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Posted by GoNintendo Apr 15 2014 18:24 GMT in Nintendo Stuff
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Coming from an EDGE interview with Ken Lobb...

The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you'd be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you're going to hear is, "I want that thing you did last time, because that was awesome." Every once in a while, you have to learn to not listen to that and go, "Actually, Metroid in firstperson we think could make more sense." Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.

It's hard to argue with that logic when you see how great Metroid Prime turned out, as well as the subsequent entries. Now fans are dying for Metroid to get back to the Prime series. Does that mean Nintendo won't do it?!

Posted by IGN Apr 15 2014 18:08 GMT in Xbox One
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We chat with the legendary actor about his work on Trials Fusion, CHIPs and his life as an actual police officer.

Posted by GoNintendo Apr 15 2014 18:04 GMT in Nintendo Stuff
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Funfair Party Games is now $7.99 until further notice. pic.twitter.com/9cNPfzMOK6

— Vernon Schieck (@kitroplious) April 15, 2014

Posted by GoNintendo Apr 15 2014 18:03 GMT in Nintendo Stuff
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Conception II is out today, and while you're waiting to go pick up your fancy collector's edition from your local game store or download the game from the Nintendo eShop or PlayStation Network, you should watch the full trailer for Conception II by clicking the image above or this link: https://www.youtube.com/watch?v=4WN1mMpYiac!

If you pick up the game, but haven't played through the demo, you may want to give it a shot! Your save data transfers over, and you'll get a set of free goodies! You should also download the free Disciple Weapon Pack DLC to get five weapons your party can use. But make sure to get it soon, as it's only free for the first month.

If you were wondering where the Monokuma DLC is, two Monokuma quests will be added in May. For free! Other DLC will start rolling out each week, and you can check it all under the "Extras" section of the Conception II website. Uhuhuhuhuh!

Oh, and speaking of May, to our European fans who have been waiting for news about Conception II's release date: Both the demo and the game should be launching in May for EU territories! We don't have the exact dates confirmed yet, but once we get them locked in, we'll let you know!

PR email

Posted by Kotaku Apr 15 2014 17:30 GMT in Gaming News
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Despite the amount of annoyance that console fanboys have caused me over the years as a person writing about video games on the Internet, despite the endless comments threads they have derailed with their arguments, I still have a small reserve of affection for these people. There's a passion inherent in fanboyism that's actually quite inspirational, when it's not allowed to get out of hand; it's the kind of passion that brings us fan art and cosplay, when applied positively. There's something endearing about someone who just really, really loves a thing.Read more...

Posted by Kotaku Apr 15 2014 18:00 GMT in Nintendo 3DS
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Activision is planning to unveil the next big installment in its wildly popular (and lucrative) toy-video game combo Skylanders next week at an event in New York City. In preparation, the series publisher sent out some invitations that show chief antagonist and evil portal master Kaos being his lovable dastardly self.Read more...

Posted by GoNintendo Apr 15 2014 17:57 GMT in Nintendo Stuff
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#InazumaEleven Go: Light is coming to Nintendo #3DS on 13/6. Check out the packshot for the game: pic.twitter.com/PQSX54njn9

— Nintendo UK (@NintendoUK) April 15, 2014

#InazumaEleven Go: Shadow is coming to Nintendo #3DS on 13/6. Check out the packshot for the game: pic.twitter.com/qG4cMrhmWd

— Nintendo UK (@NintendoUK) April 15, 2014

Posted by GoNintendo Apr 15 2014 17:55 GMT in Nintendo Stuff
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Tokyo, Japan – Apr. 15, 2014 – AGATSUMA ENTERTAINMENT Co.,Ltd, today revealed European publishing plans for `Sayonara UmiharaKawase`, a rubbering action for Nintendo 3DSTM with ranking server on Apr. 24, 2014!

Slated for release this spring, `Sayonara UmiharaKawase` offers players an insanely complex grapping line physics. UmiharaKawase, the main character – a girl traveling sushi chef, armed with only with her backpack and trusty fishing hook in a dream-like world. Weird fish enemies and abstract level designs action make the game play very unique. The players will be able to see their ranking, so compete with others with your times is easy.

“Developed by an all-star team of industry veterans, `Sayonara UmiharaKawase` unlike anything else available for Nintendo 3DS,” commented Yasuo Nakajima, R&D Head Officer at AGATSUMA ENTERTAINMENT Co.,Ltd. “Fans of puzzles will have fun finding the exits and goods in each stages competing others best times shown on the ranking server. Fans of action will have fun fighting with wired fish-like enemies. UmiharaKawase the main girl character, uses fishing rod with a lure, but the string of the rod was made by rubber.”

Originally released on the Super Famicom and later re-released for the PlayStation and Nintendo DS™, this will be the first time `Sayonara Umihara Kawase`s tale is told outside Japan. Created by the series’ original developers, such as the original programmer, Kiyoshi Sakai, as well as the character designer, Toshinobu Kondo, Japanese fans have been raving about the game since it was released in June 2013.

Players can follow the latest new for all of the beloved Agatsuma franchise at http://agatsuma-games.jp/,

Link

Posted by GoNintendo Apr 15 2014 17:53 GMT in Nintendo Stuff
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A portion of a NWR review...

It’s no small wonder why the first Conception title didn’t go abroad if it is as rife with Japanese tropes as this one is, including, but not limited to, transformation sequences, teacher-student relationships and the token big breasted girl whose boobs jiggle when she so much as breathes. Conception II starts with an interesting story, an engaging turn-based combat system and Star Children (enough said), but is often bogged down by its awkward dialogue and dull characters.

Full review here

Posted by IGN Apr 15 2014 17:51 GMT in PlayStation News
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Join Sir Hammerlock on a relaxing vacation to Wam Bam Island.

Posted by GoNintendo Apr 15 2014 17:47 GMT in Nintendo Stuff
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- first one appears to be an event-exclusive move in the vein of Celebrate
- the second and third may have something to do with Zygarde
- Hoopa’s Ability is Magician and its stats are 80/110/60/150/130/70
- Volcanion’s ability is Water Absorb and its stats are 80/110/120/130/90/70
- Hold Hands, Normal-type, Special, Power: –, Accuracy –, PP: 40
The user and an ally hold hands. This makes them very happy.
- Thousand Arrows, Ground-type, Physical, Power: 90, Accuracy: 100, PP: 10
This move also hits opposing Pokemon that are in the air. Those Pokemon are knocked down to the ground.
- Thousand Waves, Ground-type, Physical, Power: 90, Accuracy: 100, PP: 10
The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

Posted by IGN Apr 15 2014 17:44 GMT in PlayStation News
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Rayman Legends was a "holiday," according to series creator Michel Ancel, so something serious is up next.

Posted by GoNintendo Apr 15 2014 17:43 GMT in Nintendo Stuff
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Coming from Massive Entertainment's MD David Polfeldt...

"It’s tremendously important for us as a developer studio, to know that the owner and the publisher are ready to take that hit, and [the Watch Dogs delay] was a massive hit. I think their shares fell 25 per cent on the day it was announced. It takes so much courage to live through that day and still think that was a good decision. So for us in the development [side of things], that’s an important message that ultimately the management will back up the goals that we have, which is the game has to be great.

That’s ultimately the end goal and then it’s a million times better if it’s on time, but if there is a choice between time and quality, then quality will win. If you look at Ubisoft you see a lot of people who have been in the company for over 20 years and that’s not very common today in corporate landscapes. But I do think that one of the reasons is people believe that ultimately this company has a very positive agenda about putting out good entertainment products and we’re willing to back it up, we’re will to take a few hits and some larger risks to make sure quality is very high.

"Definitely when we go to the internal milestones, we’re constantly being pushed for more innovation, thinking further, what could you do that surprises even ourselves? What are we not doing that we could do? Have you studied the competition?”

Link

Posted by Joystiq Apr 15 2014 18:30 GMT in PC Gaming News
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Orcs and humans battle it out in an in-game teaser for developer Cyanide Studios' Blood Bowl 2, coming to PC from publisher Focus Home Interactive. The brief footage is the first look at the game, which features a "brand new graphic engine," since being announced in June 2013.

Blood Bowl, a video game series based on the Games Workshop board game property of the same name, is a comical spoof of American football featuring fantasy characters. Cyanide says the upcoming sequel is "more ambitious" than its previous efforts, adding a new single-player campaign and a multiplayer-based League mode, which gives players managerial control over their team, club and stadium. What are hotdogs in an orc-run stadium made of, do you suppose? Actually, never tell me the answer to that.

Cyanide promises more information and footage of Blood Bowl 2 in the coming months. [Image: Cyanide Studios]

Posted by Kotaku Apr 15 2014 17:16 GMT in Gaming News
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If you went to a college where people were running around with water guns, you've probably heard of the folk game Assassin. PAX provides another perfect place to play the game, with over 60,000 people in attendance. Read more...

Posted by GoNintendo Apr 15 2014 17:39 GMT in Nintendo Stuff
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A portion of a 4cr interview with Twisted Fusion's Lewis Pugh...

4cr: How much time will it take someone to play Twisted Fusion from start to finish?

LP: It really depends on the style of the player because of the open-world nature. There’s allot of content in the game that isn’t needed to see the credits but make for a much more complete experience and should be great for replay value. In terms of actual time I think the average player will take about 8 hours to complete the story. However even after the story has ended there will still be stuff to do.

Posted by Valve Apr 15 2014 17:39 GMT in Steam
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Eterium is Now Available on Steam and is 25% off!*
As a pilot serving aboard an United Earth Alliance Strike Carrier, you will play a pivotal role in the war between the Earth Alliance and a vicious alien threat known as the Revi. Strap yourself into your fighter and join the fight against the Revi in a retro space sim inspired by the games of the 90's.
*Offer ends April 22 at 10AM Pacific Time
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Posted by GoNintendo Apr 15 2014 17:35 GMT in Nintendo Stuff
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The Mega Man (GB) games are starting to appear for #MegaMay! http://t.co/bEaxGiR2ti, http://t.co/Vj802urA14

— Vernon Schieck (@kitroplious) April 15, 2014

http://t.co/8FfGZ4NU0z, http://t.co/HRtDCADKkS, http://t.co/B5BVCyN8nh #MegaMay

— Vernon Schieck (@kitroplious) April 15, 2014

Posted by Valve Apr 15 2014 17:35 GMT in Steam
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Moebius: Empire Rising is Now Available on Steam and is 20% off!*
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensens sophisticated storytelling. Travel the world using Malachis unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
*Offer ends April 22 at 10AM Pacific Time
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Posted by GoNintendo Apr 15 2014 17:33 GMT in Nintendo Stuff
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Ex Oblivion work schedule; - revision of Tesla sprite - concept art for Arkham,Massachusetts - Design elements of Tesla's crafting system

— CTHULHI GAMES (@CthulhiGames) April 15, 2014