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Posted by Kotaku Apr 08 2010 00:00 GMT
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#blockquote Game Boy creator Gunpei Yokoi's philosophy on what it takes to make a game, as explained to Metroid co-creator Yoshio Sakamoto, who went on to design Wrecking Crew for the NES and, most recently, WarioWare: D.I.Y. for the Nintendo DS. More »

Posted by Kotaku Apr 06 2010 01:00 GMT
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#nintendo WarioWare: D.I.Y. lets budding young game designers with short attention spans make their own video games. Sure they may last less than 10 seconds, but that's enough for some. How does professional video game maker Ron Carmel do? More »

Video
Posted by Joystiq Apr 06 2010 00:45 GMT
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This week's Nintendo Channel update features one half of 2D Boy, the indie developer responsible for the very fun World of Goo. Using WarioWare D.I.Y., he makes a neat goo-inspired mini-game. The difference between his video and Sakurai's and Sakamoto's is that Carmel makes it look way easier. Good job, Ron!

Head past the break for the full list of this week's content.

YouTube
Posted by GoNintendo Apr 04 2010 20:43 GMT
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We’ve been seeing a ton of user-created microgames from WarioWare D.I.Y., but now we have some user-created music!

Posted by GoNintendo Mar 31 2010 17:05 GMT
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These were posted up on Monday from their Nintendo Channel debut, but now they’re making the rounds via the press site.

Posted by Kotaku Mar 31 2010 08:00 GMT
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#review After pumping out hundreds of lightning quick microgames for the WarioWare series, its up to you to design the next moneymaker for WarioWare Inc. Your tool? WarioWare: D.I.Y., the Nintendo DS game that let's you create games from scratch. More »

Posted by GoNintendo Mar 30 2010 17:54 GMT
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Making your first microgame in WarioWare: D.I.Y. can be a bit of a daunting task. Creating the art, doing the music, thinking of a game idea and making it all work is no easy task! You’ll most likely run into a few issues along the way, but it’s all part of the learning [...]

Posted by GoNintendo Mar 30 2010 01:59 GMT
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A portion of a GameSpot review… The Good * Loads of varied microgames * Creation tools are powerful but accessible * Assembly Dojo game design challenges are great * Additional microgames are made available for free on a regular basis. The Bad [...]

Video
Posted by Joystiq Mar 29 2010 21:44 GMT
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With the release of WarioWare D.I.Y. Showcase this week, Nintendo is still in hype mode for its mini-game generation suite. This week's Nintendo Channel highlight video features longtime Nintendo developer Yoshio Sakamoto, a guy with impressive resume bullet points like Rhythm Heaven, several WarioWare titles, and he was also the game designer of Balloon Fight. Impressive!

So be sure to soak in the new video above, then head past the break for some new DS demos and the rest of this week's video content.

Posted by GoNintendo Mar 25 2010 22:33 GMT
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Remember the GDC papercraft for WarioWare: D.I.Y. that we showed you guys? Now you can use the form above to create your own! You know you want a little Wario sitting on your work/school desk to brighten your day!

Posted by GoNintendo Mar 25 2010 19:49 GMT
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A portion of an IGN AU review… Sure, when all is said and done there’s not much to a five to 10-second “tap the screen” mini-game, but the fact that you can get something up and running and working in a short amount of time definitely fuels that sense of satisfaction and instant gratification.

Posted by IGN Mar 25 2010 15:00 GMT
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Don't just play games. Make them.

Video
Posted by Joystiq Mar 23 2010 15:19 GMT
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The Nintendo Channel is celebrating WarioWare D.I.Y. this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a brief yet inspired look at how anyone can create a game in Nintendo's unique new entry in the WarioWare series.

Check out the full clip above, then be sure to head past the break for the rest of this week's Nintendo Channel content.
Francis
I didn't know Sakurai drew 80% of the first Kirby game. His watermelon looks like one from Yoshi's Island.
©na
In such games, porn related things are inescapable

Posted by Joystiq Mar 24 2010 18:25 GMT
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Do you want a new WarioWare game, with the same kind of rapid-fire microgame play you've come to love since the first game? WarioWare D.I.Y. is that. If you want the world's easiest game design utility, WarioWare D.I.Y. is that. If you want the long-awaited Mario Paint sequel, WarioWare D.I.Y. is, surprisingly, pretty close. If you want a game about shaking up a bottle of root beer and using it as a firehose to extinguish a fire ... you'll have to make that one yourself.

WarioWare D.I.Y. does for making games what the original WarioWare did for playing them. The series has always been about distilling the act of gameplay down to its simplest elements, so that a game can be learned and completed in five seconds or less. In this case, a simple, menu-driven interface, combined with the harsh time restrictions of the games, allows you to go from idea to full (but tiny) game in just minutes.

Posted by IGN Mar 24 2010 15:14 GMT
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New Nintendo DS game lets users create and share their own microgames.

YouTube
Posted by Kotaku Mar 23 2010 16:00 GMT
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#clips I think we should be prepared for all sorts of evil, player-created games when WarioWare D.I.Y. hits North America this weekend. More »
Lord Crump
This game is shaping up to be the DS's equivalent of LittleBigPlanet.
With that said, there's some crazy perverted WarioWare D.I.Y. shit on Youtube that outdoes this video by a mile.
Linkshot

I did not think it possible to love WarioWare even more.


Posted by Kotaku Mar 24 2010 00:00 GMT
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#nintendo If you plan on picking up WarioWare: D.I.Y. next week—with or without a shiny new Nintendo DSi XL to go along with it—get ready to do some heavy reading, thanks to the game's bulky instruction booklet. More »

Video
Posted by Joystiq Mar 23 2010 16:30 GMT
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While you wait for the release of WarioWare D.I.Y., why not get your learn on? Following the beginner-level tutorials released last week, Nintendo has put together a series of intermediate guides to the microgame creation process. Study these and you should be able to hit the ground running, translating your ridiculous ideas to ridiculous games in no time.

Actually, F.Y.I., D.I.Y. forces you through a tutorial when you first begin the game, so you'll be familiar with this material no matter what. But you might as well learn how it works now and start planning your game designs in advance!

Posted by GoNintendo Mar 23 2010 05:28 GMT
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This little blurb comes from the WarioWare D.I.Y. video that we posted directly below. You can see Sakurai make his game, and talk about video game creation in general. I can’t wait to download his creation!

Posted by Kotaku Mar 22 2010 21:20 GMT
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#nintendo Nintendo's upcoming WarioWare: D.I.Y., the game that lets players create their own playable microgames, is tapping a handful of all-star developers to create free downloadable content, including the makers of games like Super Smash Bros. Brawl, Metroid and Scribblenauts. More »