Nintendo Land Message Board older than one year ago

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Posted by Giant Bomb Nov 17 2012 02:20 GMT
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Want to know about the freshest part of Nintendo's Nintendo Land by Nintendo? Want to see what might be the first ringtone ever created using Wii U audio? OK, how about a mountain of cardboard boxes?

Posted by GoNintendo Nov 17 2012 00:28 GMT
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A portion of an MTV review...

This compilation is Nintendo's secret weapon to teaching people how to play their new console, under the guise of enjoying mini-games inspired by Nintendo's classics, and it manages to succeed at every turn.

Full review here

Posted by GoNintendo Nov 16 2012 21:46 GMT
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A portion of an EDGE review...

Could Nintendo have made similar cuts, sliced out singleplayer, and left us with the perfect party game? The shadow of missed opportunity occasionally looms over Nintendo Land, but as with any good theme park, there are moments where you’ll yell, scream and laugh yourself silly. Just add friends.

Full review here

Posted by GoNintendo Nov 16 2012 20:58 GMT
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A portion of a CVG review...

A mixed bag of excellent and, er, not so excellent. How to score it? Well, how about if we add the scores together, divide them by 12, add 15% for the plaza stuff, deduct 6% for Monita having a killer's voice. That sees us arrive at...

Full review here

YouTube
Posted by Kotaku Nov 14 2012 13:45 GMT
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#wiiu The Wii U will finally let Nintendo users download full-size games to a Nintendo console (legally!) but today we learned about the pros and cons of how Nintendo will let people do this. There are some catches that you probably want to know about if you think there's any chance you'd be downloading the next Super Mario or Zelda to the Wii U. More »

Posted by GoNintendo Nov 12 2012 23:30 GMT
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I originally posted this up on Friday, but I only had 3 of the 8 videos featured. I wanted to clear something up with Nintendo before sharing. Now that I've gotten the all-clear, I wanted to re-post this feature with all 8 parts. Most of you saw parts 1, 5 and 8. Now you can see all parts that I recorded!

Posted by GoNintendo Nov 02 2012 08:58 GMT
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Much like the New Super Mario Bros. U site, Nintendo has also updated the official site for Nintendo Land. There's even less new content going on here, but you do get a look at a few new screens and bits of art.

Site here
Link

Posted by GoNintendo Nov 01 2012 18:33 GMT
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Balloon Trip Breeze

- more hazards detailed: Occasional suspended spikes (which can hurt you or pop the balloons that keep you afloat)
- these can become entire rows of spikes
- spinning bars revolve in midair
- fish leap from the sea to swallow you
- inclement weather tries to ground you
- rival flyers go after you aggressively
- once you complete the three-day mission, a longer and more challenging version became available

Yoshi's Fruit Cart

- on the GamePad, Yoshi appears on a patchwork grid
- this corresponds to an equivalent pattern on the main screen
- eventually, the fruit you collect comes with number tags that denote the order in which you have to pick them up
- further still, the fruit will start moving
- eventually you'll have to avoid obstacles
- at one point, Yoshi's cart has a limited fuel supply that can only be topped off by grabbing fruit

Posted by GoNintendo Oct 30 2012 17:38 GMT
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Nintendo Land is going to be one of the big launch titles for the Wii U. Most of you will have the game packaged in with your Wii U purchase, since the Deluxe bundle seems to be the more popular option. If you're looking for a guide to set you straight on all the game offers, hit up the link below!

Posted by GoNintendo Oct 29 2012 18:09 GMT
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Captain Falcon's Twister Race

- tilting the GamePad from a vertical position steers your craft
- racing to survive, not against other racers
- ghost of your previous race will appear
- top-down view on GamePad
- more traditional view on TV
- make sharp turns and avoid obstacles
- entering tunnels will block your view

Yoshi's Fruit Cart

- get Yoshi to a door that will only unlock once you've collected all of the fruit that's set out on a map
- control your 'Yoshi Cart' by drawing a path on the GamePad's screen
- when your path reaches the door, the game prompts you to let Yoshi begin
- GamePad doesn't display the fruit, just the basic map
- TV won't show the path you've sketched out
- both screens use textures and shapes that exist on the map's background to guide your path
- if you reach the door without all of your fruit, it won't open
- this results in you losing a life
- roughly 50 stages to complete
- obstacles like moving fruit, holes and more
- 'fast travel' to later levels once you've reached them

Octopus Dance

- single player
- use the GamePad's analog sticks and gyroscope to match the Game & Watch diver's movements
- diver will also shift your Mii's position

- Mario Chase, Luigi's Ghost Mansion and Animal Crossing: Sweet Day's levels will scale depending on how many players are present
- Mario Chase levels retain their themes no matter how many players
- if you're just playing with two players, the 'chaser' will be accompanied by two AI-based Yoshi carts
- in the same situation with Luigi's Ghost Mansion, Monita grabs a flashlight and enters the fray
- Monita will only patrol basic routes and will turn off its flashlight if your Luigi Mii approaches
- Animal Crossing Sweet Day features two levels to play in
- when playing just two-player, the GamePad player instantly gains an advantage by having two characters to the other person's one
- in this case, the gamer seeking candy no longer retains his prizes
- instead, the player deposits them in various bins around the map
- Pikmin Adventure features a 16-level Challenge Mode (1-5 players) and a 3-level Versus Mode (2-5 players)
- Takamaru's Ninja Castle lets you collect scrolls that allow for new weapons, like clay bombs
- there are also boss battles in this game
- Zelda's Battle Quest has a Time Attack mode meant for a single player
- there are three archery-based levels to master
- 20 levels in Metroid Blast's core 1-5 player Assault Mode
- also has Ground battles that each have their own five stages designed for multiple players
- the Pachinko-esque Coin Game lets you spend coins earned in attractions to win prizes that will populate the plaza of Nintendo Land
- Some of those prizes can only be won when you've unlocked them by playing their respective attractions
- Miiverse will apparently tie to Nintendo Land with some form of online leaderboards
- features in-game achievements
- you can earn criteria-specific stamps, high score trophies in the single player games, or 'Master Rank' stars
- only two modes within Nintendo Land require Wii MotionPlus - controlling a ground-based character in Metroid Blast, and controlling a sword-wielding character in Zelda: Battle Quest