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Posted by Valve Dec 18 2013 23:59 GMT in Team Fortress 2
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Updated the localization files
Viddd
every tf2 update ever
Fallen Shade
To be fair every update was/is better than the F2P update

Posted by Valve Jul 05 2013 16:04 GMT in Team Fortress 2
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If you'd rather not get spoiled on whether or not there's an update coming soon, you'd better not read the rest of this sentence, and you also might want to skip directly to the last paragraph of this post. Then also don't read it, because SPOILER: This post is allllllll about an upcoming update.
First off: this update is going to have a list of patch notes longer than a stalemate on Hydro. Rather than just dropping all of that in your lap with no explanation, we figured we'd spend a few blog posts taking you through some of the soon-to-be-released update content, so you'd get an idea of the process behind some of the changes and additions we're making. Let’s start with maps.
TF2 has been evolving since the day we released it back in 2007. Unfortunately, as players' tactics and abilities have grown, so have the bugs and exploits in some of the maps. For example, since Badwater shipped in The Heavy Update, TF2 has added more than 140 weapons to the game, some of which introduced new capabilities: sentry jumping, rocket jumping with no health cost, the ability to pick up and move your buildings. All of these are just a fraction of the many ways players can now turn maps like Badwater upside down.


It didn't take long before clever players discovered how to use sentry jumping to build on roofs, Jumpers to move quickly behind enemy lines and spawn camp, and sneakily place buildings inside of their spawns. While we love players coming up with new and inventive ways to win, let's face it: It's never fun to be gunned down from above and behind.




And Badwater is just one of the maps with fixes in this update. In fact, the majority of maps in TF2 have gone through the same process. By eliminating these exploits and bugs, players can once again feel like they understand threats and the dangers presented in combat spaces.
Secondly: Sure, it’s great to fix the old maps, but we’re also adding two NEW community-created maps by Ian Cuslidge that, and here's another spoiler warning, are fricking awesome. Introducing two all-new Capture Point maps: Process and Standin. Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.

cp_process

cp_process
These maps were selected by the TF2 team in part for their straightforward and intuitive layouts, and in part because they were a hell of a lot of fun to play. These CP maps were designed with little visual noise, were easy to understand and fun to navigate through. If you're a community map maker and want to see us ship your map, here's another spoiler on how to do that: Make it better than these.

cp_standin

cp_standin

Posted by Valve May 17 2013 18:07 GMT in Team Fortress 2
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When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we've finally gotten to the point where we're able to shine a well-deserved spotlight on your efforts, starting with the Robotic Boogaloo Update, which includes 57 new items—the most community items we've ever shipped at once. Currently the items are only available in RoboCrates, which will become rare drops after June 3rd.
This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we've got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that everyone involved will be profiting from this update, not just the people making hats.
This doesn't mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there's plenty of room for both to happily co-exist. We're in uncharted territory here, and it's exciting to be exploring it with you. Amazing work, everyone!

Posted by Valve Sep 19 2012 16:15 GMT in Steam
- 1 Like?
Jet Set Radio is now available on Steam!

Fight for control of Tokyo-to, mark your turf with graffiti, tag walls, billboards, and even rival gang members! Perform tricks and flips on magnetically driven in-line skates, but watch out for the local police force!

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Fallen Shade
Hasn't this been on steam for over a month now?
Grievous

We have timestamps for a reason


Posted by Valve Aug 29 2012 18:54 GMT in Super Crate Box
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Super Crate Box is now available on Steam and is Free to play!

Super Crate Box is set to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can. Prepare for an arcade delight with tight controls, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack.

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YouTube
Posted by Valve Jun 27 2012 16:28 GMT in Team Fortress 2
- 2 Like?
...is here!

Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.

But! We are announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can check it out here.


Posted by Valve Jun 22 2012 21:05 GMT in Team Fortress 2
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Mmmmph mmmmph, mmmmm mmmmmp mmmmmph. Mmmmmph mpm! Mmmmmph mph mm! Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph!
Viddd
it's time
DarkBlueAce
Stop trying so hard to be worth something in the eyes of this community Dim. It's working against you.

Posted by Valve May 28 2012 17:46 GMT in Steam
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The Binding of Isaac Wrath of the Lamb DLC is Now Available on Steam!

The Binding of Isaac: Wrath of the Lamb is the expansion to The Binding of Isaac, a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaacs form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

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Viddd
shit is fun, yo

Posted by Valve Feb 25 2012 18:10 GMT in Steam
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Today's Deal: Save 75% off And Yet It Moves!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Viddd
are there actually people that liked this game
Slim
and yet i didnt even bother installing it for the winter achievement

Posted by Valve Feb 14 2012 23:03 GMT in Team Fortress 2
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If there's one thing we know more about than hats, it's probably romance. Remember that romantic scene in Say Anything where John Cusack holds up a boom box in the rain? Well, we hold stuff up in the rain all the time. Golf clubs. Our wallets. An umbrella. Whatever's handy, really. And do the girls go for it? Hard to tell - it rains pretty hard in Seattle, so the limited visibility combined with wind shear makes it tough to see the appreciation on the ladies' faces.
Viddd
hahaha wow
Francine
francis should sue for royalties for the idea

Posted by Valve Jan 13 2012 15:53 GMT in Magicka
- 1 Like?
* Fixed Hungarian menu fonts

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Viddd
hell yes
Viddd

and there was a promo magicka item, too

It's over, TF2 is finished.


Posted by Valve Dec 14 2011 00:40 GMT in Team Fortress 2
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What is the true meaning of Australian Christmas? Some say it is a hamfisted attempt by the Australian government to turn a notorious felon into a beloved folk hero. Others say it's a calculated ploy by the novelty munitions industry to sell guns that shoot mistletoe.

And then there are those who look past all that, and maintain that it is a time to reconnect with friends and loved ones, and to be thankful for the blessings in our lives.

And then there are those who are still licking their emotional wounds from all the reconnecting with friends and loved ones they did at Thanksgiving, and realize that the true true meaning of Australian Christmas is zero human contact, eating candy, and getting as many presents as possible.

And those people are correct—that is the true meaning of Australian Christmas. We looked it up.

But don't take our word for it. Ask the Engineer.

Fallen Shade

 

 

 

 

 


Posted by Valve Nov 22 2011 23:02 GMT in Cave Story
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Cave Story+ is Now Available on Steam and 15% off until November 29th 10AM PST.

Arguably the most well-known indie game of all time, Cave Story features a completely original storyline wrapped with personality, mystery and hours of fast-paced fun. Cave Story is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya--or Pixel to his fans. Overflowing with unmatched charm and character, Cave Story takes you into a rare world where a curious race of innocent rabbit-like creatures, called Mimigas, run free.

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Francis
finally, I can buy a free game
Super-Claus
including the ti-84

Posted by Valve Oct 14 2011 01:41 GMT in Team Fortress 2
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Who wouldn't want to look at a muscular baby with a mustache and chest hair busting through an adult bear while they're checking their email? Get it now in the Artwork section of the website.

Francis
I'm printing this out and using it as a birthday card.

Posted by Valve Aug 24 2011 16:19 GMT in Team Fortress 2
- 1 Like?


This morning Robin Walker threw a birthday party and nobody came. Before you start feeling sorry for him, though, keep in mind he didn't actually invite anybody. He just keeps emailing the TF team pictures of himself in his backyard - jumping around in an inflatable jungle gym he rented, forcing a hired clown to make him balloon animals, and unwrapping gifts he bought himself.


YouTube
Posted by Valve Aug 05 2011 20:56 GMT in Team Fortress 2
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File this under watch immediately. Corridor Digital released an impressive Team Fortress related short called "TF2: Sentry Sabotage."


Posted by Valve Aug 04 2011 18:47 GMT in Team Fortress 2
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It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)

What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.

It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.

So, thanks id, for... well, everything.

Tails Doll
id is a hero to us all.

Posted by Valve Aug 04 2011 17:08 GMT in Steam
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In celebration of the mega gaming event QUAKECON, save big on different games from id Software and Bethesda each day, now through August 8th 10am PDT.

Today only, save 65% on all DOOM & QUAKE titles when you buy the DOOM & QUAKE Complete Pack, which now includes the newly available Quake 4! If you just want a few of these classics to fill out your collection, they are also available for 50% off individually (except Quake 4). This offer ends on Friday at 10am PDT.

Or, pick up the massive QUAKECON Pack, a collection of all released id and Bethesda titles at over 75% off!. Save an additional 20% off the QUAKECON Pack by pre-purchasing either RAGE or Skyrim (oh yeah, Skyrim is now available for pre-purchase!). Or Save over 40% off the Pack by pre-purchasing both of them!

Plus, BRINK is 50% off and available to play for FREE this weekend, starting now through Sunday at 1pm PDT.

Finally, get unique in-game items in Team Fortress 2! Get "The Original" Quake rocket launcher when you buy Quake 4 or get the RAGE Wingstick when you pre-purchase RAGE.

Dont forget to come back tomorrow for more great deals and special offers.

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Francis
"every id and Bethesda game" for $70 ... how long would it take to play through all that?
THAT BOBZ GUY

i'd imagine it would take several lifetimes


Posted by Valve Aug 02 2011 18:42 GMT in Limbo
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LIMBO, the critically acclaimed indie adventure, is now available on Steam!

Winner of more than 90 awards, including Kotakus Best Indie Game and IGNs Best Horror Game, LIMBO is "a world that deserves to be explored."

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Francis
I'd rather get it for PSN but Steam is $5 cheaper

Posted by Valve Jul 19 2011 17:56 GMT in Super Meat Boy
- 2 Like?
Update Notes
  • Fixed (and confirmed said fix) for chapter upload bug. Start uploading chapters people!
  • Added 4 more achievements along the same lines as the "Medium Rare"
  • achievement added last week
  • Renamed "Medium Rare" achievement to "Medium Well"
  • I did all this while watching "White Chicks"
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Viddd
Best patch notes.
Fallen Shade
White Chicks wasn't actually a terrible movie I remember

Posted by Valve Jul 15 2011 22:15 GMT in Steam
- 2 Like?
Over the years, Steam has delivered a lot of bits to a lot of people. Delivering content is really at the core of Steam, and we have been working on improving that core. As of today, you can download some of the content on Steam using all-new server and client code to get the job done.

The new content system is designed to do two things: deliver better download rates in more places around the world, and also to simply streamline the publishing process on Steam, ultimately making it possible to ship more games than we would have been able to with the old system.

The maximum aggregate bandwidth of the system will be greater than the current system; this will help us satisfy spikes in demand when theres a big release. We will also be able to send content from more places, to better serve people all around the globe. All the content on the new system is sent via HTTP; this is more firewall-friendly than the current system, and will automatically take advantage of web-caching proxies installed at ISPs.

Another way that the new content system improves the bandwidth picture is by requiring each user to download less data. With the Steam content system thats been in place for a few years now, if an individual file on disk were modified by a game update, your client had to download the whole file. That can be painful when the file in question is really large. The new system supports delivering only the differences between the old and new files, meaning game updates will be much smaller overall.

These changes have given us an opportunity to write new tools for game developers and content publishers that simplify the process of both publishing and updating a game on Steam. Simplifying the publishing process means it takes the partner and us less time to ship each product, so we can ship more stuff to more users.

In addition, the new content system will allow us to build several new features that weve often heard requested. Upcoming client releases will include things like download scheduling, bandwidth throttling, and prioritizing which games get downloaded first. Youll also be able to download an update to a game while youre playing that game; Steam will apply the update after you exit the game.

Over time, more and more of the content on Steam will be delivered using this new system. Soon, Dota 2 will be delivered using it. In the meantime, if youd like to try out this new content system you can do so right now; if you download a 1280x720 (HD) trailer from the store, it will happen via the new content system. Give it a try!
Viddd
this is the best day ever
Slim
maybe now I can play the 50 games that I haven't installed yet

Posted by Valve Jul 05 2011 22:46 GMT in Steam
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Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a Linux dedicated server crash in vphysics.so
smash(umad)bro
nvr herd of it

Posted by Valve Jun 30 2011 18:50 GMT in Steam
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Dear Everyone:

Me, Syl, and Tappet arrived okay at Steam Summer Camp today. A lot of our friends are here too. The folks we left back at Valve--who all got pink-eye and couldn't go--said they'd put up the pictures from camp that we send them (after they're done posting the loads of Summer Camp daily sales and publisher packs on Steam each day). The first one (with our new pals Marty and Max) is there now. This morning, Syl drove Marty's car. Tappet had to work the pedals, but we got it up to 87 miles an hour on the dirt! We think we can get it to go faster tonight.

The counselors have planned a bunch of camp activities each day. Like playing games gets you special Steam Summer Camp Achievements. Then they say you get tickets for each Achievement you earn. Big whoop, right?!? But, guess what? There's a Prize Booth where you can trade your tickets for cool stuff. I made the banner on the booth!

At the end of camp, they're giving away some really big prizes: one-hundred campers get the top ten games on their Wishlist! They were going to have field day races for prizes, but not all of us have legs.

Gotta go.
Sir Roderick Bodkin & Syl & Tappet.

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Francis
This reminds me of Camp Hyrule
Linkshot
If Camp Hyrule didn't teach you how to swing a giant mace, it was a failure.

YouTube
Posted by Valve Jun 28 2011 00:34 GMT in Team Fortress 2
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Check out this cool video we came across today.

Super-Claus

That was interesting. Haven't heard that song in ages.

Popple
More servers need *crag*ing replay.

Posted by Valve Jun 19 2011 17:02 GMT in Monday Night Combat
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Today's Deal: Save 75% off Monday Night Combat!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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Francis

Anyone have this?  At $3.75, it's tempting

Popple
That's a terrific deal.

Posted by Valve Jun 11 2011 00:08 GMT in Steam
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Now it is easier than ever to find your friends on Steam. Just link your Facebook profile with Steam and see your friends who have done the same. Don't worry, we won't post anything to your Facebook wall without your approval.

Click here to link your profiles and get started.

Linking your accounts will also raise your maximum friend count in Steam to 300.
Francis
what was the previous maximum friend count?
smash(umad)bro
200