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Posted by PlayStation Blog Oct 25 2012 23:01 GMT
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Manhattan’s St. Paul’s Chapel, completed in 1766, would have been a modern marvel in the era of Assassin’s Creed III. Bottom right: Photograph

Part of Assassin’s Creed III’s ample appeal lies in its fastidious recreation of Revolutionary War-era America, a time of great uncertainty and even greater promise. Developer Ubisoft Montreal has gone to considerable lengths to accurately recreate historic locations across the U.S. Eastern Seaboard, referring to era maps and historians in order to bolster the game’s authenticity.

We recently spoke with lead designer Steve Masters and creative director Alex Hutchinson to learn more about the game’s slavish attention to detail in recreating late 18th century colonial America. Enjoy!

8122993851_b39a72e583.jpg 8123011796_8fc18b138e.jpg “In Boston, you’ll see a lot of places you could see today, from the old statehouse to Fenway Market to a pub called the Green Dragon Tavern. Using maps from the era, we recreated Boston at a 1:3 scale, including a lot of the surrounding countryside with towns like Lexington and Concord.”
– Steve Masters, Lead Designer, Assassin’s Creed III “One of my favorite details is how we’re bringing the crowd to life in a more dynamic way: rats, pigs, goats, sheep, are all sharing the streets and it gives a different ambience. We’ve also got kids for the first time, and seeing that difference in height gives a richer feel to the crowd life.”
– Steve Masters, Lead Designer, Assassin’s Creed III

“One of the most challenging things with a city like Boston is the road layout. There are a couple of big, straight streets that our tech really was not set up for, so we had to create a lot of new tech to populate those big streets with people and make sure that can see them way out into the distance.”
– Steve Masters, Lead Designer, Assassin’s Creed III

8123010908_2daee44ec8_n.jpg “There was also the big question, what’s going to be an interesting landmark to climb? Take the architecture of houses of this era — roofs had a pretty steep pitch, and that’s something we wanted to represent in the game. But changing the architecture meant we had to adjust the way the character plants his foot. Supporting fighting on this steep sloped terrain…it was all stuff that was new for us, and really challenging. It just took a lot of care and time.”
– Steve Masters, Lead Designer, Assassin’s Creed III

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8122995635_6838d613d2_n.jpg “You’ll go to Valley Forge, you’ll go to Bunker Hill…There are a wide variety of environments you’ll encounter, from pine forests to swamplands to rolling plains and old-growth forests. You’ll see bears fishing the river, wolves howling on a cliff, bobcats sunning themselves…”
–Steve Masters, Lead Designer, Assassin’s Creed III “The frontier is an amalgamation of all parts of the American Northeast, it’s a huge chunk of America condensed into a smaller space. When you reach the frontier, we wanted the feeling that it’s you versus the elements — that sense of untouched wilderness.”
– Alex Hutchinson, Creative Director, Assassin’s Creed III “There are 26 animal types in the game, from beavers and deer to wolves and bears, and you can even use bait to attract certain kinds of animals. This is really fun if you bait wolves to a British convoy, which will obviously end in carnage.”
–Steve Masters, Lead Designer, Assassin’s Creed III

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Concept art for Bowling Green, NY circa the late 1700′s

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In-game screenshots of Bowling Green and Wall Street

Posted by GoNintendo Oct 25 2012 00:31 GMT
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This was posted yesterday, but was quickly yanked. Today it has resurfaced...


Posted by PlayStation Blog Oct 23 2012 14:00 GMT
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Benedict Arnold’s secret plot to betray West Point and sabotage the American Revolution earned him the ultimate mark of infamy: a name that will forevermore be synonymous with deceit and treachery. And on October 30th, the most reviled turncoat in American history will be virtually resurrected in Assassin’s Creed III to pay his dues once more — but only on PlayStation 3.

The PS3-exclusive four-mission arc begins with a special request from General Washington in exposing a rumored plot to overthrow West Point, a critical link in the defense of the Colonies against Great Britain. Across four missions, Connor will flush out Loyalist spies and work undercover for Benedict Arnold, culminating in a full-blown assault on West Point that Connor must halt at all costs.

We reached out to Assassin Creed III scriptwriter Matt Turner to learn more about what’s in store for PS3 players on October 30th.

PlayStation.Blog: What prompted you to choose Benedict Arnold as the focal point of these PS3-exclusive missions?
Matt Turner, Scriptwriter, Assassin’s Creed III: Benedict Arnold is a name that transcended the Revolution and became a synonym for the word ‘traitor’. Given some of the themes in the main story thread, it flowed really well with some of the later beats… but I won’t be specific as they are spoilers! It was also a great opportunity for us to tell a story that people know but don’t really know, you know?

PSB: How accurate are the details regarding Benedict Arnold’s activities? Does it build on what we know about Arnold’s treason, or does it fall more in line with alternate history fiction a la The Tyranny of King Washington?

“Who was there, what they did, and what happened to them is as precise as the history books would allow.”

MT: It’s definitely not like King Washington. We have some scenes that have the actual words spoken by key players in the events at West Point, according to the records from the court proceedings following what happened. On the other side of things, we needed to inject it with some gameplay so there are some liberties in terms of the action. But who was there, what they did, and what happened to them is as precise as the history books would allow.

Our interpretation of Arnold actually weaves into the overall fiction and to divulge that would be to spoil a portion of the story. That being said, we don’t like having “bad guys” in Assassin’s Creed and this is no different in terms to Arnold and these missions. He has his reasons, and from a certain perspective they make complete sense.

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PSB: What kinds of activities and missions will players embark on during the Benedict Arnold missions?
MT: The player will be fighting a variety of characters from both sides of the conflict. Activities range from the mundane to the epic… but I don’t want to give too much away, as it’s part of the experience!

PSB: What’s your favorite detail about the Benedict Arnold mission arc in the game?
MT: I actually think the exchange between some Patriots and one of the traitors that we were able to reproduce word-for-word is my favorite part.

PSB: On a final note, what might have happened if General Washington hadn’t learned of Benedict Arnold’s treason and put an end to it?

“If West Point had been captured by the British… the Patriots would have lost the war.”

A simple fact is that the Hudson River was the single most strategic body of water during the American Revolution. It essentially split the colonies in two, so whoever controlled the river controlled the supply lines. And West Point was by far the most heavily fortified area during the war for this very reason. Where the fort was built, the river narrowed and made a small ‘S’, allowing enough room for only one tall ship to pass through at a time. The Patriots built a massive chain on rafts floating across the water stopping any ship from making its way up because they were so outmatched in terms of the navy. It was the only way they could hope to hold it – and it worked.

A large portion of Revolutionary historians contend that if West Point had been captured by the British, and the chain destroyed, the Patriots would have lost the war.


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Posted by GoNintendo Oct 19 2012 18:42 GMT
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Assassin's Creed III Desmond Trailer by All-Games-Beta
Now for the mysterious part. This comes from the Hacked History official website community game that we linked to last week.



Anyone care to take a stab at how this relates to Assassin's Creed III?

Posted by Rock, Paper, Shotgun Oct 17 2012 19:00 GMT
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On paper, Assassin’s Creed multiplayer always sounded like something that absolutely, categorically would not work. I mean, we’re talking about a series known for its sprawling tales of historical conspiracy and climatically timed eagle noises. How could that possibly translate into a teeming arena of hooded hoodlums? As it turns out, the answer to that question is “quite well.” In previous entries, Ubisoft crafted a pretty special blend of sneaky deception and stabby swordception. Assassin’s Creed III, meanwhile, doesn’t seem interested in breaking the mold too terribly much, but the new setting certainly opens up intriguing possibilities. Dive into the conveniently placed haystack beyond the break to see for yoursel– no wait! Evil Washington moved it. That crazy scamp. Maybe you should just use the stairs.

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Posted by GoNintendo Oct 17 2012 18:40 GMT
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- become invisible for a short time
- this is called the "Glimmer" skill
- invisibility fades when you start to run
- choose ten perks that last the whole mission
- Blender copies your character's appearance onto an NPC when standing in a crowd
- Unstoppable perk will let your player charge through crowds with no slow-down
- co-operative Wolf Pack mode will allow teams of players to take down an NPC together

Posted by IGN Oct 16 2012 16:00 GMT
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Learn about the many modes and options of Assassin's Creed III. Check out this brand new multiplayer trailer now!

Posted by GoNintendo Oct 13 2012 00:30 GMT
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Ubisoft is giving Assassin's Creed fans a little something to enjoy while we wait for the third game to release. Hit up the link below to check out the official website's Hacked History game. These puzzles are going to take some community collaboration to piece together!

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Posted by Giant Bomb Oct 11 2012 19:39 GMT
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Of all his arsenal, truly Connor's deadliest weapon is his trusty junk kick.

Posted by IGN Oct 11 2012 16:00 GMT
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Connor has more weapons at his disposal than any assassin before him. Check out this brand new trailer for Assassins Creed III.

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Posted by Giant Bomb Oct 05 2012 17:57 GMT
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See him go from scared little boy to Assassin in like two minutes.

Posted by Rock, Paper, Shotgun Oct 05 2012 10:00 GMT
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I feel like it’s something of a credit to Assassin’s Creed III that Ubisoft can overload our finely honed assassin senses with barrage after barrage of media, yet I still feel a tingle of excitement watching some of it. I mean, there’s a fine line between whetting our appetites and shoving a fully cooked turkey down our throats, and Assassin’s Creed III crossed it ages ago. In truth, though, a few things are still shrouded in mystery. For instance, there’s Connor. What’s he like? What are his hobbies? Has he seen any good movies lately? Who’s his favorite ancient Greek philosopher? After the break, you’ll find a new trailer that answers precisely zero of those questions. It does, however, elaborate on Connor’s backstory a bit, and it looks pretty darn impressive in the process.

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Posted by Joystiq Oct 04 2012 18:20 GMT
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Why does Connor take up the Assassin garb and start his gruesome work in Assassin's Creed 3? Find out his story in the new trailer above. Although if you know anything at all about American history, you probably have a good idea.

Posted by Rock, Paper, Shotgun Oct 04 2012 16:00 GMT
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Ubisoft’s officially taken the star-spangled wraps off Assassin’s Creed III‘s first batch of DLC, and it’s probably not what you were expecting. Well, OK, it’s partially exactly what you were expecting – for instance, one of those ever-popular pay-it-all-upfront Season Passes and a couple helpings of extra multiplayer content. But then there’s also the part where you’re trying to kill George Washington. Evil United States Post-Revolutionary God Emperor George Washington. Alternate history, ahoy!

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Posted by IGN Oct 04 2012 16:00 GMT
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Get a deeper insight into Connors past and explore the motivations that drive his story in Assassins Creed III.

Posted by Kotaku Oct 04 2012 04:30 GMT
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#assassinscreediii Here's what Assassin's Creed III's Connor looks like in the near-finished product. He's got flowing elements to his outfit, and a nice touch of blue. It is, considering the constraints of the military dress of the time, a pretty sharp outfit. More »