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Posted by GoNintendo Apr 16 2014 17:13 GMT in Nintendo Stuff
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We have a little treat for the Nintendo handheld fans out there.

NINTENDO 3DS IS IN THE HOUSE!

You spoke. We listened. You want Nintendo 3DS as an option for Cult County? You got it!

Full update here

Posted by GoNintendo Apr 16 2014 17:06 GMT in Nintendo Stuff
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@frankland_danny It's a possibility, but we haven't announced any platforms for our next title yet.

— thatgamecompany (@thatgamecompany) April 16, 2014

I would certainly love to see this company bring their next title to Wii U. For those that don't know, thatgamecompany was behind titles like Journey and FlOw. Thanks to EmbersToAshes for the heads up!

Posted by Valve Apr 16 2014 17:05 GMT in Steam
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Today's Deal: Save 50% on System Shock 2!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
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Posted by GoNintendo Apr 16 2014 17:03 GMT in Nintendo Stuff
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Direct link here

Sea Battle will release on the European and American DSiWare shops on Thursday, April 24th.

PR email

Posted by Joystiq Apr 16 2014 18:00 GMT in Square Enix
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This week's PS4 launch of Final Fantasy 14: A Realm Reborn helped the MMO pass the 2 million mark for registered accounts. Square Enix didn't reveal any hard figures for how many players are exploring Eorzea on PS4, but we know six months ago the registered accounts figure was at 1.5 million. Meanwhile, a trailer released in February proclaimed the second-iteration MMO had "over 1.8 million adventurers."

It's worth noting registrations do not equate to active subscribers, although the base game does require a purchase. According to a translated 4Gamer interview with Director Naoki Yoshida, in March around 500,000 people were logging into A Realm Reborn each day. [Image: Square Enix]

Posted by GoNintendo Apr 16 2014 17:01 GMT in Nintendo Stuff
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The Denpa Men are mysterious creatures that live among radio waves.

Invisible to the naked eye, they can only be seen and caught by looking through your Nintendo 3DS. In this game, catch Denpa Men, form your team, and head out on an exciting adventure across the world. All to save a special someone!

This time, some Denpa Men can capture monsters, turning them into allies who can be summoned to your side – capture powerful monsters to turn the tide of battle! Also, your Denpa Men friends now have their own little homes, which can be customised and decorated to suit your style.

Online play is now better than ever. Trade items with players worldwide, and lend or borrow Denpa Men. You can import your hero and bring all your friends from the previous two games in the series, too.

Full page here

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Posted by Rock, Paper, Shotgun Apr 16 2014 17:00 GMT in PC Gaming News
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By now we surely all understand that Kickstarting a game is a bit of a gamble: we rarely have a clear idea of how it’ll turn out, and sometimes if it’ll even be finished. At least Kickstarters have a clear goal to work towards, though, and will only take your money if they hit the sum devs figure will let them finish it. Open-ended crowdfunding is even riskier, as they’ll take your money but may never get enough to finish the game. Which is what has happened to Pantheon: Rise of the Fallen.

The MMORPG headed by former EverQuest lead designer Brad McQuaid has been shaking its own crowdfunding bucket after a Kickstarter campaign fell short, and has now run out of money. It’s hoping it’ll land an investor but the game’s not really going anywhere until hypothetical saviours come along.

… [visit site to read more]


Posted by Kotaku Apr 16 2014 16:30 GMT in Xbox One
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Trials Fusion is out now, and it apparently has a collection of hidden minigames, including a first-person maze, and Trials versions of Marble Madness, Angry Birds, and... Tennis. Here's how to find 5 of them.Read more...

Posted by IGN Apr 16 2014 16:59 GMT in PlayStation News
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Sony Electronics announces new details on its upcoming Bravia 4K Ultra TV lineup.

Posted by GoNintendo Apr 16 2014 16:56 GMT in Nintendo Stuff
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Rune Factory 4 has managed to ship over 200k in Japan and the devs behind the game are ready to celebrate. The video above showcases voice actress Hisako Kanemoto checking the game out, and also announcing an opportunity to get a signed autograph. To my understanding, if you share her video above via Twitter between certain hours, you'll be eligible to get an autograph for yourself.

On top of that, Rune Factory 4's eShop version is going half-price for the celebration. From now until May 9th, Rune Factory 4's eShop version will cost just half of what it normally does!

Posted by IGN Apr 16 2014 16:54 GMT in PlayStation News
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Naughty Dog is about the drop The Last of Us' final DLC, and it touches both the single player and multiplayer components of the game.

Posted by GoNintendo Apr 16 2014 16:47 GMT in Nintendo Stuff
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Maximum Games (MG) today announced the release of Atlantic Quest, an underwater puzzle adventure available exclusively in the Nintendo eShop on Nintendo 3DS™. Developed by rokapublish GmbH, Atlantic Quest boasts over 100 levels and can be purchased today for just $4.99.

Atlantic Quest follows four fish friends as they work to save the inhabitants of the sea in this colorful and challenging puzzle adventure. Players will collaborate with a clever clownfish, powerful shark, explosive crab, and earnest octopus to solve a variety of entertaining puzzles, working to restore the ocean after a harmful oil spill.

With 12 stunning underwater locations, Atlantic Quest is bright and engaging, and appeals to puzzle lovers of all ages. Optional gameplay features allow players to switch between three different Match-3 game modes and earn bonus puzzles and mini-games.

“This is the perfect mobile game to play whether you’ve got a few minutes or a few hours,” said Christina Seelye, CEO of Maximum Games. “The puzzles are fun and cheery, and appealing to kids and adults alike.”

Atlantic Quest is rated E by the ESRB and arrives today in the Nintendo eShop on Nintendo 3DS. For more information on Maximum Games, visit www.maximumgames.com.

GamesPress

Posted by GoNintendo Apr 16 2014 16:46 GMT in Nintendo Stuff
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Best Nordic Game of the Year 2014

Battlefield 4, by DICE (Sweden)
Year Walk, by Simogo (Sweden)
The Swapper, by Facepalm Games (Finland)
Resogun, by Housemarque (Finland)
Teslagrad, by Rain Games (Norway)
Forced, by Betadwarf (Denmark)
140, by Jeppe Carlsen (Denmark)

Best Nordic Children's Game 2014

Toca Boca Hair Salon 2, by Toca Boca (Sweden)
My Little Work Garage, by Filimundus (Sweden)
Sprinkle Islands, by Mediocre (Sweden)
Steamworld Dig, by Image & Form (Sweden)
Pettson's Inventions Deluxe, by Filimundus (Sweden)
Angry Birds Go, by Rovio (Finland)
King Hunt, by Mountain Sheep (Finland)
LEGO® MINDSTORMS® Fix the Factory, by Cape Copenhagen (Denmark)
HokusPokus Alfons Åberg, by Hyper Games (Norway)

Best Nordic Handheld Game 2014

Year Walk, by Simogo (Sweden)
Device 6, by Simogo (Sweden)
Steamworld Dig, by Image & Form (Sweden)
Stick it to the Man!, by Zoink (Sweden)
Pet Rescue Saga, by King (Sweden)

Best Artistic Achievement Award 2014

Year Walk, by Simogo (Sweden)
Device 6, by Simogo (Sweden)
Stick it to the Man!, by Zoink (Sweden)
Brothers: A Tale of Two Sons, by Starbreeze Studios (Sweden)
Oceanhorn, by Cornfox Brothers (Finland)
140, by Jeppe Carlsen (Denmark)

Best Nordic Innovation Award 2014

Shelter, by Might and Delight (Sweden)
Year Walk, by Simogo (Sweden)
Device 6, by Simogo (Sweden)
Brothers: A Tale of Two Sons, by Starbreeze Studios (Sweden)
Teslagrad, by Rain Games (Norway)

New Nordic Indie Sensation 2014

The purpose of the award is to recognize new talent from the Nordic Region. The nominated games in this category are found through an application process, lead by Copenhagen Game Collective, the curators of Nordic Game Indie Night. Eight games will be nominated, and they can be tested and voted for by the public during Nordic Game Indie Night 2014 on 21 May.

Posted by GoNintendo Apr 16 2014 16:44 GMT in Nintendo Stuff
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Fans will be able to get their hands on five of the hottest new and upcoming games from Nintendo at WonderCon, some of which will be playable before they launch nationwide in stores and in the Nintendo eShop. Nintendo is making five games playable at the event, which takes place April 18-20 in Anaheim, Calif. These games represent some of entertainment’s most well-known and best-loved characters and franchises. The games are:

Mario Kart 8 for Wii U, launching May 30
Mario Golf: World Tour for Nintendo 3DS, launching May 2
Kirby: Triple Deluxe for Nintendo 3DS, launching May 2
Yoshi’s New Island for Nintendo 3DS, available now
Disney Magical World for Nintendo 3DS, available now

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Posted by GoNintendo Apr 16 2014 16:39 GMT in Nintendo Stuff
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01./00. [PS3] 3rd Super Robot Wars Z: Jigoku-Hen (Bandai Namco Games) {2014.04.10} (¥8.715) - 142.433 / NEW
02./00. [PSV] 3rd Super Robot Wars Z: Jigoku-Hen (Bandai Namco Games) {2014.04.10} (¥7.689) - 128.236 / NEW
03./03. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) - 33.833 / 720.220 (+43%)
04./01. [3DS] Mario Party: Island Tour (Nintendo) {2014.03.20} (¥4.800) - 28.114 / 285.987 (-40%)
05./00. [3DS] Crayon Shin-Chan: Arashi o Yobu Kasukabe Eiga Stars! (Bandai Namco Games) {2014.04.10} (¥5.119) - 16.409 / NEW
06./00. [PSV] Mato Kurenai Yuugekitai: Tokyo Twilight Ghosthunters (Arc System Works) {2014.04.10} (¥7.344) - 14.468 / NEW
07./02. [PS3] Samurai Warriors 4 # (Koei Tecmo) {2014.03.20} (¥7.560) - 13.552 / 206.066 (-47%)
08./04. [PS3] Metal Gear Solid V: Ground Zeroes (Konami) {2014.03.20} (¥2.980) - 11.005 / 190.036 (-47%)
09./00. [360] Titanfall (Electronic Arts) {2014.04.10} (¥7.884) - 10.478 / NEW
10./00. [PS3] Mato Kurenai Yuugekitai: Tokyo Twilight Ghosthunters (Arc System Works) {2014.04.10} (¥7.344) - 8.469 / NEW
11./07. [PS3] J-Stars Victory Vs # (Bandai Namco Games) {2014.03.19} (¥7.980) - 7.461 / 164.418 (-44%)
12./05. [WIU] Just Dance Wii U (Nintendo) {2014.04.03} (¥6.156) - 7.164 / 25.567 (-61%)
13./12. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) - 6.987 / 547.360 (-30%)
14./06. [PSV] Hatsune Miku: Project Diva F 2nd (Sega) {2014.03.27} (¥7.350) - 6.333 / 121.071 (-61%)
15./15. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) - 6.020 / 4.029.314 (-28%)
16./13. [3DS] Fossil Fighters: Infinite Gear (Nintendo) {2014.02.27} (¥4.800) - 5.951 / 136.033 (-39%)
17./10. [PS3] Pro Baseball Spirits 2014 (Konami) {2014.03.20} (¥7.600) - 5.609 / 96.485 (-44%)
18./14. [PSV] Samurai Warriors 4 (Koei Tecmo) {2014.03.20} (¥7.140) - 5.369 / 74.165 (-44%)
19./08. [PSV] J-Stars Victory Vs # (Bandai Namco Games) {2014.03.19} (¥6.980) - 5.353 / 139.875 (-55%)
20./11. [PS3] Dark Souls II (From Software) {2014.03.13} (¥7.800) - 5.286 / 325.463 (-47%)

System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| PSV # | 25.298 | 26.388 | 14.112 | 451.594 | 369.499 | 2.806.951 |
| 3DS # | 23.562 | 32.038 | 46.723 | 747.746 | 1.361.982 | 15.409.666 |
| PS4 | 13.034 | 13.401 | | 519.773 | | 519.773 |
| PS3 | 7.305 | 10.871 | 14.039 | 216.252 | 334.760 | 9.925.926 |
| WIU | 5.512 | 7.962 | 9.984 | 177.778 | 251.727 | 1.703.208 |
| PSP # | 2.027 | 2.892 | 7.566 | 61.148 | 226.552 | 20.129.557 |
| 360 | 229 | 276 | 492 | 4.144 | 10.576 | 1.643.460 |
----------------------------------------------------------------------------------------
| ALL | 76.967 | 93.828 | 94.299 | 2.178.435 | 2.584.462 | 52.138.541 |
----------------------------------------------------------------------------------------
| PSVTV | 1.220 | 1.371 | | 29.017 | | 105.261 |
| PSV | 24.078 | 25.017 | 14.112 | 422.577 | 369.499 | 2.701.690 |
| 3DSLL | 17.291 | 22.947 | 28.139 | 519.566 | 847.698 | 5.945.452 |
| 3DS | 6.271 | 9.091 | 18.584 | 228.180 | 514.284 | 9.464.214 |
| PSP | 2.027 | 2.892 | 7.566 | 61.148 | 226.552 | 19.953.570 |

Posted by IGN Apr 16 2014 16:37 GMT in Xbox One
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Respawn Entertainment is vowing to increase the frequency of updates for its multiplayer shooter, Titanfall.

Posted by Joystiq Apr 16 2014 17:30 GMT in Gaming News
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I was invited to be on the "Games So Bad They're Good" panel at PAX East, but a scheduling conflict prevented me from taking part. Fortunately, my Editor in Chief, Ludwig Kietzmann, was ready and willing to take my place. His selection, Far Cry 2, took more than a few people by surprise - the reaction on Twitter went something like "Are you crazy? Far Cry 2 is awesommmmeeeeee!" His reasoning was ... unusual, to say the least, so we're reprinting his argument. These are the notes he used for his presentation, exactly as he used them, thus the atypical format.

For the record, my choice was going to be Phantasy Star Online. I think Luddy won this one. --Susan


I tried to be considerate about this, and cognizant of why bad qualities can lead to pleasure.

The thing about bad movies like Plan 9 is that you're looking at an event so awkward and terrible for the people involved that you want to instinctually stop them and protect them, but you can't because it's already committed to film.

It's too late to stop the tragedy, so now you are allowed to enjoy it.

In a game, if your actions don't align with your expectations or what the game is about, it's frustrating.

Most games are good despite their bad qualities, like story and controls, and not because of them.

At first I thought: Okay, what about games that give the player all the power and then back away?

Is that bad game design? Is God of War so bad, because they let you rip out a monster's medulla oblongata and then bash their head in with it and then you're like, "This violence is a bit mindless isn't it?"

Or, what about games that overcomplicate and abstract simple, physical actions, like QWOP, Surgeon Simulator and Octodad?

Then I had an epiphany, I yelled, "Eureka! "and someone said, "Shh, this is a library, keep your revelations to yourself."

I'm going with Far Cry 2, and here's why.

Posted by Kotaku Apr 16 2014 16:15 GMT in Gaming News
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Earlier this month, I met Blake Harris, the author of the upcoming book Console Wars. Something he said struck me as a newly minted person who writes about video games for a living.Read more...

Posted by Valve Apr 16 2014 16:09 GMT in Steam
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0RBITALIS is Now Available on Steam Early Access and is 25% off!*
0RBITALIS is a gravity simulator with a retro-puzzle flavor: explore stars, dodge asteroids and destroy planets.



Launch your satellite into orbit and face the force which keeps the Universe together: Gravity. Study it. Trick it. Defeat it. All with a single click.
*Offer ends April 23 at 10AM Pacific Time
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Posted by Giant Bomb Apr 16 2014 16:04 GMT in Gaming News
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Well, this was unexpected. Bungie's in-house composer, Marty O'Donnell, is no longer part of the studio.

The news broke last night on Twitter, and O'Donnell characterized the departure as not exactly amicable.

I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014.

— Marty O'Donnell (@MartyTheElder) April 16, 2014

Bungie has not publicly commented on the nature of why O'Donnell has left, but the company did publish a brief blog post entitled "there are those who said this day would never come..." that wished him well.

Destiny will be released on nearly every platform under the sun later on this year.

"For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans," said the company in a statement. "Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future. We wish him luck in all his future endeavors."

O'Donnell was responsible for composing the Halo games, a series with one of gaming's most memorable modern themes. He was also scoring the studio's upcoming Destiny, which included a collaboration with Paul McCartney. Destiny isn't scheduled to be released until September 9.


I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.

We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.

But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:

  • A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).
  • If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.
  • If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.
  • Photo Mode.

Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.

To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!

Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.

We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.