Luigi's Mansion: Dark Moon Message Board older than one year ago

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Posted by Kotaku Oct 25 2012 12:01 GMT
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#luigismansion In Nintendo's news stream, Nintendo Direct, Nintendo president, Satoru Iwata announced a new feature to the sequel to the game featuring Mario's brother at his best (screaming in fear), Luigi's Mansion 2. More »

Posted by GoNintendo Oct 15 2012 18:39 GMT
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- use the Poltergust 5000 to push and pull objects to solve puzzles
- blow out a candle by throwing the vacuum in reverse
- use the vacuum to rotate a chandelier clockwise or counterclockwise
- exclamation points on touch screen show where you need to grab a key from
- push/pull rugs and curtains
- searching environments can help you find an item you're looking for, or uncover other secrets
- rotate the chandelier to the ground level to pick up a green bulb off of it
- use this bulb to weaken ghosts or open doors with a green light sensor
- peek in on a bathing ghost to hear him scream
- take on up to three ghosts at a tim
- periscope mode when you peek into windows

Posted by Kotaku Jul 16 2012 18:30 GMT
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#nintendo The 3DS XL is big. And bright. And round. I got my hands on Nintendo's just-announced big-boy version of its 3D handheld at Comic-Con 2012 last week and it's an impressive upscaling of the 3DS experience. More »

Posted by GoNintendo Jun 07 2012 09:04 GMT
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I played Luigi's Mansion: Dark Moon at E3 last year. I was so happy to see the franchise finally getting a long overdue sequel. My first hands-on with the game showed that the series was going to be bigger and better than ever. Finally getting another chance to take the game out for a spin at this year's E3 shows just how much work has been poured into the title since the reveal.

I cannot stress this one point enough. Luigi's Mansion: Dark Moon has a huge amount of detail to its work. I'm not talking visuals, but instead, the level of interaction that you have with your surroundings. There are hidden goodies, animations, teases and special touches all over the game. While the missions you take on are sizable in and of themselves, truly exploring each environment for all the aspects poured into it can add double the amount to your playtime.

To tell you the truth, I was blown away by just how much was crammed into both of the mansions that I played. Everything I set out to explore rewarded me with something. I could suck up the artwork out of a framed painting. I peeled away wallpaper to allow me access to hidden coins. I peered through a pipe to watch a spider crawling back at my face. I watched ghosts play games with one another by looking into mansion windows. I searched rafters for hidden gold bars. This game is absolutely chock-full of content.

This attention to detail really pushes Luigi's Mansion: Dark Moon over the top. It's clear that the developers want this game to feel alive. They want you to explore every nook and crannie that you can find. You'll always be rewarded in some way. A huge part of the fun is not knowing what you'll find...what little nod to the player will be unearthed.

Besides all that wonderful attention to detail, there's also been a few upgrades to the core mechanics of Luigi's Mansion. The strobe feature of your flashlight plays into a number of scenarios. There are light locks that have to be blasted to let you in. There are bombs that can be activated if you accidentally hit them with light. There's even a rainbow-colored flashlight beam that reveals hidden areas in the environment. Who knew that a flashlight could do so much?!

I haven't even talked about the ghost wrangling yet! Once again, you'll be fighting off zombies by trying to vacuum them up. They'll drag you all over the rooms, trying to fight off their final resting place in your contraption. Finally nailing a ghost and sucking them up is just as satisfying as ever. It might even be more engaging this time around, which is thanks to the new ghost types. Big, small, all different colors and much more aggressive to boot!

News on Luigi's Mansion: Dark Moon went quiet for quite a long time there. Now I know what was going on behind the scenes. This game is looking to best the original in every way possible. New ghosts, environments, attention to detail and level of interactivity that trumps everything that popped up in the GameCube great. As of right now, this title looks to be Luigi's greatest adventure yet.

Posted by GameTrailers Jun 07 2012 08:16 GMT
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Luigi returns to clean up another ghost-filled mansion.

Posted by Giant Bomb Jun 13 2011 23:00 GMT
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I realize that I may be putting myself on the lunatic fringe of gaming culture here, but it needs to be said: Luigi's Mansion is pretty great. Popular opinion seems to have landed on the GameCube launch title actually not being so great, but when has popular opinion ever been the guiding force behind anything correct? Most I've talked to seem to mark Luigi's Mansion not as a particularly bad game, but lame simply by virtue of being thrown to the GameCube launch slaughter by Nintendo in place of an actual Mario game. Despite our decades-long familiarity with the lankier Mario brother, one must confess that Luigi ain't Mario, and busting ghosts ain't stompin' on Koopas.

It's good to see E. Gadd back. It really is.

Still, judged purely on its own merits as a cartoonish ghostbusting simulation, Luigi's Mansion was a fun, simple, deeply charming little game that Nintendo went on to completely ignore for years following as if it were some kind of ghastly mistake that would bring shame upon the company were its name ever to be uttered again by human mouths. At least, that was the case until this year's E3, where Nintendo inexplicably decided to revive the long-dormant title and give it a proper sequel on the publisher's new handheld system, the 3DS. As a longtime Luigi apologist, I felt it deeply necessary to get my hands on this thing and see for myself that it actually existed. I can happily report back to any interested parties that yes, Luigi's Mansion 2 exists, and it's looking quite good.

Let me make one thing clear right from the get-go: This is Luigi's Mansion. New developer Retro Studios, who previously did a bang-up job reviving another hibernating Nintendo franchise in Punch-Out!!, does not appear to have reinvented the vacuum cleaner here. The demo at E3 brought me right into familiar territory, with noted Professor of Ghostology E. Gadd briefing our perpetually terrified hero on the first of several mansions he'll be exploring in the name of ectoplasmic extermination, followed by gameplay involving flashing lights at ghosts, and then hitting them with vacuum cleaner suction. Sometimes the ghosts fight back, sometimes you are collecting coins, sometimes you are hunting for keys. This is very much the thing.

Do you prefer the Springsteen or Manfred Mann version of "Blinded By the Light?" Just curious.

Okay, so it's a familiar formula, I grant you, but it also still plays great, provided you can get behind the generally slower pace of the title. Maybe it's more a result of the deluge of recent titles in other Nintendo franchises than an actual testament to Luigi's Mansion 2's gameplay, but nothing about the game felt particularly rehashy or tired. It's been close to ten years since we played a new one of these things, and while it'd be great if Retro could find a way to throw a few surprises our way--and perhaps they will, since I did only see a super early level, after all--I still enjoyed running around and chasing ghosts just like I did back on the GameCube.

Now, for the small matter of this story's headline. Let's face it: the 3DS is currently in a state of needing some damned video games, and while Nintendo did bring out some heavy hitting names at its press conference, including the likes of Mario Kart, Animal Crossing, and Kid Icarus, few of these titles--that have been shown anyway--seem to really do much with their 3D presentation beyond simply existing in 3D. Mario Kart in 3D is still pretty much Mario Kart, you guys.

Luigi's Mansion 2 isn't radically different in its handling of 3D, mind you. The game isn't some ludicrous revolution in how we perceive 3D. Rather, what I've seen so far is actually an intelligent way of effectively using 3D while keeping it entirely in the background. The game's camera maintains a fixed perspective, and the 3D is used to add depth to each room you find yourself in. With 3D turned up, hallways appear longer, objects in the room appear closer or further, and as you get your ghost hunt on, you get some nifty three-dimensional effects as you crawl ever closer to sucking that mean old ghost into your handy vacuum bag.

This is the part of the horror movie where the lady in the back screeches out "Gah! Look out behind you!" Except it'll be you doing that, and you'll feel dumb, because you can just make Luigi turn around.

It's great, because after a short bit, the 3D just seems like a completely natural thing. It's there, and it aids the visual presentation immensely, but it never goes out of its way to call attention to itself. It appears similar to the mentality Naughty Dog took on when adding 3D to Uncharted 3--find a way to benefit the visuals and the gameplay, and avoid unnecessary gimmicks.

It's a great-looking little game, currently only hindered by a somewhat erratic framerate. The game does tend to slow down when a bunch of ghosts materialize on screen, to the point where it actually becomes a touch unplayable. That said, Nintendo only has Luigi's Mansion 2 slated for a near-formless 2012 release date, so Retro has ample time to clean up such impurities.

To Retro, I also suggest they use that time to add some original quirks and unexpected elements to the gameplay, not to satiate the vocal minority of dismissive players who demand every Nintendo game be brand-new and totally familiar all at the same time, but in order to truly make it a work of their own. Punch-Out!! felt like Punch-Out!!, but it also had its own distinctive quality that made it stand out as not just another remake. Retro is on a great path here, and it just needs to find the right balance between the classic and the original. Slavish dedication to a formula will only take you so far, after all--even if that formula hasn't been employed for the better part of a decade.


Posted by Kotaku Jun 09 2011 20:38 GMT
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#handson I tried very hard to be spooked out by the ghosts of Luigi's Mansion 2, since the game looks really so nice and smooth— especially given that the game is so early in development. Unfortunately, it just wasn't happening. The new gyroscopic camera, however, seemed to be a great intuitive new feature. More »

Video
Posted by GoNintendo Jun 09 2011 20:28 GMT
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Tags: GameTrailers.com, E3 2011: Gameplay Walkthrough (Stream)

Video
Posted by GameTrailers Jun 09 2011 17:34 GMT
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Get a detailed description of Luigi's return to the spotlight from Nintendo's own coverage of E3 2011!