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Deadspin School Teachers Fail Our Youth, Let Them Watch Tournament In Class | Gizmodo Scary New Dron
j-smith.kinja.com posted by Kotaku Mar 21 2014 12:36 GMT in Gaming News
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Deadspin School Teachers Fail Our Youth, Let Them Watch Tournament In Class | Gizmodo Scary New Drone Can Hack Your Phone From the Air | io9 The 12 Worst Muppets Ever | Lifehacker How to Stay Focused When You Get Bored Working Toward Your GoalsRead more...
Microsoft Discusses PS4 Sales and Titanfall Success
ign.com posted by IGN Mar 21 2014 13:30 GMT in Xbox One
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Microsoft has discussed the ongoing sales battle between PS4 and Xbox One, saying this console cycle is "a marathon, not a sprint".
Ouya dropping free-to-try requirement for developers in April
polygon.com posted by Joystiq Mar 21 2014 14:00 GMT in Ouya
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Currently, any game on the Android-powered Ouya microconsole must be free in some way, shape or form, be it a free demo or free to play business model. That situation is set to change next month, when the Little Console That Could drops its free-to-try requirement.

Polygon reports that Ouya head of developer relations Kellee Santiago announced the shift at this year's Game Developer's Conference in San Francisco. "In response to developer feedback, in order to give more flexibility to game-makers to decide what content they want to make on Ouya, starting April we're making the free-to-try component optional," Santiago said.

The Ouya team also announced that games "exclusive" to the Ouya can launch concurrently on PC as well, thanks to changes made in developer agreement deals. This follows the company's recent branching out, which will allow Ouya content on devices that are not an Ouya console. [Image: Ouya]
This has to be one of the most relaxing pieces of Pokémon fan-art.
kotaku.com posted by Kotaku Mar 21 2014 12:30 GMT in Nintendo 3DS
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This has to be one of the most relaxing pieces of Pokémon fan-art. Inspired by 'Twitch plays Pokémon', mizudokei drew the main character and his Pokémon having a rest... somewhere around Pallet Town. But that's just my guess.Read more...
Don't be on the menu when The Forest hits Steam Early Access in May
survivetheforest.com posted by Joystiq Mar 21 2014 13:30 GMT in Steam
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The Forest is about the scavenging that comes with surviving in the woods, but it's also about avoiding a band of cannibals that would very much like to scavenge the meat from your bones. The open-world survival horror game finally has a Steam Early Access release date of May 22. and while there's no news on a final release, the $15 alpha will hopefully make for a decent starter.

Ben Falcone, the lead of four-man indie dev Endnight Games, says The Forest is inspired by films like The Descent and Cannibal Holocaust, while gaming inspirations lie in Trespasser and Minecraft. The idea in The Forest is to explore the world around you and scavenge materials to build up your base and weaponry, then defend your base from the cannibals at night - or take the fight to the enemy, if you're feeling brave.

In terms of the nitty-gritty, the game runs on Unity 4 and Oculus Rift is supported, and while it'll be single-player only on initial release, there are plans to add "some form of co-op" further down the line. [Image: Endnight Games]
Project Morpheus: Experiencing PS4’s Virtual Reality Prototype
blog.us.playstation.com posted by PlayStation Blog Mar 21 2014 13:00 GMT in PlayStation News
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Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced earlier this week at GDC. Despite its pre-release status, Morpheus is a sleek, eye-catching piece of hardware that feels surprisingly comfy once strapped to your cranium.

This is partly due to a clever design that distributes most of the unit’s weight to the top of your head, not the bridge of your nose or other delicate pressure points. Properly seated, the unit sits snugly over your eyes but rests comfortably on your face. You peer through two separate lenses, which resolves into one immersive, high definition image that provides a convincing sense of depth.

I tried out two demos: EVE Valkyrie, a fast-paced arcade-style dogfighting simulation set in outer space, and The Deep, a face-to-face encounter with a prowling great white shark. Each of these demos was radically different, expressing radically different approaches to virtual reality gaming.

Of the two demos, EVE Valkyrie’s sci-fi dogfighting left the biggest impression. The actual gameplay was dead simple thanks to its DualShock 4 controls, with the left analog stick controlling the thrust of my ship, R2 firing lasers and L2 deploying lock-on missiles.

The game was a blast, but the 360 navigational freedom and sense of immersion provided by Morpheus took EVE Valkyrie into a completely different place. Several times, I craned my neck to watch an enemy ship zoom past my shoulder. Other times, I peered up through the top of my cockpit to watch the battle unfold above me.

Then came the real mind-blower: I looked down and saw my own virtual body seated in the cockpit with my hands clutching the flight controls. During moments like this, I briefly felt like I was actually somewhere else — an effect of “presence,” a term that describes successful VR’s ability to trick the mind and fully immerse the player in his or her virtual surroundings.

Then I played The Deep, a visually striking descent into shark-infested waters. Though safely enclosed in a shark cage, it didn’t take long for a giant great white shark to begin circling me menacingly. Armed with a puny flare gun, I tried feebly to fend off its advances while my mission commander shrieked in my ear.

Project Morpheus is also capable of interacting with a variety of peripherals including PlayStation Camera, used to track DualShock 4’s lightbar in The Deep demo for aiming the flare gun. It also supports the PlayStation Move motion controller, which was demonstrated in The Castle demo for manipulating medieval weapons like crossbows and swords.

All told, my first brief experiences with Project Morpheus were promising. Judging by this prototype design, the hardware is finally catching up to the dream of honest-to-God virtual reality. Now it’s up to developers to come up with experiences that will maximize the potential of this fascinating and game-changing technology.

Some of Japan's Most Wonderful And Strange Cosplay
cosplay.kotaku.com posted by Kotaku Mar 21 2014 11:55 GMT in Gaming News
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Today, Osaka's geek district Nipponbashi held a big street festival. The area's main drag was closed off to cars, allowing cosplayers to roam free and cause all sorts of cosplay chaos.Read more...
The Flare Path: Close Combats Mundanity
il2sturmovik.com posted by Rock, Paper, Shotgun Mar 21 2014 13:00 GMT in Close Combat
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It’s been another horribly humdrum week here in Simulatia. Since we last shared a screen, early access IL-2 Sturmovik: Battle of Stalingrad owners have acquired a handsome new cloud cleaver, a blistering Top Gear track legend has been added to Cornetto Hoarser, yet another ursine sim pitch has shambled onto Kickstarter, and the FBI has inspected an FSX install in the hope of finding clues to the disappearance of 239 people. What’s a man supposed to write about in drab times like these? … [visit site to read more]

Microsoft Discusses PS4 Sales and Titanfall Success
ign.com posted by IGN Mar 21 2014 12:13 GMT in PlayStation News
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Microsoft has discussed the ongoing sales battle between PS4 and Xbox One, saying this console cycle is "a marathon, not a sprint".
Height Fantastic: Hover’s Trailer Is All Over The Place
steamcommunity.com posted by Rock, Paper, Shotgun Mar 21 2014 12:00 GMT in InMomentum
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But in a good way! Titanfall’s wall-running and super-fun leaping is the second best thing about Repawn’s multiplayer game. Being able to watch others do it is my favourite thing about it: seeing them curve across gaps, leaping like leapy things, and dancing across levels. I love it. I love that moment at the very beginning of a level, when your small group peels off in different directions to a chorus of jet blasts and then vanish into the twisty death warrens. So the new trailer for Hover: Revolt of Gamer looks very compelling to my eyes, even if it is a little bit neon and flashy: that thrill of leaping around with friends will always draw me in. … [visit site to read more]

How I Lost Weight Watching Anime
kotaku.com posted by Kotaku Mar 21 2014 11:00 GMT in Dance Dance Revolution
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A little less than a year ago, I wrote about my success losing weight by spending an hour each morning playing Dance Dance Revolution. However, after nearly a year of this regime, I grew bored and felt the need for a change—so I decided to try watching anime on an exercise bike instead.Read more...
Batman: Arkham Knight Screens Reveal Various Villains
ign.com posted by IGN Mar 21 2014 11:32 GMT in PC Gaming News
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Batman: Arkham Knight will feature next-gen, redesigned versions of Two-Face, The Riddler and Penguin. Have a look.
PlayStation Network gets original TV with superpowered crime drama
variety.com posted by Joystiq Mar 21 2014 12:00 GMT in PlayStation Network
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Microsoft and Xbox won't be the only producers of original television content aimed at console owners this generation. Variety reports that Sony Pictures Television will be producing an original series called "Powers," which will air via the PlayStation Network.

Powers will be an adaptation of a long-running comic of the same name, written by Brian Michael Bendis (Ultimate Spider-Man, Guardians of the Galaxy) and illustrated by Michael Avon Oeming (Judge Dredd, Catwoman). The comic mixes crime drama and superhero fantasy, sort of like Law & Order, if Jack McCoy was prosecuting Magneto.

Bendis and Oeming will also serve as producers for the show, which currently has 10 episodes in the works. No release date was given for Powers. [Image: Sony]
The Rules of Rust Apply To Real Life: Never Trust Naked Men
kotaku.com posted by Kotaku Mar 21 2014 10:30 GMT in Steam
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This accurate real-world representation of the survival game Rust by Paddymazz points out that running around naked with a hatchet or with a stone is only a good idea in a video game.Read more...
Grin And Bear It: Bear Simulator Launches Kickstarter
bearsimulator.com posted by Rock, Paper, Shotgun Mar 21 2014 11:00 GMT in PC Gaming News
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Does a bear shit in the woods? Hopefully, since this is Bear Simulator. It’s a first-person game which aims to simulate being a bear. It’s a Kickstarter campaign which aims to discover just how far the internet’s love of novelty animal sims will stretch, after the resounding success of Goat Simulator. It’s a trailer of an extremely early version, embedded below.

… [visit site to read more]

Plants vs. Zombies: Garden Warfare DLC Fix Incoming
ign.com posted by IGN Mar 21 2014 10:43 GMT in Xbox 360 News
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Popcap has announced it's rolling out a patch later today to fix issues that have surfaced in Garden Warfare since DLC was released.
The Princess and the Pilot Is Full of Aerial Adventure and Tragic Love
kotaku.com posted by Kotaku Mar 21 2014 10:00 GMT in Gaming News
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What happens when you mix a classic fairytale premise with World War II-style airplanes in a fantasy world setting? You get The Princess and the Pilot: a beautiful film of aerial adventure and tragic love.Read more...
See Alucard in the flesh in Castlevania: Lords of Shadow 2 DLC trailer
joystiq.com posted by Joystiq Mar 21 2014 11:00 GMT in Konami
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He may not be the 2D sprite we all know and love, but the Alucard coming to Castlevania: Lords of Shadow 2 maintains the character's three crucial hallmarks: vampire magic, daddy issues and the prettiest hair this side of an Herbal Essences commercial. [Image: Konami]
"Gamers are being played
positech.co.uk posted by Kotaku Mar 21 2014 09:20 GMT in Gaming News
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"Gamers are being played [like a piano] every time you see the word SALE. This is a big psychology trick that is being used to siphon money from gamers." Indie developer Cliff Harris, in a blog post on why discounted video games are harmful to both gamers and developers. Read his arguments in the full post here.Read more...
Penguins' Greatest Enemy? A Piece of Rope.
kotaku.com posted by Kotaku Mar 21 2014 09:40 GMT in Gaming News
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Who knew a simple piece of rope could cause such consternation? Penguins, that's who.Read more...
Dark Souls II Diary Day 8: King of the Rats
ign.com posted by IGN Mar 21 2014 10:15 GMT in Xbox 360 News
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It's day eight of IGN's Dark Souls 2 diary, and time for the King of the Rats.
Massive Attack: Ubisoft Show Off The Division’s Engine
tomclancy-thedivision.ubi.com posted by Rock, Paper, Shotgun Mar 21 2014 10:00 GMT in Ubisoft
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Occasionally at GDC, there’s a big new game announcement, but that’s not really what the week-long event is for. The Game Developers Conference is instead where designers, programmers and artists go to pull back the heavy tarp of secrecy and reveal the gross, technical innards of openness and sharing. It’s in that spirit – plus the spirit of self-promotion and bragging – that we’re seeing so much detail of so many different game engines. Including, in the video embedded below, Ubisoft’s Snowdrop Engine. It’s being built by Massive Entertainment for The Division, and it’s very pretty and smart.

… [visit site to read more]

FTL: Advanced Edition shoots for $10 on iPad
joystiq.com posted by Joystiq Mar 21 2014 10:00 GMT in Gaming News
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FTL: Advanced Edition on iPad aims for parity with the desktop version, and it includes the full game plus the massive expansion hitting PC soon - and it will cost the same as the PC game, $10. Co-founders of FTL studio Subset Games, Matthew Davis and Justin Ma, recognize that for a mobile game, this is a "premium" price point.

"Presumably the higher price point will make players a little bit more discerning on whether or not FTL will be something that they're interested in," Ma tells Joystiq at GDC. "Which is funny, because we're very expensive on iPad with the same price that's extremely cheap on PC. It could even be the same users that have the different perception of what is a $10 game, just based on the system."

The Advanced Edition is a "pretty huge expansion," Ma says, and it adds polishing touches that Subset couldn't fit in the launch game, even though they wanted to. There's a new "Return to Stations" button that scatters the crew back to their set positions, and on iPad, you can drag a finger to select all workers and move them at the same time into one area, or drag to open a series of doors. Drag to change the levels of the energy bar in the bottom left corner, too. Davis says that one in particular feels really nice.

One thing that didn't translate perfectly to the iPad is the dual-ship view. When your ship encounters another on PC they both populate the screen at the same size. On iPad, one is bigger, and you can change the dominant ship by tapping the one you want to inspect. Tap an attack action, and the enemy ship enlarges.

"FTL works really well with the general way you play on iPad, just because you can pause it at any moment, come back later, and all the little events are bite-sized moments - " Ma says, and Davis adds:

"You can do a jump and play that for two minutes - "

Ma continues, "So that works out very well. And in that way, it's kind of casual, it's just you have to be able to put up with severe disappointment."

FTL: Advanced Edition is due out "soon," the team says.
Some Say Frozen Ripped Off a Japanese Anime. Here's Why.
kotaku.com posted by Kotaku Mar 21 2014 08:00 GMT in Gaming News
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Disney's hit animated feature Frozen follows the story of two sisters—the older of which is able to wield snow and ice. Then, suddenly, that sister's personality changes for the worse, and the younger sister tries to save the day. Sound familiar?Read more...
Art Failure: Action Painting Pro
ianmaclarty.com posted by Rock, Paper, Shotgun Mar 21 2014 09:00 GMT in PC Gaming News
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Action Painting Pro is a platform game in which the screen becomes a colourful mess as each playthrough works toward its conclusion. Different types of brush can be collected and paint spews from the player in an appropriate pattern, the colour changing as objects are collected. To survive and continue with your masterpiece, you’ll have to manage three resources by springing around the screen across the scaffolding that shifts position after every pick up. The resources are hearts (health), dollar signs (money) and artistic abillity (blue diamonds?). All three are effectively time limits that must be regularly topped up, which creates a nerve-jangling pressure that is only heightened by the nightmarish soundtrack.

… [visit site to read more]

Ashen Rift: a man, his dog and the apocalypse
joystiq.com posted by Joystiq Mar 21 2014 09:00 GMT in PC Gaming News
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Barry Collins is a freelance artist and 14-year veteran of the video game industry who's been singlehandedly working on his passion project, Ashen Rift. During GDC he showed us a demo he put together in five months of the spartan post-apocalyptic survival shooter, which revolves around a man and his dog, Bounder.

"You will seldom find enough ammo for any given situation, this forces the player to rely on Bounder to help you find useful objects and ammo," Collins told us. "You'll find yourself keenly aware of Bounder's state of mind as the whimpers and wines may be indicators of trouble nearby. Don't make too much noise. Don't waste ammo... and leave nothing useful behind."

The game is currently on Kickstarter with a very reasonable $45,000 goal. Collins needs the money to pay for a Unity3D license, get some help with coding and music, with the end goal of the game being a "3 to 5 hour" experience on Mac, PC and Linux. If everything goes well, the game should be available by December 2014.
Don’t Get Lost Along The Forest Trail(er)
survivetheforest.com posted by Rock, Paper, Shotgun Mar 21 2014 08:00 GMT in PC Gaming News
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Name a horrible situation you could find yourself in and I’ve almost certainly sat through a Discovery channel recreation of it. Les Stroud, Ray Mears, I just recently rewatched all of Bush Tucker Man. Yup, there’s now nothing I don’t know about watching other people tying to make fire in the bush*. It’s for that reason that I’m intrigued by The Forest, a game about surviving after a crash into an island and using the elements to keep you alive. Plants grow, the tide comes in, and the inhabitants of the island want you dead. To keep them at bay you build traps, which is something I’m incredibly excited about. Super grim trailer is below, and I’d suggest you watch it with a parent or guardian. Preferably both.

… [visit site to read more]

IGN AU Pubcast Episode 91: The Long Con
ign.com posted by IGN Mar 21 2014 07:26 GMT in PC Gaming News
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The IGN AU Pubcast team chat Metal Gear Solid: Ground Zeroes, TowerFall Ascension, and much more.