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Posted by GameTrailers Jun 10 2011 01:42 GMT
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Witness the battle in the desert in the second half of the E3 2011 Gameplay Walkthrough.

Video
Posted by GameTrailers Jun 10 2011 01:42 GMT
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March forth for some early looks at Trenched in this two-part Walkthrough from the floor of E3 2011 with commentary by Project Lead Brad Muir!

Video
Posted by GameTrailers Jun 07 2011 01:57 GMT
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Gameplay highlights this E3 2011 trailer--they're coming for your freedom!

Posted by Joystiq May 25 2011 20:32 GMT
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Trenched, Double Fine Productions' co-op third-person action tower defense game (phew!), will be deployed on Xbox Live Arcade this June 22. That should be sufficient enough lead time for you to scavenge the neighbor's trash for bottles to redeem and hit the 1200-point price ($15). If you're curious, that's 300 bottles (at $.05 apiece). Can't redeem bottles in your state? Um, we find putting an extra "tips" jar at the Starbucks counter works too.

Trenched is just the latest salvo in Double Fine's digitally distributed arsenal. The developer previously released the well-received Costume Quest and Stacking. The company is currently working on Sesame Street: Once Upon a Monster for Kinect.

Video
Posted by GameTrailers May 25 2011 19:21 GMT
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Injured soldiers are twisted into new creations in the opening moments of Trenched!

Video
Posted by Giant Bomb May 25 2011 19:10 GMT
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It's always strange when TV pontificates on the evils of TV.

Posted by Joystiq May 25 2011 01:30 GMT
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This Trenched video isn't so much a "dev diary" as it is a "devs sitting around drinking beer and sort of talking about their game diary." Of course, given the manly bent of Trenched, the straight-forward, no frills approach seems fairly appropriate. Crack open your own beverage and check it out.

Video
Posted by GameTrailers May 24 2011 02:01 GMT
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Double Fine cracks open a brew and discusses the origins of Trenched.

Video
Posted by Giant Bomb May 24 2011 00:01 GMT
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You're right, videogame character, the shotgun IS fun up close.

Video
Posted by Giant Bomb May 24 2011 00:01 GMT
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You're right, videogame character, the shotgun IS fun up close.

Posted by Joystiq May 03 2011 15:00 GMT
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The fightin' robots of Trenched are pretty tough-looking, but they don't make for an "extremely, extremely manly" game on their own. So Double Fine turned to men's magazines from the 1940s and '50s as a visual reference for the XBLA game. "Our lead artist, Geoff Soulis, took to this art style right away and fully embraced the manly aesthetic," project lead Brad Muir said in a Bitmob post. "It was an extremely manly embrace."

Double Fine and a Microsoft art team created fake men's magazine covers to depict story elements in the game, like the loss of protagonist Frank Woodruff's legs, a patriotic-themed mutilation for which Tim Schafer himself modeled. Male modeled. Those covers are accompanied by hilarious story headlines like "Pirates Took My Cat! -- I Should Have Listened!"

You can see plenty more covers, and plenty more repetitions of the word "manly," at Bitmob.

Video
Posted by Giant Bomb Mar 17 2011 23:56 GMT
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We hit the floor at PAX: East and get some time with Trenched, Warp, and Shoot Many Roboooooooooooooots!

Video
Posted by GameTrailers Mar 15 2011 00:41 GMT
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Catch a glimpse at Trenched's gameplay as the player defends against waves of enemies at PAX East 2011!

Posted by Joystiq Mar 10 2011 18:45 GMT
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When Trenched was revealed by Tim Schafer at the end of this year's Game Developer's Choice Awards ceremony, we knew next to nothing about it. Though we can't tell you how we feel about it ourselves, previews are showing up all over the web that describe the game as a third-person tower-defense title set in an alternate history post-WWI world.

G4 explains that the tower-defense-style battles of Trenched take place atop walking, upgradeable trenches. As it turns out, television monsters (referred to as "tubes") are attacking the world's mobile trenches and handicapped hero Frank Woodrof is bent on defending them. You'll employ Woodrof's ultra-manliness to defeat said "tubes" and restore alternate reality's normalcy. Or, ya know, Double Fine's bizarre version of normalcy in the world of Trenched. Schafer's team expects the game out on Xbox Live Arcade at some point in 2011.


Video
Posted by Giant Bomb Mar 09 2011 22:35 GMT
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Popple
Double Fine's hats are better than Valve's hats.