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Posted by Kotaku Jun 26 2011 22:00 GMT
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#3ds In building the 3D remake of The Legend of Zelda: Ocarina of Time, the mandate for the developer Grezzo was to preserve fans' memories of the original as much as possible. That meant, where possible, that bugs from the original Nintendo 64 game were intentionally left in. More »
Super-Claus
I kinda expected this.
Fallen Shade
naaaaw, I think he means the sword recoil when you jumpslash at a wall in mid-air and bounce back

Posted by Giant Bomb Jun 21 2011 02:00 GMT
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5 out of 5

How does a person, in 2011, approach a review of The Legend of Zelda: Ocarina of Time? By what standards should you judge a game both universally hailed as one of the best ever made, and also now almost 13 years old? Difficult questions, but ones I could generally set aside once I sat down and actually dug into Nintendo's new portable version of Ocarina, gussied up in 3D. The original is a game I count among my all-time favorites but which I haven't touched since it was only a few days old. Today, the game holds up remarkably well, all things considered, and by sheer process of elimination it's practically a must-have for anyone who's already ponied up for the software-scarce 3DS.

Ocarina was inarguably a landmark when it released in 1998, and Nintendo has shown the game the right amount of reverence with this updated release. Not a port but not quite a remake, Ocarina of Time 3D boasts as its primary selling point a complete visual overhaul that brings the game up to 3DS standards--or at least, what I assume is indicative of the 3DS' capabilities, since we really haven't seen much out of this machine yet. You'd be forgiven if you took a cursory look at Ocarina 3D and thought it doesn't look much better than the Nintendo 64 original, but you'd be objectively wrong. That's just the rose-colored tint of nostalgia. Side by side, the new release looks leaps and bounds better than the old one, particularly the far more detailed character models. The world is full of cleaner, sharper textures and tons of lively new ambient effects as well. Top to bottom, it's a great overhaul. And while every person's handles the 3DS' depth feature subjectively, this has been my best experience with the system's 3D to date. Hyrule's wide-open expanses and ornate interiors make a great showcase for the 3D effect, and I was able to play with the 3D slider most of the way up without my eyes ever seriously crossing.

In contrast to the thorough graphics upgrade, Ocarina 3D slavishly recreates every other aspect of Ocarina of Time, for better or worse. That's mostly for the better. Even now, over a decade later, the game's dungeons are still the real deal, full of devilish puzzles that challenge you to use the old Zelda item lineup in creative ways, intricate multi-level layouts, and no shortage of set pieces and architectural novelties. Remember stepping into the Forest Temple's twisted hallway for the first time? The passage of time hasn't much dulled the impact of such unexpected sights. Some of the dungeons are so complex, you get that almost overwhelmed feeling akin to the way you feel in games like Portal, where you have to step back and take it all in from a distance before you can decide how to start going about solving things up close. For a game this old to engender such a modern reaction is pretty impressive.

My prevailing memory of Ocarina focused on the sequence of those iconic dungeons. "Right... three dungeons as a kid, travel through time, five temples, done." But there's a good bit more content, most of it optional, around the edges of Ocarina to flesh out and enliven the game's version of Hyrule. Even having played the game in its day, I found myself stumbling onto some neat secret areas, finding unexpected pieces of heart, and so on, without immediately remembering where everything is. Ocarina of Time was one of the first games I remember that established a strong, coherent sense of place, and you still get a pretty great sense of that larger world as you explore Hyrule. There's plenty of value even for those who have been here before, though you're sure to recall certain things more clearly and immediately than others.

Ocarina's position in the video game pantheon is well-deserved, but there are a couple of spots where the age begins to show, where you wish devotion to recreating every aspect of the classic game might have given way to some thoughtful, modern-day refinements. The movement and combat work surprisingly well on the 3DS' controls, with a much appreciated option to toggle the enemy targeting by simply tapping the L button, instead of having to hold it down constantly. But it's hard not to miss the dual-analog camera control that underpins modern third-person action games, and the camera here tends to get hung up in tight spaces and make combat and some navigation a bit frustrating at those times. Also, early on in the game you'll spend an awful lot of time running back and forth across the sprawling Hyrule field, which itself doesn't contain much to occupy your attention. Later on there are enough ways to warp between locations this isn't much of an issue, and besides, I remember thinking the field felt a little empty way back in 1998 as well. There are probably fewer moments here where you remember this is an old game than there are in practically any other game of the era, but they do pop up.

Since this is, ultimately, a nice new coat of paint on the same game that came out last century, Nintendo's other few enhancements to Ocarina 3D bear mentioning. If you feel driven to go back and fight the game's bosses from a menu with a timer, you can do that. It's great that the game also offers the much harder Master Quest once you've completed the game the first time. There are some neat hint videos that apply to just about every area of the game, though none of them explicitly hold your hand through all of the puzzles. The best addition, besides the new graphics, is a pair of extra buttons on the touch screen that supplement the normal face buttons and let you map a couple of extra items. Even boots. (That means navigating the infamous Water Temple is as easy as tapping a button, rather than navigating multiple menus every time you want to access those infernal boots.) And while gyroscope-based motion control for aiming originally seemed like a bad idea to me, it actually comes in handy for precisely aiming projectile items like the hookshot and bow.

There are surely 3DS owners out there for whom Ocarina of Time 3D will be their first experience with one of the few classics important enough to truly earn the word "seminal." Those people should by all means stop what they're doing and go get this game. It's not the Zelda that established the series' traditional dungeon-item-dungeon-item formula, but it's the one that brought it into 3D space and (along with Super Mario 64 before it) defined how pretty much every subsequent action game should work in 3D, as well. It's almost as important as a historical record as it is a game that's still enjoyable today.

For everyone else, your interest in this game should hinge on your interest in replaying a better-looking 3D version of Ocarina of Time, and unless you've replayed the old game to death in the recent past, this updated release serves as the best version to hold onto for posterity. If nothing else, Ocarina 3D is a sign of great things to come, because if the 3DS can pull off such a lovely rendition of this deep and deeply satisfying classic, just imagine what sort of new Zelda adventures the system might offer in the future.


Posted by Giant Bomb Jun 20 2011 22:29 GMT
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If you'd like a complimentary copy of the soundtrack to The Legend of Zelda: Ocarina of Time, celebrating the launch of the 3DS revision and the series' 25th anniversary, time to act fast.

One, you need to have purchased a copy of The Legend of Zelda: Ocarina of Time 3D.

Two, register a Club Nintendo account.

Three, connect your copy of Zelda to said Club Nintendo account before midnight PST.

The soundtrack features 50 tracks, one orchestral melody made for this release, liner notes with character illustrations, and a message from Shigeru Miyamoto and composer Koji Kondo.

After midnight, your cartridge turns into a dodongo!


Posted by Kotaku Jun 20 2011 08:00 GMT
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#invisiblelink It's not, but during the game's development, Zelda creator Shigeru Miyamoto had this crazy idea: How about a Zelda game where players cannot see Link? More »

Posted by Kotaku Jun 18 2011 00:00 GMT
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#nintendo Kotaku recently asked eight questions of the chief creatives responsible for the Nintendo 3DS remake of The Legend of Zelda: Ocarina of Time, questions like "Why does Link auto-jump?" and "Do you think Navi is annoying?" More »

Posted by GoNintendo Jun 05 2011 06:16 GMT
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Gold Prognosticus

I got one of these a few years back, and a second one from a different site with a few more keys a year or two afterwards. They work suprisingly well, even if they don't look exactly like the game ocarina.

Super-Claus

I have one of those


Posted by Kotaku Jun 02 2011 01:30 GMT
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#songofplastic The plastic ocarina that Nintendo's sending around with The Legend of Zelda: Ocarina of Time 3D is quite the coveted piece of swag. Until we got ours, only French journalists and Australian customers were on the chosen list of recipients. Does the thing actually work? Joel Johnson put it to the test. More »

Posted by Kotaku May 22 2011 18:00 GMT
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#rumor French gaming site Le Mag Jeux Video got pictures of what appear to be the official premiums for The Legend of Zelda: Ocarina of Time 3D; it includes a wooden (or wood-patterned) pen and a plastic ocarina with the holes identified by their note. I had no idea an ocarina looked like a blue athletic cup. More »

Posted by Joystiq May 03 2011 16:15 GMT
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Apparently hearing our lustful cries for more Legend of Zelda: Ocarina of Time 3D media, the US Nintendo Channel has posted a new trailer for Link's remade adventure. We honestly never thought we'd say this, but that is one fine looking Dodongo.

Posted by Kotaku Apr 30 2011 15:00 GMT
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#rumor When the DS's The Legend of Zelda: Spirit Tracks showed up in bargain bins four months after release, for less than the price of lunch at McDonald's, it was rather embarrassing for Nintendo. Rumor has it the 3DS' Ocarina of Time will get a small shipment to avoid such a fate. More »

Posted by Joystiq Apr 25 2011 16:15 GMT
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Few games on this planet are capable of washing us away in a deluge of nostalgia like The Legend of Zelda: Ocarina of Time. The game's official site recently uploaded the 3DS remake's title screen opening, and ... man, that takes us back. To a simpler time. Like, 1998, to be exact.

Posted by Kotaku Mar 11 2011 21:30 GMT
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#nintendo3ds Why is Nintendo reviving on of the best Nintendo 64 games, The Legend of Zelda: Ocarina Of Time for the Nintendo 3DS? Zelda creator Shigeru Miyamoto says he wanted get a better sense of "really 'being there' in 3D" and to give new players a chance to play the Legend of Zelda game he was most deeply involved in. More »

Posted by Joystiq Mar 07 2011 01:30 GMT
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If you needed another reason to acquire the renovated, 3DS version of The Legend of Zelda: Ocarina of Time -- other than the fact that it's a pretty port of the best game of all time -- this might just win you over. In a video interview with ConservativeNewMedia, a Nintendo of America representative demoing the title at GDC revealed that the cartridge will contain both the original game and the slightly-more-difficult Master Quest.

Check out the video below to see the interview in question, and to see Link just stand around in the Deku Tree for a couple minutes. What are you doing loitering inside of old, sentient trees, dude? You've got Spiritual Stones to collect.

[Thanks to everyone who sent this in!]
Super-Claus

neato

Tails Doll
Francis, you are the last person who should make fun of facial hair.

YouTube
Posted by Kotaku Mar 06 2011 23:00 GMT
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#3ds Nintendo has confirmed that the Master Quest, a companion to The Legend of Zelda: Ocarina of Time that features new dungeons and puzzles, will be a part of the game's upcoming release for Nintendo 3DS. More »

Posted by Kotaku Mar 02 2011 23:30 GMT
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#nintendo3ds Nintendo announced at GDC today that it's bringing Netflix streaming movies, 3D movie trailers, and Sega Game Gear and Turbografx games to its Nintendo 3DS. It even announced a new Super Mario game for its 3D handheld! So here are some new screen shots of The Legend of Zelda: Ocarina of Time 3D. More »

Posted by Joystiq Mar 02 2011 18:58 GMT
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As excited as we are for the arrival of The Legend of Zelda: Ocarina of Time 3D, this latest batch of screens for the visually renovated title has reminded us of the game's tortuous toll: The Water Temple. So lengthy. So confusing. So, so much boot-swapping!

YouTube
Posted by Kotaku Mar 01 2011 13:30 GMT
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#video There's so much right with this, it's really hard to find where to start. I guess Boba Fett playing Zelda music in a subway station is as good as place as any. More »

Posted by Kotaku Feb 17 2011 16:20 GMT
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#speakuponkotaku What would you give to relive the greatest moments in your gaming history as if it were the first time? That's the question commenter Taggart451 ponders in today's Speak-Up on Kotaku. WARNING: Spoilers ahead. More »

Posted by Joystiq Jan 26 2011 17:00 GMT
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Just as Super Mario 64 DS ushered in the era of the original DS system, it seemed fitting that a 3D-enhanced version of The Legend of Zelda: Ocarina of Time -- the cherry on top of last June's "E3DS" scoop -- would be the linchpin of the 3DS hardware launch this March. Except, it's not going to happen.

Footnoted in a vague announcement that more than thirty 3DS games would be released between the system's launch and E3 2011 (in early June) was the equally ill-defined update that Zelda: OoT 3D was still "in the works," along with other triple-A Nintendo iterations for the new handheld, including Mario Kart, Paper Mario, Animal Crossing and Star Fox -- not to mention the ballyhooed Kid Icarus comeback, Uprising, which did impress at last week's preview event.

"Mario, Zelda, all of those titles are coming," Nintendo of America boss Reggie Fils-Aime told MTV Multiplayer. "From our perspective, we like to launch titles when they're ready. And so they'll be ready. They'll be ready soon -- just not in that initial time period of late March to early June." In other words: "after E3."

That leaves Nintendo with a somewhat dubious 3DS launch "window" lineup (we still don't know exact release dates) of first-party titles -- three to be exact: Nintendogs + cats, Pilotwings Resort and Steel Diver. You could make a case for those first two serving strong supporting roles in the hardware launch; and Reggie, off the top of his head, said that the Nintendogs and Pilotwings franchises have combined to sell "tens of millions of copies," despite neither being a particularly prolific sequel bearer.

Steel Diver, on the other hand, is an unknown (it began as a tech demo for the original DS) and stars ... a rather drab submarine. Astutely sensing our apathy for the game, Reggie explained that "from a compelling standpoint, we think it's awfully compelling."

If you're not buying it ... you could just buy Street Fighter IV again.

Posted by Joystiq Jan 20 2011 14:32 GMT
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Nothing does a better job of upgrading a game's graphics than your memory. There's something about the PS1/N64 era of games that makes us remember them better than they actually looked. The 3DS version of Ocarina of Time is unquestionably a better looking game than its predecessor, with new textures, new character models, better lighting, and a new widescreen aspect ratio. So, why does Ocarina of Time still look so dated?

Although Nintendo has updated the visuals of the N64 classic, it hasn't changed enough to shake off the N64 origins -- and the new sheen of paint can't help it compete with the other games that were present at the 3DS preview event, like Resident Evil. The 3D effect also seems relatively muted, even with the toggle set to the maximum settings. Its shortcomings make me realize that I wouldn't mind seeing a more thorough remake, one that truly pushes the 3DS' graphical capabilities.

But for most, Zelda isn't about the visuals, and the gameplay is just as you remember it.

YouTube
Posted by Kotaku Jan 11 2011 07:30 GMT
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#clips Screenshots are great and all, but sometimes you need to see a game moving to really get a good impression of it. Even when it's shaky-cam footage of a remake of a game that came out in 1998. More »

Posted by Joystiq Jan 09 2011 20:30 GMT
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Link's not the only one getting a three-dimensional facelift for Ocarina of Time 3D -- a few familiar enemies are getting a little added depth as well. Check out Famitsu's new batch of screenshots for the spring 3DS release in the gallery below to see how Gohma and King Dodongo have changed.

Posted by Joystiq Oct 29 2010 07:56 GMT
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As if you needed any more proof that the Japanese public has more carefully manicured hands that you do, the videos we've embedded after the break of folks playing Nintendo's 3DS on Japan's MX TV feature nothing short of the prettiest thumbs we've ever seen. Also, tons of 3DS gameplay (in 2D), so there's that.