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Posted by GoNintendo Apr 02 2014 19:37 GMT in Nintendo Stuff
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That Guacamelee! port we're working on? It's coming along nicely!

— Broken Rules (@brokenrules) April 2, 2014

Posted by GoNintendo Apr 02 2014 19:35 GMT in Nintendo Stuff
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A portion of a Gamasutra interview with producer Katsuya Eguchi and co-director Aya Kyogoku...

GS: I was particularly interested at the end of your talk, at the idea that having a diverse team can help to create a game that appeals to a lot of people. I was wondering if you could talk about how you saw that play out with Animal Crossing: New Leaf.

Katsuya Eguchi: I think one reason that it's necessary to have diversity in the development team is -- not just for Animal Crossing: New Leaf, but Animal Crossing as a series -- we started off with the approach that this is a different kind of living space that people can move into and spend time in. So in that sense, we needed to make sure that there was something in there that anybody could find interesting or relevant to them. I think it was very important to have diverse teams so we can provide a diversity of content that people can relate to.

As it's been several years since we started creating Animal Crossing games, as the years go by, there are developers that have been there for awhile, and they're obviously a little bit older, and we get new developers that join us and they're a little bit younger. On top of that, there are more female developers that have joined the team. At this point, I think the work environment is set up so that it's gotten a lot easier to create a diverse development team.

As there are a lot of features involved in Animal Crossing games, and even in the real world there's been a change in society, in that there are a lot of smart devices available. For the younger crowd, that's kind of their default device. For someone like me, it's difficult to understand that. To have new members join the team who can show us, teach us, and make us realize how we can shape and style the game so it's easier for people are used to using smart devices, that's certainly been a real benefit for our development team.

Likewise, there are people who are very adept and experienced in using game devices, and there are others who are not. For a gamer to make a game and have it make sense for them, that explanation may not make a lot of sense for people who aren't used to it. In that sense, again, it's great to have a diverse team comprising people who play games and people who don't.

GS: Of course the games we play together bring us closer together, but the way the game brought couples or friends closer together was a bit different than what we usually see in games. Can you talk about how your hopes for the game played out in terms of that?

AK: As I mentioned in the presentation yesterday, communication is really the axis that Animal Crossing revolves around -- and it's not just communication, but also improving communication. In that sense, it's improving the communication with your family and friends, between couples, or even between coworkers. We really wanted to have Animal Crossing be like a catalyst: through Animal Crossing, people can really establish and build relationships and communication. This is the goal we created Animal Crossing with, so to hear that this has been the case makes me really happy.

KE: As I mentioned earlier, you get to see parts of the other person that you don't sometimes get to see. Like I mentioned, you get to see "this person's organized" or "this person's a mess," but I think you get to find out how welcoming or service-oriented a person is -- like, what things are there to welcome a visitor when they come to town? Or in a couples situation, what kind of surprise they've prepared for their significant other.

I feel that there are many things in this game that have the potential to express those kinds of feelings, and it provides a lot of opportunity to get to know that other person, to foster communication. In that sense, I think it provides a different way than bringing people closer together than other games, perhaps.

Posted by Joystiq Apr 02 2014 20:00 GMT in Gaming News
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Monument Valley developer ustwo has revealed that the colorful indie adventure will make its iOS debut on Friday, April 4.

To celebrate the announcement, ustwo has also issued two trailers for the game. The first, which you can see above, stands as Monument Valley's first official gameplay trailer, though with that near-term release date, it doubles as a launch trailer. As you can see, Monument Valley's stages are optically challenging tributes to the mind-bending work of M.C. Escher. The game's protagonist, the adorably angular Princess Ida, is tasked with navigating each of these geometrically impossible levels in her ongoing search for forgiveness.

The second clip, which can be found past the break, offers a polished behind-the-scenes look at the creation of Monument Valley, which translates to just over four minutes of indie developers explaining their motivation for creating the attractive, off-kilter adventure.

Unfortunately lacking from ustwo's announcement is a price point for Monument Valley. [Image: ustwo]

Posted by IGN Apr 02 2014 19:15 GMT in The Walking Dead
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In today's episode, Bobbya1984 pits The Walking Dead against Hannibal. Which show will be left standing at the end of this discussion?

Posted by IGN Apr 02 2014 19:08 GMT in PC Gaming News
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Great tactical battles meet poor strategic choices in a detailed fantasy realm.

Posted by GoNintendo Apr 02 2014 19:06 GMT in Nintendo Stuff
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- ship has different weapons
- this includes a tentacle-like spear
- Einhander was a source of inspiration for the game
- enemies drop money which you can pick up
- use this money to purchase weapons like homing rockets
- play through a 2D platformer-style hub world before you get into the ship sections
- due out Spring

Posted by Rock, Paper, Shotgun Apr 02 2014 19:00 GMT in PC Gaming News
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With games like Nidhogg, Samurai Gunn, and TowerFall, we live in a golden age of same-screen 2D melee arena murderfun. Let’s keep an eye on Samudai then, starting with the very first video developer Geek Sloth Games have released, which shows a pre-alpha build.

Samudai sees two cats leaping about, striking and dodging to try to knock each other off the screen. And oh my, check out that Japanese woodblock print-y style. … [visit site to read more]


Posted by Kotaku Apr 02 2014 18:15 GMT in Gaming News
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The immensely powerful aggregation website Metacritic just got a little more powerful, partnering up with Amazon, the biggest online retailer in the world, to display Metascores on video game pages.Read more...

Posted by Kotaku Apr 02 2014 18:30 GMT in Dead Island
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I got a beta code for Dead Island:Epidemic. I didn't love Dead Island. I couldn't get into DOTA 2. So I didn't expect to enjoy this game at all, but it's actually a very accessible version of the biggest competitive games in the world.Read more...

Posted by GoNintendo Apr 02 2014 18:59 GMT in Nintendo Stuff
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The funding goal for this project was sitting at $18k, and as of today that funding goal has been passed. Looks like this is going from pipe dream to reality!

Posted by Valve Apr 02 2014 18:58 GMT in Steam
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An update to Free to Play has been released. The changes include:

  • Linux version released
  • Premiere Q&A session content added to film
  • Bug fixes to some localizations
  • Bug fixes to menu system

capsule_467x181.jpg

Posted by IGN Apr 02 2014 18:55 GMT in Xbox 360 News
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New Head of Xbox Phil Spencer calls in to discuss his new role.

Posted by IGN Apr 02 2014 18:49 GMT in PlayStation News
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Just one of many Grand Theft Auto updates this year, with story DLC info to come.

Posted by GoNintendo Apr 02 2014 18:45 GMT in Nintendo Stuff
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- Thirty-two year-old Seiji Saihara was arrested for allegedly stealing a ten year-old boy's Nintendo 3DS XL
- this was a limited edition Pokemon 3DS XL
- incident apparently happened this past February in the city of Nishinomiya
- the Pokemon 3DS XL and five games were stolen from the basket of the boy's bicycle
- Saihara then allegedly resold the 3DS and the games at a used game shop
- one of the child's friends spotted the 3DS at said game shop
- Saihara has confessed to stealing the Pokemon 3DS XL and the games

Posted by Joystiq Apr 02 2014 19:30 GMT in Xbox One
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In the second episode of Call of Duty: Ghosts' Extinction storyline, our heroic human protagonists must dispatch scurrying extraterrestrials, glowing beasts and one very big, very mean alien who wrecks giant ships with the gleeful abandon of a kid playing in the tub. [Image: Activision]

Posted by GoNintendo Apr 02 2014 18:42 GMT in Nintendo Stuff
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HB:U Daily Progress - We will be working on customizing the UV/texture maps of ships, so the boring gray will be replaced in final models.

— HULLBREACH STUDIOS (@HullBreachGames) April 2, 2014

Posted by Kotaku Apr 02 2014 18:00 GMT in Gaming News
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Hello! TMI is a new branch of Kotaku that I'll be running. What is it? Well, it's something of an experiment in disclosure, storytelling, interviewing, and a bunch of other stuff, and I'd like you to join me. Read more...

Posted by GoNintendo Apr 02 2014 18:39 GMT in Nintendo Stuff
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Special Announcement! https://t.co/Bvkn2JR5rp pic.twitter.com/G653YoAEoc

— RCMADIAX (@rcmadiax) April 2, 2014

Posted by GoNintendo Apr 02 2014 18:38 GMT in Nintendo Stuff
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- strategy RPG
- set in the same world and features the same characters as Tales of the World: Tactics Union
- includes Asbel Lhant (Tales of Graces), Lloyd Irving (Tales of Symphonia), Yuri Lowell (Tales of Vesperia), Jade Curtis (Tales of the Abyss), Meredy (Tales of Eternia), and Natalia L.K. Lanvaldear (Tales of the Abyss)
- Daigo Okumura designed two additional characters for the game
- one is the timid and gentle-hearted Terun
- the other is the strong and big-brother-like Nahato
- set in Revaria, a world created by dreams
- main scenario will be fully voiced
- features chapters for Terun and Nahato
- no release date yet

Posted by GoNintendo Apr 02 2014 18:36 GMT in Nintendo Stuff
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I'll introduce the Miyazawa-San of planner. He is designing a level very hard :) #gunvolt pic.twitter.com/uuWYHrlG8Q

— gunvolt_official (@GunvoltOfficial) April 2, 2014

Posted by GoNintendo Apr 02 2014 18:33 GMT in Nintendo Stuff
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Just got our PEGI rating! Looks like Armillo is going on a European vacation.

— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) April 2, 2014

Posted by GoNintendo Apr 02 2014 18:32 GMT in Nintendo Stuff
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We knew the game took place in Chicago, but now you can get a rough idea of how all that is laid out in Watch_Dogs. Creative Director Jonathan Morin also confirmed that many surprises await players, but he wouldn't get more specific than that.

Posted by GoNintendo Apr 02 2014 18:29 GMT in Nintendo Stuff
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In the mood for more #Zelda-inspired polos? The Golden Power Polo has been restocked! http://t.co/2sJ3t0xFYN pic.twitter.com/iOoWyIZY5U

— Fangamer (@Fangamer) April 2, 2014