Some of Ocarina's Original Glitches Were Deliberately Kept in 3DS Version
Posted by Kotaku Jun 26 2011 22:00 GMT in The Legend of Zelda: Ocarina of Time
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#3ds In building the 3D remake of The Legend of Zelda: Ocarina of Time, the mandate for the developer Grezzo was to preserve fans' memories of the original as much as possible. That meant, where possible, that bugs from the original Nintendo 64 game were intentionally left in. More »

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I kinda expected this.
Reply by Super-Claus Jun 27 2011 01:36 GMT

Well that explains alot

Reply by Fallen Shade Jun 27 2011 02:22 GMT
BUT WHY DID THEY CHANGE THE KNOCKBACK ASDLFKASJGLKAS
Reply by weedlord bonerhitler Jun 27 2011 03:24 GMT
by knockback do you mean that glitch where link returns to his original position after using the sword then putting it away right after?
Reply by Nastasia Jun 27 2011 05:29 GMT
naaaaw, I think he means the sword recoil when you jumpslash at a wall in mid-air and bounce back
Reply by Fallen Shade Jun 27 2011 05:31 GMT
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