announced he’s embarking on a one-man project of formidable ambition. Here’s the quote: “I fancy doing something on my own, something entirely...
joemartinwords.com posted by Rock, Paper, Shotgun Oct 24 2012 11:00 GMT
Is Dear Esther Still Poignant During a Speed Run? Let's Watch and Find Out.
#dearesther Indie sensation Dear Esther won lots of praise for its distinctive feel and moody narrative when it came out earlier this year. Even though it's short, The Chinese Room's experimental title is ...
speeddemosarchive.com posted by Kotaku Oct 18 2012 20:00 GMT
A People’s History Of The FPS, Part 1: The WAD
“A People’s History” is a three part essay series by Robert Yang. He told us that he wanted to write an alternate view of the traditionally accepted history of the FPS genre as entirely dominated and driven by the mainstream, commercial industry, an...
nytimes.com posted by Rock, Paper, Shotgun Sep 19 2012 19:00 GMT
Dear Videogames, Stop Telling Me Everything
When I beat the absolutely wonderful Thirty Flights Of Loving over the weekend, I had precisely one immediate reaction: “Wait, what just happened?” I cannot even begin to tell you how much that excites me. But then I decided to write an article about...
blendogames.com posted by Rock, Paper, Shotgun Aug 29 2012 12:00 GMT
Dear Succesther: Everybody’s Gone To The Rapture
Dear Esther‘s brilliantly amorphous plot made me feel like I’d hit my head and – for the same reason that television’s left me deathly afraid of light flicks on the forehead or especially hard rainfall – acquired horribly debilitating amnesia. ...
rockpapershotgun.com posted by Rock, Paper, Shotgun Jul 31 2012 09:00 GMT
Now That Dear Esther is Done, Everybody’s Gone to the Rapture
#everybodysgonetotherapture Indie developer thechineseroom's experimental first-person adventure Dear Esther was a runaway success, despite the fact that wonderfully moody and atmospheric experience wasn't ...
beefjack.com posted by Kotaku Jul 30 2012 17:30 GMT
Dear Esther Update Released
Change log:-Fixed menu font issue on systems installed in an non-English language[img]
store.steampowered.com posted by Valve Jun 05 2012 12:37 GMT
Dear Esther Update Released
- Expanded language support- Fixed cubemap issues on NVidia cards which was causing cubemaps not to render on some models in the caves level- Fixed some sound stuttering issues- Misc. maintenance for upcoming Mac Release
store.steampowered.com posted by Valve May 10 2012 20:36 GMT
To The Moneymobile! Antichamber Recruited for IndieFund
Bundles, crowdsourcing – these are not the only ways to bring in suitable monies for an independently-developed videogame. Fascinatingly strange IGF Technical Excellence award-snatcher Antichamber – as experienced by one John Walker here - has been s...
rockpapershotgun.com posted by Rock, Paper, Shotgun Apr 03 2012 12:30 GMT
Dear Esther Update Released
-Added support for Serbian community translations[img]
store.steampowered.com posted by Valve Mar 12 2012 14:38 GMT
Dear Esther: Story is Gameplay
You don't kill, shoot or level up in Dear Esther. You don't even control your flashlight, it just clicks on automatically when you enter a dark space. Instead, Dear Esther is strictly about exploration, about piecing together a randomized story and trying...
pc.ign.com posted by IGN Mar 10 2012 02:20 GMT
How Game Value is Like Six Boxes of Horseshit
#gdc This is from Dan Pinchbeck, writer of PC indie story/thing Dear Esther, while giving a presentation at GDC earlier today. More »
kotaku.com posted by Kotaku Mar 09 2012 06:00 GMT
Dear Esther Update Released
Updates to Dear Esther has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:Fixed- Updated default video settings to reduce likelihood of getting blank screen/incorrect resolutio...
store.steampowered.com posted by Valve Feb 24 2012 18:48 GMT
Thechineseroom Working On Amnesia: A Machine For Pigs
As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It w...
dear-esther.com posted by Rock, Paper, Shotgun Feb 23 2012 09:44 GMT
Decrypting & Dehairing Frictional’s ‘A Machine For Pigs’
Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than ‘it might be set in China, po...
rockpapershotgun.com posted by Rock, Paper, Shotgun Feb 21 2012 13:21 GMT
Quiet Indie Mystery Dear Esther Profitable in Six Hours
#dearesther This February is proving to be a fascinating month for non-traditional development and funding paths in game design. While Double Fine's Kickstarter proposal has been in the news, indie title D...
indie-fund.com posted by Kotaku Feb 15 2012 18:30 GMT
Dear Esther, We Sold 16,000 Copies In A Day, Shepherds
Dear Esther, the minimalist first-person explorer, made its costs back in the first five and a half hours on sale. A quite remarkable achievement for an indie game, and a rather impressive vindication of The Indie Fund, the gathering of successful indies...
dear-esther.com posted by Rock, Paper, Shotgun Feb 15 2012 16:16 GMT