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Posted by Fortran Oct 23 2013 07:09 GMT
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A Seinfeld Season 1 DVD Boxset In Time

On a negative and horrendious morning, Fortran sat somewhere off the coast of the jersey shore watching Watamote and masturbating. It was Valentine's Day and he was all alone. His entire body ached in sorrow for the secret love that he could never share. How could he expect Doopress to love someone with an angry everything?

Using their disfigured hands, he began to recite a poem he had composed. "Ah, my love is like a probably false incorrect old computer found outside with an active hornet's nest in it, all on a summer's day. I wish my Doopress would touch me, in her own tired way..."

"Do you?" Doopress sat down beside Fortran and put her hand on Fortran's feces. "I think that could be arranged."

Fortran gasped with extreme difficulty and frustration. "But what about my angry everything?"

"I like it," Doopress said with just enough willpower. "I think it's blessed by the name of our one and only savior Jesus Christ."

They came together and their kiss was like a youtube comment from 2007.

"I love you," Fortran said angrily.

"I love you too," Doopress replied and touched him.

They bought a Francis, moved in together, and lived horribly ever after.

Super-Claus
fanfiction auto generator strikes again
FireYoshi

http://t3.gstatic.com/images?q=tbn:ANd9GcQRCUwaXQtxhowTI9ljM6TIcb-rES7IrrW8q8UFjAAyNRoih5znYjYmhmXs


Posted by Fortran Oct 22 2013 04:37 GMT in Castlevania II: Simon's Quest
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Castlevania II: Simon's Quest, known in Japan as Doki Doki Dracula (ドラキュラII 呪いの封印 Dorakyura Tsū: Noroi no Fūin?, lit. "Dracula II: The Seal of the Curse"), is an action-adventure role-playing platform game produced by Konami.[8] It was originally released for the Family Computer Disk System in Japan 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set sometime after the events of the first installment,[9] the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. With Dracula's body split into five parts after his defeat, Simon must find and bring them to the ruins of his castle to seal and defeat him.[10]

Gameplay

The gameplay departs from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid, with several RPG elements such as a world map which the player is free to explore and revisit.[11][12][13] Simon, controlled by the player, can talk with townspeople who will offer him clues or lies.[12] He can also go to merchants who will sell items, either for fighting enemies or for traversing to unreachable areas. In order to pay for them, he must collect hearts, which are dropped by defeated enemies.[12][14] In addition to the ordinary items in Simon's inventory, he can also purchase new whips in a few locations of the game. He begins with a standard Leather Whip, and can upgrade to stronger ones with each new purchase.[14][15]Simon's Quest introduces an Experience Rating system, also found in role-playing games, which is increased by collecting hearts.[12][14] After he finds a sufficient amount, his level and maximum health will increase with his Experience Rating.[12][12]

The period of time in Simon's Quest can change between daytime and nightfall,[15] which has a prominent effect on the game and Simon's encounters. During the day, the enemies outside of towns in the game are less frequent and weaker. At night time, they appear more often and inflict more damage to Simon's life points,[15] though when defeated, they drop more hearts.[12][14] The townspeople and merchants in their respective locations are no longer available to talk to during night time, and are replaced by zombies.[15][16]

Despite the departure from the previous game, there are elements from it that have remained.[17] This includes the Magic Weapons, which are secondary weapons to Simon's whip. Each of them have a different use.[14] Like most games in the series, some of these require the usage of hearts. One of them returning from Castlevania is the Holy Water, a small glass which can disintegrate walls that conceal hidden items.[14] Some Magic Weapons make their first appearance in Simon's Quest, such as the Diamond, which attacks enemies while bouncing off any surrounding walls.[14]

The objective of the game is to travel to the five mansions to find the body parts of Dracula's corpse, and an item known as the Magic Cross.[12] The body parts can be utilized to support Simon in the game. For example, Dracula's Rib can be used as a shield to block any projectile attacks fired from an enemy.[13][18] Finding all of the required items will allow Simon to clear the blockade in front of Dracula's castle to fight the last boss.[12] After the player defeats Dracula, there are three possible endings based on the time taken to complete the game.[18] The best ending is achieved when the player beats the game in eight game days.[19]

Development

Simon's Quest was designed by H. Akamatsu, who was later credited with the programming and directing of Castlevania III: Dracula's Curse on the NES.[20] It was released on the FDS on August 28, 1987 in Japan.[2]

It was eventually developed for cartridge release on the NES in North America on December 1, 1988, and in Europe on April 27, 1990. Because of hardware differences between the FDS and NES, there were changes between the versions designed for both consoles.[21] The FDS version of Simon's Quest featured a save system, as other FDS games also featured at the time. The NES version instead utilized a password function to return to specific sequences from the game.[21] The FDS medium had a data storage limitation of only 862-kilobits of slow access, whereas bank-switching techniques and solid memory costs allowed cartridges to have comparable data space with much faster access. The developers used the space to improve the music quality for the game, adding percussion samples and re-arranging the melodies to take advantage of the technology.[21] Other changes were made to several grammatical and spelling errors within the game's endings (colloquially known as Engrish[21]), such as "Simmon Belmont".[21] Most of the original artwork for Simon's Quest and early Castlevania titles were lost during the Great Hanshin Earthquake.[22]

Audio

Akumajō Dracula Famicom Best
Soundtrack album by Kinuyo Yamashita, Kenichi Matsubara, Yoshinori Sasaki, Jun Funahashi & Yukie Morimoto
Released March 21, 1990 (Japan)
Genre Video game soundtrack
Length 1:04:00
1:04:11 (reprint)[23]

The game's soundtrack was composed by Kenichi Matsubara, who later created music for the Castlevania arcade title Haunted Castle.[1] Of note is Bloody Tears, which has since became a recurring song in the Castlevania franchise.[18] The album Akumajō Dracula Famicom Best was released on March 20, 1990 with the catalog number KICA-1005,[24] and a bonus sticker.[25] It was reprinted under Akumajō Dracula Best Vol. 1 on September 23, 1998 with the catalog number KICA-7901.[24] It included the FDS version of Simon's Quest's music, with three bonus tracks from the NES version. The disc also includes the audio from Castlevania and Castlevania III: Dracula's Curse, covering 33 tracks altogether with a total duration of 1:04.00.[24] Some reviewers have praised Matsubara's compositions.[18][26]GameSpy stated all of the music is "incredible", and noted it for being one of the first appearances of "classics like The Silence of Daylight".[27]

Reception

Upon its release, Simon's Quest received strong publicity in the second issue of Nintendo Power. Its front page had a costumed model dressed as Simon Belmont, holding Dracula's severed head. This cover provoked many telephone complaints from parents of children who purchased the magazine.[31] They told Nintendo Power that it gave their children nightmares. Nintendo Power covered this in volume 50 of the magazine, which cited this as its worst cover.[31]Simon's Quest was also referenced in a following issue in a Howard and Nester comic strip.[32]Nintendo Power ranked it as the 15th best Nintendo Entertainment System video game, comparing it to Zelda II: The Adventure of Link in how it added role-playing video game elements successfully to its series.[33]

The game garnered positive reviews following its release, and received the reputation of a Nintendo classic over time.[34] It has an average rating of 7.5 out of 10 on the popular gaming community GameFAQs.[35] Gaming website, IGN, cited Simon's Quest as the "perfect game to play during 1989". It praised it for its theme of exploration, and acknowledged how it evolved recent titles of the series.[26] RPGamer noted it for being a "a very rough blueprint for some amazing games to come".[17] Numerous statements about the game also laud its graphical and audio presentation. Reviewers have complimented its visuals for being an improvement over the first Castlevania.[26]

Simon's Quest was not without its criticism. A common complaint about the game was its English localization. The clues offered by the NPCs in the game were criticized for being too cryptic and poorly translated.[26] Producer of several Castlevania titles, Koji Igarashi, revealed in an interview that all the NPCs in the Japanese version were deliberate liars.[36] GameSpot said that the subtle hints from the Japanese version were lost in translation. An infamous line of dialogue they gave as an example was "hit Deborah Cliff with your head to make a hole".[29]Active Gaming Media went further describing where and how the Japanese hint was lost.[37] Further criticism also stemmed from some of the game's puzzles, which reviewers have noted for not having any clues at all.[17] Complaints were made towards a scenario from the game where Simon must summon a tornado in a graveyard.[29]1UP.com mentioned the game required a walkthrough because of its non-explanatory nature.[34]

Legacy

Simon's Quest was the first game in the Castlevania series to depart from linear gameplay, and instead feature a non-linear explorative world, which has been compared to Nintendo's famous Metroid series.[38] The game's exploration system and ideas introduced adventure elements to the series for the first time, and it would heavily influence future titles.[22] The first game that drew inspiration from it was Castlevania: Symphony of the Night.[38] The plot of Simon's Quest would also be directly referenced in later Castlevania games. In the Game Boy Advance entry, Castlevania: Harmony of Dissonance, the protagonist recounts when his grandfather Simon had to search for Dracula's body parts. In the game, the player must also find them again.[39]

Simon's Quest was followed by the release of much merchandise. In 1988, Tiger Electronics released a handheld game and an LCD wristwatch based on Simon's Quest.[40][41] Promotional collector's cards were also available exclusively in Japan.[42]Worlds of Power, a series of books with stories based on Nintendo games, also had a novel about Simon's Quest.[43] It was written by Christopher Howell, and the series was produced by Seth Godin.[44] In 2007, a figurine of Simon's appearance from Simon's Quest was included as a pre-order bonus for Castlevania: The Dracula X Chronicles.[citation needed]

On November 16, 2002, Simon's Quest was a part of Castlevania and Contra: Konami Collector's Series in North America, a PC port of original Konami games.[4] In an exclusive fan interview for the official Castlevania: Dawn of Sorrow strategy guide, Koji Igarashi considered the possibility of a compilation of the NES titles.[45]

Super-Claus
fortranipedia
Fortran
the encyclopedia that nobody can edit
Posted by Ignorant Oct 22 2013 17:34 GMT in
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MM
melody induced psychosis

Posted by Rock, Paper, Shotgun Oct 21 2013 15:00 GMT in Blizzard Entertainment
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I always think of automated bots in MMOs as a type of game criticism. As in, if your players can, without mod tools, write scripts to easily automate some part of your game, probably that part isn’t as engaging as it should be. Probably there’s a reason why players want to bypass it.

I also understand why it’s bad for a game’s community for such things to carry on, so I don’t blame Blizzard for winning another lawsuit and a $7 million settlement against a World of Warcraft botmaker last week, as reported by WoW Insider.(more…)

Fortran
good thing I never touched this shitheap of a grinding simulator.
Lord Crump
>shitheap of a grinding simulator
funny because for games like this, 99% of the content is endgame

Posted by Fortran Oct 21 2013 06:59 GMT in My Little Pony: Pinkie Pie's Party
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i aint doin it

MM

Doopliss

The deed is done

Posted by Francis Oct 31 2010 23:34 GMT in Halloween
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Super-Claus
necro treat
Fallen Shade
That was an ok movie

Posted by Fortran Oct 21 2013 02:38 GMT in Halloween
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MM

MM
GOOD

Posted by MM Oct 21 2013 19:51 GMT in RadioactiveMoth
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Fallen Shade
Trashy
MM
jesse we have to cook
Posted by MM Oct 19 2013 10:36 GMT in WHO THE HELL DO YOU THINK I AM?!
- 1 Like?
Fallen Shade
But it doesn't work that way
Fortran
that's me

Posted by Lord Crump Oct 19 2013 05:49 GMT
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Fallen Shade
Seeing that sprite sheet brings back memories
Lord Crump
sonic 3 inarguably had the best sprites of the series

Posted by Oct 19 2013 20:11 GMT in Feedback
- 2 Like?
Super-Claus
que
MM
EVERYTHING IS FLOWING BACKWARDS
Posted by Super Mario man Oct 20 2013 13:29 GMT
- 1 1 Like?
Super-Claus
Well seeing as we exist within the third dimensional plane we would be completely crushed if we were to enter the second. All of your bones and organs would be completely flattened, and you probably wouldn't even feel the pain since all of nerve ending would have been cut in half depending on where the 2D plane is lying. Also if we could somehow survive within a two planed world we wouldn't be able to see or smell or hear because sight is based on the refraction of light, which can only be interacted with in the third dimension, not to mention scent and sound which are mostly based on waves and chemical reactions. Scent, arguable, could exist but it would not be any form of scent we are familiar with, nor would it travel int he way scent travels in 3D because the laws of physics themselves would be for the most part gone. Interestingly enough we could theoretically travel into the fourth dimension and have our being intact, since the combining variable of each dimension carries over consecutively into the next.
MM

Posted by Super Mario man Oct 20 2013 13:27 GMT
- 1 Like?
Super Mario man
I think would be glorious
Posted by Super Mario man Oct 18 2013 17:52 GMT
- 1 Like?
Super Mario man
if you didn't bother with soap and water then they stink bug will fly in its wings its all good and then they can't fly out and then you throw it away or boil it or burn it whatever you want to do with it
MM


Posted by Fortran Oct 19 2013 02:46 GMT
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Super-Claus
child
Doopliss

*crag*in here we go again


Posted by Popple Oct 18 2013 05:25 GMT
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Never tell your password to anyone.
Mrsfds. Hot Zombie Johnson: salute les negros
Skeleton Dim entered chat.
Skeleton Dim: *CRAG*
Skeleton Dim: *CRAG* *CRAG* *CRAG*
Skeleton Dim: I ACCIDENTALLY PRESSED THE OFF BUTTON
Skeleton Dim: THE LAST TIME I SAVED WAS LIKE *CRAG*ING 2 TOWNS BACK
Skeleton Dim: SIDASBNSOANFANSKFN
Skeleton Dim: all right I EV trained like *crag* and made up the difference
Skeleton Dim: but my pokedex is like 3 pokemon short now
Skeleton Dim: slim you bitch
Your state is set to Offline.
Lost connection to Steam, will rejoin chat automatically when connection regained.
Connected again and rejoined chat.
HERO entered chat.
Captain MM disconnected.
Captain MM entered chat.
Zesco entered chat.
Zesco: Who the *crag* is alex
Zesco: There's someone on my friends list in pokemon named alex
Skeleton Dim: flar3 I think
Skeleton Dim: or maybe slim?
Skeleton Dim: wait no sliim isnt named alex
Zesco: Flar3 is a dick if that's the case
Skeleton Dim: he lost his dick in veitnam
Zesco: Is there no way to transfer my pokemons from brack 2 whita 2 over to X?
Skeleton Dim: there is
Skeleton Dim: I forget how though
Skeleton Dim: WOOO SHINY CARBINK
Skeleton Dim: just gotta kill this horde before it kills the carbink
Skeleton Dim: *crag*ing rock ball things
Skeleton Dim: psuedo bob-ombs
Skeleton Dim: NOOOOO
Skeleton Dim: *CRAG* YOU ROGGENROLA
Skeleton Dim: *CRAG* YOU
Skeleton Dim: ALL OF YOU DIE
Skeleton Dim: I WILL LEAVE YOU TO ROT IN A PC FOREVER YOU PEICE OF ASS
HERO: flar3 doesn't have pokemon
HERO: because his family can't spend money
Zesco: Then who the *crag* is *crag*ing alex
Zesco: Maybe it's dimenciao
Zesco: That would explain it, dimenciao's a twat
HERO: which one is dimenciao
Zesco: Because whoever it was challenged me to a battle while I was training my cotton candy monster
Zesco: So all I had was my start and my cotton candy
Zesco: And he had 6 pokes
Zesco: And instead of doing the honorable thing of choosing only 2 he chose all 6
Zesco: Like a foggot
Zesco: Shame on his family
Zesco: I need a drink
Skeleton Dim: do any of you have a water stone
HERO: me
HERO: not really
Skeleton Dim: doops?
Skeleton Dim: FINALLY CAUGHT THAT *CRAG*ING CHATOT
Skeleton Dim: THEY DIED SO EASILY AND THEN NEVER STAYED IN POKEBALLS
Zesco: Holy shit ph1r3 your safari is the best
Zesco: It has magmar and larvesta
HERO: what
Zesco: It's a post-game thing
Zesco: Every one of your friends has a safari with a random type and either 2 or 3 pokemon from that type
Zesco: Yours is fire with magmar and larvesta
Zesco: Pretty sweet
Zesco: Mine's *crag*ing grass with sunkern
Zesco: Yours was shit claus
Skeleton Dim: also nevermind doops I got lapass
Zesco: Ice, with snover and sneasel, both of which I'd already caught
Zesco: I think slims had shuppet, which was pretty awesome
HERO: what decides safari type
Zesco: I have no idea
Zesco: As far as I can tell it's completely random
Zesco: But your type is universal for everyone
Zesco: Let's see what's in nas' safari
Zesco: DROWZEE
Zesco: Somewhat fitting
Zesco: Nas has eaten all of our dreams at one point or another
Zesco: Drowzee and wobbuffet lol
Skeleton Dim: who is Yvonne
Skeleton Dim: is that nas
Zesco: No
Zesco: That's GSG
Zesco: Time for meow's
Zesco: Audino
Zesco: Audino and dunsparce
Zesco: Meow yours is terrible
Zesco: I suppose both of them do look pretty high
Mrsfds. Hot Zombie Johnson: amazing idea
Mrsfds. Hot Zombie Johnson: use all pp ups on heal order
Mrsfds. Hot Zombie Johnson: spam heal order until opponent's pp is gone
Mrsfds. Hot Zombie Johnson: win every match ever and make everyone hate me
Skeleton Dim disconnected.
Captain MM: brilliant
Your state is set to Offline.
Lost connection to Steam, will rejoin chat automatically when connection regained.
Your state is set to Offline.
Online now and rejoined chat.
Captain MM: I wanna build a tree house
Captain MM: http://31.media.tumblr.com/35b8bfd91ae13c26388451f1313f751d/tumblr_murtmbYKlh1sustufo1_500.jpg
Captain MM: ?!
Captain MM: probably does the exact opposite if you're shit faced drunk, like weed
Skeleton Dim entered chat.
Your state is set to Offline.
Lost connection to Steam, will rejoin chat automatically when connection regained.
Connected again and rejoined chat.
Lord SS entered chat.
Lord SS: DO ONE OF U GUYS HAVE LONG EYELASHES
Skeleton Dim: nop
Skeleton Dim disconnected.
Skeleton Dim entered chat.
Captain MM: wut
Skeleton Dim: wut
Captain MM: http://i.imgur.com/IgLWLfK.gif http://i.imgur.com/IgLWLfK.gif
Skeleton Dim: meow you broke digi
Skeleton Dim: http://i.imgur.com/WG0Jp38.png
Lord SS: http://static.naamapalmu.com/files/pk/big/KZSinaXVabfSzsIOQ8l9.jpg
Lord SS: make your own meth mm
Captain MM: aw ye
Captain MM: so is everyone just silently grinding away in pokemon or what?
Skeleton Dim: yus
Skeleton Dim: gotta beat team faggot
Lord SS: NO
Lord SS: MY POKEMANS IS COMING
Lord SS: TODAY OR TOMORROW
Lord SS: QQQQ
Captain MM: http://i.imgur.com/DYgux6v.jpg
Lord SS: http://www.liveleak.com/view?i=c6b_1381556277
Skeleton Dim: >bugs
Skeleton Dim: nope nope nope nope nope
Lord SS: watch it all
Lord SS: itswtf
Captain MM: this is what happens when you load an animal crossing save from 2002
Skeleton Dim: yep
Captain MM: they should rerelease catherine on pc
Captain MM: my xbox fux up and freezes
Captain MM: http://flockdraw.com/digi
HERO disconnected.
Skeleton Dim: this is beautiful
Skeleton Dim: this creation of ours
Lord SS disconnected.
Lord SS entered chat.
Captain MM: post it
Captain MM: a link between worlds prerelease fanart
Skeleton Dim: on it
Skeleton Dim: done
HERO entered chat.
Mrsfds. Hot Zombie Johnson: *crag*ing amie/super training
Mrsfds. Hot Zombie Johnson: i thought pokemon was grindy before but god *crag*ing damnit
Skeleton Dim: http://i.imgur.com/QU9VUW2.png
Captain MM: the exp share is helpful tho
HERO disconnected.
HERO entered chat.
Captain MM: guys
Captain MM: I just realized that Zangoose is MeowMixer in pokemon form
Captain MM: http://cdn.bulbagarden.net/upload/thumb/d/d3/335Zangoose.png/208px-335Zangoose.png
Skeleton Dim: yup
Skeleton Dim: zangoose is my favorite pokemon
Skeleton Dim: its got the coolest design
Skeleton Dim: not too flashy but solid all the way
Captain MM: he is constantly toked up
Mrsfds. Hot Zombie Johnson: i like to imagine that when i use dynamic punch to one-hit kill a pokemon with my 100% attack-trained golurk with the iron fist ability that it just *crag*ing pulverizes the other pokemon
Mrsfds. Hot Zombie Johnson: just houndoom gibs all over the place
Mrsfds. Hot Zombie Johnson: thank god *crag*ing team flare only uses dark type pokemon
Mrsfds. Hot Zombie Johnson: im just *crag*ing tearing apart this power plant punching the *crag* out of everyone with my giant ghost robot
Mrsfds. Hot Zombie Johnson: feels good man
Mrsfds. Hot Zombie Johnson: critical dynamic punch to a dark type
Mrsfds. Hot Zombie Johnson: p much the biggest *crag* you ever
Skeleton Dim: Me First is pretty *crag*ing op
Mrsfds. Hot Zombie Johnson: me first self destruct
Skeleton Dim: that did happen once
Skeleton Dim: it was the shittiest time
Mrsfds. Hot Zombie Johnson: fite me
Mrsfds. Hot Zombie Johnson: i want to show off my giant robot
Skeleton Dim: k
Mrsfds. Hot Zombie Johnson: wait *crag* i cant use both my battle box pokemon and party pokemon?
Mrsfds. Hot Zombie Johnson: gay
Skeleton Dim: rip
Mrsfds. Hot Zombie Johnson: just kill my bug and restart
Mrsfds. Hot Zombie Johnson: and only use 5 pokemon for the next fight since my hm whore is taking up a slot
Skeleton Dim: k
Skeleton Dim: so battle start or what
Mrsfds. Hot Zombie Johnson: yea'
Skeleton Dim: wait I thought you said 5
Skeleton Dim: bitch you're using 6
Mrsfds. Hot Zombie Johnson: no im not
Skeleton Dim: oh wait nevermind the display was lying
Skeleton Dim: welp
Mrsfds. Hot Zombie Johnson: torchd
Skeleton Dim: you bitch
HERO: rekt
Lord SS disconnected.
Skeleton Dim: fire vs fire
Skeleton Dim: lets do it
Skeleton Dim: are mega evolutions allowed or what
Mrsfds. Hot Zombie Johnson: uh no
Mrsfds. Hot Zombie Johnson: i dont have any
Mrsfds. Hot Zombie Johnson: but lucario
Skeleton Dim: rip you
Skeleton Dim: guess I wont use m megas then
Skeleton Dim: I have like 5
Skeleton Dim: most of which for pokemon I dont have / havent trained
Skeleton Dim: absol's mega is kinda useless
Mrsfds. Hot Zombie Johnson: knew it
Mrsfds. Hot Zombie Johnson: REKT
Skeleton Dim: BULL SHIIIIIT
Mrsfds. Hot Zombie Johnson: DYNAMIC PUUUUUUUUUUNCH
Skeleton Dim: *CRAG* IT I'M DESPERATE
Mrsfds. Hot Zombie Johnson: dickbutt
Mrsfds. Hot Zombie Johnson: get slammed
Skeleton Dim: DAMMIT
Mrsfds. Hot Zombie Johnson: yolo\
Skeleton Dim: REMATCH
Skeleton Dim: 3 v 3
Skeleton Dim: only 3 pokemon each
Skeleton Dim: all at once
Mrsfds. Hot Zombie Johnson: ok
Mrsfds. Hot Zombie Johnson: wait bullshit you're gonna use lapras and surf
Mrsfds. Hot Zombie Johnson: i dont have any of those fancy moves that hit everyone
Skeleton Dim: I'll leave out lapras
Skeleton Dim: just as long as you leave out queen bee *crag*
Mrsfds. Hot Zombie Johnson: y
Mrsfds. Hot Zombie Johnson: thats my main
Skeleton Dim: healing
Skeleton Dim: thats why
Mrsfds. Hot Zombie Johnson: so
Mrsfds. Hot Zombie Johnson: out dps me
HERO: no rules don't be btchs
Skeleton Dim: fine then no rules
Mrsfds. Hot Zombie Johnson: ive only actually trained two pokemon
Skeleton Dim: 3 pokemon each
Skeleton Dim: choose wisely
Skeleton Dim: I left out lapras to be nice
HERO: the pokemon train's about to hit me
Mrsfds. Hot Zombie Johnson: lagemon
HERO: my sister's boyfriend bought my sister a 3ds with Y
Mrsfds. Hot Zombie Johnson: IT DOESNT EFFECT THE TOWER
Skeleton Dim: *crag* this I shoulda chosen lapras you *crag*er
Mrsfds. Hot Zombie Johnson: nop
Skeleton Dim: welp
Skeleton Dim: *crag* that noise
Skeleton Dim: rematch
Skeleton Dim: EVERYBODY DIES NOW
HERO: lol dim stop holding back
Skeleton Dim: I used perish song on everyone
Skeleton Dim: this will tie
Skeleton Dim: and it will be hilarious
Skeleton Dim: hurray
Mrsfds. Hot Zombie Johnson: better to have loved and lost
Skeleton Dim: now lets use our 3 most neglected pokemon
Skeleton Dim: or not
Mrsfds. Hot Zombie Johnson: wtf
Mrsfds. Hot Zombie Johnson: wtf
Mrsfds. Hot Zombie Johnson: golurk can learn fly
Mrsfds. Hot Zombie Johnson: wtf
Skeleton Dim disconnected.
HERO: golurk's a badass robot
Mrsfds. Hot Zombie Johnson: golurk is the most badass ghost robot
Captain MM: lol
Captain MM: prescription says 20mg amphetamine salts daily
Captain MM: not 120
Captain MM: musta misread, thought I was supposed to take 6 pills
Captain MM: oh well~
Mrsfds. Hot Zombie Johnson: ok well
Mrsfds. Hot Zombie Johnson: thx 4 the extra lucario wondertrade
Mrsfds. Hot Zombie Johnson: remember when lucario was like
Captain MM: how does wondertrade work?
Mrsfds. Hot Zombie Johnson: special
Mrsfds. Hot Zombie Johnson: pick a pokemon you own
Mrsfds. Hot Zombie Johnson: trade with random person for random pokemon
Mrsfds. Hot Zombie Johnson: oh *crag*
Mrsfds. Hot Zombie Johnson: god DAMNIT
Mrsfds. Hot Zombie Johnson: mother*crag*er sends me a buffass scorpion thing and its name is miley cyrus
Mrsfds. Hot Zombie Johnson: oh *crag* it has pokerus tho
Mrsfds. Hot Zombie Johnson: nnn
Mrsfds. Hot Zombie Johnson: http://i.imgur.com/1cffWW2.png
Mrsfds. Hot Zombie Johnson: i need this game
HERO: walking simulator
Mrsfds. Hot Zombie Johnson: narrator simulator
Captain MM: it's only a matter of time before the tubes of the wondertrade are clogged with level 10 mews
Captain MM: do they have action replay for 3ds?
 

Fortran
I'm so glad I ignored the request to join the steam group
Fallen Shade
Alex is probably Mantits

Posted by Super-Claus Oct 17 2013 21:55 GMT
- Like?
MM

Fallen Shade
I was expecting the screamer
Posted by n00btron Oct 17 2013 21:09 GMT in Introductions
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Ignorant
At least you're not chaz
Fortran
and, oh yes, there WILL be blood!

Posted by Super-Claus Oct 18 2013 01:07 GMT
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Posted by GoNintendo Oct 17 2013 08:20 GMT in Nintendo Stuff
- 1 Like?


This bundle is due to hit Australia on November 23rd for the retail price of $269.95. As already discussed, it includes a download code for The Legend of Zelda: A Link Between Worlds.
MM
oh damn, that's hot
Fortran
I bet doops is excited. He'll just need to find a way to protect it from all the poisonous insects
Posted by Lord Crump Oct 12 2013 18:07 GMT
- Like?
Fallen Shade
Did you not expect it to be like that? The region is based off of France afterall.
JacobDaGun
That's not a bad thing, is it?

Posted by Joystiq Oct 17 2013 08:00 GMT in Gaming News
- 2 Like?
The Kickstarter project for Mutant Football League has concluded, and was unsuccessful in reaching its lofty $750,000 goal. The campaign reached $141,821 thanks to 1,105 backers, a healthy amount for many other crowdfunding projects, but not enough to bring the football game back to life like one of its zombie characters.

Based on the Sega Genesis-era series, Mutant Football League was slated to arrive on PC via Steam, Xbox 360, PS3, iOS and Android. The original game's creator and lead for the project Michael Mendheim wrote in an update on the Kickstarter page that the team "will regroup and figure out a plan (with all of [the backers]) to move things forward and try again." Responses from the developer's closing survey to help dictate the game's direction going forward showed that backers saw the PC version as the most important among the group, and that the game would be better off featuring the overhead, top-down view players are accustomed to.

The developer broke down the costs related to bringing Mutant League Football back on the project page, noting that the $750,000 budget would include $325,000 in full-time salaries, $75,000 in Kickstarter and Amazon fees and $70,000 in business expenses such as licensing fees.

Posted by Gold Prognosticus Oct 01 2013 20:26 GMT
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IP Address: 64.237.38.122

Port: 12777

Password: nerr

I'm sure you all know the drill by now. Server is running a new (I believe large-size) map to get the new terrain features, and I'll personally be starting a fresh character to go with it. The server is currently paid for a month of hosting, if people are still playing by then I'll decide whether or not to renew.

Ignorant
Gold go update that shit
Gold Prognosticus
Aaaaaaand we're back online after the latest update.

Posted by Slim Oct 11 2013 02:13 GMT
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lets do this

MM

my body is ready to jam

sims
nice michael jordon cosplay

Posted by Francis Feb 15 2011 23:49 GMT
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Since everything is user-generated, you create the world and the quests.  The basic structure of the game world is like this:

  • There is an overhead map view of the world.  The map has different kinds of spaces on it.  Grass, water, buildings, etc.
  • When you click on a space, the view zooms in to a 2D side view of that area.
  • If the area has a building, you can enter it.  Inside the building is a room.  A room can have doors to other rooms.
  • A room can also have objects in it.  An object can be anything: a chair, magical orb, wizard, etc...
  • The player can carry some objects, these are called items
  • The player can talk to other players in the same space and exchange items

When a player interacts with an object, one or more of these things can happen:

  • Display text/dialog.
  • Give the player an item.
  • Disappear (die)
  • Turn into a different object.
  • Do the above things based on the player having interacted with some other object.

So given the ability to create buildings, objects, define what they do, and chain them all together to build a quest, what would you create?

boat
the pope
Fortran
shade that just made me sad :[

YouTube
Posted by Fortran Oct 12 2013 19:04 GMT
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Super-Claus
we need to watch this
Ignorant

you gavehave no right to wear those panties


Posted by Lord Crump Oct 12 2013 18:16 GMT
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and it takes a new shape. Say, you place a blue water block, you click "activate" on it, and it transforms into a little rounded cube of water. When you place another blue block next to it, it will "activate" and become a cube of water too, only that since htey're next to eachother they'll connect and form a combined rectangle of water. Same goes for red blocks: place it, "activate" it, and it transforms into a small bubble of lava; place more activated bubbles of lava next to it and it forms a lava stream.

A single block can have different activated forms, too; red blocks can become lava or fire, for example, and blue blocks can become water or ice. The player has to learn "recipes" for the different activations, though; while the player might have plenty of red and blue blocks, they're not useable until he or she can learn how to craft with them. Think of the blocks as like elemental crystals that can be used to create things

Fortran
look guys crump wants to bloat the game even more
Fortran
I would rather Francis just add more bits instead of adding data to every bit on the map

Posted by GoNintendo Oct 11 2013 22:20 GMT in Pokemon X-Y
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Ph1r3 App Inventor for Android's visual block language
doops's country
JacobDaGun
As far as I know, Doops and Fracktail are the only ones from Australia here.
Posted by PixelGraph Oct 11 2013 01:45 GMT
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Fallen Shade
My expectations are too high, they'll find a way to disappointment me. I guarantee it.
JacobDaGun
I like video games.

Posted by PixelGraph Oct 11 2013 01:45 GMT
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CHEESE

Fallen Shade

Well yeah stupid cheese is good on *crag*ing everything

Fortran
*crag* you crump I *crag*ing hate you and your fatass bitches GO TO FAT HELL