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Posted by Kotaku Sep 04 2012 10:00 GMT
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#genkirockets Here at Kotaku East we have had a lot to say about Japan's most popular virtual idol, Hatsune Miku. But just because she is the most popular one doesn't mean that she is the only one. More »

Posted by IGN Sep 30 2011 01:03 GMT
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In the future, the first human being born in outer space is a girl named Lumi, and her only knowledge of Earth comes from the sight of its distant greens and blues from her home among the stars. At least that's what renowned video game designer Tetsuya Mizuguchi and his team at Q Entertainment say in Child of Eden, a rhythm action game originally developed for Kinect and now on the PlayStation 3...

Posted by IGN Aug 30 2011 21:56 GMT
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Today Microsoft announced a new Kinect Sensor bundle that retails for $149.99 an has an added bonus...

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Posted by Kotaku Aug 12 2011 14:10 GMT
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#childofeden After some delays, and some uncertainty about Move support, developer Tetsuya Mizuguchi himself takes to YouTube to confirm the game's release and show us how it will work with Move. More »

Posted by Kotaku Jun 29 2011 16:20 GMT
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#childofeden I'd played games avidly since I could manipulate keys on a keyboard, with the same ferocity of concentration that I'd read all the books in my parents' house. I read everything from Agatha Christie's endless novels to "Thus Spoke Zarathustra". More »

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Posted by GameTrailers Jun 23 2011 23:26 GMT
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Enter the World of Eden and find out if the experience is one worth having in the GT Review Pod!

Posted by Giant Bomb Jun 22 2011 18:52 GMT
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Child of Eden's coming to PS3 in a few months, only because Q was tied up on Xbox 360.

There's been a surprising amount of silence about Child of Eden for PlayStation 3. The silence has lead some to speculate, as gamers will do without details, about whether Microsoft had paid for the silence.

"No money hats," joked Q Entertainment producer and former games writer James Mielke on the latest 8-4 Play podcast.

Rather, Mielke pointed out, Q Entertainment has a small team of roughly 30 people working on the project. With Child of Eden on Xbox 360 out the door, the studio's now working on PS3.

"We're doing everything in-house, we're not farming anything out," he said. "Now, we're working full-steam on the PS3 version. Despite the fact that the 360 was the lead SKU, the PS3 version is coming along very quickly."

As for whether the extra time will result in other features or Move support, Mielke was coy.

"There's nothing I can really say about it," he teased, "except that it will definitely be worth the couple months that people have to wait for the PS3 version to get finished. People with PS3s, people with nice TVs, people with all kinds of control options...it's going to be really cool."

One could imagine Child of Eden in 3D would look pretty damn cool.

The hosts also asked about how several PS3 releases have come bundled with some older titles, thanks to the Blu-ray's extra storage capacity. What about Rez HD, which is only on Xbox 360?

"We get a lot of emails about that, and that may actually change in the future," he said. "There's nothing that we've actually started. But there's no reason that we're not doing a PS3 version, except that we only have a certain amount of resources."

Keep sending those emails. You can listen to the 8-4 Play podcast on their website. If you're interested in hearing more about gaming from Japan's point of view, it's worth checking out.


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Posted by GameTrailers Jun 21 2011 18:46 GMT
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R&B star Ne-Yo introduces the Project Hope initiative to help raise money for the Red Cross Relief Effort in Japan!

Posted by Giant Bomb Jun 19 2011 00:00 GMT
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3 out of 5

A love letter to the positive potential of technology, humanity's capacity of greatness, synesthasia, and--in perhaps the only constant between all of Q? Entertainment games--the soaring hopefulness of turn-of-the-century vocal dance music, Child of Eden is, in literally everything but name, the sequel to Rez. Never a significant commercial success, and not without significant, meritous criticisms against it, Rez is still an influential and impactful game, blending intricate abstract imagery, cryptic narrative design, and pulsing, rhythmic gameplay in a way a commercial game had never done before it. It was arguably the game that triggered the ever-maddening "games as art" black hole of internet debate in earnest, and virtually every abstract, ethereal little sincerely subtitled indie rhythmic shooter since then owes a debt to Rez. As is so often the case, what you get when the creator of a creative flashpoint--in this case, Q? Entertainment's Tetsuya Mizuguchi--returns to the scene is...well, more of the same.

Granted, with Child of Eden, you're getting it with improved visuals, thanks to the considerable advantage the Xbox 360 has over the Dreamcast hardware Rez was originally developed for, as well as support for optional Kinect controls, which pair intuitively with the game's inherently simple, easy-going gameplay, but you'll lose a bit of the gamepad's cold accuracy in the process. Make no mistake, this game is a feast for the senses--or, perhaps more accurately, an evening spent grinding your molars against an irresponsible amount of fruit-flavored hard candy...for the senses--but it does not push boundaries the way Rez did, and with what amounts to just a few hours of raw, quantifiable gameplay in store, it's kind of a hard sell, perhaps even moreso than the original Rez.

And yet, aside from Rez, there's really nothing quite like the blissed-out soundscapes of Child of Eden. If you're receptive to the indulgences of early Internet cyber-idealism, or you're simply up for some bonged-out visuals of a crystal space whale flying into your mind's eye and shit, it's an experience worth some time and attention.

It should be telling that I'm hesitant to address Child of Eden as a game outright. As a video game, judged alongside other, traditional pieces of interactive electronic entertainment, well, Child of Eden is a little...limited. Let's just say the game part is not its greatest strength. If we're going to cook it down for scrap, Child of Eden is an on-rails shooter with lock-on targeting, the likes of which there are no particularly modern comparisons for, the closest being something like Panzer Dragoon Orta. (Twisted Pixel's upcoming Gunstringer for Kinect is actually shaping up to be a weirdly apt companion to Child of Eden, but let's not get ahead of ourselves here.) You paint enemies with a cursor, hit the trigger, and those enemies are gone. "Enemies" almost seems a little strong, since most of the things you're shooting seem kind of ambivalent about the whole affair, though targets that do bite back usually do so with color-coded projectiles that require you to switch to your manual weapon to eliminate.

You'll find health pick-ups, as well as well as Euphoria power-ups, which let you clear the screen when you're in a pinch. There are five main levels of unique, effectively static content in Child of Eden, and once you complete all five, you'll unlock a higher difficulty, some sound and visual effects, as well as a challenge mode that goes longer, but is dronier and less theatrical than the main levels. Most levels take, in my experience, a little more than 10 minutes to complete, though the game doles out access to subsequent levels in such a way that you'll likely have to play previous levels multiple times in order to progress.

Judged purely by this mechanical criteria, Child of Eden sounds lackluster at best. It's short, simple, and frankly, not terribly challenging. What makes Child of Eden worth playing--or, at least experiencing--are the brain-bursting, techno-psychedelic environments that you fly through. Following an opening scroll concerning some very serious nonsense about future ladies being digitized and reborn in the space Internet (I think), you're plunged into one level after another of what are essentially high-concept light shows. The first level feels like the most direct connection to Rez, with complex geometric structures built out of simple polygonal shapes that undulate and transform as the level continues. By the second level you're watching a crystal space whale transform into the mighty phoenix, and the third level...well, the third level takes place on a river, and is called "Beauty." Not sure I could describe it much better than that. The levels only get weirder, and more visually astonishing, from there.

If you couldn't tell already, Child of Eden is an achingly sincere game with a serious case of freshman philosophy. The substance of the game's profundity is wide open to debate, but it's never too overbearing about it, and there's something to be said for trying to divine the creator's intent from the thousands of swirling, flat-shaded cubes currently undulating across your screen.

It's astonishing that Rez would ever receive a sequel, official or otherwise, so the very existence of Child of Eden is kind of incredible. That it hewed so close to the formula of the original isn't an inherent fault, but it's hard not to wish there was just more of Child of Eden to experience.


Posted by IGN Jun 14 2011 21:57 GMT
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SAN FRANCISCO - Today Ubisoft announced that Child of Eden is now available in North America for the Xbox 360 video game and entertainment system from Microsoft. Developed by Q? Entertainment Inc. under the direction of the renowned game creator Tetsuya Mizuguchi, Child of Eden is an award-winning...

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Posted by GameTrailers Jun 14 2011 21:03 GMT
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The majestic Phoenix appears in this boss-style level from Child of Eden.

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Posted by GameTrailers Jun 14 2011 21:03 GMT
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Dive into a new experience in the deep space areas of Child of Eden.

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Posted by GameTrailers Jun 14 2011 21:03 GMT
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Take a trip through several of the environments of Child of Eden, including the massive land of turning gears!

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Posted by GameTrailers Jun 14 2011 18:30 GMT
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Gameplay and floral fireworks highlight this launch trailer.

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Posted by Giant Bomb Jun 14 2011 17:40 GMT
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Featuring Space Neon Whales that have to work cooperatively.

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Posted by GameTrailers Jun 08 2011 21:55 GMT
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Every sound has a movement in this trailer from E3 2011.

Posted by IGN May 26 2011 10:18 GMT
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Ubisoft will open a pop-up shop in central London to promote Child of Eden...

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Posted by Kotaku May 24 2011 23:30 GMT
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#video Tetsuya Mizuguchi, the developer behind Space Channel 5, Lumines, and Rez—and its upcoming spiritual sequel Child of Eden—joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"? More »

Posted by IGN May 16 2011 06:35 GMT
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A thoughtful and soft-spoken man, Tetsuya Mizuguchi is one of the brightest stars of the Japanese game development scene. Known for his almost euphoric melding of music with gameplay, he is a unique breed of game designer; as comfortable taking inspiration from rave parties as he is the Russian abstract artist Kandinsky. In this interview, we explore how his vision has evolved, from his first game Sega Rally Championship, to the upcoming Child of Eden...

Posted by Joystiq May 13 2011 21:00 GMT
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Kongregate and Ubisoft just launched a new contest to promote Child of Eden, called "Project Eden: Experience the Music" -- but it's an even deeper "experience" than the title suggests, as you'll actually "experience" the development of a music game in order to enter.

From now through June 21, Kongregate is accepting submissions of user-designed music games for entry into this contest. The top 25 games chosen by the voting community will then be judged by Child of Eden creator Tetsuya Mizuguchi ... and also Ricardo Torres from GameSpot. The winner gets $10,000 and, of course, the opportunity to spread their synaesthesia-inducing masterwork to everyone who checks out Kongregate.

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Posted by GameTrailers May 06 2011 02:26 GMT
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Twist your perception with an early look at Child of Eden from the creator of the music-themed shooter Rez!

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Posted by GameTrailers May 04 2011 18:33 GMT
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Learn how to save Eden with two control schemes for Child of Eden on Kinect.

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Posted by Kotaku Apr 28 2011 12:20 GMT
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#ohcumon Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter Rez. The trance vibrator even came in a washable "protective glove". More »

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Posted by Giant Bomb Apr 26 2011 23:32 GMT
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Posted by GameTrailers Apr 22 2011 17:53 GMT
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Every sound has a movement in this soothing trailer for Child of Eden.

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Posted by Kotaku Apr 22 2011 16:30 GMT
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#watchthis We've been sold on Rez creator Tetsuya Mizuguchi's celebration of music and movement since we saw Child of Eden at E3 2010, so each additional trailer is just a bittersweet reminder that we don't have yet. More »

Posted by IGN Apr 21 2011 16:38 GMT
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Though Child of Eden on Xbox 360 is now set for June 14 in the U.S. (and short after in other territories), PS3 owners aren't so fortunate...

Posted by IGN Apr 21 2011 16:00 GMT
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Ubisoft confirmed that Child of Eden is coming to North America on June 14 -- for Xbox 360. Child of Eden makes use of Microsoft's Kinect peripheral to allow a psychedelic controller-free shooting experience. You can also use a controller, but only if you're a square...

Posted by IGN Apr 13 2011 12:30 GMT
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Trying to describe a game like Child of Eden with only your words is like trying to describe a feeling using maths, or the texture of a kitten's fur with a cordless drill: the tools don't fit the task. And it's scarcely any easier doing a show-and-tell, so abstract and unusual is the experience on offer. All credit to its creator Tetsuya Mizuguchi then, who stood before a hushed throng at Kapow! Comic-con to do precisely that...

Posted by Joystiq Apr 10 2011 19:00 GMT
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The gaming industry is, with astonishing regularity, a total circus sideshow of inexplicable oddities -- but we're confident that nothing has approached the levels of bizarritude contained within this here post. According to IGN, Child of Eden creator Tetsuya Mizuguchi announced at the Kapow! Comic Con that developer Q Entertainment has whipped up a unique peripheral for the Kinect shooter: A corset which holds four 360 controllers at one time, all of which individually vibrate to the beat of Eden's music.

It sounds like a prototype that's unlikely to make it beyond the borders of Q Entertainment's home office -- but that doesn't make it any less magical. We mean, mathematically, it's four times crazier than Rez's Trance Vibrator. Exponentially more so, actually, since the vibrations in question happen inside of a corset.