new response lines
Posted by Viddd Jun 03 2011 23:43 GMT in Team Fortress 2
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http://i.imgur.com/WdpJ6.png

 

  • Added achievement responses for Soldier
  • Added Jarate responses for Engineer
  • Included normal Sentry in the voice responses for when you have your sentry destroyed while holding a Frontier Justice (assuming the Sentry had a recent kill)
  • Various bugfixes
  • Fixed pretty much every valve-created rule so that they apply contexts correctly (so different response groups will not overlap or repeat)
  • Moved some responses around.
  • Check the changelog for the full list of changes, it's just mostly tweaks.
  • Fixed a bug relating to Medic's domination lines
  • Added Jarate/Milk responses for Scout
  • Ditto for Sniper (different responses if he's scoped or not)
  • Synced to latest release, so the Katana works again (although I added taunts to it before valve did - and they still haven't given it a unique response)
  • A few tweaks and bugfixes, see changelog
     
  • Fixed Spy's multi-kill responses, they were incorrectly set by valve since launch
  • Added all of Spy's unused lines to various ares (getting a kill while disguised, positive voice menu, getting a sap and stab/stab and sap, melee dares, ubercharge respones, revenge lines
  • Added melee dares for Medic
  • Made it so that Medic' killstreak/domination lines have a chance to play whenever he gets a kill
  • Added standard and unused responses for when you deploy a Kritzkrieg UberCharge
  • Added ubercharge responses and automatic/manual kill assist lines for Medic
  • Updated with Shogun weapon stuff, and added taunts to the Katana (as valve originally intended) and Eyelander resposnes to the Katana (when used by Demoman)
     
  • Added all of Sniper's unused voice lines to various areas (scoped kills, revenge skills, scoped revenge kills, aiming at a player while scoped, killing Spies/Soldiers/Heavies while scoped or unscoped, Payload responses)
  • Added unused Sniper domination lines (play on scoped kills as they are whispers. Basically I've split up whispers and loud responses so that whispers only play when scoped (with the exception of headshots, which can play whispers and loud responses)
  • Huntsman can now play killing spree lines
  • Added 'new weapon' lines for when you are holding a non-stock weapon as a Sniper
  • Added melee dares for Sniper
  • Added ubercharge responses for Sniper
  • Added achievement responses for Sniper
  • Made Achievement responses for Heavy, Sniper and Scout uninterruptible.
  • Made all domination and revenge lines for Sniper uninterruptible.
  • Attached the unused PlayerTaunts voice lines to Sniper's positive voice command
  • Added responses for throwing Mad Milk
  • Updated how Scout's Double Jump response works, should be kinder to ninja Scouts
  • Added a Sniper melee taunt variant and added a vocal line to the Huntsman taunt
  • Added SMG kill response
  • Each Scout melee now has its own response group
  • Domination and Revenge lines can no longer be interrupted by pain/fire (for all the classes included in this mod so far.
  • Added unused Pyro lines/melee dare/assist/positive voice menu etc.
  • Engineer lines added. Combo punch, melee dares, etc.
  • Engineer now builds, moves and redeploys quietly with the Gunslinger.
  • Implemented all of Heavy's unused lines, including melee lines and Fists of Steel line, melee dares (hold melee weapon then do the "Battle Cry" voice command while facing an enemy)
  • Achievement lines for Heavy and Scout
  • Melee dare lines for Scout and Soldier
  • Fixed Buffalo Steak and Dalokohs playing Sandvich lines
  • Added eyelander kill lines
  • Added invulnerable responses for Demoman
  • Given crit-a-cola its own lines
  • Scout Uber invulnerability lines
  • Fixed Heavy's broken minigun lines
  • Added vocal lines to Kritzkrieg, Ubersaw and Equalizer taunts
  • Added a taunt to the Caber (unused Bottle taunt)
  • Added explosion lines to the Caber
  • Added 'invulnerable not ready' lines to BONK!
  • Added gibberish to Demoman melee (non-eyelander) kills
  • Added Pain Train line to Pain Train
  • Added eyelenader taunt to claymore and UHHHH
  • Medic follow lines for the Soldier
  • Pocket Soldier killing spree lines
  • Assist lines (say thanks after a kill, or it can automatically play when you are being healed by a Medic)
  • 'New weapon' lines for the Heavy (do a battle cry or get a kill while holding any Minigun except for Sasha.


Tips on how to hear the new lines:

  • To hear the melee dares, you use the 'Battle Cry' voice command while facing an enemy.
  • Classes other than Heavy have ubercharge responses
  • While playing Heavy, using the 'Battle Cry' voice command on an enemy (whilst not holding a melee weapon) will cause him to insult them (as long as the enemy you are looking at is not a Heavy
  • Using the 'Battle Cry' voice command while holding a Minigun that isn't Sasha will make the Heavy speak about his new weapon
  • Heavy weill speak about how good his new weapon is when you get a kill with a Minigun that isn't Sasha
  • Heavy will say stuff like "My Doctor is still alive!" when you kill an enemy Medic while being healed by your own
  • "My fists, they are made of STEEL!" will be spoken by Heavy when you get a kill with them
  • Heavy says "Take this!" etc when you punch
  • Assist lines play automatically when you get a few kills while being healed (very low chance, so it doesn't get spammed)
  • Assist lines can be played manually by saying the 'Thanks!' voice command after you get a kill, you can't spam this though
  • The Equalizer, Ubersaw and Kritzkrieg taunts have been updated with vocals
  • Hit somebody with the Ullapool Caber to make the Demoman say "Ka-boom!" etc
  • The Ullapool Caber uses the unused Bottle taunt
  • Kill somebody with the Eyelander to hear "There can be only one!", the other variation of this line is heard if you kill a Demoman.
  • If you're a Soldier being healed and you go on a killing spree with your Medic, you'll hear the alternate "Kapow!" and "Kaboom!" lines
  • Smashing somebody with a Bottle now results in gibberish lines in addition to the Scrumpy line, but you won't hear the scrumpy line while using a Pan or Pain Train or a sword/axe. In addition, taunting with the Bottle then swinging it results in gibberish lines.
  • Scout has a specific line for when he kills a Pyro and another specific line for when he kills an enemy Scout. He also has specific lines for when he gets a domination with a melee weapon
  • Getting hit while holding/drinking the BONK! atomic punch will produce the 'invulnerable not ready' responses.
  • Drinking Crit-a-cola and then firing has its own responses.

 

what do i say


Replies:

So thats why Demo was being more gibberish than usual every time I got a melee kill
Reply by Fallen Shade Jun 04 2011 02:15 GMT
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