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Posted by Giant Bomb Jun 12 2012 14:00 GMT
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Yoshida comes across as all formal in this picture, but he's down-to-earth in person.

It’s easy to like Shuhei Yoshida, the head of Sony Computer Entertainment Worldwide Studios, the position last held by another charismatic individual, Phil Harrison, who's now with Microsoft.

Yoshida is thoughtful, contemplative, surprisingly funny, and while he’s quick to defend and explain his company’s decisions, he comes across as an executive well aware of Sony’s past mistakes and keeping track of what’s happening in the world around him.

I’ve already filed stories based on my time with Yoshida at E3 (the lack of Vita games and 3D at the press conference, and whether The Last Guardian is coming out), encompassing only a few moments of our wide-ranging 30-minute conversation. I spoke with Yoshida just hours after Nintendo’s press conferences wrapped, an event largely seen as a swing and a miss for the company.

“To me, they [Nintendo] are continuing their very family friendly approach with [a] games for everyone style,” said Yoshida. “I see them, this time, more serious about a mature games or high-definition kinds of games, as well as network services. So it’s interesting how they will balance what they’ve been doing with something new for them that they seem to be trying to do this time.”

Not exactly a endorsement, but what do you expect from the competition?

Sony and Microsoft’s time to shine with glitzy new pieces of hardware seems destined for next year, while E3 2012 was focused on what could be the last major blitz of PlayStation 3 software, PlayStation Network, and the recently launched PS Vita. Yoshida already apologized for the lack of Vita software at the press conference, though had I already been to Sony’s booth, I would have asked him about the surprising absence of first-party games there, too.

Sony has an impressive stable of first-party developers, but many may be committed to early Orbis development, and unlike the past, Sony has not been able to count on third-parties to pick up the slack.

Yoshida admitted it’s been tougher to attract third-parties to Vita. There’s Facebook, iOS and other areas companies are committing resources to.

“It’s understandable when that happens,” he said. “It’s kind of hard for us to get as much support that we’d like to have from publishing partners.”

Liberation seems in the mold of PSP's God of War games--probably good, but why not on PS3?

In the past, Sony’s (and Nintendo's) marketshare in handhelds was much larger. In the past few years, that’s changed. The short-term solution appears to getting hands-on and working closely with third-parties that Sony’s had strong relationships with, a strategy that may have birthed Assassins Creed: Liberation.

Nintendo president Satoru Iwata used his keynote at the Game Developers Conference in 2011 to warn the industry about the dangers creators faced by the rise of social and mobile games. It’s not that social and mobile games were inherently bad, but Iwata worried small, cheap games could undermine everyone else.

Yoshida doesn’t share that opinion, or at least doesn’t appear to be as concerned.

“I always believe core gamers will never leave core gaming consoles because consoles are made for games,” he said. “We believe we understand what core gamers want, and it’s our role to provide the platform for game developers to really create deeper, immersive game experiences. We also appreciate people playing games on smartphones, as well. I play games on my smartphone, as well. Gamers play all kinds of games. I think the smartphone and tablet casual market will continue to grow, but what it’s doing is increasing the population of gamers in the world market.”

To that end, Sony’s established PS Mobile, formerly called PS Suite, a software development kit to get classic PlayStation games onto today’s modern mobile platforms. It’s partnering with HTC, but I couldn’t help but wonder if Sony would continue to ignore the elephant in the room named Apple.

Yoshida didn’t dismiss it outright, and blamed the lack of an iOS version on “technical difficulties.” He did admit it’s impossible to disregard the sheer number of devices Apple has told, and that Sony is actively “experimenting” with applications to keep players connected to their PlayStation experiences.

“That’s one way in thinking to reach out to that casual audience who have found gaming for the first time,” he said.

Vita is just four months old, but the machine has not been a runaway success. There haven’t been many big games since its February launch here, and one of the chief reasons I’d been considering buying one for myself, Sound Shapes, is now coming to PS3, too. Yoshida didn’t make it sound like Sony was preparing to take the same drastic steps Nintendo did when 3DS stumbled out of the gate, where the company tossed out price cuts and free games.

Still, he was especially proud of announcing support for original PlayStation games, the most requested feature he’s heard from PS Vita owners on Twitter. (He’s really active on Twitter and responds often, by the way).

Since Square Enix doesn't feel like remaking Final Fantasy VII, maybe it's time to play it again.

Yoshida sympathized with players who simply find the $250 device too expensive right now, though.

“Our hardware group always work hard to try to cost reduce,” he said, “so that people who are waiting for PS Vita to eventually, in the future, become more affordable to them [can buy it].”

There’s no timetable for a possible price cut, only that it will happen “eventually.”

One way to extend the value proposition for Vita owners might be PlayStation Plus features, a no-brainer addition that made no appearance at E3. Yoshida actually laughed in a knowing sort of way when I asked him about it.

“We’ve been thinking, yeah,” he said.

Seconds later, a Sony representative made it clear there were no announcements at the moment, but Yoshida’s response should speak volumes. It’s unclear why PlayStation Plus for Vita wasn’t ready to go at E3, but count on it showing up eventually. Maybe Sony will make a bigger push at Tokyo Game Show.

Maybe we’ll see Orbis at TGS, too--I'm willing to bet a teaser. We didn’t touch on Sony’s next hardware very much, except in very broad strokes. I pointed out how it’s surprising to see Sony investing in new properties like Beyond and The Last of Us with the cycle winding down, but Yoshida saw that as an obvious move.

Even if you don't like Cage's games, you have to applaud Sony bankrolling his original ideas.

“It’s very important for us to have an opportunity to try something new for creative people,” he said, “while maintaining popular franchises so we can balance the business needs, as well as creative people’s needs.”

Though not explicitly said, it seems clear Yoshida’s group is deeply involved with Orbis. Vita was a “defining project” for the company, as it represented the first time the development side had a profound influence on hardware features. It was Yoshida’s job to connect the Japanese hardware developers with the right creative people from his departments, and make sure everyone’s needs were met.

“I moved to Japan from the US and every week, every day, I met with the hardware guys and joined the discussions and helped them communicated with the right studios,” he said.

He “absolutely” expected that relationship to continue going forward.

And forward may not be far off. Yoshida's tasked with the mammoth duty of managing Sony's development portfolio as several internal and external transitions are underway. We'll see how those ideas pan out in the years ahead.


Video
Posted by Joystiq Jun 11 2012 20:30 GMT
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Mission Director Philippe Bergeron rules out tower defense in his commentary on Assassin's Creed 3, which shakes off some of the systems accumulated over the span of several games. Bergeron also addresses the difference between the game's "free-flow" missions, and those that are "more about explosions."


Posted by GameTrailers Jun 11 2012 18:51 GMT
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Jimmy Kimmel's fun loving sidekick, Guillermo, heads to E3 to try out Assassin's Creed III!

Video
Posted by Giant Bomb Jun 06 2012 20:00 GMT
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All-Access developer diary on Assassin's Creed III for the Wii U.

Posted by GameTrailers Jun 06 2012 16:17 GMT
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First footage of the multiplayer mode of Assassin's Creed III on the Wii U is featured in this capture from E3 2012!

Posted by GameTrailers Jun 06 2012 05:25 GMT
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Revamped combat, indoor environments, and other details are discussed with the game's Producer.

Posted by GameTrailers Jun 06 2012 01:30 GMT
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Battle erupts in the Wii U version of Assassin's Creed III! See Nintendo's new console in action with the next installment of Ubisoft's Assassin's franchise right from the floor of E3 2012!

Posted by Giant Bomb Jun 06 2012 00:10 GMT
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The moment the E3 show floor opened, I headed to Nintendo's booth to subtly grill whatever developers were milling around about the hardware. It was like pulling teeth, but I managed to hear a few interesting things.

Assassin's Creed III was being shown, and hey--it looked like Assassin's Creed III. The map is on the tablet screen, and you manage weapons there, as well. One of the developers on-hand told me the Wii U hardware appears to be "better in some areas" compared to Xbox 360 and PlayStation 3. The developer did not expect the final version to be much different, and silencing any discussion about the game having a faster frame rate on Wii U.

I'd been holding out hope we might see a 60 frames-per-second Assassin's Creed III on Wii U but apparently not, at least not for the first wave of games coming to the platform.

The only download-only title being shown for Wii U was Trine 2: Director's Cut, which looked just as beautiful as ever. Sales and marketing manager Mikael Haveri from developer Frozenbyte was on-hand to talk about the game. Haveri said Frozenbyte had no trouble getting Trine 2 up and running on Wii U. Implementing the TV-to-tablet screen sharing was no issue at all, runs like a charm, and there aren't any issues of latency to report. Support for two controllers wasn't in the current build of Trine 2 for Wii U but Haveri didn't expect adding the feature to be very difficult.

Of course, we still don't know how much one of those controllers will cost.

I'll keep poking around as the show progresses, and let you know what I hear.


Posted by PlayStation Blog Jun 05 2012 19:02 GMT
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So you’ve loaded your HDD (err…brain) up with all the exciting PlayStation news that was announced in our 2012 E3 Press Conference and have moved into that phase where you anxiously watch the countdown clock tick on towards the release of top PlayStation titles. But there’s no need to stand by idly waiting for the newest PS3, Vita, and PSN games to hit the proverbial shelves, when you can get hands-on in the 2012 virtual E3 Experience, now live in PlayStation Home!

Here are some shots of the virtual booth, just prior to the doors opening:

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Journey through our special E3 quest, hosted by Christina Lee, and unlock exclusive rewards from the hottest games like God of War: Ascension, Assassin’s Creed III, PlayStation All-Stars: Battle Royale, LittleBigKarting (and LittleBigPlanet: Vita, of course), Borderlands 2, and more! Get up-close and personal with CCP’s free-to-play AAA shooter Dust 514 in our special Total Game Integration event, and get a head start on all your friends before this highly-anticipated title hits PSN later this year. Collect all the content from the main floor and you’ll gain access to the VIP area where you can learn more about and get exclusive content from PlayStation Home’s upcoming MMORPG Mercia!

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Even if you are reading this from the Los Angeles Convention Center, you need to set a reminder to log in to PlayStation Home this week and check out the 2012 Virtual E3 Experience. This content can only be accessed on your PS3 and will never be available again after we shut the virtual doors…

What are you waiting for?


YouTube
Posted by Giant Bomb Jun 05 2012 17:26 GMT
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Man the helm and fire the cannons in this portion of Assassin's Creed III.

YouTube
Posted by Giant Bomb Jun 05 2012 17:09 GMT
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It's cold out, so be sure to grab your hoodie and your knive-sleeves before you trudge out there to hop all over them British.

Posted by Rock, Paper, Shotgun Jun 05 2012 16:00 GMT
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One of the most striking scenes of yesterday’s E3 press conference gauntlet didn’t take place on a stage or a screen. It wasn’t rehearsed or pre-planned, and it most certainly wasn’t expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn’t the surprising part. I’d been doing that all day. This one, though, came to a rather abrupt halt when – mere inches away from the camera – a man’s head erupted into a volcano of hyper-detailed gore after a point-blank shotgun blast. And then: deafening applause from hundreds of people.

This was the blaring exclamation point on the end of a day of gleefully grotesque neck-shanking, leg-severing, and – of course – man-shooting. I can honestly think of maybe five games – in four multiple-hour press conferences – that didn’t feature some sort of lovingly rendered death-dealing mechanic. And oh how show-goers cheered. So then, have we all become brainless barbarians with a lust for blood bordering on fetishistic? Hardly. That’d be a simple black-or-white (or, I suppose, red) answer, and this issue’s a whole lot messier than that.

(more…)


Posted by Rock, Paper, Shotgun Jun 05 2012 15:00 GMT
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Assassin’s Creed III done released a big pile of video last night, along with four new screenshots. There’s a silly CGI trailer that helps no one, but also a great big chunk of in-game footage that shows off the sneaky, jumpy, stabby and animal-hurty ways of a far more rural Assassin, and then some of the ship combat. Click on the pics for bigger versions, and see the trailers below.

(more…)


Posted by PlayStation Blog Jun 05 2012 14:00 GMT
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It’s finally here PlayStation Assassins! Just watch, we can talk after you’ve seen it…

Assassin’s Creed III will deliver fluid gameplay and furious combat set against the incredibly evocative backdrop of the American Revolution. Our new Assassin Connor finds himself embroiled in a bloody battle between two forces, but with allegiances that run beyond the color of a soldier’s coat…

Son of a Native American mother and British father, Connor’s motivation derives from a desire to preserve his people’s freedom at any cost. Moving practically unseen, as a truly lethal assassin should, through the roiling, bloody fields of battle, Connor will alter the course of history and become the spark that ignites a revolution.

As a special bonus for our beloved PlayStation Assassins, we’ll include EXCLUSIVE unlockable content available only on the PS3. Just for choosing to play Assassin’s Creed III on the PS3 you’ll be able to download four additional single-player missions at launch!

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We have been working for over two years to bring Connor’s struggle to life, overhauling the entire game engine and refining AnvilNext into an unprecedented technological workhorse, capable of breathing life into hundreds of artificially intelligent characters simultaneously.

It’s beyond anything I’ve seen from this team in the four years I’ve had the privilege of working with them.
And we are not finished yet!

Ignite the revolution!


Posted by GoNintendo Jun 05 2012 13:21 GMT
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Domination

- two teams of four fight for control over three areas on a map
- earn points for capturing a spot
- you'll be hunted down by other assassins
- first map to be shown is called The Northwest Passage
- this includes an ice-bound boat to explore
- three confirmed characters: The Commander, The Carpenter and The Lady Maverick
- use the environment in your kills
- collapse walls on enemies
- new cover system from the single player will appear
- dynamic weather will feature in multiplayer maps
- third active ability slot
- several new weapons including the poison dart
- the merging of the 'Kill/Stun' abilities onto a single button
- new perk called 'Unstoppable' which will allow you to run through chasebreakers and dense crowds

YouTube
Posted by Kotaku Jun 05 2012 05:40 GMT
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As Ubisoft pointed out, the American Revolution was not just fought on land. It was also fought on sea. More »

Posted by GameTrailers Jun 05 2012 02:54 GMT
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New east coast American environments don the world of Assassin's Creed III.

Posted by Joystiq Jun 05 2012 02:52 GMT
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What is "special" DLC? We're not quite sure, but that's what'll come with the Assassin's Creed 3 PlayStation 3 hardware bundle when it launches alongside the game this October. We're also not sure how much it'll cost, but we do know what it looks like. It ... uh ... looks like a PlayStation 3. More info as we get it!

Posted by IGN Jun 05 2012 01:34 GMT
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Mitch Dyer and Andrew Goldfarb break down Assassin's Creed 3 E3 trailer.

Posted by GoNintendo Jun 05 2012 00:49 GMT
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With the new controller, you can quickly access some distinctive features of Assassin's Creed. Find out the location of enemies with a larger and more detailed map, or switch rapidly between weapons during combat through touch controls to vary your attacks without stopping the action on screen.

Link

Posted by GameTrailers Jun 05 2012 00:25 GMT
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Ubisoft brought out the big guns with an extended look at gameplay straight from Assassin's Creed III during their press conference at E3 2012!

Posted by GameTrailers Jun 05 2012 00:21 GMT
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Connor makes his stand across the blood battlefield in this cinematic alternate trailer from E3 2012!

Posted by GameTrailers Jun 05 2012 00:15 GMT
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Through rain, snow, and sunshine, there's no storm that Connor can't kill through in Assassin's Creed III.