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Posted by Kotaku Mar 20 2014 02:30 GMT in Wii U
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It may not have the sex appeal of space shooters or Sony's industrial design , but this Nintendo VR solution is quick, easy and available right now to Wii U owners worldwide.Read more...

Posted by Kotaku Mar 20 2014 02:00 GMT in Xbox One
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Microsoft is currently "brainstorming" ideas on how to reward well-behaved Xbox Live players. In other words, after a decade of policing Xbox Live's worst offenders, they're going to see if the carrot works better than the stick.Read more...

Posted by Kotaku Mar 20 2014 02:15 GMT in Gaming News
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Paul Canavan is art director at Scottish indie developer Blazing Griffin Studios, the guys who are probably most notable at the moment for picking up the rights to The Ship.Read more...

Posted by GoNintendo Mar 20 2014 02:38 GMT in Nintendo Stuff
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- Case solving in Kobe as game-original characters with supernatural abilities
- Supernatural characters known as Minimums
- In Adventure Parts, you will run around in a 3D recreation of Kobe
- Can visit places like Chinatown and the shopping district
- With Battle Parts, use Minimum abilities in a turn-based battle system
- Perform attacks through command input
- Pre-orders include a "Honey IC Card Sticker"
- Other goodies for pre-ordering at different outlets:
Custom-drawn Jacket for Yuika and Hajime (Amazon Japan)
Custom-drawn Telephone Card with Souken and Nice (Animate)
Custom-drawn Telephone Card with Yuika and Honey (Sofmap)
Custom-drawn Clear File with Sally and Nekoko (Geo)

Direct link

Source: Gematsu


Posted by Joystiq Mar 20 2014 03:00 GMT in Xbox One
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Put your mind at ease, Battlefield 4 players. You can make a stand, lend a hand, protect the motherland and join your fellow man IN THE NAVY in the game's Naval Strike DLC on March 25. The DLC will feature four new maps, five weapons, two gadgets, a hovercraft vehicle, ten assignments and a new Carrier Assault mode where players compete to sink the enemy's aircraft carrier first.

Battlefield 4 Premium members will be the first with access to the content, while non-Premium members will have to wait until April 8 to become a macho, macho man ... in the Navy.

Posted by Kotaku Mar 20 2014 01:30 GMT in Electronic Arts
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According to a report from internet security firm Netcraft, an Electronic Arts server was recently hacked, and until it was shut down was being used to run a phishing scam that targeted Apple customersRead more...

Posted by Giant Bomb Mar 20 2014 02:15 GMT in Gaming News
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We check back to see how far we've progressed in the last week and to find out if there's new information.

Posted by Joystiq Mar 20 2014 02:30 GMT in Steam
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Valve accepted 75 more games for distribution on Steam after approval from its community on Steam Greenlight, among which is Pier Solar and the Great Architects HD, Watermelon's remake of the Megadrive RPG. Pier Solar HD, which earned over $230,000 on Kickstarter in December 2012, is joined by a recent crowdfund hopeful, sci-fi sandbox roguelike Proven Lands.

In fact, a number of this week's new Steam recruits were once success stories on Kickstarter. Dolphin exam cheating simulator Classroom Aquatic earned over $31,000 earlier this month, Trichotomy's Dog Sled Saga found modest success in May 2013, roguelike Dungeonmans earned over $43,000 in August and MURA Interactive's twin-stick shooter Dubwars received over $34,000 in July. Additionally, Will O'Neill's game about love and depression, Actual Sunlight, was among the group of games added to Steam this week. [Image: Watermelon]

Posted by Kotaku Mar 20 2014 01:00 GMT in Gaming News
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Our GDC cartoonist Elizabeth Simins got to interview Peter Molyneux earlier today. Most Peter Molyneux interviews you will see involve loads of text, or video, or audio. This one involves a comic.Read more...

Posted by IGN Mar 20 2014 01:43 GMT in PlayStation News
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The long-awaited television version of Brian Michael Bendis and Michael Avon Oeming's graphic novel is headed to PSN.

Posted by Kotaku Mar 20 2014 00:53 GMT in Wheel of Fortune (2010)
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Emil had little help in the Bonus Puzzle of tonight's episode of Wheel of Fortune, with none of his guessed letters showing up. Only two of the provided letters popped up, too. But somehow, Emil still solved it on his first guess, winning $45,000 and stunning host Pat Sajak.Read more...

Posted by IGN Mar 20 2014 01:39 GMT in Xbox 360 News
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Another Microsoft executive heads for the exit, Microsoft may be working on an Xbox VR headset, Xbox One hits...Japan? and more on this week's podcast.

Posted by Giant Bomb Mar 20 2014 01:30 GMT in Gaming News
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Jeff and Patrick investigate the Xbox One's burgeoning indie game scene while a great evil lurks nearby.

Posted by GoNintendo Mar 20 2014 01:29 GMT in Nintendo Stuff
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"Mega Man was the first original total that came out of our team in those days. In a way, if we're talking about what's big budget or not, in a way I would say that was our indie movement. We were not really doing what was asked by us; we were not necessarily adhering to what was requested to our team. The heart of indie lies in those days," he added. "We're still connected with fans in those ways." - Keiji Inafune


Full story

Source: Destructoid


Posted by Rock, Paper, Shotgun Mar 20 2014 01:01 GMT in PC Gaming News
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Tonight is the night – the annual excitement of the Independent Game Festival Awards, followed by the achingly long endurance test of the Game Developers Choice Awards. Maybe it will be different this year? Maybe I won’t lose my mind just over halfway through and start writing insults? Who’s to know? To make it more exciting, rather than clutter your Twitter feed, this year there’s to be an attempt – technology depending – to live blog it all. That will begin below at 6.30pm Colonialist Time. (1.30am Her Majesty’s Time.)

… [visit site to read more]


Posted by Joystiq Mar 20 2014 01:30 GMT in PC Gaming News
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Clockwork Empires plans to launch its buy in-alpha program this spring, developer Gaslamp Games mentioned today at GDC 2014. This next game from the team behind Dungeons of Dredmor is an ambitious simulation game. Think Tropico meets Don't Starve, but steampunk.

Beyond its setting of colonists surviving in frontier lands against fish people and Lovecraftian dread, the game will support up to four players online, along with a turn-based successive multiplayer. Clockwork is planned for PC, Mac and Linux. The developer didn't have any announcement today about the buy in-alpha price.

Posted by Kotaku Mar 20 2014 00:30 GMT in Gaming News
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Milk and Cookies: remember those scrumptious-looking milk and cookie shots? You can make them too, using this guide/recipe by karinsurance. Read more...

Posted by IGN Mar 20 2014 00:55 GMT in Battlefield 4
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We sit down with DICE's Brann Vall and talk about the biggest features of the new Naval Strike DLC maps.

Posted by IGN Mar 20 2014 00:45 GMT in PlayStation News
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We've finally gone hands-on with Borderlands 2 on PS Vita. This is the game you know and love, but there are control and performance issues.

Posted by Joystiq Mar 19 2014 15:30 GMT in Gaming News
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Armello spent eight months as a paper prototype, and the team at Australian studio League of Geeks did its best to throw the appeal of a board game onto the screen - including the dice. Armello is a turn-based, strategy RPG complete with skill cards and four playable clans: rabbit, rat, bear and wolf. It's in development for PC and mobile.

Armello has a rich fantasy backstory and matching 3D art: The king, a lion, has a disease called "rot" and he's going mad, locked inside of his castle and protected by minions, high walls and his own skills. The game supports solo and multiplayer modes, online and local (with multiple devices), and it has a day-night cycle that transforms the battlefield from deep greens to dark purples throughout players' turns.

See an example of Armello's hex-based system in another gif below.

Posted by Joystiq Mar 20 2014 01:00 GMT in Xbox One
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Minority Media, the studio behind Papo & Yo and the upcoming Silent Enemy, have announced another upcoming game designed to tug at your heartstrings. According to the Canada Media Fund database, Cali tells the story of Massi, a young boy from the Amazon who becomes separated from his group and discovers a pixie-like creature named Cali.

Game Informer reports that creative director for Minority Media Vander Caballero did not give many details during the game's announcement, only saying that the game would tell a story of "what it would be like to fall in love with an AI avatar." The CMF database also notes that, "while Cali is the secret to Massi's future success, there is a deadly reason why she cannot, or will not, help."

Game Informer also reports that Caballero confirmed the game would be heading to "new-gen consoles," while the CMF database describes the game as in development for iOS, Android and "the Cloud." [Image: Minority Media]Papo & Yo dev's next game is a love story set in the Amazon

Posted by Joystiq Mar 19 2014 15:30 GMT in PC Gaming News
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Armello spent eight months as a paper prototype, and the team at Australian studio League of Geeks did its best to throw the appeal of a board game onto the screen - including the dice. Armello is a turn-based, strategy RPG complete with skill cards and four playable clans: rabbit, rat, bear and wolf. It's in development for PC and mobile.

Armello has a rich fantasy backstory and matching 3D art: The king, a lion, has a disease called "rot" and he's going mad, locked inside of his castle and protected by minions, high walls and his own skills. The game supports solo and multiplayer modes, online and local (with multiple devices), and it has a day-night cycle that transforms the battlefield from deep greens to dark purples throughout players' turns.

See an example of Armello's hex-based system in another gif below.

Posted by Joystiq Mar 20 2014 00:30 GMT in Minecraft
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Mojang, development studio behind the wildly-successful Minecraft, has continued its five-year trend of increased profitability. Mojang revenue topped $237 million in 2012, while a Wall Street Journal article reports that number to have hit $326 million for 2013, which in turn translates to almost $128 million in profit.

Roughly 93 percent of the company's money was made from Minecraft, split fairly even across platforms: 38 percent from the PC version, 30 percent from console versions and 25 percent from mobile versions.

Minecraft creator Marcus "Notch" Persson, who still owns the rights to the Minecraft IP, was the single-largest expense for Mojang; the company paid out approximately $129 million in license fees to Persson last year. [Image: Mojang]

Posted by Kotaku Mar 19 2014 23:00 GMT in Titanfall
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Riding mechs in Titanfall? Great idea. Riding other people? Uhhhh. That's a one-way ticket to sometimes disorienting hilarity (and being called a hacker, probably). Read more...