DodoGo! devs discuss why they chose DS
Posted by Meow Mod Jun 30 2009 20:14 GMT in Nintendo News
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A portion of a PocketGamer interview with creative director Denis Mercier… PG: When did development start and why did you think the DS would be a good platform? DM: The idea started early 2006, when I was working on Xbox 360 and PlayStation 3, but playing games like Kirby Canvas Curse (aka Kirby: Power Paintbrush in Europe). [...]



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