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Posted by GoNintendo Apr 16 2014 06:01 GMT in Nintendo Stuff
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RT | One last peek at #SUPERROBOMOUSE Boss 2. Should have this finished up tomorrow so work on World 3 can begin. pic.twitter.com/qrw408M0jv

— RCMADIAX (@rcmadiax) April 16, 2014

Posted by Kotaku Apr 16 2014 05:45 GMT in Gaming News
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Marty O'Donnell, Bungie's in-house composer and the man responsible for Halo's iconic theme song, says he has been "terminated...without cause" by the studio.Read more...

Posted by GoNintendo Apr 16 2014 05:59 GMT in Nintendo Stuff
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- stereoscopic 3D
- virtual Deluxe Version
- Deluxe Version has a simulated arcade cabinet
- new game version includes new car, five kinds of goals, and four other customization parts
- two more new songs "Cruising Line" from Black Rock Shooter: The Game composer Manabu Namiki and "Camino ami Amor" from Jane-Evelyn Nisperos

Posted by GoNintendo Apr 16 2014 05:56 GMT in Nintendo Stuff
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Screenshot time! The poisonous swamp of the SCORPIO stage is full of traps and dangerous gimmicks! #BRDX2 pic.twitter.com/Gm5pjURzP6

— BikeRiderDX Official (@BikeRiderDX_EN) April 16, 2014

Posted by IGN Apr 16 2014 04:29 GMT in PC Gaming News
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Interceptor now claiming it never officially announced anything relating to Duke Nukem.

Posted by GoNintendo Apr 16 2014 03:28 GMT in Nintendo Stuff
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RT | A new #BLOKDROPU trailer will go live tomorrow evening. Tune in around 5pm EST for more details.

— RCMADIAX (@rcmadiax) April 16, 2014

Posted by GoNintendo Apr 16 2014 03:28 GMT in Nintendo Stuff
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Screenshot time! One of the rather difficult stages in #BRDX2 - the land of Virgo! pic.twitter.com/yf1fIzwrbD

— BikeRiderDX Official (@BikeRiderDX_EN) April 16, 2014

Posted by GoNintendo Apr 16 2014 03:25 GMT in Nintendo Stuff
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For the Wii U version, we wanted to create more then just an HD update. So we added new local and online mutliplayer modes, along with a complete new look for the game that makes the Wii U really shine. 200 levels from the Wii and 3DS version are included, but now you can even play them with your family, friends, and even online.

Above you can find the first shot featuring the hub for the eight worlds you can play. We used high dynamic range rendering– which gives us those nice sun sparkles on the ocean– and the ocean uses a dynamic wave simulation. Soft shadows are also used to connect everything, and if you look closely you can even see real-time reflections. Volumetric sun rays have been implemented to give an extra touch of softness.

Link

Posted by Kotaku Apr 16 2014 03:00 GMT in Gaming News
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Concept artist and illustrator Kat Nicole Berkley has worked for companies like Irrational, Epic, 38 Studios and Big Huge Games.Read more...

Posted by IGN Apr 16 2014 02:38 GMT in PC Gaming News
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Respawn has outlined its update strategy for Titanfall moving forward.

Posted by Joystiq Apr 16 2014 03:30 GMT in PlayStation Vita
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MechRunner, an endless runner/action game featuring mechs and a wonderfully suitable name, is coming to the PS4, Vita, PC and Mac in July, developer Spark Plug Games has announced. To help add additional polish to the game, Spark Plug is turning to Kickstarter with a campaign targeting $25,000. A $10 pledge will net Kickstarter users a copy of the game for either PC/Mac via Steam or a cross-play version for the PS4 and Vita.

"The game is feature complete, fully playable, and in its final stages before we launch in July 2014," the Kickstarter campaign page says, indicating that regardless of the crowdfunding effort's outcome, MechRunner will be released.

MechRunner is a video game adaptation of Jane Austen's seminal work, Pride and Prejudice. Wait, no... the story follows a giant mech that can also turn into a tank with an affinity for destroying just about anything that stands in its way, which sounds more like the story in Charles Dickens' Great Expectations.

MechRunner is the North Carolina-based developer's second attempt at Kickstarter success. In 2012, the developer canceled a project called Steampunk Bullet Train, which sought the same funding total before the end of its campaign. [Image: Spark Plug Games]

Posted by Kotaku Apr 16 2014 02:00 GMT in Steam
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Nobody ever releases digital sales numbers on PC. Least of all Valve. Still, that hasn't stopped Ars Technica from rolling up their sleeves and getting the data themselves.Read more...

Posted by Joystiq Apr 16 2014 02:45 GMT in BurgerTime World Tour
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Publisher MonkeyPaw Games is hosting a last-chance sale on BurgerTime: World Tour this month, discounting the game to just $5 before it disappears from digital storefronts forever on April 30.

Starting today, amateur burger chefs can pick up the Xbox Live Arcade, PlayStation Network, and WiiWare versions of the remade arcade classic for $4.99. Alas, even Peter Pepper himself is not immune from the harsh reality of expired licensing agreements, which MonkeyPaw cites as the culprit behind the game's delisting at the end of the month.

Speculation from an anonymous source suggests that Peter Pepper was forced to close up shop by area health inspectors, who objected to his unsanitary burger-stomping ways. Pepper declined to comment when questioned regarding his cooking methods, claiming that the delisting is part of a conspiracy devised by giant sausages and human-sized eggs.

[Image: MonkeyPaw Games]

Posted by Kotaku Apr 16 2014 01:30 GMT in Grand Theft Auto V
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Give humanity a game that lets them build and explore entire worlds and you can bet they'll use that power to...recreate pop culture locations.Read more...

Posted by GoNintendo Apr 16 2014 01:14 GMT in Nintendo Stuff
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Next week's JP Wii U eShop games - Castlevania: Dracula X (SF VC, 823 yen), Rockman/Mega Man 5 (FC VC, 514 yen) and Quarth (MSX VC, 823 yen)

— Daan Koopman (@NintenDaan) April 16, 2014

Next week on JP 3DS eShop - SLICE IT! (500 yen), Penguin Pet 3D (500), 3D Outrun (823), Typhoon April (100), Final Fantasy III (FC VC, 514)

— Daan Koopman (@NintenDaan) April 16, 2014

Posted by Joystiq Apr 16 2014 02:00 GMT in Steam
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First-person puzzler Glitchspace is now available through Steam's Early Access service for PC, Mac and Linux. The alpha version of the game from developer Space Budgie is available for $6.99 on Early Access and $6.49 through the game's official site.

Described as a "first-person programming" game, Glitchspace has players navigating a cyberspace-style world to locate a place that is a "by-product of cyberspace and its various glitches" known, appropriately enough, as Glitchspace. Space Budgie focused on emergent mechanics for the game, as players can identify glitches in the game and "exploit them in various different ways." Objects in the game are both programmable and non-programmable thanks to the "Null" programming system in the game created by the developer. Programmable objects include a "canvas" in which players can add functions to affect them, such as forces to move them, scale them, duplicate them and a myriad of other possibilities.

The game includes a sandbox mode for players to toy around with as well as Oculus Rift support for those that want to immerse themselves in the matrix-like world. Space Budgie expects to launch the full version of Glitchspace in Q2 2014. [Image: Space Budgie]

Posted by Giant Bomb Apr 16 2014 00:30 GMT in Gaming News
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A trio of Giant Bomb compadres compare notes on PAX East 2014, Wrestlemania 2000, tank simulators, Trials Fusion, Snoop Dogg's latest release, Johnny Gat's latest cameo, drinking soda in front of a camera, and more stuff!

Posted by Joystiq Apr 16 2014 01:15 GMT in Half-Life
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I considered myself a pretty good Half-Life player, until now. This speed run video, which reportedly took four years of planning to execute correctly, proves I was completely wrong and should stop thinking so highly of myself. [Image: Valve]

Posted by Kotaku Apr 16 2014 00:00 GMT in Game of Thrones
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If you're one of those people who insists on being offended by Game of Thrones "spoilers" yet refuses to catch up on books that have been out for over a decade, you might want to take some notes.Read more...