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Posted by PlayStation Blog Jun 17 2011 13:07 GMT
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You keen-visioned PlayStation.Blog readers are bound to know that the LittleBigPlanet 2 PlayStation Move DLC was officially announced at the E3 PlayStation press conference (huzzah!). You were no doubt left with questions around what it does, how it works and what marvels will be possible once our army of LBP creators get their hands on it.

In a nutshell, the PlayStation Move Pack lets you create levels with (and for) the PlayStation Move motion controller, and it includes a set of levels built by Media Molecule to make your creative juices juicier. LBP has always been all about communities creating and sharing, so rather than show you our 200-slide marketing presentation, I’ll hand you over to Andrew, AKA Chimpanzee, creator extraordinaire and editor of the splendid Rocket Cheetah, for enlightenment…

Back in May I was lucky enough to be invited to the hallowed grounds of Mm Towers to check out the new LittleBigPlanet 2 features they were working on and hang out with some well-known Creators to see what they could do with them. We all knew that Media Molecule were working on an update to the game, introducing brand new tools which make use of the PlayStation Move motion controller, but what we saw was so much more than LBP 2 with added ‘waggle’.

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15 members of the community from as far afield as the USA and France descended on Media Molecule’s Guildford studios and to kick things off we were given a brief demonstration of some of the features of the Move Pack.

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Looking back, I suppose I shouldn’t have been surprised by how much was being given to creators – after all, Media Molecule aren’t exactly known for doing things by halves. Aside from features that people are expecting, the Move Pack also includes a wealth of amazing new gadgets and tweaks which Creators have either been asking for forever or don’t even know that they need yet, but will soon wonder how they ever did without.

First up was the Manipulator, a power-up which can be dropped into a level to instantly enable Move gameplay. It works just like other power-ups that you’re already familiar with; It’s equipped when a player walks over it and can be removed with the power-up remover. With the Manipulator, the player aims by pointing the Move motion controller and can pick up, move around and carry grabbable objects using the trigger. It has a set range (similar to that of the grappling hook) indicated by a translucent orb around Sackboy.

The Moveinator is the PlayStation Move’s equivalent of the Controlinator. As well as all the standard buttons, it gives Creators access to all of the Move’s sensors: Gyroscopes for rotation and tilt on all and the accelerometers to detect up. down, left and right movement. Anyone who’s used the Controlinator in their levels will find the Moveinator’s circuit board very familiar. All of the outputs can be wired-up to Mover logic to allow the player to control any object directly.

Combine the Moveinator with the Move Cursor and you’ve got instant point and shoot gameplay. Just plonk one of these new logic chips down on the Moveinator’s circuit board and you’re given a reticule which you can aim with the PlayStation Move. You can customize the pointer to be any sticker you like and you can even tweak a range of options to have it change color or even switch to a completely different graphic when it hovers over specific objects.

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To illustrate how some of the new features could be used, we were shown a few of the MM-made levels that’ll be included in the downloadable pack. It’s the largest piece of DLC that Media Molecule have released so far and the variety of gameplay is bound to inspire Creators to come up with even more exciting and original ideas. The main story levels consist mainly of puzzle/platformers where you play using with a DualShock or Sub-controller in one hand and the PlayStation Move in the other – a control scheme that was surprisingly easy to get used to. But the mini games are where I was really blown-away. One was a Labyrinth-style game where you had to tilt the Move to guide a ball through a maze-like track. In another, you had to use the Move Cursor to arrange objects, conveyer belts and bounce pads on a board to guide a dumb Sackbot from one side to the other.

Overwhelmed? I was. But grab a cup of coffee and take a deep breath because we aren’t even nearly done yet!

Next we we shown some of the smaller but equally pleasing new tweaks and tools. Firstly, Media Molecule have been listening and have delivered on a much-requested feature: Multipliers on Score Givers! Huzzah! You can even tweak how often the score is multiplied and by how much. They’ve also introduced Speed and Rotation Sensors which output if and how much an object is moving, which I’m sure will be music to many Creators’ ears. There’s also a new Slicer Tool. This works in a similar way to the Corner Editing Tool but allows you to pick any two points on the edge of a shape and slice it in two – a big time-saver.

Yet another new tool is the Move Recorder – a new logic chip which records the fluid motion of the Move controller. This allows Creators to give realistic, organic behavior to any object and anyone who’s used Sackbots’ “Act” function will instantly recognize how it works.

Well, that’s about it. Oh wait, no it’s not!

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Just a small thing really, no big deal, it’s just that LittleBigPlanet 2 now has a freakin’ paint studio! The fully-featured Sticker Creator takes you to a whole new interface where the Move controller is your paint brush. Excuse me while I gush here for a moment but it really is no exaggeration to say that the artistic types among you will be able to create fully-fledged masterpieces with this. There’s a selection of brush types, shapes and colors to choose from and you can also change the brushes opacity, allowing you to blend several colors together to get that precise shade that you’re after. You could also take any existing sticker and use it as a brush or stamp. I used it to make a rather lovely ocean of bright yellow rubber ducks but you could of course get a little more creative with it and compose hundreds of different stickers together into something incredible

The paintings you make can then be used as stickers in-game, shared in prize bubbles or exported in high-resolution to the XMB.

With all these awesome new stickers you’ll be making, you’ll want a way to display them in their full glory in your levels. Mm has you covered, yet again, with the new Sticker Panel material. This mysterious new substance is magical; draw out a block of it in Create mode and as soon as you stick a sticker to it, it becomes completely invisible, leaving only the sticker behind. Sticker Panels behave in a similar way to the Hologram material in that it has no physical properties, can pass through other objects and can be stacked on top of one another in the same layer. However, unlike Hologram material, a Sticker Panel doesn’t affect the sticker’s color or opacity… unless you want it to of course.

Phew! That about does it for my ‘brief’ round-up of the LBP 2 Move Game Jam. It was a truly amazing to see some master Creators in action, let loose with some new toys. I really cannot wait to see what the rest of the community does with them.

A huge thank you to Spaff, Tom and everyone at Mm for making it happen and to everyone who was there on the day for letting me tap them on the shoulder every 10 minutes with a curious “Whatcha dooin’?”

Francis
I may have to get LBP2 when this comes out. Hope the DLC is free, but i doubt it
weedlord bonerhitler
IS THAT SHROWSER I SEE?

Posted by IGN Jun 15 2011 00:25 GMT
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This fall, Media Molecule is adding Playstation Move support to LittleBigPlanet 2, meaning you'll finally be able to twist nobs and turn cranks with actual movements in order to get your Sack Boys from start to finish in each level. And while that's pretty cool, it's really only a fraction of what t...

Posted by IGN Jun 07 2011 05:35 GMT
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LittleBigPlanet 2 already features some levels designed specifically for the PlayStation Move, but Media Molecule is further integrating the peripheral with a DLC pack. Featuring five story levels, and seven sub-stories, the DLC doesn't radically alter the controls, but does introduce a new tool called the Brain Crane...

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Posted by Kotaku May 20 2011 03:00 GMT
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#watchthis More than four million levels have been created by the LittleBigPlanet 2 community, but few-if any-are like this: A first-person shooter apparently set inside a mecha suit. More »
Francis
is this actually playable?
Super-Claus
wat

Posted by Kotaku Apr 16 2011 00:00 GMT
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#ps3 Since its release in January, LittleBigPlanet 2's community has created more than four million levels for the PS3 platformer. The number is exactly 4,141,742, in fact. More »

Posted by Joystiq Apr 15 2011 21:00 GMT
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We're pretty sure that if you added up all the levels of all the games ever released throughout the fullness of history, the total sum wouldn't measure up to LittleBigPlanet 2's latest achievement. Its total number of playable, user-contributed levels has broken the four million mark.

Posted by Joystiq Mar 28 2011 17:30 GMT
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Media Molecule is doing its part for the Play for Japan campaign, auctioning off a few rare pieces of original concept art for LittleBigPlanet, along with signed copies of its sequel. There are four sketches up for grabs on the auction block, each of which show the evolution and development of the franchise's floppy, stitched protagonist, Sackboy. Each piece comes with a copy of LBP2 with an extremely limited edition cover slip signed by the entire Media Molecule team.

Bidders can also try to grab a super rare, in-game crown costume piece for their Sackperson -- a prize usually only distributed as prizes for Media Molecule contests. If you'd like to get involved and grab a piece of LittleBigPlanet history in the process, check out Media Molecule's eBay page.

Posted by PlayStation Blog Mar 04 2011 20:31 GMT
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Is there really such thing as too much Sackboy? Of course not! This week’s update has tons of Sackboy images so be warned!

Our LBP Playlist
Here’s a few of levels we’ll be playing this weekend…

Catch a Sackboy! (Funny Movie) – by Sickivionkey

Dance Dance Resolution – by KirbyCool

Plants vs. Zombots – by Foggles

The LittleBigCreation
In case you’ve missed it, we’re creating a “make.believe” level over at the Facebook/Sony site. Drop in and help us decide on this weeks poll – Storyline.

Sackboy Gallery
Since LBP2′s release, community fan art has been pouring in. Check out the latest user-created artwork featuring our own knit hero.

DeviantArt “Design your level” semi-finalists!

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GameArtisans.org 3D modeling challenge results (reported by of LittleBigLand).

More home-made Sackboy Costume awesomeness.

LBP communal goodies
Everyday, we discover tons of LBP goodness online. Here’s a recap of of the latest videos, podcasts, stories, to keep you busy over the weekend.

Mm Podcast #5 – User Interface discussions and more.

LittleBigPlanetorials – Best tutorials we’ve seen online.

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…and stay tuned next week for some BIG DLC announcements!


Posted by Joystiq Feb 28 2011 16:30 GMT
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Though the handful of promotional videos for Sony's NGP have featured footage of a handheld version of Media Molecule's latest, LittleBigPlanet 2, the game's developer and publisher have remained mum about the series' next on-the-go installment. However, a recent hiring notice on the studio's front page gives us hope: The Guildford-based outfit is currently looking for a graphics programmer to work on a new title, which will land "on a portable platform."

It wouldn't be the first time the handcrafted platformer made its way to a handheld -- that would be SCE Cambridge Studio's LBP for PSP -- but the possibility of a totally in-house iteration of the franchise on Sony's next portable is enough to send shivers of excitment coursing through our entire body. We've contacted Media Molecule for a comment!

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Posted by MM Feb 23 2011 01:06 GMT
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Super-Claus
awesome
Tails Doll
better than shrowser

Posted by Joystiq Feb 19 2011 00:30 GMT
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Grab a caffeinated beverage and fire up your PlayStation 3, as the free LittleBigPlanet 2 community level pack is now available for queuing up on LBP.me. In case you missed our announcement post, we'd like to remind you that this "Hansel & Gretelbot" pack was hand-crafted by some of the LBP community's finest -- the levels promise "full story, cut scenes, voice acting, original score, and lots of prizes to collect."

In addition to announcing the release of Hansel & Gretelbot, PlayStation Blog has detailed this past Monday's 1.01 patch for LBP 2. A mess of fixes were implemented in the update, most notably for some crashing problems and issues with LBP 1 DLC costumes. Check out the complete patch notes just after the break.

Posted by PlayStation Blog Feb 18 2011 17:30 GMT
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It’s here! Hansel & Gretelbot!

Last week we shared some cool news about “Hansel & Gretelbot” – a community-made level pack for LBP 2. Well, here’s some more cool news about “Hansel & Gretelbot” – it’s all ready for you to start playing! Here’s Spaff from Media Molecule with more details…

The Community-made Level Pack Hansel & Gretelbot is out now! For those who didn’t see it last week, Hansel & Gretelbot is a completely community made pack of 7 playable levels, furnished with a full story, cut scenes, voice acting, original score, and lots of prizes to collect too! It’s a might achievement, and hopefully one that will inspire others to do the same.

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It’s completely free and no need to download, just head over to this LBP.me page and queue up the first level!

The H&G team put together this set of awesome wallpapers to download for your PS3, plus you can read an interview with some of the creators over on LittleBigLand, where you can also download a fourth wallpaper!

On behalf of the guys, we hope you enjoy Hansel & Gretelbot, and please join us in congratulating them on their creation. May there be many more to come!

Congratulations to the whole Hansel & Gretelbot team on creating something so impressive and ambitious – it’s an amazing example of what’s possible in LittleBigPlanet 2. I hope you all have fun playing it!

Codename: “Cupcake”

Earlier this week, a game update for LittleBigPlanet 2 was released. Codenamed ‘Cupcake,’ it fixes a number of issues that were making some players’ experience of LBP 2 insufficiently Sack-tastic. Head over here for a full list of updates.

Must-Plays of the Week

“Fist of the Craft Earth”

Gevurah22 is back with his complete version of his popular game from the pre-launch beta.

“Soda Blob – Retro Adventures”

Check out this platforming masterpiece by Sylzoid with a some creative gameplay mechanics.

Unsung Levels of LBP2

We recently discovered Karl Koekbe’s recent series of articles highlighting “Unsung Levels of LBP2.” Click on over to find some great levels and awesome write-ups.

On the PS Store

With the recent release of Marvel vs Capcom 3, we can’t stop thinking about all the characters and started playing LBP in Marvel & Street Fighter costumes. You say you don’t have them? Well you better head to the PlayStation Store and pick up your favorite Sackboy/Marvel/Street Fighter costumes.

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Posted by PlayStation Blog Feb 17 2011 20:00 GMT
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Hello again, LittleBigPlanet fans! I know you’re still busy playing the game, but here’s your chance to join the community to create a make.believe level for LittleBigPlanet 2… even if you don’t know your poppit from your wobble bolt!

Sony make.believe brings you “The LittleBigCreation,” which gives the community the chance to vote on every aspect of a new, custom-created make.believe level.

Here’s what you need to do to let your voice be heard:

Visit the Facebook.com/Sony page and click on the “Make Games” tab. Each week, you’ll be voting on design elements including genre, environment, characters, storyline, music and name. Each week, Sony make.believe will be giving away great prizes such as a PlayStation 3, PlayStation Move and more…just for voting! So make sure to come back to the Facebook.com/Sony page each week to get a glimpse of the level as it is being created and for more chances to win. If you are chosen as the Grand Prize winner, you’ll win a trip to this year’s E3 in Los Angeles.

And, of course, when the contest ends on March 31, you can download and play the make.believe level within LittleBigPlanet 2 to see just how Sony make.believe helped turn your ideas into reality.


Video
Posted by GameTrailers Feb 15 2011 18:56 GMT
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Kick up the action in LittleBigPlanet with something from every sub-genre, including first-person shooters!

Posted by Joystiq Feb 12 2011 03:30 GMT
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Are you waiting to dip into LittleBigPlanet's Community-made levels until one clear-cut champion of creativity and artistry breaks through? Well, Mr. Hoity-Toity, you should get ready to play the heck out of "Hansel & Gretelbot," a seven-level LittleBigPlanet 2 adventure coming from a collaboration between 12 of the community's most celebrated creators.

Check out a trailer for the fairy tale-centric project after the jump. It looks like it's got enough polish and charm to rival the quality of the game's pre-loaded levels. According to PlayStation Blog, the homebrewed adventure is "very nearly ready to launch" -- we'll let you know as soon as it does!

Posted by IGN Feb 11 2011 21:38 GMT
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The Sackboys and Sackgirls at IGN sound off on the sequel.

Posted by Joystiq Feb 09 2011 12:25 GMT
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If you're in love with the LittleBigPlanet universe from your head to your feet, it's time you donned some apparel representative of your admiration: The shoe artists at KyozoKicks have transformed a pair of Vans into a sticker-stuck canvas, inspired by Media Molecule's customizable PS3 platformers.

Posted by Joystiq Feb 09 2011 02:40 GMT
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Ready to be impressed? UK pop ground N-Dubz chose the path of adorableness in its latest trailer, employing LittleBigPlanet 2's creation tools rather than a film crew. The results, we think, speak for themselves. Which is to say it's very, very impressive. The song? It speaks for itself too.

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Posted by Kotaku Feb 07 2011 20:00 GMT
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#video I've seen so many great things in LittleBigPlanet 2, but I didn't know that the best thing yet would be a re-creation of Back To The Future. Bravo, user Rigzz, this is an amazing homage. More »

Posted by PlayStation Blog Feb 04 2011 19:43 GMT
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Two weeks into the LittleBigPlanet 2 launch and the LBP community has been amazing. The internet has been crazy with tons of tweets, funny status updates and lots of new YouTube videos with new community members.

Speaking of community members: VideoGamesAwesome just got a PS3 and have discovered the AWESOMENESS that is LittleBigPlanet 2. Their podcast is entertaining, as we can see their genuine emotions as they play LBP2 for the first time. They’re still fairly new at the game so feel free to chime in and let them know which levels to play next (like this one from TripleTremelo)…

Speaking of cool levels: A big THANK YOU for helping us reach 3.6 million levels online! It’s astonishing to see so many levels made for fun, and even levels created for contests.



Speaking of contests – In addition to our LittleBigPrius contest, there are tons more contests and prizes out there:

  • Level Design Contest @ Deviant Art – Deadline: Feb 18
  • Break-out-a-Genre Contest @ LittleBigPlanetGalaxy – Deadline: Mar 18
  • How to (Tutorial) Contest @ LittleBigNetwork – Deadline: Mar 26
  • Sackbot Contest @ Sacktastic – Deadline: Apr 1

Speaking of Sackbots: We’ve noticed an interesting increase in Monsters’ Zombie & Ghostbusters’ Slimer costume DLC downloads. I take it you guys are preparing for Zombie Survival levels…

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Speaking of DLC: Don’t forget to get the Chinese New Year and Groundhog Day DLC packs before they disappear! And next week, prepare for a special Valentine’s Day DLC pack to appear on the store for a limited time…

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Speaking of Valentines Day: We love that LBP2 made it on this list of Valentine’s Day gifts for your special loved one with a PS3…

Speaking of PS3: WHAT?!?!?! You don’t have LBP or a PS3? You’ll love this deal.


Video
Posted by GameTrailers Feb 03 2011 02:59 GMT
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Do you want to set a Guinness World Record with LittleBigPlanet 2?

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Posted by GameTrailers Feb 03 2011 02:58 GMT
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Jump into a MediaMolecule arcade with LittleBigPlanet 2.

Posted by PlayStation Blog Feb 02 2011 17:01 GMT
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Hello LittleBigPlanet fans! I just wanted to let you know that our “LittleBigPrius” level which we developed in conjunction with Toyota, is now available for download in LittleBigPlanet 2. You can find it through a simple text search on the Community planet—the “author” is LittleBigPartner.

As we mentioned earlier, this level is the focal point for a “create your own level” contest which officially begins today. Play our “LittleBigPrius” level to collect prize bubble items, and use these items to create your own Prius-inspired level. When you publish your level to the world, be sure to name it “Prius_ …” so that it will be easy for everyone to find.

Make sure that you get your level built and published prior to the conclusion of the contest at midnight on March 8th. That’s when we’ll take a close look at the 10 most popular levels, as determined by the LittleBigPlanet community. We’ll be judging these levels based upon originality, quality and polish, Toyota Prius brand awareness, and use of the items obtained from our “LittleBigPrius” level. From these finalists, we’ll pick a Grand Prize winner of a 46” Sony Bravia 3D HDTV and PlayStation Move hardware bundle. We’ll also select four First Place winners of a PlayStation Move Sports Champions bundle.

Read up on the full contest details here. And good luck!


Posted by PlayStation Blog Jan 28 2011 22:00 GMT
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Woot! LittleBigPlanet 2 is finally on store shelves and its been a crazy week in LBP2 activity, from our own Guinness Book of World Record Event to some EPIC viral videos:

With the game being played in PS3s around the world, I wanted to provide a quick “Who’s Who” and what to do when you’re not playing LBP, but thinking about it.

Official Resources!

In addition to our LittleBigPlanet.com re-design, new content on mediamolecule.com, and weekly community updates on our PS Blog, we wanted to make sure you know about a few more cool new web tools available including:

LittleBigMap: All the tweets, pictures, videos and even games all on one big map!

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LBP.me: See who’s playing what and what games you want to play next! Complete with photos of games, user stats, user ratings, and

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YouTube Goodness!

No doubt, your already subscribed to our official YouTube pages (US, UK, and Mm), but be sure to check out what our extended family in Australia has been up to. And don’t forget these guys for the latest and greatest in LBP videos…

Sackinima: Loving the machinima! Even better with LBP2!

ChimpanzeePS3 – Tons of EVERYTHING here!

LBP2Channel – Looking for levels to play?

LittleBigPlanet 2 Resources

Looking for some help? Our first recommendation is our ‘Uberly-huge’ strategy guide, but here are some of our other favorite sites to help:

LittleBigPlanet Wiki – Recently announced and immediately growing

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S.T.A.R.S. (Simple Topic & Answer Registry System) – Go ahead, ask a question!

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LittleBigPlanet Wikia – around since April 2007

Podcasts

We hope you enjoyed the latest MediaMolecule podcast. And if you’re in the mood for more be sure to bookmark our fans below for their latest episodes:

The LittleBigPodcast – Fresh with a new set ‘re-design’ and a ton of fun at our NYC event. Bonus montage below:

Sackcast – Officially back from a brief break, just in time for LBP2

LBPcast – Congrats on the recent anniversary of the show!

Fansites

LBPCentral – Creators unite!

LittleBigLand - Where I go for news!

LittleBigPlanetarium – Brand *new*, I just signed up!

LittleBigPlanetGalaxy – Always expanding!

LittleBigNetwork – Be sure to enter the “How To…” Contest!

LittleBigPlanetGuide – Love the re-design!

Sacktastic – Kicking off the new site with a Sackbot Contest!

Plagachef – The 2010 Christmas calendar was epic!

LiBiPl.net – Always a unique insight into LBP!

Did we miss anyone? Feel free to post in the comments section below and we’ll be sure to get everyone on our radar – and hopefully highlight their/your efforts on upcoming LBP Community Posts!

Have fun with LittleBigPlanet 2, and keep those custom levels coming.


Posted by Joystiq Jan 27 2011 22:00 GMT
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Still need more proof that LittleBigPlanet 2 is every game ever? Creator curator Bluetonberry has a new level which might just win you over: It's a stunningly accurate recreation of the first dungeon from the NES Legend of Zelda. Check out a video (and an LBP.me link!) after the jump!

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Posted by Kotaku Jan 26 2011 23:30 GMT
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#ps3 LittleBigPlanet 2 for the PlayStation 3 is a fantastic little toolbox, capable of creating video games of all shapes, sizes and genres. We've seen plenty of game recreations in LittleBigPlanet, but this Legend of Zelda aims for strict accuracy. More »

Posted by Giant Bomb Jan 26 2011 22:00 GMT
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Platform: (PS3)

5 out of 5

Avalon Centrifuge is one of the creators you'll encounter during the story.  On the surface, you might not think that LittleBigPlanet 2 looks vasty different from its predecessor. And, if you're looking at the single-player "story" side of the game, you're right, it's not a huge shift. But all of the underlying bits have become significantly more sophisticated, allowing players to take the level creation tools and create some incredible things. Those tools mean that levels that fall outside of the standard platforming genre are now easier to create, exponentially expanding the sorts of levels that an average person with a ton of free time can make. On top of that, LBP2 is better about getting you into those levels, with a lot of great filters and options that make finding the best stuff easier than it's ever been. It's an intensely charming and engaging game that really stands out as one of the smoothest examples of how to handle user-generated content on a console.

The story mode is structured a lot like the first game's, and it serves the same basic purpose. There's an evil force out there, and you'll work with a batch of "Creators" to right the wrongs and get things back to normal. It feels like these levels are largely designed to introduce you to the new mechanics of LBP2, like a grappling hook that you can use for swinging and climbing, or the grabinator, a pair of gloves that let you pick up and toss objects. You'll also start to get a sense of how you might use these new things in your own levels. You'll also get a user's-eye look at the controllinator, which is an in-game device that can be hooked up to allow you to use the DualShock to control objects other than Sackboy. This is what allows you to control cars, play dual-joystick shooters, fly lunar landers, or just about anything else you can come up with. It's a big part of what makes LBP2 so much broader than its predecessor.

The single-player is a brief romp that, as before, is practically required since you'll unlock a ton of objects and stickers for use in the create mode. Interacting with the level creation tools hasn't changed a lot since the first game, though there are plenty of required tutorials to go through before you can really start creating your own levels. You'll still shuffle objects back and forth along the three usable planes, and you're still represented in the creator as a floating Sackboy, as opposed to a mouse cursor or anything, well, "tool-like." While the tools are pretty easy to use and are usually explained well by the 50+ tutorials, getting in there and creating something awesome isn't an especially fast process. It seems like a mouse or a PlayStation Move controller would make things happen more quickly, but the game doesn't currently support either. Word is that a patch is on the way, though.

The official levels will introduce you to the basic concepts. Let's face it: Most of us are never going to put in the time it takes to build a world-class LittleBigPlanet 2 level. But there are plenty of people out there giving it their all, and the game is superb when it comes to sifting through these levels and getting the best of the best into your hands. The community section has plenty of filters that let you look at the highest-rated levels, the newest, or ones that are marked with specific tags. So if you want the newest levels that employ the controllinator (which is my current favorite way to sort it all), you can do exactly that. You can also do all of this while you're away from your PS3 via lbp.me, the game's official site. The site has a great database of user-created levels, along with all of the review, rating, and tag data that comes along with them. If you feed the site your PSN login credentials, you can even add any levels that look interesting to a queue. When you fire up the game, it'll immediately notice the list of levels you lined up and let you dive right into those without any more work. It's one of the best ways to integrate a website with a game that I've seen so far, and it's become my preferred way to find and share user levels.

There's an awful lot of wonder and joy to be found in those user levels. It starts by being fully compatible with levels created in the first game, giving you a great base to start with. But a lengthy beta and a collection of busy creators have been putting LBP2's improved tools to great use, resulting in goofy fighting games, better basketball games, multiplayer shooters, bootleg versions of The Legend of Zelda's first dungeon, a zillion levels with unlicensed Mario elements, and that's only scratching the surface. Some players are just building machinima-style movies with the level tools and telling their own stories. Even the music levels that just play MIDI-like versions of real songs are better thanks to a rebuilt music sequencer.  The sheer number of levels can be a little overwhelming, but with the great level-sorting tools, it becomes easy to spend hours just checking out and rating the work of others and leave you wanting even more.

What you do with those basic concepts? That's your business... and Nintendo's business, now that I think about it.  The only downside is more a matter of taste than a genuine issue: the platforming action of the core LBP gameplay is largely unchanged. Considering the backwards compatibility, it's easy to understand why Sackboy still moves and jumps the way he does, but it never feels like it's quite responsive enough. Granted, that's sort of a perception issue that comes from me spending so many years playing platformers, and well-designed levels (like the official levels) aren't built in a way that makes this a glaring issue. I guess I just wish that Sackboy jumped a little higher? Regardless, if the way Sackboy moves turned you off two years ago, it's still going to bother you in LBP2.

The tool upgrades given to creators in LittleBigPlanet 2 are enough to make the game feel pretty fresh, making the game worthwhile even if you never actually delve into the creation mode yourself. But if you've got a great level idea burning a hole in your brain, and don't mind putting in a grip of time to get it just right, you'll find the tools to be pretty accommodating once you learn how they all work. Me, I'm perfectly content with just surfing through the lists of levels, picking out the craziest examples I can find, and losing myself in a world of twisted Mario clones, shooters, and levels loosely based on feature films. So get out there and create some more of those for me, cool?

Posted by Joystiq Jan 24 2011 20:00 GMT
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The latest episode of the Show About Games Show features one of the most adorable things our jaded, bitter eyes have ever seen: a recreation of a LittleBigPlanet level, done with Sackboy dolls and hand-made, LBP-ish crafts. Also, some human hands, though that sounds creepier than it actually is.

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Posted by Kotaku Jan 24 2011 11:00 GMT
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#clips Give this Show About Games Show clip ten seconds to let you know what's going on. Give it thirty to warm your heart. Then give it around sixty to blow your mind. More »

Posted by IGN Jan 24 2011 10:38 GMT
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PS3's Mass Effect 2 lands in top ten too.