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Posted by Kotaku May 08 2012 20:30 GMT
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#gonehome The Fullbright Company, a new indie outfit that consists of three developers who among other high-profile games worked together on the fantastic Bioshock 2 add-on Minerva's Den, has announced its first game. It's called Gone Home, and it's a first-person game that revolves around exploration and discovery, rather than action or scares. More »

Posted by Giant Bomb Apr 30 2012 19:17 GMT
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I pulled this off The Fullbright Company's website, and it was labeled bulb.jpg. Deep, man.

If you haven’t played Minerva’s Den, an exceptional piece of storytelling delivered as downloadable content for BioShock 2, just stop reading this. Yes, even if you didn’t care for BioShock 2--Minerva’s Den is absolutely worth the price of admission.

Thankfully, anyone still reading has played Minerva’s Den, right?

When Irrational Games picked up Minerva’s Den designer and writer Steve Gaynor, I smiled. When Gaynor left Irrational Games last year, I frowned. Now, however, we know why he left: he’s formed his own studio.

Gaynor announced The Fullbright Company today, a development partnership with some of his former Minerva’s Den cohorts, programmer Johnnemann Nordhagen and assistant director and graphic artist Karla Zimonja.

“We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way,” said Gaynor on the studio’s website. “We wanted to do that again. It was fun last time.”

And you have to love a company with a mission statement like this:

Our intent in the end is simply to make a great game. A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.

You tell me that several of the creative forces behind Minerva’s Den are coming together to produce something new, and you’ve told me all I need to know about opening up my wallet and saying “yes.”


Posted by Rock, Paper, Shotgun Apr 30 2012 17:50 GMT
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Just a quick one as a) I don’t have much information for you as yet and b) I managed to hit my head on my own desk really hard earlier and need a lie down, but I thought perhaps some of you would be interested to hear news on The Fullbright Company, aka what the lead designer of the excellent Minerva’s Den add-on for BioShock 2 did next.

After working on assorted BioShocks at 2K Marin and then Irrational, Steve ‘Fullbright’ Gaynor got back together with fellow ex-Irrational/Marin types and Minerva collaborators Johnnemann Nordhagen and Karla Zimonja, and they’ve set up this new indie studio based out of Portland, Oregon. “We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time.”(more…)


Posted by Joystiq Apr 09 2012 03:30 GMT
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Someone tried to tell us this was a character from the BioShock universe, but we think we recognize Bomberman when we see him.

Posted by Giant Bomb May 18 2011 21:37 GMT
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Even though BioShock 2 was hardly as revelatory as the original BioShock, whatever you thought of the Ken Levine-less sequel, the reason for its existence was cemented with the release of Minerva's Den.

Minerva's Dan is a fantastic little story, a slice of life from the twisted and wet world of Rapture. Even if you didn't like BioShock 2, it's worth picking up a cheap copy and downloading a copy of Minerva's Den.

I'm spouting off about Minerva's Den because 2K Games has finally made good on bringing the downloadable content to PC. That wasn't going to happen, but fan demand convinced the company to change its mind. Thumbs up. Minerva's Den finally arrives on May 31 for $10 via Games for Windows Live.

If you're not convinced, I have something that could help. After finishing Minerva's Den in December, I was compelled to write about it on my now-dormant blog, Push The Button. The post was titled "The Tragedy of Charles Milton Porter," and attempted to convey why Minerva's Den worked: playing with your heart.

So, here we go.

BioShock 2 was by no means a bad game, but for long stretches of play—the middle, mainly—it was a very boring thing. There were forgettable environments with no lasting mark, characters whose presence felt mechanically contrived and slightly better combat rendered limp by repetitive Little Sister protection missions in pursuit of more Adam. And this comes from someone who, all told, enjoyed BioShock 2, a game whose narrative end held proper payoff. For Rapture fans, it’s worth playing.

It’s also worth buying—only $9.99 at GameStop, as of this very second—for something even better: Minerva’s Den. It’s little surprise the downloadable content’s writer/designer, Steve Gaynor, was picked up by Irrational Games to work on BioShock: Infinite. Minerva’s Den captures the magic of Ken Levin’s original in a way the sequel didn’t, channeling the familiarity of Rapture’s iconic world to spin a tale that’s more emotionally charged than anything in BioShock 2. That’s less of a knock towards BioShock 2 than it’s a compliment to what’s been achieved in Minerva’s Den. It’s impossibly fantastic story grounded in an unreal world, and by the end, you’ve bought in, you’re invested—and touched.

I couldn’t help but start comparing Minerva’s Den to LOST. A broken, manipulative and downright magical paradise filled with wide variety of engorged egos jockeying for power over something they can hardly comprehend. There is a Chosen One, an individual that all others are watching with a close eye—and a knife in their back pocket. The comparison is even more paramount in Minerva’s Den, which may as well reflect a subterranean partnership between Andrew Ryan and the DHARMA corporation. Anyone who knows me can understand why Minerva’s Den would strike a chord.

BioShock’s twist stuck thanks to its simultaneous commentary on the nature of game design and how little say players actually have in the experience. You were shocked because Ryan—Levine—had been playing you like a fiddle all along. You felt betrayal, anger, and probably a pang of respect, too.

There is a twist to Minerva’s Den, one as grand and shocking as the one in BioShock, but one that doesn’t rely on the same parlor trick. Sure, you played a “character” in BioShock, but the story was ultimately the player’s own, altered by their interactions with the Little Sisters. The Little Sisters are present here, but simply as a gameplay mechanic. Minerva’s Den is the tragic story of one Porter, mathematical genius. When the true nature of your mission in Minerva’s Den is revealed, the surprise meant so much more because I could step back and sympathize with the events I’d played a part in. The tragedy of Minerva’s Den is not yours, it is that of Porter and The Thinker.

Something much more subtle is at work, too.

BioShock is a stressful game; Splicers and Big Daddies are always appearing, often from unseen shadows. But when Minerva’s Den transitions to its emotional payoff, the interface quietly disappears, a masterful nod to the player that it’s okay to move a little slower from now on, pull your sweaty fingers off the triggers and pay extra close attention to what’s hanging on this wall or laying on that desk.

I wish I’d played Minerva’s Den earlier, much earlier. Take-Two should release the story and not require BioShock 2’s disc. Even gamers who consider BioShock 2 blasphemous should seek out Minerva’s Den. If there are no more tales from the murky and treacherous Rapture, Porter’s provides needed closure.

(That said, I wouldn’t mind a series of Ratpure-set short stories like this. Would you?)


Posted by Joystiq May 18 2011 17:30 GMT
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BioShock 2 add-on "Minerva's Den" will finally make its way to PC on May 31 for 800 MSP ($10) -- that means you'll need to be hooked up to Games for Windows Live. The BioShock 2 DLC became available on consoles late last year, and in our review we found it to be a "very interesting and value-packed single-player expansion."

The road to a PC release of "Minerva's Den" has been long and awkward ever since it was announced late last year. The last time the DLC's potential PC release popped up on radar was January. Repeated requests for an update had 2K Games explaining it had "no new information at this time." So, while it may be seriously late, at least it wasn't canceled. (Why not just say so, 2K?)

Posted by Kotaku Apr 12 2011 22:00 GMT
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BioShock and BioShock 2 are just $4.99 USD each today via Steam, part of 2K Games' four-day-long sale. Both are totally worth it if you've somehow not played a BioShock game before. More »

Posted by Joystiq Apr 12 2011 20:40 GMT
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If you've got a fiver, a decent computer and the steely nerves required to navigate a subaquatic, mutant-filled labyrinth, you should turn your eyes to Steam today. The digital retailer has both BioShock and BioShock 2 on sale for $4.99 a piece as part of its "2K Week" promotion.

Posted by Joystiq Apr 04 2011 21:40 GMT
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We'll probably never be able to realize our vision for a video game based on a crime syndicate that operates solely out of subaquatic tunnels. However, Amazon's offering the next best thing: BioShock 2 and Mafia 2 are marked down to $11 and $15, respectively, as the Deal of the Day promotion.

Posted by Rock, Paper, Shotgun Mar 14 2011 11:49 GMT
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The BioShock 2 Protector Trials DLC arrives on PC today, adding a new challenge mode and six arenas to 2K’s inarguably moist epic. A mere seven and a half months late, too! That said, we’re getting it for free, and having had a read of Christian Donlan’s Eurogamer review this sounds to me like neat enough stuff. Take a look at some in-game footage below, if you’re curious. Thx Blues for the tip-off. (more…)


Posted by Joystiq Feb 20 2011 03:00 GMT
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Well, we've got good news and bad news for folks who've long awaited the PC version of BioShock 2's downloadable content. The good news? According to a few users on the game's official forum, the Protector Trials expansion was released on the Games for Windows Marketplace earlier this week for $5.75. The bad news? It ... um, doesn't work. Like, at all.

It seems like the PC version of the game needs to be patched before the DLC will become compatible. A 2K representative confirmed on the forums, "wait till my word before you go grab it - it's not ready yet." But when will it be ready? If we were to wager a guess, we'd say anywhere from "soon" to "six months ago."

Posted by Kotaku Feb 02 2011 16:20 GMT
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#speakup Art book or golden gun? Poster or multiplayer skin? In today's Speak-Up on Kotaku, commenter Monsieur.Froid wants to know why some people prefer in-game collector's edition prizes to tangible swag. What's your poison? More »

Posted by Joystiq Jan 13 2011 04:00 GMT
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PC gamers anxious to extend their BioShock 2 experience should pop a Paying Attention plasmid right now: those add-ons are still coming. The first of the two campaign add-ons offered to console gamers, Protector Trials, is currently on track to be submitted for certification at the end of January. Once approved, there shouldn't be too long of a wait before aspiring father figure types can get to protectin' their younger, creepier sisters.

As for Minerva's Den, it'll be a longer wait: 2K Games says it's on track to submit to certification in early March. The delay comes from the fact that the PC port of the acclaimed add-on was only in the earliest stages of development when 2K Games decided it didn't want to pursue a PC release, only to subsequently change its mind.

If you want to know more, check out this thread on the 2K forums, where community manager Elizabeth Tobey is promising to answer questions.

Posted by Joystiq Nov 30 2010 12:00 GMT
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Direct2Drive has launched a promotion in which it designates a "Publisher of the Week," and then takes a different game from said publisher and cuts its price in twain (or more) each weekday. This week, it's 2K's turn, resulting in mad price cuts on gems like Borderlands and BioShock 2.

Posted by Kotaku Oct 27 2010 20:30 GMT
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#pc Looks like someone at 2K Games had a little leftover resurrection potion from whatever they used on Duke Nukem Forever because the formerly dead downloadable content for BioShock 2 on PC is alive. It's coming. Viva PC Gaming Week! More »

Posted by Joystiq Oct 27 2010 21:30 GMT
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You may recall the manner in which the internet exploded earlier this month, when 2K Games explained that no single-player BioShock 2 DLC or future patches were in development for the PC version of the game. It's time for these oft-scorned gamers to take back all the mean things they said upon hearing that news. 2K Games reversed its position in light of the passionate response from its community and has "resumed development" on the excellent "Minerva's Den" and "Protector Trials" DLC, as well as on the game's final patch.

A 2K representative said on the game's official forums that the patch and Protector Trials should get through certification in December, at which point they'll both be released to the PC community for free. The company has no idea when Minerva's Den will be finished, but 2K has allocated resources to completing its PC version. See? Everything's going to be fine. Just ... put down that giant, deadly drill, okay?

[Thanks Andrew!]

Posted by IGN Oct 27 2010 18:00 GMT
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Protector Trials, Minerva's Den coming after all.

Posted by Joystiq Oct 25 2010 20:40 GMT
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Though the deals don't cover what is arguably the game's best expansion, Minerva's Den, you should still look to the Xbox Live Marketplace this week if you're looking for some BioShock 2 supplementals. Check out the full list of temporary discounts on DLC and Avatar items below.

Posted by Joystiq Oct 09 2010 22:30 GMT
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If you're a PC gamer that's been waiting to get your feet wet in BioShock 2's pair of DLC expansions, the "Protector Trials" and "Minerva's Den," you're in for a disappointing next few minutes. A 2K Games representative recently commented on the game's official forums, explaining that "we will also not be offering Protector Trials and Minerva's Den on the PC in the future," citing "timing and technical issues" as the reason for the expansions' non-appearance.

The representative went on to apologize for "the disappointment this will cause to PC players out there," though we wouldn't worry too much about that, as PC gamers are almost certainly used to it by this point.

Posted by Kotaku Sep 09 2010 18:00 GMT
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#review The battle at Minerva's Den may be your last chance to visit Rapture, the undersea utopia gone haywire of BioShock 2. It's a waterlogged journey both familiar and new, a proud send-off to 2K Marin's capable follow-up to the original BioShock. More »

Posted by Joystiq Sep 06 2010 17:15 GMT
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I don't care much for video games -- well, not when I'm playing them inside another video game. I can appreciate the recursive wink and what it says about the hours we devote to entertainment as life continues around us, but in the wrong context it can dissolve a game's sense of urgency. It's classic Shenmue syndrome. If you have the time and impulse to pet a cat, get a haircut and play a computer game, then maybe your quest isn't all that important.

Posted by IGN Aug 26 2010 16:50 GMT
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Revisit Rapture at the dawn of the computer age.

Posted by Joystiq Aug 26 2010 17:01 GMT
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2K Marin has finally revealed the launch date for BioShock 2's final DLC offering, Minerva's Den. On August 31, the DLC will launch on PSN and Xbox Live simultaneously for $9.99 and 800 MS Points, respectively. Games For Windows Live users will have to wait until "a later date" for the DLC.

Minerva's Den
adds three new areas to explore in the titular level and runs parallel to the main story, meaning players need not complete the BioShock 2 campaign before struggling with whether they'll decide to harvest or adopt the six new Little Sisters peppered throughout. 2K Marin also revealed that, as an added incentive to those who picked up Protector Trials, players will be given access to the Master Protector tonic in Minerva's Den, which simultaneously increases the harvest times for any Little Sister you're chaperoning and the ADAM they collect. This tonic can be accessed via any Gatherer's Garden.

Be sure to read our preview of Minerva's Den, which includes impressions of a new weapon, an all-new Plasmid and the new Big Daddy type, the Lancer.

Posted by Joystiq Aug 26 2010 17:00 GMT
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Minerva's Den is the final piece of BioShock 2 DLC you'll ever get. Taking place in parallel to the main story of the game, this $9.99/800 MS Point add-on puts players in the huge, metallic boots of Subject Sigma, another Alpha-series Big Daddy who just isn't having a great day in the underwater metropolis of Rapture. Instead of dealing with Sophia Lamb, Sigma has his own nemesis to contend with: Reed Wahl.

You see, Reed Wahl holds the keys to the kingdom of Minerva's Den, which itself houses one of Rapture's greatest assets: The Thinker. It's a gigantic super computer unlike any other controlling the Rapture Central Computing district. Aiding Sigma is a character you may have forgotten about, because she kinda just disappeared at the beginning of the game: Brigid Tennenbaum.

Posted by Joystiq Aug 13 2010 01:00 GMT
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With the announcement of BioShock Infinite, you may be asking yourself, "Well, why did you bow out of doing Bioshock 2, Irrational Games, only to come back to the BioShock universe?" According to comments from IG head honcho Ken Levine during our recent interview, he "felt like we said what we wanted to say about Rapture." He went on to say, "that's one of the reasons BioShock 2 wasn't the right project for us and, as we agreed with the company, we didn't have the timeframe or the scale to make the product of the ambition we had."

The sequel, which was developed mainly at 2K Marin and launched earlier this year, was also brought up by Eurogamer during its interview with Levine, though it was more concerned with his thoughts on how the sequel came out. "I think it's a very talented team," he said of developer 2K Marin, "and I think it fulfilled the mission of completing the story of Rapture."

Posted by Joystiq Aug 06 2010 00:00 GMT
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You probably already knew, considering the Bioshock 2 "Protector Trials" DLC is nowhere to be found on Games For Windows Live, but here it is in plain English anyway: it's been delayed. 2K Games' Elizabeth Tobey confirmed the delay in a post on the official 2K Games forums, citing that no date for the patch has been decided yet, but that we should all "stay tuned."

We've put in some questions to 2K about the delay and when exactly the company hopes to launch the DLC on Games For Windows Live. We'll let you know what we hear back.

Posted by Joystiq Aug 05 2010 15:26 GMT
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"Minerva's Den" will be BioShock 2's final piece of downloadable content when it arrives on Xbox 360, PlayStation 3 and PC this fall. 2K Games announced the single-player focused expansion will have you taking control of an "all-new character," who teams up with Dr. Tenenbaum (looks like the game didn't completely forget about her) to "unravel a dictator's stranglehold" on the Rapture Central Computing district.

Developed by 2K Marin, the expansion -- which has yet to receive a price -- will feature a "never-before-seen" type of Big Daddy, new plasmids and additional weaponry. Existing BioShock 2 DLC includes the multiplayer-focused "Metro Pack" and the "Protector's Trials" pack that surfaced earlier this week on Xbox 360 and PlayStation 3.

Posted by IGN Aug 05 2010 13:12 GMT
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Last downloadable content arrives this fall.

Posted by Kotaku Aug 05 2010 12:30 GMT
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#bioshock2 2K Games' BioShock 2 is getting a new single-player focused downloadable game add-on that will include new characters, story and abilities, the developer said today. More »