Skullgirls Message Board

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Posted by Kotaku Feb 08 2014 18:13 GMT
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Skullgirls Encore will arrive on PlayStation Network on Tuesday, returning the indie fighter t' consoles a month after original publisher Konami pulled it be support 'n removed the game from Xbox Live 'n PSN.Read more...

Posted by Joystiq Feb 07 2014 20:30 GMT
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Having finally sorted it be issues with original Skullgirls publisher Konami, developer Lab Zero Games has revealed the date the game will return t' the PlayStation Network: February 11.

Instead a simply re-releasing the fighter, Lab Zero be offering players an upgraded version a the game dubbed Skullgirls Encore. While very similar t' it be predecessor, Skullgirls Encore technically qualifies as an entirely new game. As a result, none a the DLC released t' date for the original Skullgirls will be compatible with Encore, according t' Lab Zero Games. t' offset this inconvenience, Skullgirls Encore brings a host a gameplay tweaks as well as a new character, a meek opera singer named Squigly who attacks foes via an erudite, dragon-like parasite. Further, Lab Zero be offering Skullgirls Encore at no charge t' those who previously purchased the original incarnation a Skullgirls on PSN.

So far there be no word on when Skullgirls Encore will see an Xbox Live Marketplace release, but Lab Zero has issued two trailers for the fighter. ye'll find a launch trailer above, while below the break lies footage focused on newcomer Squigly. [Image: Lab Zero Games]

Posted by Joystiq Dec 22 2013 15:30 GMT
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Skullgirls Encore, the re-release a Skullgirls t' address the parting a ways between Lab Zero Games 'n Konami, will include a new mode called "The Typing a the Skullgirls Encore." While demonstrating it on EightySix's Twitch account, Skullgirls Design Director Mike Zaimont explained that the mode be planned for Xbox 360, PS3 'n the PC release a Skullgirls Encore.

In "Typing a the Skullgirls," each player's gauge for super moves fills automatically. Once a player uses a super, a timed typing exercise appears, which awards damage based on a player's typing accuracy 'n swiftness. Zaimont explained that perfectly typed words do 1.5x damage, "right but not perfect" phrases award standard damage, 'n totally botched attempts cut dealt damage t' 10 percent. The totals be reversed when an AI opponent uses a super move on a player, meaning that players be spared damage according t' their ability t' type phrases associated with incoming attacks.

"Typing a the Skullgirls" will be available in Story, Arcade 'n Versus modes, but not in Tournament or Online modes.

Posted by Joystiq Dec 18 2013 23:45 GMT
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Following a licensing battle with publisher Konami, Skullgirls will be delisted from both the Xbox Live Arcade 'n PlayStation Network Store on December 31. that be the bad news. The good news? Skullgirls Encore makes it be debut in January.

Instead a forcing players t' buy the game yet again, the console versions a Skullgirls Encore will be available for free t' anyone who currently owns Skullgirls. The Steam version a the game be unaffected by Konami's IP wrangling, 'n will remain largely unaffected.

The biggest ('n arguably only) addition t' Skullgirls Encore be the DLC "Squigly" character. As a mea culpa t' the community for having t' put up with all a this hassle, Squigly will be available as a free addition t' the game for a period a three months, regardless a which console ye're using t' play the fighter. Unfortunately, the DLC character color packs so far released for Skullgirls be not compatible with the new version, but developer Lab Zero Games doesn't want t' have t' charge people twice for simple palette swaps 'n be instead rolling each character's color scheme options into one big polychromatic DLC offering which be also going t' be available t' players totally gratis.

Full details on the change can be found on Lab Zero's website, just don't go in hoping for reams a Steam changes. The lack a Konami involvement in that version a the game means it be merely receiving a new Skullgirls Encore title screen.

Posted by Joystiq Dec 07 2013 17:00 GMT
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Following Skullgirls publisher Autumn Games' announced plans t' knock out their business deal with Konami, Konami has requested the removal a Skullgirls from the PlayStation Network by December 17 'n from Xbox Live Arcade by December 31. After likening the move t' Final Fantasy 6's MagiMaster casting Ultima before he dies, Skullgirls Design Director Mike Zaimont announced the impending delisting on the Skullgirls Weekly Stream channel.

During the broadcast, Zaimont explained that Konami submitted the request t' Sony without telling Autumn Games, sailing away Sony t' deliver the bad news. Zaimont explained that if the team finishes the new, self-published build a Skullgirls before Sony's QA team goes home for the winter break, Squigly 'n the improvements from the PC update's beta will be available "pretty immediately soon." If the deadline be not made, then Skullgirls will be removed from every regional PSN store other than Japan's, since that version be not published by Konami. Zaimont's requests t' push back Konami's delisting date for the PSN until December 31 have been unsuccessful.

Zaimont also explained that the new Xbox Live version a Skullgirls will be published by Marvelous AQL. However, since ownership a the property won't transfer from Konami t' Marvelous until December 31, the same day as Konami's delisting deadline, Zaimont doesn't "know if Marvelous can submit a build before that or not, but I be making one on the off chance that they'll be able t'."

If the new submissions t' PSN 'n XBLA don't make it through each store's respective certification process before the winter break, Skullgirls may disappear from digial storefronts until the QA teams return 'n clear the builds. Zaimont also noted that it be unclear whether those who have purchased the Konami-published version a Skullgirls will be able t' play online after that version be delisted. On a positive note, Zaimont said that that the PC beta for the new update be "going well" 'n the involved changes will be put into the retail version "right after [the North Eastern Championships]."

Posted by Joystiq Nov 07 2013 16:00 GMT
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Skullgirls publishing partners Autumn Games 'n Konami have ended their business relationship, but we can't confirm that the two don't go off for a cuddle every so often. Skullgirls patches for PlayStation 3 'n Xbox 360 have apparently been held up due t' some behind-the-scenes complications between the two companies, but that will no longer be a problem.

"Things have not always been hunky-dory between Autumn Games 'n Konami. Around the time a the last update, it became clear that it would not be possible t' proceed with the new patches as long as Konami be involved with Skullgirls," wrote Peter Bartholow a Skullgirls developer Lab Zero Games in a company update. "So, as a today, Autumn 'n Konami have terminated their business relationship, allowing us t' move forward with the PS3 'n Xbox 360 patch in a more timely 'n cost-effective manner."

Bartholow notes the testing a the patches be "nearly complete," but now the team has t' go through the digital paperwork shuffle a moving the game over t' a new publisher. Autumn Games will be the game's PSN publisher, but because "Microsoft doesn't support purely digital publishers," Autumn be partnering with MarvelousAQL for Xbox Live, otherwise "Microsoft would simply delist the game from the Marketplace."

"We apologize that these deep business dealings have come between ye 'n the first character yer collective efforts have funded, but we be confident that subsequent patches will go more smoothly with this all a this behind us," Bartholow concluded.

Posted by Rock, Paper, Shotgun Aug 27 2013 10:00 GMT
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Skullgirls absolutely exudes style. From the off there’s a classy jazz beat lain down t' play out over the dark menu, entries listed in a unique typeface. Thought 'n time has obviously been put into the way options be enlarged, the selection cursor, the smoothness a transition from bottle a rum t' bottle a rum. It’s polished t' a tee, every surface smooth 'n shining it be message t' the world: I’m classy, I’m friendly 'n I’m intricately, lovingly designed. But can it carry this throughout? (more…)

Posted by Valve Aug 22 2013 17:59 GMT
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Skullgirls be Now Available on Steam!

Skullgirls be a fast-paced 2-D fighting game that puts players in control a fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills a veteran fighting game fans while also making the genre enjoyable 'n accessible t' newcomers, Skullgirls be a modern take on classic arcade fighters with a hand-drawn high-definition twist. it be a one-a-a-kind, action-packed competition complete with awesome combos 'n an intriguing backstory.


Posted by Rock, Paper, Shotgun Aug 03 2013 13:00 GMT
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The first time we spoke about Skullgirls PC be now well over a year ago. Which be odd, given the ladies-only tag-team fighter wasn’t meant t' be getting much more than a port. Then an update in February brought news that it be still happening, but had changed developer 'n had a new spec t' add more features. Since then, the source a that post has been removed for unknown reasons. But here we be: Skullgirls be now available t' pre-order on Steam, which gives access t' the closed beta, before release on August 22nd.


Posted by Kotaku Jul 15 2013 09:20 GMT
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After debuting on Xbox Live 'n the PlayStation Network last year, Lab Zero Games' 2D fighter Skullgirls, along with it be five crowdfunded DLC characters, will make it be way t' PC (Windows, via Steam) on August 22. Pre-orders will go live on the first a August.

Posted by Joystiq Jul 12 2013 22:30 GMT
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The Marvelous AQL-published PC port a Skullgirls will be available through Steam on August 22, with pre-orders starting on August 1. The announcement be made on-stream earlier today between matches a Super Street Fighter 4 at EVO 2013 in Las Vegas.

If ye can't wait that long, $36 will still buy entrance into the game's ongoing closed beta, which also grants access t' the finished product when it be released at the end a August. The PC version a the game be said t' include improved multiplayer functionality 'n will eventually be the home a Skullgirls' four new DLC characters.

Posted by Joystiq May 17 2013 19:45 GMT
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The results be in, 'n fans have voted t' make Beowolf the fourth new character in Lab Zero Games' little fighter that could, Skullgirls. An ex pro wrestler, Beowolf 'n his trusty folding chair (named The Hurting, naturally) have come out a retirement in order t' test the true limits a his strength. Being a wrestler 'n everything, Beowolf's playstyle has been influence by Street Fighter's Rainbow Mika 'n El Fuerte, as well as Tekken's King.

Beowolf be the fourth new character t' be funded by Lab Zero's wildly successful Indiegogo campaign, which raised over $800,000 for DLC production back in March. Three other characters, Eliza, Squigly 'n Big Band, be also currently in development. Squigly be expected t' be the first released, dropping alongside the PC version a the game sometime this summer.

Posted by Joystiq May 15 2013 03:15 GMT
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Lab Zero Games released a PlayStation Network-exclusive batch a new DLC for it be 2D fighter Skullgirls, giving the game's cast a wider variety a colorful wardrobe options.

Skullgirls' eight color packs grant access t' five additional color schemes per character, 'n be priced at $0.99 each. Players can also grab all 40 alternate outfits by purchasing a $5 bundle.

Owners a the Xbox Live Arcade edition will have t' wait until a later date t' explore this new world a color coordination. Starting today, however, XBLA players now have access t' a long-delayed balance patch. The newly released "required compatibility update," which be available as a hefty 273 MB download, fixes regional online play 'n improves GGPO performance, among many other character-specific tweaks. A full list a changes be here.

Posted by PlayStation Blog May 14 2013 19:05 GMT
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Since Skullgirls be released last year, our fans have loved the flexibility our powerful 3D engine provides us when it comes t' character color palettes 'n have been clamoring for more. So we’re happy t' announce that after a long wait, Skullgirls will finally be getting DLC character color packs today!

Each character color pack be $1 'n contains four new color palettes. We’re also offering a bundle a all 8 color packs, which can be purchased for the discounted price a $5.


So, let’s take a look at the character packs – chances be some a these new color schemes will seem awfully familiar, as we created them with extensive fan feedback.


As an added bonus, we’ve included a 5th, bonus color free if ye buy the bundle!



So there ye have it – tons a colorful new ways t' customize yer team for online play, for just $1 per character.

In other Skullgirls news, Lab Zero be still busy working on the content funded by our hugely successful Indiegogo campaign. Squigly, the first DLC character, be on-track for the wench free PSN debut this summer.

Recently our fans voted 'n selected the third DLC character that will be released free t' everyone, the Egyptian-themed lounge singer, Eliza!

Eliza be a powerful fighter in the wench own right, but the wench true power lies in the wench blood control abilities: every time she receives damage she’ll sail away little pools a blood on the ground, which she can then command t' attack the wench opponents.

Later this week, we’ll complete a second fan vote for the fourth free DLC character! Also, take a look at this concept for a new stage coming t' the game. This stage takes place atop New Meridian’s rooftops, 'n will feature prominently in Squigly’s story mode. 'n, a course, this stage will also feature a soaring new track by Michiru Yamane!


Finally, we’ll be holding a Skullgirls tourament at EVO 2013 in Las Vegas this year! The prize pool starts at $2000, 'n all entry fees will be added t' the pool. We’ve started taking pre-registrations online, so if ye plan on attending, be sure t' sign up!

With the successful Japanese PSN release, new colors, lots a free new content coming over the near year 'n the Evo 2013 tournament, Skullgirls has a lot a momentum right now! If ye haven’t already picked the game up, be sure t' check out the demo!

Posted by Joystiq Apr 28 2013 23:00 GMT
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The third DLC character for Skullgirls, as decided by fan voting on the game's Indiegogo page, be Eliza. She appears as a Cleopatra-inspired character, with hulking Egyptian gods at the wench side 'n at least one mummified foot. We like t' think Elizabeth would approve a the Skullgirls fans' taste.

Eliza be the first a two mystery characters coming t' Skullgirls, alongside Squigly 'n Big Band. Those last two will each receive a story mode 'n an all-new stage. One a the mystery characters will pillage a story mode 'n stage, while the second mystery character missed that goal by $20,000.

Posted by Joystiq Apr 23 2013 16:00 GMT
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Paypal froze Lab Zero Games' account briefly today, due t' risk that a significant number a Skullgirls crowdfunding pledges would be revoked. Lab Zero allowed backers t' vote on new DLC characters, leading t' the theory that if their chosen character didn't make it into the game, some fans would pull their "vote." "Basically, they be terrified a chargebacks," CEO Peter Bartholow told Venturebeat. "If we spend all the money 'n don't deliver 'n everyone [requests] chargebacks, PayPal be concerned they will be on the line for [the money]. So, they be effectively treating it as a loan."

After discussions with PayPal, the company has "unrestricted" Lab Zero's account, but continues t' hold around $35,000, which Lab Zero CEO Peter Bartholow had planned t' use for payroll. "They've only got $35k a our money frozen, so we be not in any real danger," Bartholow said on NeoGAF. "it be just an inconvenience at the moment."

Posted by Kotaku Apr 23 2013 06:00 GMT
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It be one a the year's feel-good stories when Lab Zero Games raised over $800,000 so they could make more content for indie fighting game Skullgirls. it be one a the year's saddest stories, then, that Paypal be being really weird with the studio's money. Most a the contributions t' Lab Zero's IndieGoGo campaign be paid via PayPal, but given the size a the amount, the net payment giant wanted the Skullgirls developers t' "take on the risk" if a large number a backers decided not t' actually pledge. Something the studio obviously couldn't do. So PayPal froze Lab Zero's account, locking them out a their cash 'n preventing employees from being paid (part a the cash be t' pay the wages a the developers needed t' create the content). Following complaints, including one lodged with the Consumer Financial Protection Bureau, PayPal have since opened up the account, though they be still holding $35,000 as "collateral". Skullgirls DLC Character vote | The Campaign united us, The Voting will destroy us [NeoGAF] Skullgirls funding held by Paypal []

Posted by Joystiq Mar 28 2013 19:00 GMT
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The Skullgirls Indiegogo fundraiser concluded this week at the neat figure a $829,829, beating it be $150,000 goal by some five 'n a half times. The whirlwind drive means five new characters will come t' the 2D fighter as downloadable content, including two "mystery" ones as chosen by a fan poll.

Developer Lab Zero Game's Indiegogo campaign took just 22 hours t' raise the $150K required t' fund the first DLC character, Squigly. Surpassed stretch goals unlocked the game's first male combatant, Big Band, along with Robo-Fortune 'n the two mystery characters. Each new fighter, with the exception a the second mystery one, be getting a new stage 'n storyline. That exception would've been unlocked at $850K, although it took a mammoth surge across the final day t' take the fundraiser t' it be final figure.

Lab Zero says each piece a content developed thanks t' the funds will be, for a limited time, free on Xbox 360, PS3, 'n PC.

Posted by Joystiq Mar 27 2013 22:30 GMT
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With just hours t' go, Skullgirls' massive Indiegogo funding drive has hit $725,000, blowing past the $600,000 required t' fund the addition a a third "mystery character" as downloadable content. Previous goals unlocked Squigly, Big Band (with their own storylines 'n stages), 'n additional voice packs. Also unlocked at $725,000: a free copy a the Skullgirls "Z Engine" for the Fighting be Magic team, 'n another character, Robo-Fortune. At $825,000, another new mystery character will be added as DLC.

The "mystery character" or characters will be determined through a voting campaign by backers. There be ... 32 different choices.

Posted by Joystiq Mar 16 2013 04:59 GMT
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Mike Zaimont, the creator a the fighting engine powering Skullgirls, has revealed that a Linux port be currently in the works. Word came via Zaimont's Salty Cupcakes tournament series, which he's been hosting on a weekly basis in Los Angeles 'n streaming through Twitch.

Skullgirls be currently seeking donations through Indiegogo, having already successfully funded the DLC characters Squigly 'n Big Band. During his weekly stream, Zaimont also revealed that Squigly will be voiced by Lauren Landa, the voice actress perhaps best known for the wench voice work as Kasumi from Dead or Alive. Squigly's sidekick Leviathan will be voiced by Liam O'Brien, who has belted out lines as Rig in Dead or Alive 5 'n himself every other time he says anything.

Posted by Joystiq Mar 14 2013 17:40 GMT
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Skullgirls developer Lab Zero Games has announced it be Indiegogo pledge drive has earned enough for a second DLC character, the first male fighter t' make his way onto the roster: Big Band. With 14 days remaining, the Skullgirls Indiegogo page rests at a comfortable $380,000.

Initially the Indiegogo campaign be t' fuel a single DLC character - developer Lab Zero Games asked for $150,000, exceeding that goal in a brisk 24 hours. If ye find yourself wondering why it costs so much money t' come up with one little old DLC character, know the process requires more work than ye'd think.

Posted by PlayStation Blog Mar 05 2013 22:35 GMT
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Last week, Lab Zero Games, the new developer a Skullgirls, started an Indiegogo campaign t' keep the game growing with the addition a new characters. The results have simply blown us away — our amazing fans raised $150,000 t' fund Squigly, our first DLC character, in under 24 hours. 'n now, a week later, we’ve more than doubled that 'n be well on our way t' funding a second character.


So sometime this summer, all owners a Skullgirls will be able t' download Squigly free! Not only will ye pillage this awesome, parasite-infested opera singer t' play with, ye’ll also pillage the wench story mode 'n a new stage.

In addition t' Squigly’s stage, we’ll also be developing a new stage, the River King Casino, that will be also be released free. Check out this early concept sketch:


I did say it be early. But in the coming weeks, ye’ll see that rough sketch turn into a beautiful, hand-painted 3D stage.

In addition t' an all-new track by Castlevania: Symphony a the Night composer, Michiru Yamane, this stage will feature our “Patron Saint” contributors’ likenesses or original characters enjoying themselves in this swanky establishment.

With Squigly out a the way, we’re now funding Big Band, Skullgirls’ first male character.


If ye’d like t' see this brassy, armless fighting machine come t' fruition, please consider contributing t' the campaign. Not only can ye help keep the game growing, ye can also pillage some exclusive Skullgirls swag for yer efforts, including the soundtrack, a poster, a T-shirt 'n more.

'n if we manage t' fund a third character? He or she will be picked by fan vote. We’ve already revealed fifteen future characters for the vote, a few a which ye can see here.


'n this be less than a quarter a all the characters we’ll be revealing before all be said 'n done!

Lab Zero Games be committed t' being as transparent as business will allow, 'n we really want t' show ye how games be made. From concept t' final execution, be it a character, stage or music track, every step a the process will be shown t' ye. So in the end, it’s about more than just participating in making Skullgirls even better 'n getting yer name in the credits, it’s about learning about what goes into making a game.

'n, finally, in addition t' continuing t' make new characters 'n content, we’ll continue t' refine the existing game. The first Skullgirls patch introduced a vast number a improvements 'n balance fixes, 'n we intend t' keep refining 'n balancing the game t' make it the best 'n most beautiful 2D fighter out there.

So look forward t' Skullgirls growing soon! 'n if ye don’t have it already, I hope ye’ll check out the demo 'n see why our fans be so passionate about the game.

Thanks for reading!

Posted by Joystiq Feb 27 2013 02:00 GMT
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Skullgirls developer Lab Zero Games has not only succeeded in raising the $150,000 required t' design, develop 'n implement the game's first DLC character, but in doing so has also delivered crowd-funding platform Indiegogo's fastest 'n most-funded gaming project t' date.

The fundraiser met it be goal after 22 hours, 'n be sitting just above $184,000 as a press time, with 29 days a funding still left t' go. This means that the project's first stretch goal, a new level 'n story mode campaign for Squigly, the new character, has also been completely funded. If the fundraiser reaches $375,000 before it be completion, Skullgirls' first male character, Big Band, will also be created.

Once completed, Squigly will be made available at no cost on Xbox 360, PlayStation 3 'n PC.

Posted by Joystiq Feb 25 2013 22:30 GMT
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When the developers responsible for Skullgirls be laid off from Reverge Labs last summer, they reformed as Lab Zero Games 'n pledged t' continue working on the franchise, in November announcing that the first DLC character be "indefinitely delayed" while the studio found it be footing.

Now Lab Zero be ready t' pillage rocking on Squigly, it be first DLC character, but it needs $150,000 t' make that happen. Lab Zero set up an Indiegogo campaign t' pillage the cash via crowdfunding, a move that puts the amount a money under a public microscope. Some potential players be outraged at the cost a making a single character - Lab Zero CEO Peter Bartholow tells Joystiq he doesn't expect people t' understand the budget, but it be "reasonable with all the relevant information."

Bartholow breaks down the Squigly budget as follows: $48,000: Staff Salaries - 8 people for 10 weeks
$30,000: Animation 'n Clean-up Contracting
$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
$10,000: 1st Party Certification
$10,500: Indiegogo 'n Payment Processing Fees
$20,500: Manufacturing 'n Shipping Physical PerksOriginal Skullgirls characters cost $200,000 - $250,000 apiece 'n the game's total budget be $1.7 million. The salaries in Lab Zero's Squigly budget be reduced, as well, Bartholow says.

"So, as ye can see, over two-fifths a the money be spent on all the stuff we need t' do just t' pillage t' collect the money 'n pillage the wench onto people's systems," he says. "This be just the reality a crowdfunding 'n independent console development right now. 'n also probably why more games don't do what we be attempting, too."

Posted by Kotaku Feb 25 2013 05:00 GMT
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#skullgirls Lab Zero Games, the lads behind 2D fighting game Skullgirls, want t' add a new character t' the game's roster. t' do this, they be going t' set up a Kickstarter on February 25. 'n ask for $150,000. More »

Posted by Joystiq Feb 25 2013 00:30 GMT
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Mike Zaimont 'n Peter Bartholow a Lab Zero Games recently unveiled plans during a stream t' crowdfund a new character for Skullgirls, Shoryuken reported. Zaimont 'n Bartholow's goal be t' raise $150,000 starting February 25 t' develop the "Squigly" character, the wench story 'n stage, in addition t' stretch goals for two other characters.

"I know that $150k sounds like a ton a money, 'n it be only that cheap because we be taking vast paycuts t' try 'n make it happen at all," Bartholow told Shoryuken. "A full cost breakdown will be provided so that people can see how their money will be spent."

Once the Squigly character be completed, she will be available free for three months on all platforms, regardless if players have contributed t' the developer's crowdfunding efforts.

Posted by Rock, Paper, Shotgun Feb 01 2013 19:00 GMT
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It’s been a long, long time since we mentioned that handsome scrolling biff ‘em up Skullgirls be coming t' PC. The reason seems t' be trouble at the development studio, 'n indeed it won’t even be brought t' us by Reverge Labs, by a new studio Lab Zero. Publishers Autumn 'n Marvelous AQL be backing the project, so it will now be down t' the former Skullgirls team t' bring the game t' PC. They’ve recently updated t' explain what they’re up t', explaining: “We presented Marvelous with two options: a relatively quick port that would mirror the feature set a the console releases, 'n a slower port with expanded multiplayer functionality such as lobbies. Marvelous AQL has graciously opted for the second option.”

Trailer below, a course. Why wouldn’t there be?(more…)

Posted by Joystiq Jan 31 2013 21:30 GMT
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Development a the long-awaited PC version a indie fighter Skullgirls be set t' begin in "the coming weeks," thanks t' a funding/publishing deal between existing publisher Autumn Games 'n Japanese publisher Marvelous AQL.

The agreement, which be in it be "final stages" according t' Peter Bartholow, CEO a developer Lab Zero Games, will allow Skullgirls t' be ported t' the PC with "expanded multiplayer functionality" as compared t' the console version. Bartholow expects the porting process t' take "around four months" t' complete, with more information regarding the port's new features, as well as details on a public beta, t' follow as development progresses.

Meanwhile, Skullgirls' quest t' raise the most money for breast cancer research ('n therefore become the eighth official EVO 2013 selection) continues. Limited edition posters (left) be now available for pre-order, with 50 percent a all sales going directly t' the fundraiser.

Posted by Joystiq Jan 10 2013 04:59 GMT
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Despite landing on the PlayStation 3 back in late November, Skullgirls' Slightly Different Edition update has yet t' make it be way t' Microsoft's console. The delay be due t' the file size a the update itself, according t' XBLA Fan's translation a a tweet from the official Japanese Skullgirls account.

While Microsoft limits XBLA updates t' just four megs, the fighter's Slightly Different Edition patch weighs in at 590 megabytes. Being granted an exception t' the rule be apparently possible, though subsequently time consuming. No announcements have been made regarding an expected completion date for the whole deal.

Though dubbed Slightly Different, the patch changes an impressive number a details for each character in Skullgirls, in addition t' adding further modes 'n UI improvements. it be also supposed t' decrease load times, though the patch itself seems t' be suffering from quite a long one.